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authorProgramerus <alcadeias95@gmail.com>2012-03-23 20:34:43 +0100
committerProgramerus <alcadeias95@gmail.com>2012-03-23 20:34:43 +0100
commitb3c54a29d1ceb45f9ab87438a7de8a7253f67672 (patch)
treec0cb08333012957f9773683b04dffd8954b3ab29 /src/map.cpp
parent820966a98d101db8ead311cdf623850f632ec82b (diff)
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Comments translated from French to English.
Diffstat (limited to 'src/map.cpp')
-rw-r--r--src/map.cpp210
1 files changed, 106 insertions, 104 deletions
diff --git a/src/map.cpp b/src/map.cpp
index 4d088cb..f247a6f 100644
--- a/src/map.cpp
+++ b/src/map.cpp
@@ -12,7 +12,9 @@
// * GNU General Public License for more details.
// *
// * You should have received a copy of the GNU General Public License
-// * along with this program. If not, see http://www.gnu.org/licenses/.// map.cpp
+// * along with this program. If not, see http://www.gnu.org/licenses/.
+
+// map.cpp
#define STRICT
#define D3D_OVERLOADS
@@ -37,7 +39,7 @@
-// Constructeur de l'objet.
+// Object's constructor.
CMap::CMap(CInstanceManager* iMan) : CControl(iMan)
{
@@ -60,7 +62,7 @@ CMap::CMap(CInstanceManager* iMan) : CControl(iMan)
m_waterColor.r = 0.00f;
m_waterColor.g = 0.80f;
- m_waterColor.b = 1.00f; // bleu
+ m_waterColor.b = 1.00f; // blue
m_half = m_terrain->RetMosaic()*m_terrain->RetBrick()*m_terrain->RetSize()/2.0f;
@@ -73,7 +75,7 @@ CMap::CMap(CInstanceManager* iMan) : CControl(iMan)
m_bDebug = FALSE;
}
-// Destructeur de l'objet.
+// Object's destructor.
CMap::~CMap()
{
@@ -81,7 +83,7 @@ CMap::~CMap()
}
-// Crée un nouveau bouton.
+// Creates a new button.
BOOL CMap::Create(FPOINT pos, FPOINT dim, int icon, EventMsg eventMsg)
{
@@ -92,7 +94,7 @@ BOOL CMap::Create(FPOINT pos, FPOINT dim, int icon, EventMsg eventMsg)
}
-// Choix de l'offset, lorsqu'une image fixe est affichée.
+// Choice of the offset, when image is displayed.
void CMap::SetOffset(float ox, float oy)
{
@@ -101,21 +103,21 @@ void CMap::SetOffset(float ox, float oy)
m_half = m_terrain->RetMosaic()*m_terrain->RetBrick()*m_terrain->RetSize()/2.0f;
}
-// Choix de l'angle global de rotation.
+// Choice of the global angle of rotation.
void CMap::SetAngle(float angle)
{
m_angle = angle;
}
-// Spécifie le mode spécial.
+// Specifies the alternate mode.
void CMap::SetMode(int mode)
{
m_mode = mode;
}
-// Spécifie le type de l'icône pour l'objet sélectionné.
+// Specifies the type of icon for the selected object.
void CMap::SetToy(BOOL bToy)
{
@@ -128,7 +130,7 @@ void CMap::SetDebug(BOOL bDebug)
}
-// Choix du facteur de zoom de la carte.
+//Choice of magnification of the map.
void CMap::SetZoom(float value)
{
@@ -141,9 +143,9 @@ float CMap::RetZoom()
return m_zoom;
}
-// Choix d'un offset fixe.
+// Choosing a fixed offset.
-// Active ou désactive la carte.
+// Enables or disables the card.
void CMap::SetEnable(BOOL bEnable)
{
@@ -157,14 +159,14 @@ BOOL CMap::RetEnable()
}
-// Choix de la couleur du sol.
+// Choosing the color of the soil.
void CMap::SetFloorColor(D3DCOLORVALUE color)
{
m_floorColor = color;
}
-// Choix de la couleur de l'eau.
+// Choosing the color of the water.
void CMap::SetWaterColor(D3DCOLORVALUE color)
{
@@ -172,14 +174,14 @@ void CMap::SetWaterColor(D3DCOLORVALUE color)
}
-// Spécifie une image fixe à la place du dessin du relief.
+// Specifies a fixed image in place of the drawing of the relief.
void CMap::SetFixImage(char *filename)
{
strcpy(m_fixImage, filename);
}
-// Indique si on utilise une image fixe.
+// Whether to use a still image.
BOOL CMap::RetFixImage()
{
@@ -187,7 +189,7 @@ BOOL CMap::RetFixImage()
}
-// Gestion d'un événement.
+// Management of an event.
BOOL CMap::EventProcess(const Event &event)
{
@@ -223,7 +225,7 @@ BOOL CMap::EventProcess(const Event &event)
return TRUE;
}
-// Ajuste l'offset pour ne pas dépasser la carte.
+// Adjusts the offset to not exceed the card.
FPOINT CMap::AdjustOffset(FPOINT offset)
{
@@ -238,14 +240,14 @@ FPOINT CMap::AdjustOffset(FPOINT offset)
return offset;
}
-// Indique l'objet survolé par la souris.
+// Indicates the object with the mouse hovers over.
void CMap::SetHilite(CObject* pObj)
{
int i;
m_hiliteRank = -1;
- if ( m_bToy || m_fixImage[0] != 0 ) return; // carte avec image fixe ?
+ if ( m_bToy || m_fixImage[0] != 0 ) return; // card with still image?
if ( pObj == 0 ) return;
for ( i=0 ; i<MAPMAXOBJECT ; i++ )
@@ -260,7 +262,7 @@ void CMap::SetHilite(CObject* pObj)
}
}
-// Détecte un objet dans la carte.
+// Detects an object in the map.
CObject* CMap::DetectObject(FPOINT pos, BOOL &bInMap)
{
@@ -289,7 +291,7 @@ CObject* CMap::DetectObject(FPOINT pos, BOOL &bInMap)
if ( m_map[i].color == MAPCOLOR_ALIEN && !m_bRadar ) continue;
dist = Length(m_map[i].pos.x-pos.x, m_map[i].pos.y-pos.y);
- if ( dist > m_half/m_zoom*8.0f/100.0f ) continue; // trop loin ?
+ if ( dist > m_half/m_zoom*8.0f/100.0f ) continue; // too far?
if ( dist < min )
{
min = dist;
@@ -300,7 +302,7 @@ CObject* CMap::DetectObject(FPOINT pos, BOOL &bInMap)
return m_map[best].object;
}
-// Sélectionne un objet.
+// Selects an object.
void CMap::SelectObject(FPOINT pos)
{
@@ -315,7 +317,7 @@ void CMap::SelectObject(FPOINT pos)
}
-// Dessine la carte.
+// Draw the map.
void CMap::Draw()
{
@@ -324,7 +326,7 @@ void CMap::Draw()
if ( (m_state & STATE_VISIBLE) == 0 ) return;
- CControl::Draw(); // dessine le fond (bouton)
+ CControl::Draw(); // draws the bottom (button)
if ( !m_bEnable ) return;
@@ -333,7 +335,7 @@ void CMap::Draw()
m_offset = AdjustOffset(m_map[MAPMAXOBJECT-1].pos);
}
- if ( m_fixImage[0] == 0 ) // dessin du relief ?
+ if ( m_fixImage[0] == 0 ) // drawing of the relief?
{
m_engine->SetTexture("map.tga");
m_engine->SetState(D3DSTATENORMAL);
@@ -341,9 +343,9 @@ void CMap::Draw()
uv1.y = 0.5f-(m_offset.y+(m_half/m_zoom))/(m_half*2.0f);
uv2.x = 0.5f+(m_offset.x+(m_half/m_zoom))/(m_half*2.0f);
uv2.y = 0.5f-(m_offset.y-(m_half/m_zoom))/(m_half*2.0f);
- DrawVertex(uv1, uv2, 0.97f); // dessine la carte
+ DrawVertex(uv1, uv2, 0.97f); // drawing the map
}
- else // image fixe ?
+ else // still image?
{
m_engine->LoadTexture(m_fixImage);
m_engine->SetTexture(m_fixImage);
@@ -352,29 +354,29 @@ void CMap::Draw()
uv1.y = 0.0f;
uv2.x = 1.0f;
uv2.y = 1.0f;
- DrawVertex(uv1, uv2, 0.97f); // dessine la carte
+ DrawVertex(uv1, uv2, 0.97f); // drawing the map
}
i = MAPMAXOBJECT-1;
- if ( m_map[i].bUsed ) // sélection :
+ if ( m_map[i].bUsed ) // selection:
{
DrawFocus(m_map[i].pos, m_map[i].dir, m_map[i].type, m_map[i].color);
}
- for ( i=0 ; i<m_totalFix ; i++ ) // objets fixes :
+ for ( i=0 ; i<m_totalFix ; i++ ) // fixed objects:
{
if ( i == m_hiliteRank ) continue;
DrawObject(m_map[i].pos, m_map[i].dir, m_map[i].type, m_map[i].color, FALSE, FALSE);
}
- for ( i=MAPMAXOBJECT-2 ; i>m_totalMove ; i-- ) // objets mobiles :
+ for ( i=MAPMAXOBJECT-2 ; i>m_totalMove ; i-- ) // moving objects:
{
if ( i == m_hiliteRank ) continue;
DrawObject(m_map[i].pos, m_map[i].dir, m_map[i].type, m_map[i].color, FALSE, FALSE);
}
i = MAPMAXOBJECT-1;
- if ( m_map[i].bUsed && i != m_hiliteRank ) // sélection :
+ if ( m_map[i].bUsed && i != m_hiliteRank ) // selection:
{
DrawObject(m_map[i].pos, m_map[i].dir, m_map[i].type, m_map[i].color, TRUE, FALSE);
}
@@ -387,7 +389,7 @@ void CMap::Draw()
}
}
-// Calcul un point pour DrawFocus.
+// Computing a point for drawFocus.
FPOINT CMap::MapInter(FPOINT pos, float dir)
{
@@ -402,25 +404,25 @@ FPOINT CMap::MapInter(FPOINT pos, float dir)
p1.y -= pos.y;
limit = m_mapPos.x+m_mapDim.x-pos.x;
- if ( p1.x > limit ) // dépasse à droite ?
+ if ( p1.x > limit ) // exceeds the right?
{
p1.y = limit*p1.y/p1.x;
p1.x = limit;
}
limit = m_mapPos.y*0.75f+m_mapDim.y*0.75f-pos.y;
- if ( p1.y > limit ) // dépasse en haut ?
+ if ( p1.y > limit ) // exceeds the top?
{
p1.x = limit*p1.x/p1.y;
p1.y = limit;
}
limit = m_mapPos.x-pos.x;
- if ( p1.x < limit ) // dépasse à gauche ?
+ if ( p1.x < limit ) // exceeds the left?
{
p1.y = limit*p1.y/p1.x;
p1.x = limit;
}
limit = m_mapPos.y*0.75f-pos.y;
- if ( p1.y < limit ) // dépasse en bas ?
+ if ( p1.y < limit ) // exceeds the bottom?
{
p1.x = limit*p1.x/p1.y;
p1.y = limit;
@@ -431,7 +433,7 @@ FPOINT CMap::MapInter(FPOINT pos, float dir)
return p1;
}
-// Dessine le champ de vision de l'objet sélectionné.
+// Draw the field of vision of the selected object.
void CMap::DrawFocus(FPOINT pos, float dir, ObjectType type, MapColor color)
{
@@ -441,7 +443,7 @@ void CMap::DrawFocus(FPOINT pos, float dir, ObjectType type, MapColor color)
BOOL bEnding;
int quart;
- if ( m_bToy || m_fixImage[0] != 0 ) return; // carte avec image fixe ?
+ if ( m_bToy || m_fixImage[0] != 0 ) return; // map with still image?
if ( color != MAPCOLOR_MOVE ) return;
pos.x = (pos.x-m_offset.x)*(m_zoom*0.5f)/m_half+0.5f;
@@ -463,13 +465,13 @@ void CMap::DrawFocus(FPOINT pos, float dir, ObjectType type, MapColor color)
if ( aMin > aMax )
{
- aMax += PI*2.0f; // aMax toujours après aMin
+ aMax += PI*2.0f; // aMax always after aMin
}
- limit[0] = RotateAngle( 1.0f-rel.x, 1.0f-rel.y); // sup/droite
- limit[1] = RotateAngle(-1.0f-rel.x, 1.0f-rel.y); // sup/gauche
- limit[2] = RotateAngle(-1.0f-rel.x, -1.0f-rel.y); // inf/gauche
- limit[3] = RotateAngle( 1.0f-rel.x, -1.0f-rel.y); // inf/droite
+ limit[0] = RotateAngle( 1.0f-rel.x, 1.0f-rel.y); // upper/right
+ limit[1] = RotateAngle(-1.0f-rel.x, 1.0f-rel.y); // upper/left
+ limit[2] = RotateAngle(-1.0f-rel.x, -1.0f-rel.y); // lower/left
+ limit[3] = RotateAngle( 1.0f-rel.x, -1.0f-rel.y); // lower/right
limit[4] = limit[0]+PI*2.0f;
a = NormAngle(aMin);
@@ -480,7 +482,7 @@ void CMap::DrawFocus(FPOINT pos, float dir, ObjectType type, MapColor color)
}
if ( quart == 4 ) quart = -1;
- uv1.x = 113.0f/256.0f; // dégradé vert
+ uv1.x = 113.0f/256.0f; // degrade green
uv1.y = 240.5f/256.0f;
uv2.x = 126.0f/256.0f;
uv2.y = 255.0f/256.0f;
@@ -513,7 +515,7 @@ void CMap::DrawFocus(FPOINT pos, float dir, ObjectType type, MapColor color)
while ( !bEnding );
}
-// Dessine un objet.
+// Draw an object.
void CMap::DrawObject(FPOINT pos, float dir, ObjectType type, MapColor color,
BOOL bSelect, BOOL bHilite)
@@ -535,42 +537,42 @@ void CMap::DrawObject(FPOINT pos, float dir, ObjectType type, MapColor color,
dim.x = 2.0f/128.0f*0.75f;
dim.y = 2.0f/128.0f;
- if ( bOut ) // hors de la carte ?
+ if ( bOut ) // outside the map?
{
if ( color == MAPCOLOR_BBOX && !m_bRadar ) return;
if ( color == MAPCOLOR_ALIEN && !m_bRadar ) return;
if ( Mod(m_time+(pos.x+pos.y)*4.0f, 0.6f) > 0.2f )
{
- return; // clignotte
+ return; // flashes
}
m_engine->SetTexture("button2.tga");
m_engine->SetState(D3DSTATETTb);
if ( bUp )
{
- uv1.x = 160.5f/256.0f; // triangle jaune ^
+ uv1.x = 160.5f/256.0f; // yellow triangle ^
uv1.y = 240.5f/256.0f;
uv2.x = 175.0f/256.0f;
uv2.y = 255.0f/256.0f;
}
if ( bDown )
{
- uv1.x = 160.5f/256.0f; // triangle jaune v
+ uv1.x = 160.5f/256.0f; // yellow triangle v
uv1.y = 255.0f/256.0f;
uv2.x = 175.0f/256.0f;
uv2.y = 240.5f/256.0f;
}
if ( bRight )
{
- uv1.x = 176.5f/256.0f; // triangle jaune >
+ uv1.x = 176.5f/256.0f; // yellow triangle >
uv1.y = 240.5f/256.0f;
uv2.x = 191.0f/256.0f;
uv2.y = 255.0f/256.0f;
}
if ( bLeft )
{
- uv1.x = 191.0f/256.0f; // triangle jaune <
+ uv1.x = 191.0f/256.0f; // yellow triangle <
uv1.y = 240.5f/256.0f;
uv2.x = 176.5f/256.0f;
uv2.y = 255.0f/256.0f;
@@ -614,13 +616,13 @@ void CMap::DrawObject(FPOINT pos, float dir, ObjectType type, MapColor color,
dim.x *= 1.4f;
dim.y *= 1.4f;
}
- if ( type == OBJECT_TEEN28 ) // bouteille ?
+ if ( type == OBJECT_TEEN28 ) // bottle?
{
dim.x *= 3.0f;
dim.y *= 3.0f;
bHilite = TRUE;
}
- if ( type == OBJECT_TEEN34 ) // caillou ?
+ if ( type == OBJECT_TEEN34 ) // stone?
{
dim.x *= 2.0f;
dim.y *= 2.0f;
@@ -692,7 +694,7 @@ void CMap::DrawObject(FPOINT pos, float dir, ObjectType type, MapColor color,
m_engine->SetState(D3DSTATENORMAL);
if ( m_bToy )
{
- uv1.x = 164.5f/256.0f; // pentagone noir
+ uv1.x = 164.5f/256.0f; // black pentagon
uv1.y = 228.5f/256.0f;
uv2.x = 172.0f/256.0f;
uv2.y = 236.0f/256.0f;
@@ -700,7 +702,7 @@ void CMap::DrawObject(FPOINT pos, float dir, ObjectType type, MapColor color,
}
else
{
- uv1.x = 144.5f/256.0f; // triangle rouge
+ uv1.x = 144.5f/256.0f; // red triangle
uv1.y = 240.5f/256.0f;
uv2.x = 159.0f/256.0f;
uv2.y = 255.0f/256.0f;
@@ -716,7 +718,7 @@ void CMap::DrawObject(FPOINT pos, float dir, ObjectType type, MapColor color,
{
m_engine->SetTexture("button2.tga");
m_engine->SetState(D3DSTATETTw);
- uv1.x = 64.5f/256.0f; // triangle bleu
+ uv1.x = 64.5f/256.0f; // blue triangle
uv1.y = 240.5f/256.0f;
uv2.x = 79.0f/256.0f;
uv2.y = 255.0f/256.0f;
@@ -736,7 +738,7 @@ void CMap::DrawObject(FPOINT pos, float dir, ObjectType type, MapColor color,
{
m_engine->SetTexture("button2.tga");
m_engine->SetState(D3DSTATETTb);
- uv1.x = 192.5f/256.0f; // croix bleue
+ uv1.x = 192.5f/256.0f; // blue cross
uv1.y = 240.5f/256.0f;
uv2.x = 207.0f/256.0f;
uv2.y = 255.0f/256.0f;
@@ -746,7 +748,7 @@ void CMap::DrawObject(FPOINT pos, float dir, ObjectType type, MapColor color,
{
m_engine->SetTexture("button2.tga");
m_engine->SetState(D3DSTATETTb);
- uv1.x = 208.5f/256.0f; // croix rouge
+ uv1.x = 208.5f/256.0f; // red cross
uv1.y = 240.5f/256.0f;
uv2.x = 223.0f/256.0f;
uv2.y = 255.0f/256.0f;
@@ -756,7 +758,7 @@ void CMap::DrawObject(FPOINT pos, float dir, ObjectType type, MapColor color,
{
m_engine->SetTexture("button2.tga");
m_engine->SetState(D3DSTATETTb);
- uv1.x = 224.5f/256.0f; // croix verte
+ uv1.x = 224.5f/256.0f; // green cross
uv1.y = 240.5f/256.0f;
uv2.x = 239.0f/256.0f;
uv2.y = 255.0f/256.0f;
@@ -766,7 +768,7 @@ void CMap::DrawObject(FPOINT pos, float dir, ObjectType type, MapColor color,
{
m_engine->SetTexture("button2.tga");
m_engine->SetState(D3DSTATETTb);
- uv1.x = 240.5f/256.0f; // croix jaune
+ uv1.x = 240.5f/256.0f; // yellow cross
uv1.y = 240.5f/256.0f;
uv2.x = 255.0f/256.0f;
uv2.y = 255.0f/256.0f;
@@ -776,7 +778,7 @@ void CMap::DrawObject(FPOINT pos, float dir, ObjectType type, MapColor color,
{
m_engine->SetTexture("button2.tga");
m_engine->SetState(D3DSTATETTb);
- uv1.x = 192.5f/256.0f; // croix violette
+ uv1.x = 192.5f/256.0f; // violet cross
uv1.y = 224.5f/256.0f;
uv2.x = 207.0f/256.0f;
uv2.y = 239.0f/256.0f;
@@ -784,7 +786,7 @@ void CMap::DrawObject(FPOINT pos, float dir, ObjectType type, MapColor color,
}
}
-// Dessine l'icône d'un objet.
+// Draws the icon of an object.
void CMap::DrawObjectIcon(FPOINT pos, FPOINT dim, MapColor color,
ObjectType type, BOOL bHilite)
@@ -799,17 +801,17 @@ void CMap::DrawObjectIcon(FPOINT pos, FPOINT dim, MapColor color,
m_engine->SetState(D3DSTATENORMAL);
if ( color == MAPCOLOR_MOVE )
{
- uv1.x = 160.0f/256.0f; // bleu
+ uv1.x = 160.0f/256.0f; // blue
uv1.y = 224.0f/256.0f;
}
else if ( color == MAPCOLOR_ALIEN )
{
- uv1.x = 224.0f/256.0f; // vert
+ uv1.x = 224.0f/256.0f; // green
uv1.y = 224.0f/256.0f;
}
else
{
- uv1.x = 192.0f/256.0f; // jaune
+ uv1.x = 192.0f/256.0f; // yellow
uv1.y = 224.0f/256.0f;
}
uv2.x = uv1.x+32.0f/256.0f;
@@ -818,7 +820,7 @@ void CMap::DrawObjectIcon(FPOINT pos, FPOINT dim, MapColor color,
uv1.y += dp;
uv2.x -= dp;
uv2.y -= dp;
- DrawIcon(pos, dim, uv1, uv2); // fond coloré
+ DrawIcon(pos, dim, uv1, uv2); // background colors
if ( bHilite )
{
@@ -875,8 +877,8 @@ void CMap::DrawObjectIcon(FPOINT pos, FPOINT dim, MapColor color,
if ( type == OBJECT_SPIDER ) icon = 31;
if ( type == OBJECT_BEE ) icon = 31;
if ( type == OBJECT_WORM ) icon = 31;
- if ( type == OBJECT_TEEN28 ) icon = 48; // bouteille
- if ( type == OBJECT_TEEN34 ) icon = 48; // caillou
+ if ( type == OBJECT_TEEN28 ) icon = 48; // bottle
+ if ( type == OBJECT_TEEN34 ) icon = 48; // stone
if ( icon == -1 ) return;
m_engine->SetState(D3DSTATETTw);
@@ -888,18 +890,18 @@ void CMap::DrawObjectIcon(FPOINT pos, FPOINT dim, MapColor color,
uv1.y += dp;
uv2.x -= dp;
uv2.y -= dp;
- DrawIcon(pos, dim, uv1, uv2); // icône
+ DrawIcon(pos, dim, uv1, uv2); // icon
}
}
-// Dessine l'objet survolé par la souris.
+// Draw the object with the mouse hovers over.
void CMap::DrawHilite(FPOINT pos)
{
FPOINT dim, uv1, uv2;
BOOL bOut, bUp, bDown, bLeft, bRight;
- if ( m_bToy || m_fixImage[0] != 0 ) return; // carte avec image fixe ?
+ if ( m_bToy || m_fixImage[0] != 0 ) return; // map with still image?
pos.x = (pos.x-m_offset.x)*(m_zoom*0.5f)/m_half+0.5f;
pos.y = (pos.y-m_offset.y)*(m_zoom*0.5f)/m_half+0.5f;
@@ -928,7 +930,7 @@ void CMap::DrawHilite(FPOINT pos)
DrawIcon(pos, dim, uv1, uv2);
}
-// Dessine une icône triangulaire.
+// Draws a triangular icon.
void CMap::DrawTriangle(FPOINT p1, FPOINT p2, FPOINT p3, FPOINT uv1, FPOINT uv2)
{
@@ -938,7 +940,7 @@ void CMap::DrawTriangle(FPOINT p1, FPOINT p2, FPOINT p3, FPOINT uv1, FPOINT uv2)
device = m_engine->RetD3DDevice();
- n = D3DVECTOR(0.0f, 0.0f, -1.0f); // normale
+ n = D3DVECTOR(0.0f, 0.0f, -1.0f); // normal
vertex[0] = D3DVERTEX2(D3DVECTOR(p1.x, p1.y, 0.0f), n, uv1.x,uv1.y);
vertex[1] = D3DVERTEX2(D3DVECTOR(p2.x, p2.y, 0.0f), n, uv1.x,uv2.y);
@@ -948,17 +950,17 @@ void CMap::DrawTriangle(FPOINT p1, FPOINT p2, FPOINT p3, FPOINT uv1, FPOINT uv2)
m_engine->AddStatisticTriangle(1);
}
-// Dessine une icône pentagonulaire (à 5 côtés, quoi !).
+// Draw a pentagon icon (a 5 rating, what!).
void CMap::DrawPenta(FPOINT p1, FPOINT p2, FPOINT p3, FPOINT p4, FPOINT p5, FPOINT uv1, FPOINT uv2)
{
LPDIRECT3DDEVICE7 device;
- D3DVERTEX2 vertex[5]; // 1 pentagone
+ D3DVERTEX2 vertex[5]; // 1 pentagon
D3DVECTOR n;
device = m_engine->RetD3DDevice();
- n = D3DVECTOR(0.0f, 0.0f, -1.0f); // normale
+ n = D3DVECTOR(0.0f, 0.0f, -1.0f); // normal
#if 1
vertex[0] = D3DVERTEX2(D3DVECTOR(p1.x, p1.y, 0.0f), n, uv1.x,uv1.y);
@@ -978,7 +980,7 @@ void CMap::DrawPenta(FPOINT p1, FPOINT p2, FPOINT p3, FPOINT p4, FPOINT p5, FPOI
m_engine->AddStatisticTriangle(3);
}
-// Dessine le tableau des vertex.
+// Draw the vertex array.
void CMap::DrawVertex(FPOINT uv1, FPOINT uv2, float zoom)
{
@@ -995,7 +997,7 @@ void CMap::DrawVertex(FPOINT uv1, FPOINT uv2, float zoom)
p2.y = m_pos.y + m_dim.y;
c.x = (p1.x+p2.x)/2.0f;
- c.y = (p1.y+p2.y)/2.0f; // centre
+ c.y = (p1.y+p2.y)/2.0f; // center
p1.x = (p1.x-c.x)*zoom + c.x;
p1.y = (p1.y-c.y)*zoom + c.y;
@@ -1007,7 +1009,7 @@ void CMap::DrawVertex(FPOINT uv1, FPOINT uv2, float zoom)
m_mapDim.x = p2.x-p1.x;
m_mapDim.y = p2.y-p1.y;
- n = D3DVECTOR(0.0f, 0.0f, -1.0f); // normale
+ n = D3DVECTOR(0.0f, 0.0f, -1.0f); // normal
vertex[0] = D3DVERTEX2(D3DVECTOR(p1.x, p1.y, 0.0f), n, uv1.x,uv2.y);
vertex[1] = D3DVERTEX2(D3DVECTOR(p1.x, p2.y, 0.0f), n, uv1.x,uv1.y);
@@ -1019,7 +1021,7 @@ void CMap::DrawVertex(FPOINT uv1, FPOINT uv2, float zoom)
}
-// Met à jour le terrain dans la carte.
+// Updates the field in the map.
void CMap::UpdateTerrain()
{
@@ -1028,7 +1030,7 @@ void CMap::UpdateTerrain()
float scale, water, level, intensity;
int x, y;
- if ( m_fixImage[0] != 0 ) return; // image fixe ?
+ if ( m_fixImage[0] != 0 ) return; // still image?
if ( !m_engine->OpenImage("map.tga") ) return;
scale = m_terrain->RetScaleRelief();
@@ -1057,13 +1059,13 @@ void CMap::UpdateTerrain()
if ( intensity < 0.0f ) intensity = 0.0f;
if ( intensity > 1.0f ) intensity = 1.0f;
- if ( level >= water ) // sur l'eau ?
+ if ( level >= water ) // on water?
{
color.r = m_floorColor.r + (intensity-0.5f);
color.g = m_floorColor.g + (intensity-0.5f);
color.b = m_floorColor.b + (intensity-0.5f);
}
- else // sous l'eau ?
+ else // underwater?
{
color.r = m_waterColor.r + (intensity-0.5f);
color.g = m_waterColor.g + (intensity-0.5f);
@@ -1074,11 +1076,11 @@ void CMap::UpdateTerrain()
}
}
- m_engine->CopyImage(); // copie avec juste le terrain dessiné
+ m_engine->CopyImage(); // copy the ground drawing
m_engine->CloseImage();
}
-// Met à jour le terrain dans la carte.
+// Updates the field in the map.
void CMap::UpdateTerrain(int bx, int by, int ex, int ey)
{
@@ -1087,7 +1089,7 @@ void CMap::UpdateTerrain(int bx, int by, int ex, int ey)
float scale, water, level, intensity;
int x, y;
- if ( m_fixImage[0] != 0 ) return; // image fixe ?
+ if ( m_fixImage[0] != 0 ) return; // still image?
if ( !m_engine->OpenImage("map.tga") ) return;
m_engine->LoadImage();
@@ -1117,13 +1119,13 @@ void CMap::UpdateTerrain(int bx, int by, int ex, int ey)
if ( intensity < 0.0f ) intensity = 0.0f;
if ( intensity > 1.0f ) intensity = 1.0f;
- if ( level > water ) // sur l'eau ?
+ if ( level > water ) // on water?
{
color.r = m_floorColor.r + (intensity-0.5f);
color.g = m_floorColor.g + (intensity-0.5f);
color.b = m_floorColor.b + (intensity-0.5f);
}
- else // sous l'eau ?
+ else // underwater?
{
color.r = m_waterColor.r + (intensity-0.5f);
color.g = m_waterColor.g + (intensity-0.5f);
@@ -1134,20 +1136,20 @@ void CMap::UpdateTerrain(int bx, int by, int ex, int ey)
}
}
- m_engine->CopyImage(); // copie avec juste le terrain dessiné
+ m_engine->CopyImage(); // copy the ground drawing
m_engine->CloseImage();
}
-// Vide tous les objets.
+// Empty all objects.
void CMap::FlushObject()
{
int i;
- m_totalFix = 0; // index objet fixes
- m_totalMove = MAPMAXOBJECT-2; // index véhicules mobiles
- m_bRadar = m_main->RetCheatRadar(); // pas de radar
+ m_totalFix = 0; // object index fixed
+ m_totalMove = MAPMAXOBJECT-2; // moving vehicles index
+ m_bRadar = m_main->RetCheatRadar(); // no radar
for ( i=0 ; i<MAPMAXOBJECT ; i++ )
{
@@ -1155,7 +1157,7 @@ void CMap::FlushObject()
}
}
-// Met à jour un objet dans la carte.
+// Updates an object in the map.
void CMap::UpdateObject(CObject* pObj)
{
@@ -1166,7 +1168,7 @@ void CMap::UpdateObject(CObject* pObj)
float dir;
if ( !m_bEnable ) return;
- if ( m_totalFix >= m_totalMove ) return; // table pleine ?
+ if ( m_totalFix >= m_totalMove ) return; // full table?
if ( !pObj->RetActif() ) return;
if ( !pObj->RetSelectable() ) return;
@@ -1187,7 +1189,7 @@ void CMap::UpdateObject(CObject* pObj)
if ( type == OBJECT_RADAR )
{
- m_bRadar = TRUE; // radar existe
+ m_bRadar = TRUE; // radar exists
}
color = MAPCOLOR_NULL;
@@ -1213,9 +1215,9 @@ void CMap::UpdateObject(CObject* pObj)
type == OBJECT_HUSTON ||
type == OBJECT_TARGET1 ||
type == OBJECT_START ||
- type == OBJECT_END || // objet fixe ?
- type == OBJECT_TEEN28 || // bouteille ?
- type == OBJECT_TEEN34 ) // caillou ?
+ type == OBJECT_END || // stationary object?
+ type == OBJECT_TEEN28 || // bottle?
+ type == OBJECT_TEEN34 ) // stone?
{
color = MAPCOLOR_FIX;
}
@@ -1255,14 +1257,14 @@ void CMap::UpdateObject(CObject* pObj)
type == OBJECT_MOBILEft ||
type == OBJECT_MOBILEit ||
type == OBJECT_MOBILEdr ||
- type == OBJECT_APOLLO2 ) // véhicule mobile ?
+ type == OBJECT_APOLLO2 ) // moving vehicle?
{
color = MAPCOLOR_MOVE;
}
if ( type == OBJECT_ANT ||
type == OBJECT_BEE ||
type == OBJECT_WORM ||
- type == OBJECT_SPIDER ) // ennemi mobile ?
+ type == OBJECT_SPIDER ) // mobile enemy?
{
color = MAPCOLOR_ALIEN;
}
@@ -1290,7 +1292,7 @@ void CMap::UpdateObject(CObject* pObj)
if ( color == MAPCOLOR_NULL ) return;
- if ( m_fixImage[0] != 0 && !m_bDebug ) // carte avec image fixe ?
+ if ( m_fixImage[0] != 0 && !m_bDebug ) // map with still image?
{
if ( (type == OBJECT_TEEN28 ||
type == OBJECT_TEEN34 ) &&