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author | Michał Konopacki <konopacki.m@gmail.com> | 2012-09-15 16:54:35 +0200 |
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committer | Michał Konopacki <konopacki.m@gmail.com> | 2012-09-15 16:54:35 +0200 |
commit | 95d2f8da2c1df9a02fc1d668f2ce9c0b64c4bf65 (patch) | |
tree | 4bca38da7bc4983d47192adfcc3cc01407cfb776 /src/object/task/taskbuild.h | |
parent | d439f4fa93eb45175dcdfa773af8f68efa1bad9d (diff) | |
parent | a1400f496bbe9f78f71736dce43863b6833be669 (diff) | |
download | colobot-95d2f8da2c1df9a02fc1d668f2ce9c0b64c4bf65.tar.gz colobot-95d2f8da2c1df9a02fc1d668f2ce9c0b64c4bf65.tar.bz2 colobot-95d2f8da2c1df9a02fc1d668f2ce9c0b64c4bf65.zip |
Merge branch 'dev-object' into dev
Conflicts:
src/object/robotmain.cpp
src/object/robotmain.h
Diffstat (limited to 'src/object/task/taskbuild.h')
-rw-r--r-- | src/object/task/taskbuild.h | 36 |
1 files changed, 18 insertions, 18 deletions
diff --git a/src/object/task/taskbuild.h b/src/object/task/taskbuild.h index 682086d..25300b3 100644 --- a/src/object/task/taskbuild.h +++ b/src/object/task/taskbuild.h @@ -63,23 +63,23 @@ protected: void DeleteMark(Math::Vector pos, float radius); protected: - ObjectType m_type; // type of construction - CObject* m_metal; // transforms metal object - CObject* m_power; // the vehicle battery - CObject* m_building; // building built - TaskBuildPhase m_phase; // phase of the operation - bool m_bError; // true -> operation impossible - bool m_bBuild; // true -> building built - bool m_bBlack; // true -> lights black -> white - float m_time; // absolute time - float m_lastParticule; // time of generation last particle - float m_progress; // progression (0..1) - float m_speed; // speed of progression - float m_angleY; // rotation angle of the vehicle - float m_angleZ; // angle of rotation of the gun - Math::Vector m_buildingPos; // initial position of the building - float m_buildingHeight; // height of the building - int m_lightRank[TBMAXLIGHT];// lights for the effects - int m_soundChannel; + ObjectType m_type; // type of construction + CObject* m_metal; // transforms metal object + CObject* m_power; // the vehicle battery + CObject* m_building; // building built + TaskBuildPhase m_phase; // phase of the operation + bool m_bError; // true -> operation impossible + bool m_bBuild; // true -> building built + bool m_bBlack; // true -> lights black -> white + float m_time; // absolute time + float m_lastParticle; // time of generation last particle + float m_progress; // progression (0..1) + float m_speed; // speed of progression + float m_angleY; // rotation angle of the vehicle + float m_angleZ; // angle of rotation of the gun + Math::Vector m_buildingPos; // initial position of the building + float m_buildingHeight; // height of the building + int m_lightRank[TBMAXLIGHT]; // lights for the effects + int m_soundChannel; }; |