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authorPiotr Dziwinski <piotrdz@gmail.com>2012-07-06 19:00:22 +0200
committerPiotr Dziwinski <piotrdz@gmail.com>2012-07-06 19:00:22 +0200
commit32043605153543bd72eb012ff310367299ad4e8f (patch)
tree91371b113a60d6069dd7d90d0819e4ea3bfdf58d /src/graphics/opengl/test
parente8c9945e13fca88a6f8232838682df0654437f3e (diff)
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Refactoring in math & texture modules
- moved texture-related structs to texture.h & code to texture.cpp - cleaned up texture test code - added Math:: namespace qualifiers to math modules for clarity
Diffstat (limited to 'src/graphics/opengl/test')
-rw-r--r--src/graphics/opengl/test/texture_test.cpp186
1 files changed, 1 insertions, 185 deletions
diff --git a/src/graphics/opengl/test/texture_test.cpp b/src/graphics/opengl/test/texture_test.cpp
index 022cf87..764e127 100644
--- a/src/graphics/opengl/test/texture_test.cpp
+++ b/src/graphics/opengl/test/texture_test.cpp
@@ -7,11 +7,6 @@
#include <SDL/SDL_image.h>
#include <unistd.h>
-#include <GL/gl.h>
-
-
-#define DEV 1
-
void Init(Gfx::CGLDevice *device)
{
@@ -68,8 +63,6 @@ void Render(Gfx::CGLDevice *device)
{
device->BeginScene();
- glFlush();
-
Math::Matrix ortho;
Math::LoadOrthoProjectionMatrix(ortho, -10, 10, -10, 10);
device->SetTransform(Gfx::TRANSFORM_PROJECTION, ortho);
@@ -119,172 +112,6 @@ void Render(Gfx::CGLDevice *device)
device->EndScene();
}
-void InitGL()
-{
- CImage img1;
- if (! img1.Load("tex1.png"))
- {
- std::string err = img1.GetError();
- GetLogger()->Error("texture 1 not loaded, error: %d!\n", err.c_str());
- }
- CImage img2;
- if (! img2.Load("tex2.png"))
- {
- std::string err = img2.GetError();
- GetLogger()->Error("texture 2 not loaded, error: %d!\n", err.c_str());
- }
-
- unsigned int textureHandle1 = 0;
-
- glActiveTexture(GL_TEXTURE0_ARB);
- glEnable(GL_TEXTURE_2D);
-
- glPixelStorei(GL_UNPACK_ALIGNMENT,1);
-
- glGenTextures(1, &textureHandle1);
- glBindTexture(GL_TEXTURE_2D, textureHandle1);
-
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR_MIPMAP_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, GL_TRUE);
-
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, img1.GetData()->surface->w, img1.GetData()->surface->h, 0, GL_RGBA, GL_UNSIGNED_BYTE, img1.GetData()->surface->pixels);
-
- glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
-
- glTexEnvi(GL_TEXTURE_2D, GL_COMBINE_RGB, GL_REPLACE);
- glTexEnvi(GL_TEXTURE_2D, GL_SRC0_RGB, GL_TEXTURE);
- glTexEnvi(GL_TEXTURE_2D, GL_OPERAND0_RGB, GL_SRC_COLOR);
- glTexEnvi(GL_TEXTURE_2D, GL_COMBINE_ALPHA, GL_REPLACE);
- glTexEnvi(GL_TEXTURE_2D, GL_SRC0_ALPHA, GL_TEXTURE);
- glTexEnvi(GL_TEXTURE_2D, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
-
-
-
- unsigned int textureHandle2 = 0;
-
- glActiveTexture(GL_TEXTURE1_ARB);
- glEnable(GL_TEXTURE_2D);
-
- glPixelStorei(GL_UNPACK_ALIGNMENT,1);
-
- glGenTextures(1, &textureHandle2);
- glBindTexture(GL_TEXTURE_2D, textureHandle2);
-
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, GL_TRUE);
-
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, img2.GetData()->surface->w, img2.GetData()->surface->h, 0, GL_RGBA, GL_UNSIGNED_BYTE, img2.GetData()->surface->pixels);
-
- glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
-
- glTexEnvi(GL_TEXTURE_2D, GL_COMBINE_RGB, GL_MODULATE);
- glTexEnvi(GL_TEXTURE_2D, GL_SRC0_RGB, GL_TEXTURE);
- glTexEnvi(GL_TEXTURE_2D, GL_OPERAND0_RGB, GL_SRC_COLOR);
- glTexEnvi(GL_TEXTURE_2D, GL_COMBINE_ALPHA, GL_MODULATE);
- glTexEnvi(GL_TEXTURE_2D, GL_SRC0_ALPHA, GL_TEXTURE);
- glTexEnvi(GL_TEXTURE_2D, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
-
-
-
- glMatrixMode(GL_PROJECTION);
- glOrtho(-10.0f, 10.0f, -10.0f, 10.0f, -1.0f, 1.0f);
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
-}
-
-void RenderGL()
-{
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
-
- glLoadIdentity();
-
- glColor3f(1.0f, 1.0f, 1.0f);
-
- glPushMatrix();
- glTranslatef(-4.0f, 4.0f, 0.0f);
-
- glActiveTextureARB(GL_TEXTURE0_ARB);
- glEnable(GL_TEXTURE_2D);
- glActiveTextureARB(GL_TEXTURE1_ARB);
- glDisable(GL_TEXTURE_2D);
-
- glBegin(GL_QUADS);
- {
- glMultiTexCoord2f(GL_TEXTURE0_ARB, 0.0f, 1.0f);
- glMultiTexCoord2f(GL_TEXTURE1_ARB, 0.0f, 1.0f);
- glVertex2f(-2.0f, -2.0f);
- glMultiTexCoord2f(GL_TEXTURE0_ARB, 1.0f, 1.0f);
- glMultiTexCoord2f(GL_TEXTURE1_ARB, 1.0f, 1.0f);
- glVertex2f(2.0f, -2.0f);
- glMultiTexCoord2f(GL_TEXTURE0_ARB, 1.0f, 0.0f);
- glMultiTexCoord2f(GL_TEXTURE1_ARB, 1.0f, 0.0f);
- glVertex2f(2.0f, 2.0f);
- glMultiTexCoord2f(GL_TEXTURE0_ARB, 0.0f, 0.0f);
- glMultiTexCoord2f(GL_TEXTURE1_ARB, 0.0f, 0.0f);
- glVertex2f(-2.0f, 2.0f);
- }
- glEnd();
-
- glPopMatrix();
- glPushMatrix();
- glTranslatef( 4.0f, 4.0f, 0.0f);
-
- glActiveTextureARB(GL_TEXTURE0_ARB);
- glDisable(GL_TEXTURE_2D);
- glActiveTextureARB(GL_TEXTURE1_ARB);
- glEnable(GL_TEXTURE_2D);
-
- glBegin(GL_QUADS);
- {
- glMultiTexCoord2f(GL_TEXTURE0_ARB, 0.0f, 1.0f);
- glMultiTexCoord2f(GL_TEXTURE1_ARB, 0.0f, 1.0f);
- glVertex2f(-2.0f, -2.0f);
- glMultiTexCoord2f(GL_TEXTURE0_ARB, 1.0f, 1.0f);
- glMultiTexCoord2f(GL_TEXTURE1_ARB, 1.0f, 1.0f);
- glVertex2f(2.0f, -2.0f);
- glMultiTexCoord2f(GL_TEXTURE0_ARB, 1.0f, 0.0f);
- glMultiTexCoord2f(GL_TEXTURE1_ARB, 1.0f, 0.0f);
- glVertex2f(2.0f, 2.0f);
- glMultiTexCoord2f(GL_TEXTURE0_ARB, 0.0f, 0.0f);
- glMultiTexCoord2f(GL_TEXTURE1_ARB, 0.0f, 0.0f);
- glVertex2f(-2.0f, 2.0f);
- }
- glEnd();
-
- glPopMatrix();
- glPushMatrix();
- glTranslatef( 0.0f, -4.0f, 0.0f);
-
- glActiveTextureARB(GL_TEXTURE0_ARB);
- glEnable(GL_TEXTURE_2D);
- glActiveTextureARB(GL_TEXTURE1_ARB);
- glEnable(GL_TEXTURE_2D);
-
- glBegin(GL_QUADS);
- {
- glMultiTexCoord2f(GL_TEXTURE0_ARB, 0.0f, 1.0f);
- glMultiTexCoord2f(GL_TEXTURE1_ARB, 0.0f, 1.0f);
- glVertex2f(-2.0f, -2.0f);
- glMultiTexCoord2f(GL_TEXTURE0_ARB, 1.0f, 1.0f);
- glMultiTexCoord2f(GL_TEXTURE1_ARB, 1.0f, 1.0f);
- glVertex2f(2.0f, -2.0f);
- glMultiTexCoord2f(GL_TEXTURE0_ARB, 1.0f, 0.0f);
- glMultiTexCoord2f(GL_TEXTURE1_ARB, 1.0f, 0.0f);
- glVertex2f(2.0f, 2.0f);
- glMultiTexCoord2f(GL_TEXTURE0_ARB, 0.0f, 0.0f);
- glMultiTexCoord2f(GL_TEXTURE1_ARB, 0.0f, 0.0f);
- glVertex2f(-2.0f, 2.0f);
- }
- glEnd();
-
- glPopMatrix();
-
- glFlush();
-}
-
-
int main()
{
CLogger();
@@ -322,24 +149,15 @@ int main()
SDL_WM_SetCaption("Texture Test", "Texture Test");
-
- #if DEV
Gfx::CGLDevice *device = new Gfx::CGLDevice();
device->Create();
Init(device);
- #else
- InitGL();
- #endif
bool done = false;
while (! done)
{
- #if DEV
Render(device);
- #else
- RenderGL();
- #endif
SDL_GL_SwapBuffers();
@@ -348,12 +166,10 @@ int main()
if (event.type == SDL_QUIT)
done = true;
- usleep(50000);
+ usleep(10000);
}
- #if DEV
device->Destroy();
- #endif
SDL_FreeSurface(surface);