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authorPiotr Dziwinski <piotrdz@gmail.com>2012-09-26 23:18:57 +0200
committerPiotr Dziwinski <piotrdz@gmail.com>2012-09-26 23:18:57 +0200
commit80d3a9bff1d5999ec5504b50103be7687672227a (patch)
tree70a695f4304d1ac10d391b7e5c0c641ff7fc05b5 /src/object/robotmain.cpp
parent2fa4d7b0db88abcccbda287af10fc336a8dbb910 (diff)
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Lighting fix (experimental)
- changed fixed light allocation to prioritized per-use basis - minor refactoring in CPlanet and CWater
Diffstat (limited to 'src/object/robotmain.cpp')
-rw-r--r--src/object/robotmain.cpp8
1 files changed, 5 insertions, 3 deletions
diff --git a/src/object/robotmain.cpp b/src/object/robotmain.cpp
index d6f2d2d..10733f7 100644
--- a/src/object/robotmain.cpp
+++ b/src/object/robotmain.cpp
@@ -3908,7 +3908,9 @@ void CRobotMain::CreateScene(bool soluce, bool fixScene, bool resetObject)
OpFloat(line, "dir", 0.0f),
name,
Math::Point(uv1.x, uv1.z),
- Math::Point(uv2.x, uv2.z));
+ Math::Point(uv2.x, uv2.z),
+ strstr(name, "planet") != nullptr // TODO: add transparent op or modify textures
+ );
}
if (Cmd(line, "FrontsizeName") && !resetObject)
@@ -4843,7 +4845,7 @@ int CRobotMain::CreateLight(Math::Vector direction, Gfx::Color color)
light.type = Gfx::LIGHT_DIRECTIONAL;
light.diffuse = color;
light.direction = direction;
- int obj = m_lightMan->CreateLight();
+ int obj = m_lightMan->CreateLight(Gfx::LIGHT_PRI_HIGH);
m_lightMan->SetLight(obj, light);
return obj;
@@ -4866,7 +4868,7 @@ int CRobotMain::CreateSpot(Math::Vector pos, Gfx::Color color)
light.attenuation0 = 2.0f;
light.attenuation1 = 0.0f;
light.attenuation2 = 0.0f;
- int obj = m_lightMan->CreateLight();
+ int obj = m_lightMan->CreateLight(Gfx::LIGHT_PRI_HIGH);
m_lightMan->SetLight(obj, light);
return obj;