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authorPiotr Dziwinski <piotrdz@gmail.com>2012-04-28 17:53:17 +0200
committerPiotr Dziwinski <piotrdz@gmail.com>2012-04-28 17:53:17 +0200
commit449cc186d5b8117d74ba22d6173497d00939f5f1 (patch)
tree39f38530dab2c9c8b33f5d8e42a81242bd48704b /src/object/auto/autofactory.h
parenteeb69b34d2467e51ff84b3235f94506ce6bb9283 (diff)
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Source files split into modules
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+// * This file is part of the COLOBOT source code
+// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
+// *
+// * This program is free software: you can redistribute it and/or modify
+// * it under the terms of the GNU General Public License as published by
+// * the Free Software Foundation, either version 3 of the License, or
+// * (at your option) any later version.
+// *
+// * This program is distributed in the hope that it will be useful,
+// * but WITHOUT ANY WARRANTY; without even the implied warranty of
+// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// * GNU General Public License for more details.
+// *
+// * You should have received a copy of the GNU General Public License
+// * along with this program. If not, see http://www.gnu.org/licenses/.
+
+// autofactory.h
+
+#ifndef _AUTOFACTORY_H_
+#define _AUTOFACTORY_H_
+
+
+#include "auto.h"
+
+
+class CInstanceManager;
+class CD3DEngine;
+class CParticule;
+class CTerrain;
+class CCamera;
+class CObject;
+
+
+
+enum AutoFactoryPhase
+{
+ AFP_WAIT = 1, // expected metal
+ AFP_CLOSE_S = 2, // closes doors (shift)
+ AFP_CLOSE_T = 3, // closes doors (turn)
+ AFP_BUILD = 4, // building the vehicle
+ AFP_OPEN_T = 5, // opens the doors (turn)
+ AFP_OPEN_S = 6, // opens the doors (shift)
+ AFP_ADVANCE = 7, // advance at the door
+};
+
+
+
+class CAutoFactory : public CAuto
+{
+public:
+ CAutoFactory(CInstanceManager* iMan, CObject* object);
+ ~CAutoFactory();
+
+ void DeleteObject(BOOL bAll=FALSE);
+
+ void Init();
+ BOOL EventProcess(const Event &event);
+
+ BOOL CreateInterface(BOOL bSelect);
+
+ BOOL Write(char *line);
+ BOOL Read(char *line);
+
+protected:
+ void UpdateInterface();
+ void UpdateButton(CWindow *pw, EventMsg event, BOOL bBusy);
+
+ CObject* SearchFret();
+ BOOL NearestVehicle();
+ BOOL CreateVehicle();
+ CObject* SearchVehicle();
+
+ void SoundManip(float time, float amplitude, float frequency);
+
+protected:
+ AutoFactoryPhase m_phase;
+ float m_progress;
+ float m_speed;
+ float m_lastParticule;
+ D3DVECTOR m_fretPos;
+ int m_channelSound;
+};
+
+
+#endif //_AUTOFACTORY_H_