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authorPiotr Dziwinski <piotrdz@gmail.com>2012-04-28 17:53:17 +0200
committerPiotr Dziwinski <piotrdz@gmail.com>2012-04-28 17:53:17 +0200
commit449cc186d5b8117d74ba22d6173497d00939f5f1 (patch)
tree39f38530dab2c9c8b33f5d8e42a81242bd48704b /src/object/task/taskmanip.h
parenteeb69b34d2467e51ff84b3235f94506ce6bb9283 (diff)
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Source files split into modules
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+// * This file is part of the COLOBOT source code
+// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
+// *
+// * This program is free software: you can redistribute it and/or modify
+// * it under the terms of the GNU General Public License as published by
+// * the Free Software Foundation, either version 3 of the License, or
+// * (at your option) any later version.
+// *
+// * This program is distributed in the hope that it will be useful,
+// * but WITHOUT ANY WARRANTY; without even the implied warranty of
+// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// * GNU General Public License for more details.
+// *
+// * You should have received a copy of the GNU General Public License
+// * along with this program. If not, see http://www.gnu.org/licenses/.
+
+// taskmanip.h
+
+#ifndef _TASKMANIP_H_
+#define _TASKMANIP_H_
+
+
+#include "task.h"
+#include "misc.h"
+#include "d3dengine.h"
+
+
+class CInstanceManager;
+class CTerrain;
+class CBrain;
+class CPhysics;
+class CObject;
+
+
+
+enum TaskManipOrder
+{
+ TMO_AUTO = 0, // deposits or takes automatically
+ TMO_GRAB = 1, // takes an object
+ TMO_DROP = 2, // deposits the object
+};
+
+enum TaskManipArm
+{
+ TMA_NEUTRAL = 1, // empty arm at rest
+ TMA_STOCK = 2, // right arm resting
+ TMA_FFRONT = 3, // arm on the ground
+ TMA_FBACK = 4, // arm behind the robot
+ TMA_POWER = 5, // arm behind the robot
+ TMA_OTHER = 6, // arm behind a friend robot
+ TMA_GRAB = 7, // takes immediately
+};
+
+enum TaskManipHand
+{
+ TMH_OPEN = 1, // open clamp
+ TMH_CLOSE = 2, // closed clamp
+};
+
+
+
+class CTaskManip : public CTask
+{
+public:
+ CTaskManip(CInstanceManager* iMan, CObject* object);
+ ~CTaskManip();
+
+ BOOL EventProcess(const Event &event);
+
+ Error Start(TaskManipOrder order, TaskManipArm arm);
+ Error IsEnded();
+ BOOL Abort();
+
+protected:
+ void InitAngle();
+ CObject* SearchTakeUnderObject(D3DVECTOR &pos, float dLimit);
+ CObject* SearchTakeFrontObject(BOOL bAdvance, D3DVECTOR &pos, float &distance, float &angle);
+ CObject* SearchTakeBackObject(BOOL bAdvance, D3DVECTOR &pos, float &distance, float &angle);
+ CObject* SearchOtherObject(BOOL bAdvance, D3DVECTOR &pos, float &distance, float &angle, float &height);
+ BOOL TruckTakeObject();
+ BOOL TruckDeposeObject();
+ BOOL IsFreeDeposeObject(D3DVECTOR pos);
+ void SoundManip(float time, float amplitude=1.0f, float frequency=1.0f);
+
+protected:
+ TaskManipOrder m_order;
+ TaskManipArm m_arm;
+ TaskManipHand m_hand;
+ int m_step;
+ float m_speed;
+ float m_progress;
+ float m_initialAngle[5];
+ float m_finalAngle[5];
+ float m_height;
+ float m_advanceLength;
+ float m_energy;
+ BOOL m_bError;
+ BOOL m_bTurn;
+ BOOL m_bSubm;
+ BOOL m_bBee;
+ float m_angle;
+ float m_move;
+ D3DVECTOR m_targetPos;
+ float m_timeLimit;
+ ObjectType m_fretType;
+};
+
+
+#endif //_TASKMANIP_H_