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authorerihel <erihel@gmail.com>2013-04-29 14:20:07 +0200
committererihel <erihel@gmail.com>2013-04-29 14:20:07 +0200
commit64162a0e6ffd799caddac98b8daa6fa4f31b7d64 (patch)
tree78ffa751dc56cf0842e0242edb1b2dbb06f98788 /src/graphics/engine
parent919b0e8114368132c88d95768b43fc17c70b699d (diff)
parentd425e09186cb93d4c873665c87535beb050c3389 (diff)
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Merge branch 'fix-for-shadows' of https://github.com/xiendev/colobot into xiendev-fix-for-shadows
Diffstat (limited to 'src/graphics/engine')
-rw-r--r--src/graphics/engine/engine.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/graphics/engine/engine.cpp b/src/graphics/engine/engine.cpp
index 274e179..5d77e29 100644
--- a/src/graphics/engine/engine.cpp
+++ b/src/graphics/engine/engine.cpp
@@ -3651,7 +3651,7 @@ void CEngine::DrawShadow()
float lastIntensity = -1.0f;
for (int i = 0; i < static_cast<int>( m_shadows.size() ); i++)
{
- if (m_shadows[i].hide)
+ if (m_shadows[i].hide || !m_shadows[i].used)
continue;
Math::Vector pos = m_shadows[i].pos; // pos = center of the shadow on the ground