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author | Piotr Dziwinski <piotrdz@gmail.com> | 2012-06-26 22:23:05 +0200 |
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committer | Piotr Dziwinski <piotrdz@gmail.com> | 2012-06-26 22:23:05 +0200 |
commit | ebed57aa22b772211387a5561f995eee8f5faed1 (patch) | |
tree | 9a0b08371df54c125957e63c7ecff81c001d4eaf /src/old/d3dtextr.h | |
parent | fc5389d18816799ba2698914384cd099ba8a7a6c (diff) | |
download | colobot-ebed57aa22b772211387a5561f995eee8f5faed1.tar.gz colobot-ebed57aa22b772211387a5561f995eee8f5faed1.tar.bz2 colobot-ebed57aa22b772211387a5561f995eee8f5faed1.zip |
Whitespace and language change
- changed tabs to spaces and DOS line endings to Unix
(except in CBot and metafile)
- changed language to English
- fixed #include <d3d.h> in d3dengine.h
Diffstat (limited to 'src/old/d3dtextr.h')
-rw-r--r-- | src/old/d3dtextr.h | 158 |
1 files changed, 79 insertions, 79 deletions
diff --git a/src/old/d3dtextr.h b/src/old/d3dtextr.h index 842fa58..ec0dc47 100644 --- a/src/old/d3dtextr.h +++ b/src/old/d3dtextr.h @@ -1,79 +1,79 @@ -// * This file is part of the COLOBOT source code
-// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
-// *
-// * This program is free software: you can redistribute it and/or modify
-// * it under the terms of the GNU General Public License as published by
-// * the Free Software Foundation, either version 3 of the License, or
-// * (at your option) any later version.
-// *
-// * This program is distributed in the hope that it will be useful,
-// * but WITHOUT ANY WARRANTY; without even the implied warranty of
-// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// * GNU General Public License for more details.
-// *
-// * You should have received a copy of the GNU General Public License
-// * along with this program. If not, see http://www.gnu.org/licenses/.
-
-//-----------------------------------------------------------------------------
-// File: D3DTextr.h
-//
-// Desc: Functions to manage textures, including creating (loading from a
-// file), restoring lost surfaces, invalidating, and destroying.
-//
-// Note: the implementation of these fucntions maintain an internal list
-// of loaded textures. After creation, individual textures are referenced
-// via their ASCII names.
-//
-// Copyright (c) 1997-1999 Microsoft Corporation. All rights reserved
-//-----------------------------------------------------------------------------
-
-#pragma once
-
-#include <ddraw.h>
-#include <d3d.h>
-
-
-
-
-//-----------------------------------------------------------------------------
-// Access functions for loaded textures. Note: these functions search
-// an internal list of the textures, and use the texture associated with the
-// ASCII name.
-//-----------------------------------------------------------------------------
-LPDIRECTDRAWSURFACE7 D3DTextr_GetSurface( TCHAR* strName );
-
-
-
-
-//-----------------------------------------------------------------------------
-// Texture invalidation and restoration functions
-//-----------------------------------------------------------------------------
-HRESULT D3DTextr_Invalidate( TCHAR* strName );
-HRESULT D3DTextr_Restore( TCHAR* strName, LPDIRECT3DDEVICE7 pd3dDevice );
-HRESULT D3DTextr_InvalidateAllTextures();
-HRESULT D3DTextr_RestoreAllTextures( LPDIRECT3DDEVICE7 pd3dDevice );
-
-
-
-
-//-----------------------------------------------------------------------------
-// Texture creation and deletion functions
-//-----------------------------------------------------------------------------
-#define D3DTEXTR_TRANSPARENTWHITE 0x00000001
-#define D3DTEXTR_TRANSPARENTBLACK 0x00000002
-#define D3DTEXTR_32BITSPERPIXEL 0x00000004
-#define D3DTEXTR_16BITSPERPIXEL 0x00000008
-#define D3DTEXTR_CREATEWITHALPHA 0x00000010
-
-
-HRESULT D3DTextr_CreateTextureFromFile( TCHAR* strName, DWORD dwStage=0L,
- DWORD dwFlags=0L );
-HRESULT D3DTextr_CreateEmptyTexture( TCHAR* strName, DWORD dwWidth,
- DWORD dwHeight, DWORD dwStage,
- DWORD dwFlags );
-HRESULT D3DTextr_DestroyTexture( TCHAR* strName );
-VOID D3DTextr_SetTexturePath( TCHAR* strTexturePath );
-
-void D3DTextr_SetDebugMode(bool bDebug);
-
-
+// * This file is part of the COLOBOT source code +// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch +// * +// * This program is free software: you can redistribute it and/or modify +// * it under the terms of the GNU General Public License as published by +// * the Free Software Foundation, either version 3 of the License, or +// * (at your option) any later version. +// * +// * This program is distributed in the hope that it will be useful, +// * but WITHOUT ANY WARRANTY; without even the implied warranty of +// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// * GNU General Public License for more details. +// * +// * You should have received a copy of the GNU General Public License +// * along with this program. If not, see http://www.gnu.org/licenses/. + +//----------------------------------------------------------------------------- +// File: D3DTextr.h +// +// Desc: Functions to manage textures, including creating (loading from a +// file), restoring lost surfaces, invalidating, and destroying. +// +// Note: the implementation of these fucntions maintain an internal list +// of loaded textures. After creation, individual textures are referenced +// via their ASCII names. +// +// Copyright (c) 1997-1999 Microsoft Corporation. All rights reserved +//----------------------------------------------------------------------------- + +#pragma once + +#include <ddraw.h> +#include <d3d.h> + + + + +//----------------------------------------------------------------------------- +// Access functions for loaded textures. Note: these functions search +// an internal list of the textures, and use the texture associated with the +// ASCII name. +//----------------------------------------------------------------------------- +LPDIRECTDRAWSURFACE7 D3DTextr_GetSurface( TCHAR* strName ); + + + + +//----------------------------------------------------------------------------- +// Texture invalidation and restoration functions +//----------------------------------------------------------------------------- +HRESULT D3DTextr_Invalidate( TCHAR* strName ); +HRESULT D3DTextr_Restore( TCHAR* strName, LPDIRECT3DDEVICE7 pd3dDevice ); +HRESULT D3DTextr_InvalidateAllTextures(); +HRESULT D3DTextr_RestoreAllTextures( LPDIRECT3DDEVICE7 pd3dDevice ); + + + + +//----------------------------------------------------------------------------- +// Texture creation and deletion functions +//----------------------------------------------------------------------------- +#define D3DTEXTR_TRANSPARENTWHITE 0x00000001 +#define D3DTEXTR_TRANSPARENTBLACK 0x00000002 +#define D3DTEXTR_32BITSPERPIXEL 0x00000004 +#define D3DTEXTR_16BITSPERPIXEL 0x00000008 +#define D3DTEXTR_CREATEWITHALPHA 0x00000010 + + +HRESULT D3DTextr_CreateTextureFromFile( TCHAR* strName, DWORD dwStage=0L, + DWORD dwFlags=0L ); +HRESULT D3DTextr_CreateEmptyTexture( TCHAR* strName, DWORD dwWidth, + DWORD dwHeight, DWORD dwStage, + DWORD dwFlags ); +HRESULT D3DTextr_DestroyTexture( TCHAR* strName ); +VOID D3DTextr_SetTexturePath( TCHAR* strTexturePath ); + +void D3DTextr_SetDebugMode(bool bDebug); + + |