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author | Piotr Dziwinski <piotrdz@gmail.com> | 2012-06-26 23:39:31 +0200 |
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committer | Piotr Dziwinski <piotrdz@gmail.com> | 2012-06-26 23:39:31 +0200 |
commit | e738c55b73a8d635cac34fb3c37f3758ca4f1671 (patch) | |
tree | 3f12e1f4389bd676ce956baaf2dc841e311c3d2f /src/old/d3dengine.h | |
parent | c2a7375788aea0cf1c0f4c45e4823a8a9a85264d (diff) | |
download | colobot-e738c55b73a8d635cac34fb3c37f3758ca4f1671.tar.gz colobot-e738c55b73a8d635cac34fb3c37f3758ca4f1671.tar.bz2 colobot-e738c55b73a8d635cac34fb3c37f3758ca4f1671.zip |
Removed old code and build target
- removed directory with old target
- changed CMakeLists.txt to new target only and temporarily commented
out reference to CBot
- updated README
Diffstat (limited to 'src/old/d3dengine.h')
-rw-r--r-- | src/old/d3dengine.h | 678 |
1 files changed, 0 insertions, 678 deletions
diff --git a/src/old/d3dengine.h b/src/old/d3dengine.h deleted file mode 100644 index 3e073c3..0000000 --- a/src/old/d3dengine.h +++ /dev/null @@ -1,678 +0,0 @@ -// * This file is part of the COLOBOT source code -// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch -// * -// * This program is free software: you can redistribute it and/or modify -// * it under the terms of the GNU General Public License as published by -// * the Free Software Foundation, either version 3 of the License, or -// * (at your option) any later version. -// * -// * This program is distributed in the hope that it will be useful, -// * but WITHOUT ANY WARRANTY; without even the implied warranty of -// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// * GNU General Public License for more details. -// * -// * You should have received a copy of the GNU General Public License -// * along with this program. If not, see http://www.gnu.org/licenses/. - -// d3dengine.h - -#pragma once - - -#include <d3d.h> - -#include "math/point.h" -#include "math/vector.h" -#include "math/matrix.h" -#include "common/struct.h" - - -class CD3DApplication; -class CInstanceManager; -class CObject; -class CLight; -class CText; -class CParticule; -class CWater; -class CCloud; -class CBlitz; -class CPlanet; -class CSound; -class CTerrain; - - -const int D3DMAXOBJECT = 1200; -const int D3DMAXSHADOW = 500; -const int D3DMAXGROUNDSPOT = 100; - - -enum D3DTypeObj -{ - TYPENULL = 0, // object doesn't exist - TYPETERRAIN = 1, // terrain - TYPEFIX = 2, // fixed object - TYPEVEHICULE = 3, // moving object - TYPEDESCENDANT = 4, // part of a moving object - TYPEQUARTZ = 5, // fixed object type quartz - TYPEMETAL = 6, // fixed object type metal -}; - -enum D3DTypeTri -{ - D3DTYPE6T = 1, // triangles - D3DTYPE6S = 2, // surfaces -}; - -enum D3DMaping -{ - D3DMAPPINGX = 1, - D3DMAPPINGY = 2, - D3DMAPPINGZ = 3, - D3DMAPPING1X = 4, - D3DMAPPING1Y = 5, - D3DMAPPING1Z = 6, -}; - -enum D3DMouse -{ - D3DMOUSEHIDE = 0, // no mouse - D3DMOUSENORM = 1, - D3DMOUSEWAIT = 2, - D3DMOUSEEDIT = 3, - D3DMOUSEHAND = 4, - D3DMOUSECROSS = 5, - D3DMOUSESHOW = 6, - D3DMOUSENO = 7, - D3DMOUSEMOVE = 8, // + - D3DMOUSEMOVEH = 9, // - - D3DMOUSEMOVEV = 10, // | - D3DMOUSEMOVED = 11, // / - D3DMOUSEMOVEI = 12, // \ // - D3DMOUSESCROLLL = 13, // << - D3DMOUSESCROLLR = 14, // >> - D3DMOUSESCROLLU = 15, // ^ - D3DMOUSESCROLLD = 16, // v - D3DMOUSETARGET = 17, -}; - -enum D3DShadowType -{ - D3DSHADOWNORM = 0, - D3DSHADOWWORM = 1, -}; - - -const int D3DSTATENORMAL = 0; // normal opaque materials -const int D3DSTATETTb = (1<<0); // the transparent texture (black = no) -const int D3DSTATETTw = (1<<1); // the transparent texture (white = no) -const int D3DSTATETD = (1<<2); // the transparent diffuse color -const int D3DSTATEWRAP = (1<<3); // texture wrappe -const int D3DSTATECLAMP = (1<<4); // texture borders with solid color -const int D3DSTATELIGHT = (1<<5); // light texture (ambient max) -const int D3DSTATEDUALb = (1<<6); // double black texturing -const int D3DSTATEDUALw = (1<<7); // double white texturing -const int D3DSTATEPART1 = (1<<8); // part 1 (no change in. MOD!) -const int D3DSTATEPART2 = (1<<9); // part 2 -const int D3DSTATEPART3 = (1<<10); // part 3 -const int D3DSTATEPART4 = (1<<11); // part 4 -const int D3DSTATE2FACE = (1<<12); // double-sided face -const int D3DSTATEALPHA = (1<<13); // image using alpha channel -const int D3DSTATESECOND = (1<<14); // always use 2nd floor texturing -const int D3DSTATEFOG = (1<<15); // causes the fog -const int D3DSTATETCb = (1<<16); // the transparent color (black = no) -const int D3DSTATETCw = (1<<17); // the transparent color (white = no) - - -struct D3DTriangle -{ - D3DVERTEX2 triangle[3]; - D3DMATERIAL7 material; - int state; - char texName1[20]; - char texName2[20]; -}; - - -struct D3DObjLevel6 -{ - int totalPossible; - int totalUsed; - D3DMATERIAL7 material; - int state; - D3DTypeTri type; // D3DTYPE6x - D3DVERTEX2 vertex[1]; -}; - -struct D3DObjLevel5 -{ - int totalPossible; - int totalUsed; - int reserve; - D3DObjLevel6* table[1]; -}; - -struct D3DObjLevel4 -{ - int totalPossible; - int totalUsed; - float min, max; - D3DObjLevel5* table[1]; -}; - -struct D3DObjLevel3 -{ - int totalPossible; - int totalUsed; - int objRank; - D3DObjLevel4* table[1]; -}; - -struct D3DObjLevel2 -{ - int totalPossible; - int totalUsed; - char texName1[20]; - char texName2[20]; - D3DObjLevel3* table[1]; -}; - -struct D3DObjLevel1 -{ - int totalPossible; - int totalUsed; - D3DObjLevel2* table[1]; -}; - - -struct D3DObject -{ - char bUsed; // true -> object exists - char bVisible; // true -> visible object - char bDrawWorld; // true -> shape behind the interface - char bDrawFront; // true -> shape before the interface - int totalTriangle; // number of triangles used - D3DTypeObj type; // type of the object (TYPE*) - Math::Matrix transform; // transformation matrix - float distance; // distance point of view - original - Math::Vector bboxMin; // bounding box of the object - Math::Vector bboxMax; // (the origin 0, 0, 0 is always included) - float radius; // radius of the sphere at the origin - int shadowRank; // rank of the associated shadow - float transparency; // transparency of the object (0 .. 1) -}; - -struct D3DShadow -{ - char bUsed; // true -> object exists - char bHide; // true -> invisible shadow (object carried by ex.) - int objRank; // rank of the object - D3DShadowType type; // type of shadow - Math::Vector pos; // position for the shadow - Math::Vector normal; // normal terrain - float angle; // angle of the shadow - float radius; // radius of the shadow - float intensity; // intensity of the shadow - float height; // height from the ground -}; - -struct D3DGroundSpot -{ - char bUsed; // true -> object exists - D3DCOLORVALUE color; // color of the shadow - float min, max; // altitudes min / max - float smooth; // transition area - Math::Vector pos; // position for the shadow - float radius; // radius of the shadow - Math::Vector drawPos; // drawn to position the shade - float drawRadius; // radius of the shadow drawn -}; - -struct D3DGroundMark -{ - char bUsed; // true -> object exists - char bDraw; // true -> drawn mark - int phase; // 1 = increase, 2 = fixed, 3 = decrease - float delay[3]; // time for 3 phases - float fix; // fixed time - Math::Vector pos; // position for marks - float radius; // radius of marks - float intensity; // color intensity - Math::Vector drawPos; // drawn in position marks - float drawRadius; // radius marks drawn - float drawIntensity; // current drawn - int dx, dy; // dimensions table - char* table; // pointer to the table -}; - - - -class CD3DEngine -{ -public: - CD3DEngine(CInstanceManager *iMan, CD3DApplication *app); - ~CD3DEngine(); - - void SetD3DDevice(LPDIRECT3DDEVICE7 device); - LPDIRECT3DDEVICE7 RetD3DDevice(); - - void SetTerrain(CTerrain* terrain); - - bool WriteProfile(); - - void SetPause(bool bPause); - bool RetPause(); - - void SetMovieLock(bool bLock); - bool RetMovieLock(); - - void SetShowStat(bool bShow); - bool RetShowStat(); - - void SetRenderEnable(bool bEnable); - - HRESULT OneTimeSceneInit(); - HRESULT InitDeviceObjects(); - HRESULT DeleteDeviceObjects(); - HRESULT RestoreSurfaces(); - HRESULT Render(); - HRESULT FrameMove(float rTime); - void StepSimul(float rTime); - HRESULT FinalCleanup(); - void AddStatisticTriangle(int nb); - int RetStatisticTriangle(); - void SetHiliteRank(int *rankList); - bool GetHilite(Math::Point &p1, Math::Point &p2); - bool GetSpriteCoord(int &x, int &y); - void SetInfoText(int line, char* text); - char* RetInfoText(int line); - LRESULT MsgProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam); - void FirstExecuteAdapt(bool bFirst); - int GetVidMemTotal(); - bool IsVideo8MB(); - bool IsVideo32MB(); - - bool EnumDevices(char *bufDevices, int lenDevices, char *bufModes, int lenModes, int &totalDevices, int &selectDevices, int &totalModes, int &selectModes); - bool RetFullScreen(); - bool ChangeDevice(char *device, char *mode, bool bFull); - - Math::Matrix* RetMatView(); - Math::Matrix* RetMatLeftView(); - Math::Matrix* RetMatRightView(); - - void TimeInit(); - void TimeEnterGel(); - void TimeExitGel(); - float TimeGet(); - - int RetRestCreate(); - int CreateObject(); - void FlushObject(); - bool DeleteObject(int objRank); - bool SetDrawWorld(int objRank, bool bDraw); - bool SetDrawFront(int objRank, bool bDraw); - bool AddTriangle(int objRank, D3DVERTEX2* vertex, int nb, const D3DMATERIAL7 &mat, int state, char* texName1, char* texName2, float min, float max, bool bGlobalUpdate); - bool AddSurface(int objRank, D3DVERTEX2* vertex, int nb, const D3DMATERIAL7 &mat, int state, char* texName1, char* texName2, float min, float max, bool bGlobalUpdate); - bool AddQuick(int objRank, D3DObjLevel6* buffer, char* texName1, char* texName2, float min, float max, bool bGlobalUpdate); - D3DObjLevel6* SearchTriangle(int objRank, const D3DMATERIAL7 &mat, int state, char* texName1, char* texName2, float min, float max); - void ChangeLOD(); - bool ChangeSecondTexture(int objRank, char* texName2); - int RetTotalTriangles(int objRank); - int GetTriangles(int objRank, float min, float max, D3DTriangle* buffer, int size, float percent); - bool GetBBox(int objRank, Math::Vector &min, Math::Vector &max); - bool ChangeTextureMapping(int objRank, const D3DMATERIAL7 &mat, int state, char* texName1, char* texName2, float min, float max, D3DMaping mode, float au, float bu, float av, float bv); - bool TrackTextureMapping(int objRank, const D3DMATERIAL7 &mat, int state, char* texName1, char* texName2, float min, float max, D3DMaping mode, float pos, float factor, float tl, float ts, float tt); - bool SetObjectTransform(int objRank, const Math::Matrix &transform); - bool GetObjectTransform(int objRank, Math::Matrix &transform); - bool SetObjectType(int objRank, D3DTypeObj type); - D3DTypeObj RetObjectType(int objRank); - bool SetObjectTransparency(int objRank, float value); - - bool ShadowCreate(int objRank); - void ShadowDelete(int objRank); - bool SetObjectShadowHide(int objRank, bool bHide); - bool SetObjectShadowType(int objRank, D3DShadowType type); - bool SetObjectShadowPos(int objRank, const Math::Vector &pos); - bool SetObjectShadowNormal(int objRank, const Math::Vector &n); - bool SetObjectShadowAngle(int objRank, float angle); - bool SetObjectShadowRadius(int objRank, float radius); - bool SetObjectShadowIntensity(int objRank, float intensity); - bool SetObjectShadowHeight(int objRank, float h); - float RetObjectShadowRadius(int objRank); - - void GroundSpotFlush(); - int GroundSpotCreate(); - void GroundSpotDelete(int rank); - bool SetObjectGroundSpotPos(int rank, const Math::Vector &pos); - bool SetObjectGroundSpotRadius(int rank, float radius); - bool SetObjectGroundSpotColor(int rank, D3DCOLORVALUE color); - bool SetObjectGroundSpotMinMax(int rank, float min, float max); - bool SetObjectGroundSpotSmooth(int rank, float smooth); - - int GroundMarkCreate(Math::Vector pos, float radius, float delay1, float delay2, float delay3, int dx, int dy, char* table); - bool GroundMarkDelete(int rank); - - void Update(); - - void SetViewParams(const Math::Vector &vEyePt, const Math::Vector &vLookatPt, const Math::Vector &vUpVec, FLOAT fEyeDistance); - - bool FreeTexture(char* name); - bool LoadTexture(char* name, int stage=0); - bool LoadAllTexture(); - - void SetLimitLOD(int rank, float limit); - float RetLimitLOD(int rank, bool bLast=false); - - void SetTerrainVision(float vision); - - void SetGroundSpot(bool bMode); - bool RetGroundSpot(); - void SetShadow(bool bMode); - bool RetShadow(); - void SetDirty(bool bMode); - bool RetDirty(); - void SetFog(bool bMode); - bool RetFog(); - bool RetStateColor(); - - void SetSecondTexture(int texNum); - int RetSecondTexture(); - - void SetRankView(int rank); - int RetRankView(); - - void SetDrawWorld(bool bDraw); - void SetDrawFront(bool bDraw); - - void SetAmbiantColor(D3DCOLOR color, int rank=0); - D3DCOLOR RetAmbiantColor(int rank=0); - - void SetWaterAddColor(D3DCOLORVALUE color); - D3DCOLORVALUE RetWaterAddColor(); - - void SetFogColor(D3DCOLOR color, int rank=0); - D3DCOLOR RetFogColor(int rank=0); - - void SetDeepView(float length, int rank=0, bool bRef=false); - float RetDeepView(int rank=0); - - void SetFogStart(float start, int rank=0); - float RetFogStart(int rank=0); - - void SetBackground(char *name, D3DCOLOR up=0, D3DCOLOR down=0, D3DCOLOR cloudUp=0, D3DCOLOR cloudDown=0, bool bFull=false, bool bQuarter=false); - void RetBackground(char *name, D3DCOLOR &up, D3DCOLOR &down, D3DCOLOR &cloudUp, D3DCOLOR &cloudDown, bool &bFull, bool &bQuarter); - void SetFrontsizeName(char *name); - void SetOverFront(bool bFront); - void SetOverColor(D3DCOLOR color=0, int mode=D3DSTATETCb); - - void SetParticuleDensity(float value); - float RetParticuleDensity(); - float ParticuleAdapt(float factor); - - void SetClippingDistance(float value); - float RetClippingDistance(); - - void SetObjectDetail(float value); - float RetObjectDetail(); - - void SetGadgetQuantity(float value); - float RetGadgetQuantity(); - - void SetTextureQuality(int value); - int RetTextureQuality(); - - void SetTotoMode(bool bPresent); - bool RetTotoMode(); - - void SetLensMode(bool bPresent); - bool RetLensMode(); - - void SetWaterMode(bool bPresent); - bool RetWaterMode(); - - void SetBlitzMode(bool bPresent); - bool RetBlitzMode(); - - void SetSkyMode(bool bPresent); - bool RetSkyMode(); - - void SetBackForce(bool bPresent); - bool RetBackForce(); - - void SetPlanetMode(bool bPresent); - bool RetPlanetMode(); - - void SetLightMode(bool bPresent); - bool RetLightMode(); - - void SetEditIndentMode(bool bAuto); - bool RetEditIndentMode(); - - void SetEditIndentValue(int value); - int RetEditIndentValue(); - - void SetSpeed(float speed); - float RetSpeed(); - - void SetTracePrecision(float factor); - float RetTracePrecision(); - - void SetFocus(float focus); - float RetFocus(); - Math::Vector RetEyePt(); - Math::Vector RetLookatPt(); - float RetEyeDirH(); - float RetEyeDirV(); - POINT RetDim(); - void UpdateMatProj(); - - void ApplyChange(); - - void FlushPressKey(); - void ResetKey(); - void SetKey(int keyRank, int option, int key); - int RetKey(int keyRank, int option); - - void SetJoystick(bool bEnable); - bool RetJoystick(); - - void SetDebugMode(bool bMode); - bool RetDebugMode(); - bool RetSetupMode(); - - bool IsVisiblePoint(const Math::Vector &pos); - - int DetectObject(Math::Point mouse); - void SetState(int state, D3DCOLOR color=0xffffffff); - void SetTexture(char *name, int stage=0); - void SetMaterial(const D3DMATERIAL7 &mat); - - void MoveMousePos(Math::Point pos); - void SetMousePos(Math::Point pos); - Math::Point RetMousePos(); - void SetMouseType(D3DMouse type); - D3DMouse RetMouseType(); - void SetMouseHide(bool bHide); - bool RetMouseHide(); - void SetNiceMouse(bool bNice); - bool RetNiceMouse(); - bool RetNiceMouseCap(); - - CText* RetText(); - - bool ChangeColor(char *name, D3DCOLORVALUE colorRef1, D3DCOLORVALUE colorNew1, D3DCOLORVALUE colorRef2, D3DCOLORVALUE colorNew2, float tolerance1, float tolerance2, Math::Point ts, Math::Point ti, Math::Point *pExclu=0, float shift=0.0f, bool bHSV=false); - bool OpenImage(char *name); - bool CopyImage(); - bool LoadImage(); - bool ScrollImage(int dx, int dy); - bool SetDot(int x, int y, D3DCOLORVALUE color); - bool CloseImage(); - bool WriteScreenShot(char *filename, int width, int height); - bool GetRenderDC(HDC &hDC); - bool ReleaseRenderDC(HDC &hDC); - PBITMAPINFO CreateBitmapInfoStruct(HBITMAP hBmp); - bool CreateBMPFile(LPTSTR pszFile, PBITMAPINFO pbi, HBITMAP hBMP, HDC hDC); - -protected: - void MemSpace1(D3DObjLevel1 *&p, int nb); - void MemSpace2(D3DObjLevel2 *&p, int nb); - void MemSpace3(D3DObjLevel3 *&p, int nb); - void MemSpace4(D3DObjLevel4 *&p, int nb); - void MemSpace5(D3DObjLevel5 *&p, int nb); - void MemSpace6(D3DObjLevel6 *&p, int nb); - - D3DObjLevel2* AddLevel1(D3DObjLevel1 *&p1, char* texName1, char* texName2); - D3DObjLevel3* AddLevel2(D3DObjLevel2 *&p2, int objRank); - D3DObjLevel4* AddLevel3(D3DObjLevel3 *&p3, float min, float max); - D3DObjLevel5* AddLevel4(D3DObjLevel4 *&p4, int reserve); - D3DObjLevel6* AddLevel5(D3DObjLevel5 *&p5, D3DTypeTri type, const D3DMATERIAL7 &mat, int state, int nb); - - bool IsVisible(int objRank); - bool DetectBBox(int objRank, Math::Point mouse); - bool DetectTriangle(Math::Point mouse, D3DVERTEX2 *triangle, int objRank, float &dist); - bool TransformPoint(Math::Vector &p2D, int objRank, Math::Vector p3D); - void ComputeDistance(); - void UpdateGeometry(); - void RenderGroundSpot(); - void DrawShadow(); - void DrawBackground(); - void DrawBackgroundGradient(D3DCOLOR up, D3DCOLOR down); - void DrawBackgroundImageQuarter(Math::Point p1, Math::Point p2, char *name); - void DrawBackgroundImage(); - void DrawPlanet(); - void DrawFrontsize(); - void DrawOverColor(); - bool GetBBox2D(int objRank, Math::Point &min, Math::Point &max); - void DrawHilite(); - void DrawMouse(); - void DrawSprite(Math::Point pos, Math::Point dim, int icon); - -protected: - CInstanceManager* m_iMan; - CD3DApplication* m_app; - LPDIRECT3DDEVICE7 m_pD3DDevice; - CText* m_text; - CLight* m_light; - CParticule* m_particule; - CWater* m_water; - CCloud* m_cloud; - CBlitz* m_blitz; - CPlanet* m_planet; - CSound* m_sound; - CTerrain* m_terrain; - - int m_blackSrcBlend[2]; - int m_blackDestBlend[2]; - int m_whiteSrcBlend[2]; - int m_whiteDestBlend[2]; - int m_diffuseSrcBlend[2]; - int m_diffuseDestBlend[2]; - int m_alphaSrcBlend[2]; - int m_alphaDestBlend[2]; - - Math::Matrix m_matProj; - Math::Matrix m_matLeftView; - Math::Matrix m_matRightView; - Math::Matrix m_matView; - float m_focus; - - Math::Matrix m_matWorldInterface; - Math::Matrix m_matProjInterface; - Math::Matrix m_matViewInterface; - - DWORD m_baseTime; - DWORD m_stopTime; - float m_absTime; - float m_lastTime; - float m_speed; - bool m_bPause; - bool m_bRender; - bool m_bMovieLock; - - POINT m_dim; - POINT m_lastDim; - D3DObjLevel1* m_objectPointer; - int m_objectParamTotal; - D3DObject* m_objectParam; - int m_shadowTotal; - D3DShadow* m_shadow; - D3DGroundSpot* m_groundSpot; - D3DGroundMark m_groundMark; - Math::Vector m_eyePt; - Math::Vector m_lookatPt; - float m_eyeDirH; - float m_eyeDirV; - int m_rankView; - D3DCOLOR m_ambiantColor[2]; - D3DCOLOR m_backColor[2]; - D3DCOLOR m_fogColor[2]; - float m_deepView[2]; - float m_fogStart[2]; - D3DCOLORVALUE m_waterAddColor; - int m_statisticTriangle; - bool m_bUpdateGeometry; - char m_infoText[10][200]; - int m_alphaMode; - bool m_bStateColor; - bool m_bForceStateColor; - bool m_bGroundSpot; - bool m_bShadow; - bool m_bDirty; - bool m_bFog; - bool m_bFirstGroundSpot; - int m_secondTexNum; - char m_backgroundName[50]; - D3DCOLOR m_backgroundColorUp; - D3DCOLOR m_backgroundColorDown; - D3DCOLOR m_backgroundCloudUp; - D3DCOLOR m_backgroundCloudDown; - bool m_bBackgroundFull; - bool m_bBackgroundQuarter; - bool m_bOverFront; - D3DCOLOR m_overColor; - int m_overMode; - char m_frontsizeName[50]; - bool m_bDrawWorld; - bool m_bDrawFront; - float m_limitLOD[2]; - float m_particuleDensity; - float m_clippingDistance; - float m_lastClippingDistance; - float m_objectDetail; - float m_lastObjectDetail; - float m_terrainVision; - float m_gadgetQuantity; - int m_textureQuality; - bool m_bTotoMode; - bool m_bLensMode; - bool m_bWaterMode; - bool m_bSkyMode; - bool m_bBackForce; - bool m_bPlanetMode; - bool m_bLightMode; - bool m_bEditIndentMode; - int m_editIndentValue; - float m_tracePrecision; - - int m_hiliteRank[100]; - bool m_bHilite; - Math::Point m_hiliteP1; - Math::Point m_hiliteP2; - - int m_lastState; - D3DCOLOR m_lastColor; - char m_lastTexture[2][50]; - D3DMATERIAL7 m_lastMaterial; - - Math::Point m_mousePos; - D3DMouse m_mouseType; - bool m_bMouseHide; - bool m_bNiceMouse; - - LPDIRECTDRAWSURFACE7 m_imageSurface; - DDSURFACEDESC2 m_imageDDSD; - WORD* m_imageCopy; - int m_imageDX; - int m_imageDY; -}; - - |