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authorPiotr Dziwinski <piotrdz@gmail.com>2012-06-13 22:48:35 +0200
committerPiotr Dziwinski <piotrdz@gmail.com>2012-06-13 22:48:35 +0200
commitb735913debff93c1a6444ec731cd4bf99ae2a5c2 (patch)
treeefa532d3b4231e5ffd6df8eddcb0ec8cf5d4b28b /src/object/task/taskgoto.h
parentb5d16ef340208bbe1a76f33f7498fb168f6405b6 (diff)
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FPOINT -> Math::Point & other math functions
- changed FPOINT to Math::Point and some functions from math module to the new implementation - moved old function and FPOINT struct declarations to math3d.cpp - removed some unused functions in math module - fixed some #include dependencies - moved #define STRICT and #define D3D_OVERLOADS to compile options
Diffstat (limited to 'src/object/task/taskgoto.h')
-rw-r--r--src/object/task/taskgoto.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/object/task/taskgoto.h b/src/object/task/taskgoto.h
index 498bff5..d0e4953 100644
--- a/src/object/task/taskgoto.h
+++ b/src/object/task/taskgoto.h
@@ -19,7 +19,7 @@
#pragma once
-#include "common/misc.h"
+#include "object/task/task.h"
#include "graphics/d3d/d3dengine.h"
@@ -95,7 +95,7 @@ protected:
bool AdjustBuilding(D3DVECTOR &pos, float margin, float &distance);
bool GetHotPoint(CObject *pObj, D3DVECTOR &pos, bool bTake, float distance, float &suppl);
bool LeakSearch(D3DVECTOR &pos, float &delay);
- void ComputeRepulse(FPOINT &dir);
+ void ComputeRepulse(Math::Point &dir);
void ComputeFlyingRepulse(float &dir);
int BeamShortcut();