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authorPiotr Dziwinski <piotrdz@gmail.com>2012-04-28 17:53:17 +0200
committerPiotr Dziwinski <piotrdz@gmail.com>2012-04-28 17:53:17 +0200
commit449cc186d5b8117d74ba22d6173497d00939f5f1 (patch)
tree39f38530dab2c9c8b33f5d8e42a81242bd48704b /src/motionmother.cpp
parenteeb69b34d2467e51ff84b3235f94506ce6bb9283 (diff)
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Source files split into modules
Diffstat (limited to 'src/motionmother.cpp')
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diff --git a/src/motionmother.cpp b/src/motionmother.cpp
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-// * This file is part of the COLOBOT source code
-// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
-// *
-// * This program is free software: you can redistribute it and/or modify
-// * it under the terms of the GNU General Public License as published by
-// * the Free Software Foundation, either version 3 of the License, or
-// * (at your option) any later version.
-// *
-// * This program is distributed in the hope that it will be useful,
-// * but WITHOUT ANY WARRANTY; without even the implied warranty of
-// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// * GNU General Public License for more details.
-// *
-// * You should have received a copy of the GNU General Public License
-// * along with this program. If not, see http://www.gnu.org/licenses/.
-
-// motionmother.cpp
-
-#define STRICT
-#define D3D_OVERLOADS
-
-#include <windows.h>
-#include <stdio.h>
-#include <d3d.h>
-
-#include "struct.h"
-#include "d3dengine.h"
-#include "math3d.h"
-#include "event.h"
-#include "misc.h"
-#include "iman.h"
-#include "light.h"
-#include "particule.h"
-#include "terrain.h"
-#include "object.h"
-#include "physics.h"
-#include "brain.h"
-#include "camera.h"
-#include "modfile.h"
-#include "sound.h"
-#include "motion.h"
-#include "motionmother.h"
-
-
-
-#define ADJUST_ANGLE FALSE // TRUE -> adjusts the angles of the members
-#define START_TIME 1000.0f // beginning of the relative time
-
-
-
-// Object's constructor.
-
-CMotionMother::CMotionMother(CInstanceManager* iMan, CObject* object)
- : CMotion(iMan, object)
-{
- CMotion::CMotion(iMan, object);
-
- m_armMember = START_TIME;
- m_armTimeAbs = START_TIME;
- m_armTimeMarch = START_TIME;
- m_armTimeAction = START_TIME;
- m_armTimeIndex = 0;
- m_armPartIndex = 0;
- m_armMemberIndex = 0;
- m_armLastAction = -1;
- m_specAction = -1;
- m_bArmStop = FALSE;
-}
-
-// Object's destructor.
-
-CMotionMother::~CMotionMother()
-{
-}
-
-
-// Removes an object.
-
-void CMotionMother::DeleteObject(BOOL bAll)
-{
-}
-
-
-// Creates a vehicle traveling any lands on the ground.
-
-BOOL CMotionMother::Create(D3DVECTOR pos, float angle, ObjectType type,
- float power)
-{
- CModFile* pModFile;
- int rank;
-
- if ( m_engine->RetRestCreate() < 2+12+6 ) return FALSE;
-
- pModFile = new CModFile(m_iMan);
-
- m_object->SetType(type);
-
- // Creates main base.
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEVEHICULE); // this is a moving object
- m_object->SetObjectRank(0, rank);
-
- pModFile->ReadModel("objects\\mother1.mod");
- pModFile->CreateEngineObject(rank);
-
- m_object->SetPosition(0, pos);
- m_object->SetAngleY(0, angle);
-
- // A vehicle must have a obligatory collision
- //with a sphere of center (0, y, 0) (see GetCrashSphere).
- m_object->CreateCrashSphere(D3DVECTOR(0.0f, 0.0f, 0.0f), 20.0f, SOUND_BOUM, 0.20f);
- m_object->SetGlobalSphere(D3DVECTOR(-2.0f, 10.0f, 0.0f), 25.0f);
-
- // Creates the head.
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(1, rank);
- m_object->SetObjectParent(1, 0);
- pModFile->ReadModel("objects\\mother2.mod");
- pModFile->CreateEngineObject(rank);
- m_object->SetPosition(1, D3DVECTOR(16.0f, 3.0f, 0.0f));
-
- // Creates a right-back leg.
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(2, rank);
- m_object->SetObjectParent(2, 0);
- pModFile->ReadModel("objects\\mother3.mod");
- pModFile->CreateEngineObject(rank);
- m_object->SetPosition(2, D3DVECTOR(-5.0f, -1.0f, -12.0f));
-
- // Creates a right-back foot.
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(3, rank);
- m_object->SetObjectParent(3, 2);
- pModFile->ReadModel("objects\\mother4.mod");
- pModFile->CreateEngineObject(rank);
- m_object->SetPosition(3, D3DVECTOR(0.0f, 0.0f, -8.5f));
-
- // Creates a middle-right leg.
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(4, rank);
- m_object->SetObjectParent(4, 0);
- pModFile->ReadModel("objects\\mother3.mod");
- pModFile->CreateEngineObject(rank);
- m_object->SetPosition(4, D3DVECTOR(3.5f, -1.0f, -12.0f));
-
- // Creates a middle-right foot.
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(5, rank);
- m_object->SetObjectParent(5, 4);
- pModFile->ReadModel("objects\\mother4.mod");
- pModFile->CreateEngineObject(rank);
- m_object->SetPosition(5, D3DVECTOR(0.0f, 0.0f, -8.5f));
-
- // Creates a right-front leg.
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(6, rank);
- m_object->SetObjectParent(6, 0);
- pModFile->ReadModel("objects\\mother3.mod");
- pModFile->CreateEngineObject(rank);
- m_object->SetPosition(6, D3DVECTOR(10.0f, -1.0f, -10.0f));
-
- // Creates a right-front foot.
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(7, rank);
- m_object->SetObjectParent(7, 6);
- pModFile->ReadModel("objects\\mother4.mod");
- pModFile->CreateEngineObject(rank);
- m_object->SetPosition(7, D3DVECTOR(0.0f, 0.0f, -8.5f));
-
- // Creates a left-back leg.
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(8, rank);
- m_object->SetObjectParent(8, 0);
- pModFile->ReadModel("objects\\mother3.mod");
- pModFile->CreateEngineObject(rank);
- m_object->SetPosition(8, D3DVECTOR(-5.0f, -1.0f, 12.0f));
- m_object->SetAngleY(8, PI);
-
- // Creates a left-back foot.
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(9, rank);
- m_object->SetObjectParent(9, 8);
- pModFile->ReadModel("objects\\mother4.mod");
- pModFile->CreateEngineObject(rank);
- m_object->SetPosition(9, D3DVECTOR(0.0f, 0.0f, -8.5f));
-
- // Creates a middle-left leg.
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(10, rank);
- m_object->SetObjectParent(10, 0);
- pModFile->ReadModel("objects\\mother3.mod");
- pModFile->CreateEngineObject(rank);
- m_object->SetPosition(10, D3DVECTOR(3.5f, -1.0f, 12.0f));
- m_object->SetAngleY(10, PI);
-
- // Creates a middle-left foot.
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(11, rank);
- m_object->SetObjectParent(11, 10);
- pModFile->ReadModel("objects\\mother4.mod");
- pModFile->CreateEngineObject(rank);
- m_object->SetPosition(11, D3DVECTOR(0.0f, 0.0f, -8.5f));
-
- // Creates a left-front leg.
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(12, rank);
- m_object->SetObjectParent(12, 0);
- pModFile->ReadModel("objects\\mother3.mod");
- pModFile->CreateEngineObject(rank);
- m_object->SetPosition(12, D3DVECTOR(10.0f, -1.0f, 10.0f));
- m_object->SetAngleY(12, PI);
-
- // Creates a left-front foot.
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(13, rank);
- m_object->SetObjectParent(13, 12);
- pModFile->ReadModel("objects\\mother4.mod");
- pModFile->CreateEngineObject(rank);
- m_object->SetPosition(13, D3DVECTOR(0.0f, 0.0f, -8.5f));
-
- // Creates the right antenna.
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(14, rank);
- m_object->SetObjectParent(14, 1);
- pModFile->ReadModel("objects\\mother5.mod");
- pModFile->CreateEngineObject(rank);
- m_object->SetPosition(14, D3DVECTOR(6.0f, 1.0f, -2.5f));
-
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(15, rank);
- m_object->SetObjectParent(15, 14);
- pModFile->ReadModel("objects\\mother6.mod");
- pModFile->CreateEngineObject(rank);
- m_object->SetPosition(15, D3DVECTOR(8.0f, 0.0f, 0.0f));
-
- // Creates the left antenna.
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(16, rank);
- m_object->SetObjectParent(16, 1);
- pModFile->ReadModel("objects\\mother5.mod");
- pModFile->CreateEngineObject(rank);
- m_object->SetPosition(16, D3DVECTOR(6.0f, 1.0f, 2.5f));
-
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(17, rank);
- m_object->SetObjectParent(17, 16);
- pModFile->ReadModel("objects\\mother6.mod");
- pModFile->CreateEngineObject(rank);
- m_object->SetPosition(17, D3DVECTOR(8.0f, 0.0f, 0.0f));
-
- // Creates the right claw.
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(18, rank);
- m_object->SetObjectParent(18, 1);
- pModFile->ReadModel("objects\\mother7.mod");
- pModFile->CreateEngineObject(rank);
- m_object->SetPosition(18, D3DVECTOR(-4.0f, -3.5f, -8.0f));
- m_object->SetZoomX(18, 1.2f);
-
- // Creates the left claw.
- rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
- m_object->SetObjectRank(19, rank);
- m_object->SetObjectParent(19, 1);
- pModFile->ReadModel("objects\\mother7.mod");
- pModFile->Mirror();
- pModFile->CreateEngineObject(rank);
- m_object->SetPosition(19, D3DVECTOR(-4.0f, -3.5f, 8.0f));
- m_object->SetZoomX(19, 1.2f);
-
- m_object->CreateShadowCircle(18.0f, 0.8f);
-
- CreatePhysics();
- m_object->SetFloorHeight(0.0f);
-
- pos = m_object->RetPosition(0);
- m_object->SetPosition(0, pos); // to display the shadows immediately
-
- m_engine->LoadAllTexture();
-
- delete pModFile;
- return TRUE;
-}
-
-// Creates the physics of the object.
-
-void CMotionMother::CreatePhysics()
-{
- Character* character;
- int i;
-
- int member[] =
- {
- // x1,y1,z1, x2,y2,z2, x3,y3,z3, // in the air:
- 30,30,10, 35,-15,10, 35,-35,10, // t0: legs 1..3
- -80,-45,-35, -115,-40,-35, -90,10,-55, // t0: feet 1..3
- 0,0,0, 0,0,0, 0,0,0, // t0: unused
- // on the ground:
- 15,-5,10, 10,-30,10, 5,-50,10, // t1: legs 1..3
- -90,-15,-15, -110,-55,-35, -75,-75,-30, // t1: feet 1..3
- 0,0,0, 0,0,0, 0,0,0, // t1: unused
- // on the ground back:
- 0,40,10, 5,5,10, 0,-15,10, // t2: legs 1..3
- -45,0,-55, -65,10,-50, -125,-85,-45, // t2: feet 1..3
- 0,0,0, 0,0,0, 0,0,0, // t2: unused
- };
-
- m_physics->SetType(TYPE_ROLLING);
-
- character = m_object->RetCharacter();
- character->wheelFront = 10.0f;
- character->wheelBack = 10.0f;
- character->wheelLeft = 20.0f;
- character->wheelRight = 20.0f;
- character->height = 3.0f;
-
- m_physics->SetLinMotionX(MO_ADVSPEED, 8.0f);
- m_physics->SetLinMotionX(MO_RECSPEED, 8.0f);
- m_physics->SetLinMotionX(MO_ADVACCEL, 10.0f);
- m_physics->SetLinMotionX(MO_RECACCEL, 10.0f);
- m_physics->SetLinMotionX(MO_STOACCEL, 40.0f);
- m_physics->SetLinMotionX(MO_TERSLIDE, 5.0f);
- m_physics->SetLinMotionZ(MO_TERSLIDE, 5.0f);
- m_physics->SetLinMotionX(MO_TERFORCE, 30.0f);
- m_physics->SetLinMotionZ(MO_TERFORCE, 20.0f);
- m_physics->SetLinMotionZ(MO_MOTACCEL, 40.0f);
-
- m_physics->SetCirMotionY(MO_ADVSPEED, 0.1f*PI);
- m_physics->SetCirMotionY(MO_RECSPEED, 0.1f*PI);
- m_physics->SetCirMotionY(MO_ADVACCEL, 10.0f);
- m_physics->SetCirMotionY(MO_RECACCEL, 10.0f);
- m_physics->SetCirMotionY(MO_STOACCEL, 20.0f);
-
- for ( i=0 ; i<3*3*3*3 ; i++ )
- {
- m_armAngles[i] = member[i];
- }
-}
-
-
-// Management of an event.
-
-BOOL CMotionMother::EventProcess(const Event &event)
-{
- CMotion::EventProcess(event);
-
- if ( event.event == EVENT_FRAME )
- {
- return EventFrame(event);
- }
-
- if ( event.event == EVENT_KEYDOWN )
- {
-#if ADJUST_ANGLE
- int i;
-
- if ( event.param == 'A' ) m_armTimeIndex++;
- if ( m_armTimeIndex >= 3 ) m_armTimeIndex = 0;
-
- if ( event.param == 'Q' ) m_armPartIndex++;
- if ( m_armPartIndex >= 3 ) m_armPartIndex = 0;
-
- if ( event.param == 'W' ) m_armMemberIndex++;
- if ( m_armMemberIndex >= 3 ) m_armMemberIndex = 0;
-
- i = m_armMemberIndex*3;
- i += m_armPartIndex*3*3;
- i += m_armTimeIndex*3*3*3;
-//? i += 3*3*3*3;
-
- if ( event.param == 'E' ) m_armAngles[i+0] += 5;
- if ( event.param == 'D' ) m_armAngles[i+0] -= 5;
- if ( event.param == 'R' ) m_armAngles[i+1] += 5;
- if ( event.param == 'F' ) m_armAngles[i+1] -= 5;
- if ( event.param == 'T' ) m_armAngles[i+2] += 5;
- if ( event.param == 'G' ) m_armAngles[i+2] -= 5;
-
- if ( event.param == 'Y' ) m_bArmStop = !m_bArmStop;
-#endif
- }
-
- return TRUE;
-}
-
-// Management of an event.
-
-BOOL CMotionMother::EventFrame(const Event &event)
-{
- D3DVECTOR dir;
- float s, a, prog;
- int i, st, nd;
- BOOL bStop;
-
- if ( m_engine->RetPause() ) return TRUE;
- if ( !m_engine->IsVisiblePoint(m_object->RetPosition(0)) ) return TRUE;
-
- s = m_physics->RetLinMotionX(MO_MOTSPEED)*1.5f;
- a = Abs(m_physics->RetCirMotionY(MO_MOTSPEED)*26.0f);
-
- if ( s == 0.0f && a != 0.0f ) a *= 1.5f;
-
- m_armTimeAbs += event.rTime;
- m_armTimeMarch += (s)*event.rTime*0.05f;
- m_armMember += (s+a)*event.rTime*0.05f;
-
- bStop = ( a == 0.0f && s == 0.0f ); // stop?
-
- if ( bStop )
- {
- prog = Mod(m_armTimeAbs, 2.0f)/10.0f;
- a = Mod(m_armMember, 1.0f);
- a = (prog-a)*event.rTime*1.0f; // stop position just pleasantly
- m_armMember += a;
- }
-
- for ( i=0 ; i<6 ; i++ ) // the six legs
- {
- if ( i < 3 ) prog = Mod(m_armMember+(2.0f-(i%3))*0.33f+0.0f, 1.0f);
- else prog = Mod(m_armMember+(2.0f-(i%3))*0.33f+0.3f, 1.0f);
- if ( m_bArmStop )
- {
- prog = (float)m_armTimeIndex/3.0f;
- }
- if ( prog < 0.33f ) // t0..t1 ?
- {
- prog = prog/0.33f; // 0..1
- st = 0; // index start
- nd = 1; // index end
- }
- else if ( prog < 0.67f ) // t1..t2 ?
- {
- prog = (prog-0.33f)/0.33f; // 0..1
- st = 1; // index start
- nd = 2; // index end
- }
- else // t2..t0 ?
- {
- prog = (prog-0.67f)/0.33f; // 0..1
- st = 2; // index start
- nd = 0; // index end
- }
- st = st*27+(i%3)*3;
- nd = nd*27+(i%3)*3;
- if ( i < 3 ) // right leg (1..3) ?
- {
- m_object->SetAngleX(2+2*i+0, Prop(m_armAngles[st+ 0], m_armAngles[nd+ 0], prog));
- m_object->SetAngleY(2+2*i+0, Prop(m_armAngles[st+ 1], m_armAngles[nd+ 1], prog));
- m_object->SetAngleZ(2+2*i+0, Prop(m_armAngles[st+ 2], m_armAngles[nd+ 2], prog));
- m_object->SetAngleX(2+2*i+1, Prop(m_armAngles[st+ 9], m_armAngles[nd+ 9], prog));
- m_object->SetAngleY(2+2*i+1, Prop(m_armAngles[st+10], m_armAngles[nd+10], prog));
- m_object->SetAngleZ(2+2*i+1, Prop(m_armAngles[st+11], m_armAngles[nd+11], prog));
- }
- else // left leg (4..6) ?
- {
- m_object->SetAngleX(2+2*i+0, Prop( m_armAngles[st+ 0], m_armAngles[nd+ 0], prog));
- m_object->SetAngleY(2+2*i+0, Prop(180-m_armAngles[st+ 1], 180-m_armAngles[nd+ 1], prog));
- m_object->SetAngleZ(2+2*i+0, Prop( -m_armAngles[st+ 2], -m_armAngles[nd+ 2], prog));
- m_object->SetAngleX(2+2*i+1, Prop( m_armAngles[st+ 9], m_armAngles[nd+ 9], prog));
- m_object->SetAngleY(2+2*i+1, Prop( -m_armAngles[st+10], -m_armAngles[nd+10], prog));
- m_object->SetAngleZ(2+2*i+1, Prop( -m_armAngles[st+11], -m_armAngles[nd+11], prog));
- }
- }
-
-#if ADJUST_ANGLE
- if ( m_object->RetSelect() )
- {
- char s[100];
- sprintf(s, "A:time=%d Q:part=%d W:member=%d", m_armTimeIndex, m_armPartIndex, m_armMemberIndex);
- m_engine->SetInfoText(4, s);
- }
-#endif
-
- if ( !bStop && !m_object->RetRuin() )
- {
- a = Mod(m_armTimeMarch, 1.0f);
- if ( a < 0.5f ) a = -1.0f+4.0f*a; // -1..1
- else a = 3.0f-4.0f*a; // 1..-1
- dir.x = sinf(a)*0.03f;
-
- s = Mod(m_armTimeMarch/2.0f, 1.0f);
- if ( s < 0.5f ) s = -1.0f+4.0f*s; // -1..1
- else s = 3.0f-4.0f*s; // 1..-1
- dir.z = sinf(s)*0.05f;
-
- dir.y = 0.0f;
- m_object->SetInclinaison(dir);
-
- a = Mod(m_armMember-0.1f, 1.0f);
- if ( a < 0.33f )
- {
- dir.y = -(1.0f-(a/0.33f))*0.3f;
- }
- else if ( a < 0.67f )
- {
- dir.y = 0.0f;
- }
- else
- {
- dir.y = -(a-0.67f)/0.33f*0.3f;
- }
- dir.x = 0.0f;
- dir.z = 0.0f;
- m_object->SetLinVibration(dir);
- }
-
- m_object->SetAngleZ(1, sinf(m_armTimeAbs*0.5f)*0.20f); // head
- m_object->SetAngleX(1, sinf(m_armTimeAbs*0.6f)*0.10f); // head
- m_object->SetAngleY(1, sinf(m_armTimeAbs*0.7f)*0.20f); // head
-
- m_object->SetAngleZ(14, 0.50f);
- m_object->SetAngleZ(16, 0.50f);
- m_object->SetAngleY(14, 0.80f+sinf(m_armTimeAbs*1.1f)*0.53f); // right antenna
- m_object->SetAngleY(15, 0.70f-sinf(m_armTimeAbs*1.7f)*0.43f);
- m_object->SetAngleY(16, -0.80f+sinf(m_armTimeAbs*0.9f)*0.53f); // left antenna
- m_object->SetAngleY(17, -0.70f-sinf(m_armTimeAbs*1.3f)*0.43f);
-
- m_object->SetAngleY(18, sinf(m_armTimeAbs*1.1f)*0.20f); // right claw
- m_object->SetAngleZ(18, -0.20f);
- m_object->SetAngleY(19, sinf(m_armTimeAbs*0.9f)*0.20f); // left claw
- m_object->SetAngleZ(19, -0.20f);
-
- return TRUE;
-}
-
-