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authorPiotr Dziwinski <piotrdz@gmail.com>2012-04-28 17:53:17 +0200
committerPiotr Dziwinski <piotrdz@gmail.com>2012-04-28 17:53:17 +0200
commit449cc186d5b8117d74ba22d6173497d00939f5f1 (patch)
tree39f38530dab2c9c8b33f5d8e42a81242bd48704b /src/object/task/taskterraform.cpp
parenteeb69b34d2467e51ff84b3235f94506ce6bb9283 (diff)
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diff --git a/src/object/task/taskterraform.cpp b/src/object/task/taskterraform.cpp
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+// * This file is part of the COLOBOT source code
+// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
+// *
+// * This program is free software: you can redistribute it and/or modify
+// * it under the terms of the GNU General Public License as published by
+// * the Free Software Foundation, either version 3 of the License, or
+// * (at your option) any later version.
+// *
+// * This program is distributed in the hope that it will be useful,
+// * but WITHOUT ANY WARRANTY; without even the implied warranty of
+// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// * GNU General Public License for more details.
+// *
+// * You should have received a copy of the GNU General Public License
+// * along with this program. If not, see http://www.gnu.org/licenses/.
+
+// taskterraform.cpp
+
+#define STRICT
+#define D3D_OVERLOADS
+
+#include <windows.h>
+#include <stdio.h>
+#include <d3d.h>
+
+#include "struct.h"
+#include "language.h"
+#include "math3d.h"
+#include "event.h"
+#include "misc.h"
+#include "iman.h"
+#include "particule.h"
+#include "terrain.h"
+#include "object.h"
+#include "physics.h"
+#include "pyro.h"
+#include "brain.h"
+#include "camera.h"
+#include "sound.h"
+#include "motion.h"
+#include "motionant.h"
+#include "motionspider.h"
+#include "task.h"
+#include "taskterraform.h"
+
+
+#define ENERGY_TERRA 0.40f // energy consumed by blow
+#define ACTION_RADIUS 400.0f
+
+
+
+// Object's constructor.
+
+CTaskTerraform::CTaskTerraform(CInstanceManager* iMan, CObject* object)
+ : CTask(iMan, object)
+{
+ CTask::CTask(iMan, object);
+ m_lastParticule = 0.0f;
+ m_soundChannel = -1;
+}
+
+// Object's destructor.
+
+CTaskTerraform::~CTaskTerraform()
+{
+}
+
+
+// Management of an event.
+
+BOOL CTaskTerraform::EventProcess(const Event &event)
+{
+ CObject* power;
+ D3DMATRIX* mat;
+ D3DVECTOR pos, dir, speed;
+ FPOINT dim;
+ float energy;
+
+ if ( m_engine->RetPause() ) return TRUE;
+ if ( event.event != EVENT_FRAME ) return TRUE;
+ if ( m_bError ) return FALSE;
+
+ m_progress += event.rTime*m_speed; // others advance
+ m_time += event.rTime;
+
+ if ( m_phase == TTP_CHARGE )
+ {
+ if ( m_soundChannel == -1 )
+ {
+#if _TEEN
+ m_soundChannel = m_sound->Play(SOUND_GGG, m_object->RetPosition(0), 1.0f, 0.5f, TRUE);
+ m_sound->AddEnvelope(m_soundChannel, 1.0f, 2.0f, 1.5f, SOPER_CONTINUE);
+ m_sound->AddEnvelope(m_soundChannel, 0.0f, 0.5f, 0.5f, SOPER_STOP);
+#else
+ m_soundChannel = m_sound->Play(SOUND_GGG, m_object->RetPosition(0), 1.0f, 0.5f, TRUE);
+ m_sound->AddEnvelope(m_soundChannel, 1.0f, 2.0f, 4.0f, SOPER_CONTINUE);
+ m_sound->AddEnvelope(m_soundChannel, 0.0f, 0.5f, 0.5f, SOPER_STOP);
+#endif
+ }
+
+ dir.x = 0.0f;
+ dir.y = (Rand()-0.5f)*0.2f*m_progress;
+ dir.z = 0.0f;
+ m_object->SetCirVibration(dir);
+
+ m_object->SetZoom(0, 1.0f+m_progress*0.2f);
+
+ power = m_object->RetPower();
+ if ( power != 0 )
+ {
+ power->SetZoom(0, 1.0f+m_progress*1.0f);
+
+ energy = power->RetEnergy();
+ energy -= event.rTime*ENERGY_TERRA/power->RetCapacity()/4.0f;
+ if ( energy < 0.0f ) energy = 0.0f;
+ power->SetEnergy(energy);
+ }
+ }
+
+ if ( m_phase == TTP_DOWN )
+ {
+ pos.x = 9.0f;
+#if _TEEN
+ pos.y = 4.0f-m_progress*4.0f;
+#else
+ pos.y = 4.0f-m_progress*5.8f;
+#endif
+ pos.z = 0.0f;
+ m_object->SetPosition(2, pos);
+ }
+
+ if ( m_phase == TTP_UP )
+ {
+ pos.x = 9.0f;
+#if _TEEN
+ pos.y = 4.0f-(1.0f-m_progress)*4.0f;
+#else
+ pos.y = 4.0f-(1.0f-m_progress)*5.8f;
+#endif
+ pos.z = 0.0f;
+ m_object->SetPosition(2, pos);
+ }
+
+ dir.x = 0.0f;
+ dir.y = 0.0f;
+ dir.z = 0.0f;
+ pos = m_object->RetPosition(2);
+ if ( pos.y < 0.0f )
+ {
+ dir.z = -atanf((pos.y/2.0f)/9.0f);
+ }
+ m_object->SetInclinaison(dir);
+
+ if ( m_time-m_lastParticule >= m_engine->ParticuleAdapt(0.05f) )
+ {
+ m_lastParticule = m_time;
+
+ mat = m_object->RetWorldMatrix(0);
+
+ if ( m_phase == TTP_CHARGE )
+ {
+ // Battery.
+ pos = D3DVECTOR(-6.0f, 5.5f+2.0f*m_progress, 0.0f);
+ pos.x += (Rand()-0.5f)*1.0f;
+ pos.z += (Rand()-0.5f)*1.0f;
+ pos = Transform(*mat, pos);
+ speed.x = (Rand()-0.5f)*6.0f*(1.0f+m_progress*4.0f);
+ speed.z = (Rand()-0.5f)*6.0f*(1.0f+m_progress*4.0f);
+ speed.y = 6.0f+Rand()*4.0f*(1.0f+m_progress*2.0f);
+ dim.x = 0.5f+1.5f*m_progress;
+ dim.y = dim.x;
+ m_particule->CreateParticule(pos, speed, dim, PARTIBLITZ, 2.0f, 20.0f);
+ }
+
+ if ( m_phase != TTP_CHARGE )
+ {
+ // Left grid.
+ pos = D3DVECTOR(-1.0f, 5.8f, 3.5f);
+ pos.x += (Rand()-0.5f)*1.0f;
+ pos.z += (Rand()-0.5f)*1.0f;
+ pos = Transform(*mat, pos);
+ speed.x = Rand()*4.0f;
+ speed.z = Rand()*2.0f;
+ speed.y = 2.5f+Rand()*1.0f;
+ speed = Transform(*mat, speed);
+ speed -= m_object->RetPosition(0);
+ dim.x = Rand()*1.0f+1.0f;
+ dim.y = dim.x;
+ m_particule->CreateParticule(pos, speed, dim, PARTISMOKE1, 3.0f);
+
+ // Right grid.
+ pos = D3DVECTOR(-1.0f, 5.8f, -3.5f);
+ pos.x += (Rand()-0.5f)*1.0f;
+ pos.z += (Rand()-0.5f)*1.0f;
+ pos = Transform(*mat, pos);
+ speed.x = Rand()*4.0f;
+ speed.z = -Rand()*2.0f;
+ speed.y = 2.5f+Rand()*1.0f;
+ speed = Transform(*mat, speed);
+ speed -= m_object->RetPosition(0);
+ dim.x = Rand()*1.0f+1.0f;
+ dim.y = dim.x;
+ m_particule->CreateParticule(pos, speed, dim, PARTISMOKE1, 3.0f);
+ }
+ }
+
+ return TRUE;
+}
+
+
+// Assigns the goal was achieved.
+
+Error CTaskTerraform::Start()
+{
+ CObject* power;
+ D3DMATRIX* mat;
+ D3DVECTOR pos, speed;
+ float energy;
+
+ ObjectType type;
+
+ m_bError = TRUE; // operation impossible
+ if ( !m_physics->RetLand() ) return ERR_TERRA_VEH;
+
+ type = m_object->RetType();
+ if ( type != OBJECT_MOBILErt ) return ERR_TERRA_VEH;
+
+ power = m_object->RetPower();
+ if ( power == 0 ) return ERR_TERRA_ENERGY;
+ energy = power->RetEnergy();
+ if ( energy < ENERGY_TERRA/power->RetCapacity()+0.05f ) return ERR_TERRA_ENERGY;
+
+ speed = m_physics->RetMotorSpeed();
+ if ( speed.x != 0.0f ||
+ speed.z != 0.0f ) return ERR_MANIP_MOTOR;
+
+ mat = m_object->RetWorldMatrix(0);
+ pos = D3DVECTOR(9.0f, 0.0f, 0.0f);
+ pos = Transform(*mat, pos); // battery position
+ m_terraPos = pos;
+
+ m_phase = TTP_CHARGE;
+ m_progress = 0.0f;
+#if _TEEN
+ m_speed = 1.0f/1.5f;
+#else
+ m_speed = 1.0f/4.0f;
+#endif
+ m_time = 0.0f;
+
+ m_bError = FALSE; // ok
+
+ m_camera->StartCentering(m_object, PI*0.35f, 99.9f, 20.0f, 2.0f);
+ return ERR_OK;
+}
+
+// Indicates whether the action is finished.
+
+Error CTaskTerraform::IsEnded()
+{
+ CObject* power;
+ D3DVECTOR pos, speed;
+ FPOINT dim;
+ float dist, duration;
+ int i, max;
+
+ if ( m_engine->RetPause() ) return ERR_CONTINUE;
+ if ( m_bError ) return ERR_STOP;
+
+ if ( m_progress < 1.0f ) return ERR_CONTINUE;
+ m_progress = 0.0f;
+
+ if ( m_phase == TTP_CHARGE )
+ {
+#if _TEEN
+ Terraform(); // changes the terrain.
+#endif
+
+ m_phase = TTP_DOWN;
+ m_speed = 1.0f/0.2f;
+ return ERR_CONTINUE;
+ }
+
+ if ( m_phase == TTP_DOWN )
+ {
+#if !_TEEN
+ Terraform(); // changes the terrain.
+#endif
+
+ m_object->SetCirVibration(D3DVECTOR(0.0f, 0.0f, 0.0f));
+ m_object->SetZoom(0, 1.0f);
+
+ power = m_object->RetPower();
+ if ( power != 0 )
+ {
+ power->SetZoom(0, 1.0f);
+ }
+
+ max= (int)(50.0f*m_engine->RetParticuleDensity());
+ for ( i=0 ; i<max ; i++ )
+ {
+ pos.x = m_terraPos.x+(Rand()-0.5f)*80.0f;
+ pos.z = m_terraPos.z+(Rand()-0.5f)*80.0f;
+ pos.y = m_terraPos.y;
+ m_terrain->MoveOnFloor(pos);
+ dist = Length(pos, m_terraPos);
+ speed = D3DVECTOR(0.0f, 0.0f, 0.0f);
+ dim.x = 2.0f+(40.0f-dist)/(1.0f+Rand()*4.0f);
+ dim.y = dim.x;
+ m_particule->CreateParticule(pos, speed, dim, PARTICRASH, 2.0f);
+
+ pos = m_terraPos;
+ speed.x = (Rand()-0.5f)*40.0f;
+ speed.z = (Rand()-0.5f)*40.0f;
+ speed.y = Rand()*15.0f+15.0f;
+ dim.x = 0.6f;
+ dim.y = dim.x;
+ pos.y += dim.y;
+ duration = Rand()*3.0f+3.0f;
+ m_particule->CreateTrack(pos, speed, dim, PARTITRACK5,
+ duration, Rand()*10.0f+15.0f,
+ duration*0.2f, 1.0f);
+ }
+
+ m_phase = TTP_TERRA;
+ m_speed = 1.0f/2.0f;
+ return ERR_CONTINUE;
+ }
+
+ if ( m_phase == TTP_TERRA )
+ {
+ m_phase = TTP_UP;
+ m_speed = 1.0f/1.0f;
+ return ERR_CONTINUE;
+ }
+
+ Abort();
+ return ERR_STOP;
+}
+
+// Suddenly ends the current action.
+
+BOOL CTaskTerraform::Abort()
+{
+ CObject* power;
+
+ if ( m_soundChannel != -1 )
+ {
+ m_sound->FlushEnvelope(m_soundChannel);
+ m_sound->AddEnvelope(m_soundChannel, 0.0f, 0.5f, 0.3f, SOPER_STOP);
+ m_soundChannel = -1;
+ }
+
+ m_object->SetPosition(2, D3DVECTOR(9.0f, 4.0f, 0.0f));
+ m_object->SetInclinaison(D3DVECTOR(0.0f, 0.0f, 0.0f));
+ m_object->SetCirVibration(D3DVECTOR(0.0f, 0.0f, 0.0f));
+ m_object->SetZoom(0, 1.0f);
+
+ power = m_object->RetPower();
+ if ( power != 0 )
+ {
+ power->SetZoom(0, 1.0f);
+ }
+
+ m_camera->StopCentering(m_object, 2.0f);
+ return TRUE;
+}
+
+
+// Returns all the close ants and spiders.
+
+BOOL CTaskTerraform::Terraform()
+{
+ CObject* pObj;
+ CBrain* brain;
+ CMotion* motion;
+ CPyro* pyro;
+ ObjectType type;
+ float dist;
+ int i;
+
+ m_camera->StartEffect(CE_TERRAFORM, m_terraPos, 1.0f);
+
+ m_sound->Play(SOUND_THUMP, m_terraPos);
+
+ for ( i=0 ; i<1000000 ; i++ )
+ {
+ pObj = (CObject*)m_iMan->SearchInstance(CLASS_OBJECT, i);
+ if ( pObj == 0 ) break;
+
+ type = pObj->RetType();
+ if ( type == OBJECT_NULL ) continue;
+
+ if ( type == OBJECT_TEEN34 ) // stone?
+ {
+ dist = Length(m_terraPos, pObj->RetPosition(0));
+ if ( dist > 20.0f ) continue;
+
+ pyro = new CPyro(m_iMan);
+ pyro->Create(PT_FRAGT, pObj);
+ }
+ else
+ {
+ motion = pObj->RetMotion();
+ if ( motion == 0 ) continue;
+
+ dist = Length(m_terraPos, pObj->RetPosition(0));
+ if ( dist > ACTION_RADIUS ) continue;
+
+ if ( type == OBJECT_ANT )
+ {
+ brain = pObj->RetBrain();
+ if ( brain != 0 ) brain->StopTask();
+ motion->SetAction(MAS_BACK1, 0.8f+Rand()*0.3f);
+ pObj->SetFixed(TRUE); // not moving
+ }
+ if ( type == OBJECT_SPIDER )
+ {
+ brain = pObj->RetBrain();
+ if ( brain != 0 ) brain->StopTask();
+ motion->SetAction(MSS_BACK1, 0.8f+Rand()*0.3f);
+ pObj->SetFixed(TRUE); // not moving
+ }
+ }
+ }
+
+ return TRUE;
+}
+