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author | krzys-h <krzys_h@interia.pl> | 2014-05-18 12:12:47 +0200 |
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committer | krzys-h <krzys_h@interia.pl> | 2014-05-18 12:12:47 +0200 |
commit | f0d97bfdb91a2c0a17d1697b145d4df930280dbb (patch) | |
tree | 2d529428006e145b624108cce636b07867f566af /src/graphics/engine/modelmanager.cpp | |
parent | f71658e38dbcfc5635a6b2a9c6c4168582728bb5 (diff) | |
download | colobot-f0d97bfdb91a2c0a17d1697b145d4df930280dbb.tar.gz colobot-f0d97bfdb91a2c0a17d1697b145d4df930280dbb.tar.bz2 colobot-f0d97bfdb91a2c0a17d1697b145d4df930280dbb.zip |
Better datadir mod support
Diffstat (limited to 'src/graphics/engine/modelmanager.cpp')
-rw-r--r-- | src/graphics/engine/modelmanager.cpp | 20 |
1 files changed, 19 insertions, 1 deletions
diff --git a/src/graphics/engine/modelmanager.cpp b/src/graphics/engine/modelmanager.cpp index abc8c6c..0c0fb98 100644 --- a/src/graphics/engine/modelmanager.cpp +++ b/src/graphics/engine/modelmanager.cpp @@ -1,6 +1,24 @@ +// * This file is part of the COLOBOT source code +// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch +// * Copyright (C) 2012-2014, Polish Portal of Colobot (PPC) +// * +// * This program is free software: you can redistribute it and/or modify +// * it under the terms of the GNU General Public License as published by +// * the Free Software Foundation, either version 3 of the License, or +// * (at your option) any later version. +// * +// * This program is distributed in the hope that it will be useful, +// * but WITHOUT ANY WARRANTY; without even the implied warranty of +// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// * GNU General Public License for more details. +// * +// * You should have received a copy of the GNU General Public License +// * along with this program. If not, see http://www.gnu.org/licenses/. + #include "graphics/engine/modelmanager.h" #include "app/app.h" +#include "app/gamedata.h" #include "common/logger.h" @@ -30,7 +48,7 @@ bool CModelManager::LoadModel(const std::string& fileName, bool mirrored) if (CApplication::GetInstance().IsDebugModeActive(DEBUG_MODELS)) modelFile.SetPrintDebugInfo(true); - std::string filePath = CApplication::GetInstance().GetDataFilePath(DIR_MODEL, fileName); + std::string filePath = CGameData::GetInstancePointer()->GetFilePath(DIR_MODEL, fileName); if (!modelFile.ReadModel(filePath)) { |