summaryrefslogtreecommitdiffstats
path: root/src/group.cpp
diff options
context:
space:
mode:
authoradiblol <adiblol@1tbps.org>2012-03-08 19:32:05 +0100
committeradiblol <adiblol@1tbps.org>2012-03-08 19:32:05 +0100
commita4c804b49ec872b71bd5a0167c3ad45704a3cc30 (patch)
tree8c931235247d662ca46a99695beb328fdfc8e8a8 /src/group.cpp
downloadcolobot-a4c804b49ec872b71bd5a0167c3ad45704a3cc30.tar.gz
colobot-a4c804b49ec872b71bd5a0167c3ad45704a3cc30.tar.bz2
colobot-a4c804b49ec872b71bd5a0167c3ad45704a3cc30.zip
Initial commit, Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
Diffstat (limited to 'src/group.cpp')
-rw-r--r--src/group.cpp632
1 files changed, 632 insertions, 0 deletions
diff --git a/src/group.cpp b/src/group.cpp
new file mode 100644
index 0000000..82a0e0d
--- /dev/null
+++ b/src/group.cpp
@@ -0,0 +1,632 @@
+// group.cpp
+
+#define STRICT
+#define D3D_OVERLOADS
+
+#include <windows.h>
+#include <stdio.h>
+#include <d3d.h>
+
+#include "struct.h"
+#include "D3DEngine.h"
+#include "math3d.h"
+#include "event.h"
+#include "misc.h"
+#include "iman.h"
+#include "restext.h"
+#include "group.h"
+
+
+
+
+// Constructeur de l'objet.
+
+CGroup::CGroup(CInstanceManager* iMan) : CControl(iMan)
+{
+ CControl::CControl(iMan);
+}
+
+// Destructeur de l'objet.
+
+CGroup::~CGroup()
+{
+ CControl::~CControl();
+}
+
+
+// Crée un nouveau bouton.
+
+BOOL CGroup::Create(FPOINT pos, FPOINT dim, int icon, EventMsg eventMsg)
+{
+ if ( eventMsg == EVENT_NULL ) eventMsg = GetUniqueEventMsg();
+
+ CControl::Create(pos, dim, icon, eventMsg);
+
+ if ( icon == -1 )
+ {
+ char name[100];
+ char* p;
+
+ GetResource(RES_EVENT, eventMsg, name);
+ p = strchr(name, '\\');
+ if ( p != 0 ) *p = 0;
+ SetName(name);
+ }
+
+ return TRUE;
+}
+
+
+// Gestion d'un événement.
+
+BOOL CGroup::EventProcess(const Event &event)
+{
+ return TRUE;
+}
+
+
+// Dessine le bouton.
+
+void CGroup::Draw()
+{
+ FPOINT uv1,uv2, corner, pos, dim;
+ float dp;
+ int icon;
+
+ if ( (m_state & STATE_VISIBLE) == 0 ) return;
+
+ if ( m_state & STATE_SHADOW )
+ {
+ DrawShadow(m_pos, m_dim);
+ }
+
+ dp = 0.5f/256.0f;
+
+ if ( m_icon == 0 ) // cadre en creux ?
+ {
+ m_engine->SetTexture("button2.tga");
+ m_engine->SetState(D3DSTATENORMAL);
+ uv1.x = 160.0f/256.0f;
+ uv1.y = 192.0f/256.0f; // u-v texture
+ uv2.x = 192.0f/256.0f;
+ uv2.y = 224.0f/256.0f;
+ uv1.x += dp;
+ uv1.y += dp;
+ uv2.x -= dp;
+ uv2.y -= dp;
+ corner.x = 10.0f/640.0f;
+ corner.y = 10.0f/480.0f;
+ DrawIcon(m_pos, m_dim, uv1, uv2, corner, 8.0f/256.0f);
+ }
+ if ( m_icon == 1 ) // orange uni opaque ?
+ {
+ m_engine->SetTexture("button2.tga");
+ m_engine->SetState(D3DSTATENORMAL);
+ uv1.x = 104.0f/256.0f;
+ uv1.y = 48.0f/256.0f;
+ uv2.x = 112.0f/256.0f;
+ uv2.y = 64.0f/256.0f;
+ uv1.x += dp;
+ uv1.y += dp;
+ uv2.x -= dp;
+ uv2.y -= dp;
+ DrawIcon(m_pos, m_dim, uv1, uv2);
+ }
+ if ( m_icon == 2 ) // dégradé orange -> transparent ?
+ {
+ m_engine->SetTexture("button2.tga");
+ m_engine->SetState(D3DSTATETTw);
+ uv1.x = 112.0f/256.0f;
+ uv1.y = 48.0f/256.0f;
+ uv2.x = 120.0f/256.0f;
+ uv2.y = 64.0f/256.0f;
+ uv1.x += dp;
+ uv1.y += dp;
+ uv2.x -= dp;
+ uv2.y -= dp;
+ DrawIcon(m_pos, m_dim, uv1, uv2);
+ }
+ if ( m_icon == 3 ) // dégradé transparent -> gris ?
+ {
+ m_engine->SetTexture("button2.tga");
+ m_engine->SetState(D3DSTATETTw);
+ uv1.x = 120.0f/256.0f;
+ uv1.y = 48.0f/256.0f;
+ uv2.x = 128.0f/256.0f;
+ uv2.y = 64.0f/256.0f;
+ uv1.x += dp;
+ uv1.y += dp;
+ uv2.x -= dp;
+ uv2.y -= dp;
+ DrawIcon(m_pos, m_dim, uv1, uv2);
+ }
+ if ( m_icon == 4 ) // coin bleu dégradé ?
+ {
+ m_engine->SetTexture("button2.tga");
+ m_engine->SetState(D3DSTATETTw);
+ uv1.x = 192.0f/256.0f;
+ uv1.y = 128.0f/256.0f;
+ uv2.x = 224.0f/256.0f;
+ uv2.y = 160.0f/256.0f;
+ uv1.x += dp;
+ uv1.y += dp;
+ uv2.x -= dp;
+ uv2.y -= dp;
+ DrawIcon(m_pos, m_dim, uv1, uv2);
+ }
+ if ( m_icon == 5 ) // coin orange dégradé ?
+ {
+ m_engine->SetTexture("button2.tga");
+ m_engine->SetState(D3DSTATETTw);
+ uv1.x = 224.0f/256.0f;
+ uv1.y = 128.0f/256.0f;
+ uv2.x = 256.0f/256.0f;
+ uv2.y = 160.0f/256.0f;
+ uv1.x += dp;
+ uv1.y += dp;
+ uv2.x -= dp;
+ uv2.y -= dp;
+ DrawIcon(m_pos, m_dim, uv1, uv2);
+ }
+ if ( m_icon == 6 )
+ {
+ m_engine->SetTexture("button2.tga");
+ m_engine->SetState(D3DSTATETTb);
+ uv1.x = 0.0f/256.0f; // brun transparent
+ uv1.y = 75.0f/256.0f;
+ uv2.x = 64.0f/256.0f;
+ uv2.y = 128.0f/256.0f;
+ uv1.x += dp;
+ uv1.y += dp;
+ uv2.x -= dp;
+ uv2.y -= dp;
+ corner.x = 4.0f/640.0f;
+ corner.y = 4.0f/480.0f;
+ DrawIcon(m_pos, m_dim, uv1, uv2, corner, 8.0f/256.0f);
+ }
+ if ( m_icon == 7 )
+ {
+ m_engine->SetTexture("button1.tga");
+ m_engine->SetState(D3DSTATENORMAL);
+ uv1.x = 64.0f/256.0f;
+ uv1.y = 0.0f/256.0f;
+ uv2.x = 96.0f/256.0f;
+ uv2.y = 32.0f/256.0f;
+ uv1.x += dp;
+ uv1.y += dp;
+ uv2.x -= dp;
+ uv2.y -= dp;
+ DrawIcon(m_pos, m_dim, uv1, uv2, 8.0f/256.0f);
+ }
+ if ( m_icon == 8 )
+ {
+ m_engine->SetTexture("button2.tga");
+ m_engine->SetState(D3DSTATETTb);
+ uv1.x = 64.0f/256.0f; // vert transparent
+ uv1.y = 160.0f/256.0f;
+ uv2.x = 160.0f/256.0f;
+ uv2.y = 176.0f/256.0f;
+ uv1.x += dp;
+ uv1.y += dp;
+ uv2.x -= dp;
+ uv2.y -= dp;
+ DrawIcon(m_pos, m_dim, uv1, uv2, 8.0f/256.0f);
+ }
+ if ( m_icon == 9 )
+ {
+ m_engine->SetTexture("button2.tga");
+ m_engine->SetState(D3DSTATETTb);
+ uv1.x = 64.0f/256.0f; // rouge transparent
+ uv1.y = 176.0f/256.0f;
+ uv2.x = 160.0f/256.0f;
+ uv2.y = 192.0f/256.0f;
+ uv1.x += dp;
+ uv1.y += dp;
+ uv2.x -= dp;
+ uv2.y -= dp;
+ DrawIcon(m_pos, m_dim, uv1, uv2, 8.0f/256.0f);
+ }
+ if ( m_icon == 10 )
+ {
+ m_engine->SetTexture("button2.tga");
+ m_engine->SetState(D3DSTATETTb);
+ uv1.x = 64.0f/256.0f; // bleu transparent
+ uv1.y = 192.0f/256.0f;
+ uv2.x = 160.0f/256.0f;
+ uv2.y = 208.0f/256.0f;
+ uv1.x += dp;
+ uv1.y += dp;
+ uv2.x -= dp;
+ uv2.y -= dp;
+ DrawIcon(m_pos, m_dim, uv1, uv2, 8.0f/256.0f);
+ }
+ if ( m_icon == 11 )
+ {
+ m_engine->SetTexture("button2.tga");
+ m_engine->SetState(D3DSTATETTb);
+ uv1.x = 64.0f/256.0f; // jaune transparent
+ uv1.y = 224.0f/256.0f;
+ uv2.x = 160.0f/256.0f;
+ uv2.y = 240.0f/256.0f;
+ uv1.x += dp;
+ uv1.y += dp;
+ uv2.x -= dp;
+ uv2.y -= dp;
+ DrawIcon(m_pos, m_dim, uv1, uv2, 8.0f/256.0f);
+ }
+ if ( m_icon == 12 ) // viseur en croix ?
+ {
+ dim.x = m_dim.x/2.0f;
+ dim.y = m_dim.y/2.0f;
+
+ m_engine->SetTexture("mouse.tga");
+ m_engine->SetState(D3DSTATETTb);
+ pos.x = m_pos.x-m_dim.x/300.0f;
+ pos.y = m_pos.y+m_dim.y/300.0f+dim.y;
+ uv1.x = 0.5f/256.0f;
+ uv1.y = 192.5f/256.0f;
+ uv2.x = 63.5f/256.0f;
+ uv2.y = 255.5f/256.0f;
+ DrawIcon(pos, dim, uv1, uv2); // ul
+ pos.x += dim.x;
+ Swap(uv1.x, uv2.x);
+ DrawIcon(pos, dim, uv1, uv2); // ur
+ pos.y -= dim.y;
+ Swap(uv1.y, uv2.y);
+ DrawIcon(pos, dim, uv1, uv2); // dr
+ pos.x -= dim.x;
+ Swap(uv1.x, uv2.x);
+ DrawIcon(pos, dim, uv1, uv2); // dl
+
+ m_engine->SetState(D3DSTATETTw);
+ pos.x = m_pos.x+m_dim.x/300.0f;
+ pos.y = m_pos.y-m_dim.y/300.0f+dim.y;
+ uv1.x = 64.5f/256.0f;
+ uv1.y = 192.5f/256.0f;
+ uv2.x = 127.5f/256.0f;
+ uv2.y = 255.5f/256.0f;
+ DrawIcon(pos, dim, uv1, uv2); // ul
+ pos.x += dim.x;
+ Swap(uv1.x, uv2.x);
+ DrawIcon(pos, dim, uv1, uv2); // ur
+ pos.y -= dim.y;
+ Swap(uv1.y, uv2.y);
+ DrawIcon(pos, dim, uv1, uv2); // dr
+ pos.x -= dim.x;
+ Swap(uv1.x, uv2.x);
+ DrawIcon(pos, dim, uv1, uv2); // dl
+ }
+ if ( m_icon == 13 ) // coin sup/gauche ?
+ {
+ m_engine->SetTexture("mouse.tga");
+ m_engine->SetState(D3DSTATETTb);
+ pos.x = m_pos.x-m_dim.x/150.0f;
+ pos.y = m_pos.y+m_dim.y/150.0f;
+ uv1.x = 128.5f/256.0f;
+ uv1.y = 192.5f/256.0f;
+ uv2.x = 191.5f/256.0f;
+ uv2.y = 255.5f/256.0f;
+ DrawIcon(pos, m_dim, uv1, uv2);
+
+ m_engine->SetState(D3DSTATETTw);
+ pos.x = m_pos.x+m_dim.x/150.0f;
+ pos.y = m_pos.y-m_dim.y/150.0f;
+ uv1.x = 192.5f/256.0f;
+ uv1.y = 192.5f/256.0f;
+ uv2.x = 255.5f/256.0f;
+ uv2.y = 255.5f/256.0f;
+ DrawIcon(pos, m_dim, uv1, uv2);
+ }
+ if ( m_icon == 14 ) // coin sup/droite ?
+ {
+ m_engine->SetTexture("mouse.tga");
+ m_engine->SetState(D3DSTATETTb);
+ pos.x = m_pos.x-m_dim.x/150.0f;
+ pos.y = m_pos.y+m_dim.y/150.0f;
+ uv2.x = 128.5f/256.0f;
+ uv1.y = 192.5f/256.0f;
+ uv1.x = 191.5f/256.0f;
+ uv2.y = 255.5f/256.0f;
+ DrawIcon(pos, m_dim, uv1, uv2);
+
+ m_engine->SetState(D3DSTATETTw);
+ pos.x = m_pos.x+m_dim.x/150.0f;
+ pos.y = m_pos.y-m_dim.y/150.0f;
+ uv2.x = 192.5f/256.0f;
+ uv1.y = 192.5f/256.0f;
+ uv1.x = 255.5f/256.0f;
+ uv2.y = 255.5f/256.0f;
+ DrawIcon(pos, m_dim, uv1, uv2);
+ }
+ if ( m_icon == 15 ) // coin inf/gauche ?
+ {
+ m_engine->SetTexture("mouse.tga");
+ m_engine->SetState(D3DSTATETTb);
+ pos.x = m_pos.x-m_dim.x/150.0f;
+ pos.y = m_pos.y+m_dim.y/150.0f;
+ uv1.x = 128.5f/256.0f;
+ uv2.y = 192.5f/256.0f;
+ uv2.x = 191.5f/256.0f;
+ uv1.y = 255.5f/256.0f;
+ DrawIcon(pos, m_dim, uv1, uv2);
+
+ m_engine->SetState(D3DSTATETTw);
+ pos.x = m_pos.x+m_dim.x/150.0f;
+ pos.y = m_pos.y-m_dim.y/150.0f;
+ uv1.x = 192.5f/256.0f;
+ uv2.y = 192.5f/256.0f;
+ uv2.x = 255.5f/256.0f;
+ uv1.y = 255.5f/256.0f;
+ DrawIcon(pos, m_dim, uv1, uv2);
+ }
+ if ( m_icon == 16 ) // coin inf/droite ?
+ {
+ m_engine->SetTexture("mouse.tga");
+ m_engine->SetState(D3DSTATETTb);
+ pos.x = m_pos.x-m_dim.x/150.0f;
+ pos.y = m_pos.y+m_dim.y/150.0f;
+ uv2.x = 128.5f/256.0f;
+ uv2.y = 192.5f/256.0f;
+ uv1.x = 191.5f/256.0f;
+ uv1.y = 255.5f/256.0f;
+ DrawIcon(pos, m_dim, uv1, uv2);
+
+ m_engine->SetState(D3DSTATETTw);
+ pos.x = m_pos.x+m_dim.x/150.0f;
+ pos.y = m_pos.y-m_dim.y/150.0f;
+ uv2.x = 192.5f/256.0f;
+ uv2.y = 192.5f/256.0f;
+ uv1.x = 255.5f/256.0f;
+ uv1.y = 255.5f/256.0f;
+ DrawIcon(pos, m_dim, uv1, uv2);
+ }
+ if ( m_icon == 17 )
+ {
+ m_engine->SetTexture("button2.tga");
+ m_engine->SetState(D3DSTATENORMAL);
+ uv1.x = 0.0f/256.0f; // cadre bleu
+ uv1.y = 75.0f/256.0f;
+ uv2.x = 64.0f/256.0f;
+ uv2.y = 128.0f/256.0f;
+ uv1.x += dp;
+ uv1.y += dp;
+ uv2.x -= dp;
+ uv2.y -= dp;
+ corner.x = 6.0f/640.0f;
+ corner.y = 6.0f/480.0f;
+ DrawIcon(m_pos, m_dim, uv1, uv2, corner, 2.0f/256.0f);
+ }
+ if ( m_icon == 18 ) // flèche > pour SatCom ?
+ {
+ m_engine->SetTexture("button1.tga");
+ m_engine->SetState(D3DSTATETTw);
+ uv1.x = 0.0f/256.0f; // >
+ uv1.y = 192.0f/256.0f;
+ uv2.x = 32.0f/256.0f;
+ uv2.y = 224.0f/256.0f;
+ uv1.x += dp;
+ uv1.y += dp;
+ uv2.x -= dp;
+ uv2.y -= dp;
+ DrawIcon(m_pos, m_dim, uv1, uv2);
+ }
+ if ( m_icon == 19 ) // sigle SatCom ?
+ {
+ m_engine->SetTexture("button1.tga");
+ m_engine->SetState(D3DSTATETTw);
+ uv1.x = 224.0f/256.0f; // sigle SatCom
+ uv1.y = 224.0f/256.0f;
+ uv2.x = 256.0f/256.0f;
+ uv2.y = 256.0f/256.0f;
+ uv1.x += dp;
+ uv1.y += dp;
+ uv2.x -= dp;
+ uv2.y -= dp;
+ DrawIcon(m_pos, m_dim, uv1, uv2);
+ }
+ if ( m_icon == 20 ) // fond fleu uni ?
+ {
+ m_engine->SetTexture("button1.tga");
+ m_engine->SetState(D3DSTATETTw);
+ uv1.x = 224.0f/256.0f;
+ uv1.y = 32.0f/256.0f;
+ uv2.x = 256.0f/256.0f;
+ uv2.y = 64.0f/256.0f;
+ uv1.x += dp;
+ uv1.y += dp;
+ uv2.x -= dp;
+ uv2.y -= dp;
+ DrawIcon(m_pos, m_dim, uv1, uv2);
+ }
+ if ( m_icon == 21 ) // sigle stand-by ?
+ {
+ m_engine->SetTexture("button2.tga");
+ m_engine->SetState(D3DSTATETTw);
+ uv1.x = 160.0f/256.0f;
+ uv1.y = 32.0f/256.0f;
+ uv2.x = 192.0f/256.0f;
+ uv2.y = 64.0f/256.0f;
+ uv1.x += dp;
+ uv1.y += dp;
+ uv2.x -= dp;
+ uv2.y -= dp;
+ DrawIcon(m_pos, m_dim, uv1, uv2);
+ }
+ if ( m_icon == 22 )
+ {
+ m_engine->SetTexture("button2.tga");
+ m_engine->SetState(D3DSTATENORMAL);
+ uv1.x = 64.0f/256.0f; // jaune opaque
+ uv1.y = 224.0f/256.0f;
+ uv2.x = 160.0f/256.0f;
+ uv2.y = 240.0f/256.0f;
+ uv1.x += dp;
+ uv1.y += dp;
+ uv2.x -= dp;
+ uv2.y -= dp;
+ corner.x = 5.0f/640.0f;
+ corner.y = 5.0f/480.0f;
+ DrawIcon(m_pos, m_dim, uv1, uv2, corner, 3.0f/256.0f);
+ }
+
+ if ( m_icon == 23 )
+ {
+ m_engine->SetTexture("button3.tga");
+ m_engine->SetState(D3DSTATENORMAL);
+ uv1.x = 64.0f/256.0f; // jaune
+ uv1.y = 192.0f/256.0f;
+ uv2.x = 80.0f/256.0f;
+ uv2.y = 208.0f/256.0f;
+ uv1.x += dp;
+ uv1.y += dp;
+ uv2.x -= dp;
+ uv2.y -= dp;
+ corner.x = 4.0f/640.0f;
+ corner.y = 4.0f/480.0f;
+ DrawIcon(m_pos, m_dim, uv1, uv2, corner, 2.0f/256.0f);
+ }
+ if ( m_icon == 24 )
+ {
+ m_engine->SetTexture("button3.tga");
+ m_engine->SetState(D3DSTATENORMAL);
+ uv1.x = 80.0f/256.0f; // orangé
+ uv1.y = 192.0f/256.0f;
+ uv2.x = 96.0f/256.0f;
+ uv2.y = 208.0f/256.0f;
+ uv1.x += dp;
+ uv1.y += dp;
+ uv2.x -= dp;
+ uv2.y -= dp;
+ corner.x = 4.0f/640.0f;
+ corner.y = 4.0f/480.0f;
+ DrawIcon(m_pos, m_dim, uv1, uv2, corner, 2.0f/256.0f);
+ }
+ if ( m_icon == 25 )
+ {
+ m_engine->SetTexture("button3.tga");
+ m_engine->SetState(D3DSTATENORMAL);
+ uv1.x = 64.0f/256.0f; // orange
+ uv1.y = 208.0f/256.0f;
+ uv2.x = 80.0f/256.0f;
+ uv2.y = 224.0f/256.0f;
+ uv1.x += dp;
+ uv1.y += dp;
+ uv2.x -= dp;
+ uv2.y -= dp;
+ corner.x = 4.0f/640.0f;
+ corner.y = 4.0f/480.0f;
+ DrawIcon(m_pos, m_dim, uv1, uv2, corner, 2.0f/256.0f);
+ }
+ if ( m_icon == 26 )
+ {
+ m_engine->SetTexture("button3.tga");
+ m_engine->SetState(D3DSTATENORMAL);
+ uv1.x = 80.0f/256.0f; // rouge
+ uv1.y = 208.0f/256.0f;
+ uv2.x = 96.0f/256.0f;
+ uv2.y = 224.0f/256.0f;
+ uv1.x += dp;
+ uv1.y += dp;
+ uv2.x -= dp;
+ uv2.y -= dp;
+ corner.x = 4.0f/640.0f;
+ corner.y = 4.0f/480.0f;
+ DrawIcon(m_pos, m_dim, uv1, uv2, corner, 2.0f/256.0f);
+ }
+ if ( m_icon == 27 )
+ {
+ m_engine->SetTexture("button3.tga");
+ m_engine->SetState(D3DSTATENORMAL);
+ uv1.x = 32.0f/256.0f;
+ uv1.y = 0.0f/256.0f;
+ uv2.x = 64.0f/256.0f;
+ uv2.y = 32.0f/256.0f;
+ uv1.x += dp;
+ uv1.y += dp;
+ uv2.x -= dp;
+ uv2.y -= dp;
+ DrawIcon(m_pos, m_dim, uv1, uv2);
+ }
+
+ if ( m_icon >= 100 && m_icon <= 120 ) // bâtiment ?
+ {
+ pos = m_pos;
+ dim = m_dim;
+
+ m_engine->SetTexture("button2.tga");
+ m_engine->SetState(D3DSTATENORMAL);
+ uv1.x = 32.0f/256.0f;
+ uv1.y = 32.0f/256.0f;
+ uv2.x = uv1.x+32.0f/256.0f;
+ uv2.y = uv1.y+32.0f/256.0f;
+ uv1.x += dp;
+ uv1.y += dp;
+ uv2.x -= dp;
+ uv2.y -= dp;
+ DrawIcon(pos, dim, uv1, uv2);
+
+ m_engine->SetTexture("button3.tga");
+ m_engine->SetState(D3DSTATENORMAL);
+ pos.x += 8.0f/640.0f;
+ pos.y += 8.0f/480.0f;
+ dim.x -= 16.0f/640.0f;
+ dim.y -= 16.0f/480.0f;
+ uv1.x = 32.0f/256.0f;
+ uv1.y = 0.0f/256.0f;
+ uv2.x = uv1.x+32.0f/256.0f;
+ uv2.y = uv1.y+32.0f/256.0f;
+ uv1.x += dp;
+ uv1.y += dp;
+ uv2.x -= dp;
+ uv2.y -= dp;
+ DrawIcon(pos, dim, uv1, uv2);
+
+ m_engine->SetState(D3DSTATENORMAL);
+ pos.x += 2.0f/640.0f;
+ pos.y += 2.0f/480.0f;
+ dim.x -= 4.0f/640.0f;
+ dim.y -= 4.0f/480.0f;
+ uv1.x = 0.0f/256.0f;
+ uv1.y = 0.0f/256.0f;
+ uv2.x = uv1.x+32.0f/256.0f;
+ uv2.y = uv1.y+32.0f/256.0f;
+ uv1.x += dp;
+ uv1.y += dp;
+ uv2.x -= dp;
+ uv2.y -= dp;
+ DrawIcon(pos, dim, uv1, uv2);
+
+ m_engine->SetState(D3DSTATETTb);
+ pos.x += 8.0f/640.0f;
+ pos.y += 8.0f/480.0f;
+ dim.x -= 16.0f/640.0f;
+ dim.y -= 16.0f/480.0f;
+ if ( m_icon == 100 ) icon = 43; // base ?
+ if ( m_icon == 101 ) icon = 32; // factory ?
+ if ( m_icon == 102 ) icon = 35; // research ?
+ if ( m_icon == 103 ) icon = 34; // convert ?
+ if ( m_icon == 104 ) icon = 36; // station ?
+ if ( m_icon == 105 ) icon = 40; // radar ?
+ if ( m_icon == 106 ) icon = 41; // repair ?
+ if ( m_icon == 107 ) icon = 37; // tower ?
+ if ( m_icon == 108 ) icon = 39; // energy ?
+ if ( m_icon == 109 ) icon = 33; // derrick ?
+ if ( m_icon == 110 ) icon = 42; // nuclear ?
+ if ( m_icon == 111 ) icon = 38; // labo ?
+ if ( m_icon == 112 ) icon = 44; // info ?
+ if ( m_icon == 113 ) icon = 46; // paratonnerre ?
+ if ( m_icon == 114 ) icon = 47; // coffre-fort ?
+ if ( m_icon == 115 ) icon = 48; // centre de contrôle ?
+ uv1.x = (32.0f/256.0f)*(icon%8);
+ uv1.y = (32.0f/256.0f)*(icon/8); // uv texture
+ uv2.x = uv1.x+32.0f/256.0f;
+ uv2.y = uv1.y+32.0f/256.0f;
+ uv1.x += dp;
+ uv1.y += dp;
+ uv2.x -= dp;
+ uv2.y -= dp;
+ DrawIcon(pos, dim, uv1, uv2);
+ }
+}
+
+