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authorPiotr Dziwinski <piotrdz@gmail.com>2012-04-28 17:53:17 +0200
committerPiotr Dziwinski <piotrdz@gmail.com>2012-04-28 17:53:17 +0200
commit449cc186d5b8117d74ba22d6173497d00939f5f1 (patch)
tree39f38530dab2c9c8b33f5d8e42a81242bd48704b /src/object/motion/motion.h
parenteeb69b34d2467e51ff84b3235f94506ce6bb9283 (diff)
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Source files split into modules
Diffstat (limited to 'src/object/motion/motion.h')
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diff --git a/src/object/motion/motion.h b/src/object/motion/motion.h
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+// * This file is part of the COLOBOT source code
+// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
+// *
+// * This program is free software: you can redistribute it and/or modify
+// * it under the terms of the GNU General Public License as published by
+// * the Free Software Foundation, either version 3 of the License, or
+// * (at your option) any later version.
+// *
+// * This program is distributed in the hope that it will be useful,
+// * but WITHOUT ANY WARRANTY; without even the implied warranty of
+// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// * GNU General Public License for more details.
+// *
+// * You should have received a copy of the GNU General Public License
+// * along with this program. If not, see http://www.gnu.org/licenses/.
+
+// motion.h
+
+#ifndef _MOTION_H_
+#define _MOTION_H_
+
+
+#include "d3dengine.h"
+
+
+class CInstanceManager;
+class CEngine;
+class CLight;
+class CParticule;
+class CTerrain;
+class CWater;
+class CCamera;
+class CBrain;
+class CPhysics;
+class CObject;
+class CRobotMain;
+class CSound;
+
+
+class CMotion
+{
+public:
+ CMotion(CInstanceManager* iMan, CObject* object);
+ virtual ~CMotion();
+
+ void SetPhysics(CPhysics* physics);
+ void SetBrain(CBrain* brain);
+
+ virtual void DeleteObject(BOOL bAll=FALSE);
+ virtual BOOL Create(D3DVECTOR pos, float angle, ObjectType type, float power);
+ virtual BOOL EventProcess(const Event &event);
+ virtual Error SetAction(int action, float time=0.2f);
+ virtual int RetAction();
+
+ virtual BOOL SetParam(int rank, float value);
+ virtual float RetParam(int rank);
+
+ virtual BOOL Write(char *line);
+ virtual BOOL Read(char *line);
+
+ virtual void SetLinVibration(D3DVECTOR dir);
+ virtual D3DVECTOR RetLinVibration();
+ virtual void SetCirVibration(D3DVECTOR dir);
+ virtual D3DVECTOR RetCirVibration();
+ virtual void SetInclinaison(D3DVECTOR dir);
+ virtual D3DVECTOR RetInclinaison();
+
+protected:
+
+protected:
+ CInstanceManager* m_iMan;
+ CD3DEngine* m_engine;
+ CLight* m_light;
+ CParticule* m_particule;
+ CTerrain* m_terrain;
+ CWater* m_water;
+ CCamera* m_camera;
+ CObject* m_object;
+ CBrain* m_brain;
+ CPhysics* m_physics;
+ CRobotMain* m_main;
+ CSound* m_sound;
+
+ int m_actionType;
+ float m_actionTime;
+ float m_progress;
+
+ D3DVECTOR m_linVibration; // linear vibration
+ D3DVECTOR m_cirVibration; // circular vibration
+ D3DVECTOR m_inclinaison; // tilt
+};
+
+
+#endif //_MOTION_H_