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author | Piotr Dziwinski <piotrdz@gmail.com> | 2012-06-22 15:54:16 +0200 |
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committer | Piotr Dziwinski <piotrdz@gmail.com> | 2012-06-22 15:54:16 +0200 |
commit | 4531ac88d3c022866d564be40c20593de4c70bfc (patch) | |
tree | 63bd1feff134c95001a1b10495882debfcdf54e3 /src/math/old/math3d.h | |
parent | 11df0ebf94e0842566bdc8d627ab50cc5309605d (diff) | |
download | colobot-4531ac88d3c022866d564be40c20593de4c70bfc.tar.gz colobot-4531ac88d3c022866d564be40c20593de4c70bfc.tar.bz2 colobot-4531ac88d3c022866d564be40c20593de4c70bfc.zip |
Moved old implementations to src/old
Diffstat (limited to 'src/math/old/math3d.h')
-rw-r--r-- | src/math/old/math3d.h | 48 |
1 files changed, 0 insertions, 48 deletions
diff --git a/src/math/old/math3d.h b/src/math/old/math3d.h deleted file mode 100644 index 5ef6f43..0000000 --- a/src/math/old/math3d.h +++ /dev/null @@ -1,48 +0,0 @@ -// * This file is part of the COLOBOT source code
-// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
-// *
-// * This program is free software: you can redistribute it and/or modify
-// * it under the terms of the GNU General Public License as published by
-// * the Free Software Foundation, either version 3 of the License, or
-// * (at your option) any later version.
-// *
-// * This program is distributed in the hope that it will be useful,
-// * but WITHOUT ANY WARRANTY; without even the implied warranty of
-// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// * GNU General Public License for more details.
-// *
-// * You should have received a copy of the GNU General Public License
-// * along with this program. If not, see http://www.gnu.org/licenses/.
-
-// math3d.h
-
-#pragma once
-
-
-#include <math.h>
-
-#include "common/struct.h"
-
-
-// TODO
-void MappingObject( D3DVERTEX2* pVertices, int nb, float scale );
-
-// TODO
-void SmoothObject( D3DVERTEX2* pVertices, int nb );
-
-// TODO
-D3DCOLOR RetColor(float intensity);
-
-// TODO
-D3DCOLOR RetColor(D3DCOLORVALUE intensity);
-
-// TODO
-D3DCOLORVALUE RetColor(D3DCOLOR intensity);
-
-// TODO
-void RGB2HSV(D3DCOLORVALUE src, ColorHSV &dest);
-
-// TODO
-void HSV2RGB(ColorHSV src, D3DCOLORVALUE &dest);
-
-
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