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authorPiotr Dziwinski <piotrdz@gmail.com>2013-02-28 21:26:09 +0100
committerPiotr Dziwinski <piotrdz@gmail.com>2013-02-28 22:06:22 +0100
commit08c646bb929c7bc98b005521b6e0c14428f651d0 (patch)
treebd708ad596274bea8c387122bcd9fceadf620373 /src/graphics/engine/pyro.cpp
parentb361d27d332591c59b5f8613fbf724d82872b877 (diff)
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Fixed stupid error, tweaked ambient light colors
* fixed stupid error in light manager * tweaked ambient light colors to 0.1 of diffuse; colors should not be oversaturated now
Diffstat (limited to 'src/graphics/engine/pyro.cpp')
-rw-r--r--src/graphics/engine/pyro.cpp9
1 files changed, 3 insertions, 6 deletions
diff --git a/src/graphics/engine/pyro.cpp b/src/graphics/engine/pyro.cpp
index 1d80fea..cab28b6 100644
--- a/src/graphics/engine/pyro.cpp
+++ b/src/graphics/engine/pyro.cpp
@@ -1318,12 +1318,9 @@ void CPyro::CreateLight(Math::Vector pos, float height)
Gfx::Light light;
light.type = LIGHT_SPOT;
- light.position.x = pos.x;
- light.position.y = pos.y+height;
- light.position.z = pos.z;
- light.direction.x = 0.0f;
- light.direction.y = -1.0f; // against the bottom
- light.direction.z = 0.0f;
+ light.ambient = Gfx::Color(0.0f, 0.0f, 0.0f);
+ light.position = Math::Vector(pos.x, pos.y+height, pos.z);
+ light.direction = Math::Vector(0.0f, -1.0f, 0.0f); // against the bottom
light.spotIntensity = 1.0f;
light.attenuation0 = 1.0f;
light.attenuation1 = 0.0f;