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authorOleg Kosmakov <kosmakoff@gmail.com>2014-03-21 13:08:36 +0200
committerOleg Kosmakov <kosmakoff@gmail.com>2014-03-21 13:08:36 +0200
commit7485ed790caeaa76efab0e9df48224cf1943ec27 (patch)
tree79fa3c6532bdcfe67967687c6438a60d37ce6dc9 /src/object
parent2cf84ad2148c8f88a1153771b357cc8b3208e38a (diff)
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Fixes #295
When cannon cannot turn at specified angle, it will still reach the edge angle, but return the error code
Diffstat (limited to 'src/object')
-rw-r--r--src/object/task/taskgungoal.cpp24
-rw-r--r--src/object/task/taskgungoal.h2
2 files changed, 24 insertions, 2 deletions
diff --git a/src/object/task/taskgungoal.cpp b/src/object/task/taskgungoal.cpp
index 3373610..c9c8d30 100644
--- a/src/object/task/taskgungoal.cpp
+++ b/src/object/task/taskgungoal.cpp
@@ -26,6 +26,7 @@
CTaskGunGoal::CTaskGunGoal(CObject* object) : CTask(object)
{
+ m_aimImpossible = false;
}
// Object's destructor.
@@ -116,6 +117,12 @@ Error CTaskGunGoal::Start(float dirV, float dirH)
m_progress = 0.0f;
+ // direction was constrainted, hence resulting in impossible move
+ if (dirV != m_finalDirV || dirH != m_finalDirH)
+ {
+ m_aimImpossible = true;
+ }
+
return ERR_OK;
}
@@ -126,12 +133,25 @@ Error CTaskGunGoal::IsEnded()
if ( m_engine->GetPause() ) return ERR_CONTINUE;
if ( m_initialDirV == m_finalDirV &&
- m_initialDirH == m_finalDirH ) return ERR_STOP;
- if ( m_progress < 1.0f ) return ERR_CONTINUE;
+ m_initialDirH == m_finalDirH )
+ {
+ if ( m_aimImpossible )
+ return ERR_AIM_IMPOSSIBLE;
+ else
+ return ERR_STOP;
+ }
+
+ if ( m_progress < 1.0f ) return ERR_CONTINUE;
m_object->SetGunGoalV(m_finalDirV);
m_object->SetGunGoalH(m_finalDirH);
Abort();
+
+ if ( m_aimImpossible )
+ {
+ return ERR_AIM_IMPOSSIBLE;
+ }
+
return ERR_STOP;
}
diff --git a/src/object/task/taskgungoal.h b/src/object/task/taskgungoal.h
index c6f010b..9fc509d 100644
--- a/src/object/task/taskgungoal.h
+++ b/src/object/task/taskgungoal.h
@@ -44,5 +44,7 @@ protected:
float m_finalDirV; // direction to reach
float m_initialDirH; // initial direction
float m_finalDirH; // direction to reach
+
+ bool m_aimImpossible; // set to true if impossible aim was set
};