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authorPiotr Dziwinski <piotrdz@gmail.com>2013-02-03 20:03:36 +0100
committerPiotr Dziwinski <piotrdz@gmail.com>2013-02-03 20:03:36 +0100
commit209c6412ae149cc7c503fd7da384f344a830423c (patch)
tree5baeaeb8dee2208b46bf80a118dfe59eb65f9389 /src/graphics/opengl/test/README.txt
parent3f41f97fc47fca22634dc858c3ecdb39d0d27e32 (diff)
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Refactoring in tests infrastructure
* all tests are now in /test/ subdirectory * unit tests concatenated to one executable (TODO: ui, common) * preparation for test environments (OpenGL and others) * removed old TestCBot
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-Test programs for OpenGL engine:
- - texture_test -> multitexturing test with 2 textures (included as files: ./tex1.png, ./tex2.png)
- - model_test -> simple model viewer to test model loading
- usage: ./model_test {dxf|mod} model_file
- second argument is the loaded format (DXF or Colobot .mod files)
- requires ./tex folder (or symlink) with Colobot textures
- viewer is controlled from keyboard - the bindings can be found in code
- - transform_test -> simple "walk around" test for world & view transformations
- - light test -> test for lighting