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authorPiotr Dziwinski <piotrdz@gmail.com>2012-06-10 15:28:12 +0200
committerPiotr Dziwinski <piotrdz@gmail.com>2012-06-10 15:28:12 +0200
commit697fbdabf10d956e0f13bfbc9414d3db40f0c535 (patch)
treeab80ba3119d07b11da5478009b905edb702c103f /src/object/motion/motionmother.cpp
parent680af178196217bdd255d2bc851f240983144ac1 (diff)
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BOOL -> bool; additional fixes in constructors/destructors
Diffstat (limited to 'src/object/motion/motionmother.cpp')
-rw-r--r--src/object/motion/motionmother.cpp26
1 files changed, 13 insertions, 13 deletions
diff --git a/src/object/motion/motionmother.cpp b/src/object/motion/motionmother.cpp
index 8e0073b..6db0a8b 100644
--- a/src/object/motion/motionmother.cpp
+++ b/src/object/motion/motionmother.cpp
@@ -43,7 +43,7 @@
-#define ADJUST_ANGLE FALSE // TRUE -> adjusts the angles of the members
+#define ADJUST_ANGLE false // true -> adjusts the angles of the members
#define START_TIME 1000.0f // beginning of the relative time
@@ -62,7 +62,7 @@ CMotionMother::CMotionMother(CInstanceManager* iMan, CObject* object)
m_armMemberIndex = 0;
m_armLastAction = -1;
m_specAction = -1;
- m_bArmStop = FALSE;
+ m_bArmStop = false;
}
// Object's destructor.
@@ -74,20 +74,20 @@ CMotionMother::~CMotionMother()
// Removes an object.
-void CMotionMother::DeleteObject(BOOL bAll)
+void CMotionMother::DeleteObject(bool bAll)
{
}
// Creates a vehicle traveling any lands on the ground.
-BOOL CMotionMother::Create(D3DVECTOR pos, float angle, ObjectType type,
+bool CMotionMother::Create(D3DVECTOR pos, float angle, ObjectType type,
float power)
{
CModFile* pModFile;
int rank;
- if ( m_engine->RetRestCreate() < 2+12+6 ) return FALSE;
+ if ( m_engine->RetRestCreate() < 2+12+6 ) return false;
pModFile = new CModFile(m_iMan);
@@ -295,7 +295,7 @@ BOOL CMotionMother::Create(D3DVECTOR pos, float angle, ObjectType type,
m_engine->LoadAllTexture();
delete pModFile;
- return TRUE;
+ return true;
}
// Creates the physics of the object.
@@ -356,7 +356,7 @@ void CMotionMother::CreatePhysics()
// Management of an event.
-BOOL CMotionMother::EventProcess(const Event &event)
+bool CMotionMother::EventProcess(const Event &event)
{
CMotion::EventProcess(event);
@@ -395,20 +395,20 @@ BOOL CMotionMother::EventProcess(const Event &event)
#endif
}
- return TRUE;
+ return true;
}
// Management of an event.
-BOOL CMotionMother::EventFrame(const Event &event)
+bool CMotionMother::EventFrame(const Event &event)
{
D3DVECTOR dir;
float s, a, prog;
int i, st, nd;
- BOOL bStop;
+ bool bStop;
- if ( m_engine->RetPause() ) return TRUE;
- if ( !m_engine->IsVisiblePoint(m_object->RetPosition(0)) ) return TRUE;
+ if ( m_engine->RetPause() ) return true;
+ if ( !m_engine->IsVisiblePoint(m_object->RetPosition(0)) ) return true;
s = m_physics->RetLinMotionX(MO_MOTSPEED)*1.5f;
a = Abs(m_physics->RetCirMotionY(MO_MOTSPEED)*26.0f);
@@ -535,7 +535,7 @@ BOOL CMotionMother::EventFrame(const Event &event)
m_object->SetAngleY(19, sinf(m_armTimeAbs*0.9f)*0.20f); // left claw
m_object->SetAngleZ(19, -0.20f);
- return TRUE;
+ return true;
}