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authoradiblol <adiblol@1tbps.org>2012-03-08 19:32:05 +0100
committeradiblol <adiblol@1tbps.org>2012-03-08 19:32:05 +0100
commita4c804b49ec872b71bd5a0167c3ad45704a3cc30 (patch)
tree8c931235247d662ca46a99695beb328fdfc8e8a8 /src/projet1.mak
downloadcolobot-a4c804b49ec872b71bd5a0167c3ad45704a3cc30.tar.gz
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Initial commit, Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
Diffstat (limited to 'src/projet1.mak')
-rw-r--r--src/projet1.mak8659
1 files changed, 8659 insertions, 0 deletions
diff --git a/src/projet1.mak b/src/projet1.mak
new file mode 100644
index 0000000..619bb49
--- /dev/null
+++ b/src/projet1.mak
@@ -0,0 +1,8659 @@
+# Microsoft Developer Studio Generated NMAKE File, Based on projet1.dsp
+!IF "$(CFG)" == ""
+CFG=projet1 - Win32 Debug
+!MESSAGE No configuration specified. Defaulting to projet1 - Win32 Debug.
+!ENDIF
+
+!IF "$(CFG)" != "projet1 - Win32 Release" && "$(CFG)" !=\
+ "projet1 - Win32 Debug"
+!MESSAGE Invalid configuration "$(CFG)" specified.
+!MESSAGE You can specify a configuration when running NMAKE
+!MESSAGE by defining the macro CFG on the command line. For example:
+!MESSAGE
+!MESSAGE NMAKE /f "projet1.mak" CFG="projet1 - Win32 Debug"
+!MESSAGE
+!MESSAGE Possible choices for configuration are:
+!MESSAGE
+!MESSAGE "projet1 - Win32 Release" (based on "Win32 (x86) Application")
+!MESSAGE "projet1 - Win32 Debug" (based on "Win32 (x86) Application")
+!MESSAGE
+!ERROR An invalid configuration is specified.
+!ENDIF
+
+!IF "$(OS)" == "Windows_NT"
+NULL=
+!ELSE
+NULL=nul
+!ENDIF
+
+!IF "$(CFG)" == "projet1 - Win32 Release"
+
+OUTDIR=.\Release
+INTDIR=.\Release
+# Begin Custom Macros
+OutDir=.\Release
+# End Custom Macros
+
+!IF "$(RECURSE)" == "0"
+
+ALL : "$(OUTDIR)\projet1.exe"
+
+!ELSE
+
+ALL : "$(OUTDIR)\projet1.exe"
+
+!ENDIF
+
+CLEAN :
+ -@erase "$(INTDIR)\auto.obj"
+ -@erase "$(INTDIR)\autobase.obj"
+ -@erase "$(INTDIR)\autoconvert.obj"
+ -@erase "$(INTDIR)\autoderrick.obj"
+ -@erase "$(INTDIR)\autodestroyer.obj"
+ -@erase "$(INTDIR)\autoegg.obj"
+ -@erase "$(INTDIR)\autoenergy.obj"
+ -@erase "$(INTDIR)\autofactory.obj"
+ -@erase "$(INTDIR)\autoflag.obj"
+ -@erase "$(INTDIR)\autohuston.obj"
+ -@erase "$(INTDIR)\autoinfo.obj"
+ -@erase "$(INTDIR)\autojostle.obj"
+ -@erase "$(INTDIR)\autokid.obj"
+ -@erase "$(INTDIR)\autolabo.obj"
+ -@erase "$(INTDIR)\automush.obj"
+ -@erase "$(INTDIR)\autonest.obj"
+ -@erase "$(INTDIR)\autonuclear.obj"
+ -@erase "$(INTDIR)\autopara.obj"
+ -@erase "$(INTDIR)\autoportico.obj"
+ -@erase "$(INTDIR)\autoradar.obj"
+ -@erase "$(INTDIR)\autorepair.obj"
+ -@erase "$(INTDIR)\autoresearch.obj"
+ -@erase "$(INTDIR)\autoroot.obj"
+ -@erase "$(INTDIR)\autosafe.obj"
+ -@erase "$(INTDIR)\autostation.obj"
+ -@erase "$(INTDIR)\autotower.obj"
+ -@erase "$(INTDIR)\blitz.obj"
+ -@erase "$(INTDIR)\brain.obj"
+ -@erase "$(INTDIR)\button.obj"
+ -@erase "$(INTDIR)\camera.obj"
+ -@erase "$(INTDIR)\cbottoken.obj"
+ -@erase "$(INTDIR)\check.obj"
+ -@erase "$(INTDIR)\cloud.obj"
+ -@erase "$(INTDIR)\cmdtoken.obj"
+ -@erase "$(INTDIR)\color.obj"
+ -@erase "$(INTDIR)\compass.obj"
+ -@erase "$(INTDIR)\control.obj"
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+ -@erase "$(INTDIR)\light.obj"
+ -@erase "$(INTDIR)\list.obj"
+ -@erase "$(INTDIR)\maindialog.obj"
+ -@erase "$(INTDIR)\mainmap.obj"
+ -@erase "$(INTDIR)\mainmovie.obj"
+ -@erase "$(INTDIR)\mainshort.obj"
+ -@erase "$(INTDIR)\map.obj"
+ -@erase "$(INTDIR)\math3d.obj"
+ -@erase "$(INTDIR)\metafile.obj"
+ -@erase "$(INTDIR)\misc.obj"
+ -@erase "$(INTDIR)\model.obj"
+ -@erase "$(INTDIR)\modfile.obj"
+ -@erase "$(INTDIR)\motion.obj"
+ -@erase "$(INTDIR)\motionant.obj"
+ -@erase "$(INTDIR)\motionbee.obj"
+ -@erase "$(INTDIR)\motionhuman.obj"
+ -@erase "$(INTDIR)\motionmother.obj"
+ -@erase "$(INTDIR)\motionspider.obj"
+ -@erase "$(INTDIR)\motiontoto.obj"
+ -@erase "$(INTDIR)\motionvehicle.obj"
+ -@erase "$(INTDIR)\motionworm.obj"
+ -@erase "$(INTDIR)\object.obj"
+ -@erase "$(INTDIR)\particule.obj"
+ -@erase "$(INTDIR)\physics.obj"
+ -@erase "$(INTDIR)\planet.obj"
+ -@erase "$(INTDIR)\profile.obj"
+ -@erase "$(INTDIR)\pyro.obj"
+ -@erase "$(INTDIR)\restext.obj"
+ -@erase "$(INTDIR)\robotmain.obj"
+ -@erase "$(INTDIR)\script.obj"
+ -@erase "$(INTDIR)\scroll.obj"
+ -@erase "$(INTDIR)\shortcut.obj"
+ -@erase "$(INTDIR)\slider.obj"
+ -@erase "$(INTDIR)\sound.obj"
+ -@erase "$(INTDIR)\studio.obj"
+ -@erase "$(INTDIR)\target.obj"
+ -@erase "$(INTDIR)\task.obj"
+ -@erase "$(INTDIR)\taskadvance.obj"
+ -@erase "$(INTDIR)\taskbuild.obj"
+ -@erase "$(INTDIR)\taskfire.obj"
+ -@erase "$(INTDIR)\taskfireant.obj"
+ -@erase "$(INTDIR)\taskflag.obj"
+ -@erase "$(INTDIR)\taskgoto.obj"
+ -@erase "$(INTDIR)\taskgungoal.obj"
+ -@erase "$(INTDIR)\taskinfo.obj"
+ -@erase "$(INTDIR)\taskmanager.obj"
+ -@erase "$(INTDIR)\taskmanip.obj"
+ -@erase "$(INTDIR)\taskpen.obj"
+ -@erase "$(INTDIR)\taskrecover.obj"
+ -@erase "$(INTDIR)\taskreset.obj"
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+ -@erase "$(INTDIR)\tasktake.obj"
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+ -@erase "$(INTDIR)\vc50.pdb"
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+ -@erase "$(INTDIR)\window.obj"
+ -@erase "$(INTDIR)\winmain.res"
+ -@erase "$(OUTDIR)\projet1.exe"
+
+"$(OUTDIR)" :
+ if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
+
+CPP=cl.exe
+CPP_PROJ=/nologo /ML /W3 /GX /Zi /D "WIN32" /D "NDEBUG" /D "_WINDOWS"\
+ /Fp"$(INTDIR)\projet1.pch" /YX /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
+CPP_OBJS=.\Release/
+CPP_SBRS=.
+
+.c{$(CPP_OBJS)}.obj::
+ $(CPP) @<<
+ $(CPP_PROJ) $<
+<<
+
+.cpp{$(CPP_OBJS)}.obj::
+ $(CPP) @<<
+ $(CPP_PROJ) $<
+<<
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+.cxx{$(CPP_OBJS)}.obj::
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+ $(CPP_PROJ) $<
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+.c{$(CPP_SBRS)}.sbr::
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+ $(CPP_PROJ) $<
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+.cpp{$(CPP_SBRS)}.sbr::
+ $(CPP) @<<
+ $(CPP_PROJ) $<
+<<
+
+.cxx{$(CPP_SBRS)}.sbr::
+ $(CPP) @<<
+ $(CPP_PROJ) $<
+<<
+
+MTL=midl.exe
+MTL_PROJ=/nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
+RSC=rc.exe
+RSC_PROJ=/l 0x100c /fo"$(INTDIR)\winmain.res" /d "NDEBUG"
+BSC32=bscmake.exe
+BSC32_FLAGS=/nologo /o"$(OUTDIR)\projet1.bsc"
+BSC32_SBRS= \
+
+LINK32=link.exe
+LINK32_FLAGS=kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib\
+ advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib\
+ odbccp32.lib winmm.lib c:\dx7sdk\lib\ddraw.lib c:\dx7sdk\lib\dinput.lib\
+ c:\dx7sdk\lib\dxguid.lib c:\dx7sdk\lib\d3dx.lib c:\dx7sdk\lib\dsound.lib\
+ cbot\cbot.lib /nologo /subsystem:windows /incremental:no\
+ /pdb:"$(OUTDIR)\projet1.pdb" /machine:I386 /out:"$(OUTDIR)\projet1.exe"
+LINK32_OBJS= \
+ "$(INTDIR)\auto.obj" \
+ "$(INTDIR)\autobase.obj" \
+ "$(INTDIR)\autoconvert.obj" \
+ "$(INTDIR)\autoderrick.obj" \
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+ "$(INTDIR)\water.obj" \
+ "$(INTDIR)\window.obj" \
+ "$(INTDIR)\winmain.res"
+
+"$(OUTDIR)\projet1.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
+ $(LINK32) @<<
+ $(LINK32_FLAGS) $(LINK32_OBJS)
+<<
+
+!ELSEIF "$(CFG)" == "projet1 - Win32 Debug"
+
+OUTDIR=.\Debug
+INTDIR=.\Debug
+# Begin Custom Macros
+OutDir=.\Debug
+# End Custom Macros
+
+!IF "$(RECURSE)" == "0"
+
+ALL : "$(OUTDIR)\projet1.exe" "$(OUTDIR)\projet1.bsc"
+
+!ELSE
+
+ALL : "$(OUTDIR)\projet1.exe" "$(OUTDIR)\projet1.bsc"
+
+!ENDIF
+
+CLEAN :
+ -@erase "$(INTDIR)\auto.obj"
+ -@erase "$(INTDIR)\auto.sbr"
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+!IF "$(CFG)" == "projet1 - Win32 Release"
+
+DEP_CPP_AUTOM=\
+ ".\auto.h"\
+ ".\automush.h"\
+ ".\camera.h"\
+ ".\cmdtoken.h"\
+ ".\d3dapp.h"\
+ ".\d3dengine.h"\
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+ ".\object.h"\
+ ".\particule.h"\
+ ".\sound.h"\
+ ".\struct.h"\
+ ".\terrain.h"\
+ "c:\dx7sdk\include\d3dvec.inl"\
+
+
+"$(INTDIR)\automush.obj" : $(SOURCE) $(DEP_CPP_AUTOM) "$(INTDIR)"
+
+
+!ELSEIF "$(CFG)" == "projet1 - Win32 Debug"
+
+DEP_CPP_AUTOM=\
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+ ".\automush.h"\
+ ".\camera.h"\
+ ".\cmdtoken.h"\
+ ".\d3dapp.h"\
+ ".\d3dengine.h"\
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+ ".\object.h"\
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+ ".\struct.h"\
+ ".\terrain.h"\
+ "c:\dx7sdk\include\d3dvec.inl"\
+
+
+"$(INTDIR)\automush.obj" "$(INTDIR)\automush.sbr" : $(SOURCE) $(DEP_CPP_AUTOM)\
+ "$(INTDIR)"
+
+
+!ENDIF
+
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+
+!IF "$(CFG)" == "projet1 - Win32 Release"
+
+DEP_CPP_AUTON=\
+ ".\auto.h"\
+ ".\autonest.h"\
+ ".\camera.h"\
+ ".\cmdtoken.h"\
+ ".\d3dapp.h"\
+ ".\d3dengine.h"\
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+ ".\d3dmath.h"\
+ ".\d3dres.h"\
+ ".\d3dutil.h"\
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+ ".\iman.h"\
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+ ".\metafile.h"\
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+ ".\object.h"\
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+ ".\struct.h"\
+ ".\terrain.h"\
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+
+
+"$(INTDIR)\autonest.obj" : $(SOURCE) $(DEP_CPP_AUTON) "$(INTDIR)"
+
+
+!ELSEIF "$(CFG)" == "projet1 - Win32 Debug"
+
+DEP_CPP_AUTON=\
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+ ".\camera.h"\
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+ ".\d3dapp.h"\
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+ ".\object.h"\
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+ ".\terrain.h"\
+ "c:\dx7sdk\include\d3dvec.inl"\
+
+
+"$(INTDIR)\autonest.obj" "$(INTDIR)\autonest.sbr" : $(SOURCE) $(DEP_CPP_AUTON)\
+ "$(INTDIR)"
+
+
+!ENDIF
+
+SOURCE=.\autonuclear.cpp
+
+!IF "$(CFG)" == "projet1 - Win32 Release"
+
+DEP_CPP_AUTONU=\
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+ ".\autonuclear.h"\
+ ".\button.h"\
+ ".\camera.h"\
+ ".\cmdtoken.h"\
+ ".\control.h"\
+ ".\d3dapp.h"\
+ ".\d3dengine.h"\
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+ ".\d3dutil.h"\
+ ".\displaytext.h"\
+ ".\event.h"\
+ ".\global.h"\
+ ".\iman.h"\
+ ".\interface.h"\
+ ".\light.h"\
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+ ".\particule.h"\
+ ".\sound.h"\
+ ".\struct.h"\
+ ".\terrain.h"\
+ ".\window.h"\
+ "c:\dx7sdk\include\d3dvec.inl"\
+
+
+"$(INTDIR)\autonuclear.obj" : $(SOURCE) $(DEP_CPP_AUTONU) "$(INTDIR)"
+
+
+!ELSEIF "$(CFG)" == "projet1 - Win32 Debug"
+
+DEP_CPP_AUTONU=\
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+ ".\autonuclear.h"\
+ ".\button.h"\
+ ".\camera.h"\
+ ".\cmdtoken.h"\
+ ".\control.h"\
+ ".\d3dapp.h"\
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+ ".\d3dutil.h"\
+ ".\displaytext.h"\
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+ ".\global.h"\
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+ ".\interface.h"\
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+ ".\math3d.h"\
+ ".\metafile.h"\
+ ".\misc.h"\
+ ".\object.h"\
+ ".\particule.h"\
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+ ".\struct.h"\
+ ".\terrain.h"\
+ ".\window.h"\
+ "c:\dx7sdk\include\d3dvec.inl"\
+
+
+"$(INTDIR)\autonuclear.obj" "$(INTDIR)\autonuclear.sbr" : $(SOURCE)\
+ $(DEP_CPP_AUTONU) "$(INTDIR)"
+
+
+!ENDIF
+
+SOURCE=.\autopara.cpp
+
+!IF "$(CFG)" == "projet1 - Win32 Release"
+
+DEP_CPP_AUTOP=\
+ ".\auto.h"\
+ ".\autopara.h"\
+ ".\button.h"\
+ ".\camera.h"\
+ ".\cmdtoken.h"\
+ ".\control.h"\
+ ".\d3dapp.h"\
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+ ".\event.h"\
+ ".\global.h"\
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+ ".\object.h"\
+ ".\particule.h"\
+ ".\sound.h"\
+ ".\struct.h"\
+ ".\terrain.h"\
+ ".\window.h"\
+ "c:\dx7sdk\include\d3dvec.inl"\
+
+
+"$(INTDIR)\autopara.obj" : $(SOURCE) $(DEP_CPP_AUTOP) "$(INTDIR)"
+
+
+!ELSEIF "$(CFG)" == "projet1 - Win32 Debug"
+
+DEP_CPP_AUTOP=\
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+ ".\autopara.h"\
+ ".\button.h"\
+ ".\camera.h"\
+ ".\cmdtoken.h"\
+ ".\control.h"\
+ ".\d3dapp.h"\
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+ ".\displaytext.h"\
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+ ".\struct.h"\
+ ".\terrain.h"\
+ ".\window.h"\
+ "c:\dx7sdk\include\d3dvec.inl"\
+
+
+"$(INTDIR)\autopara.obj" "$(INTDIR)\autopara.sbr" : $(SOURCE) $(DEP_CPP_AUTOP)\
+ "$(INTDIR)"
+
+
+!ENDIF
+
+SOURCE=.\autoportico.cpp
+
+!IF "$(CFG)" == "projet1 - Win32 Release"
+
+DEP_CPP_AUTOPO=\
+ ".\auto.h"\
+ ".\autoportico.h"\
+ ".\button.h"\
+ ".\camera.h"\
+ ".\control.h"\
+ ".\d3dapp.h"\
+ ".\d3dengine.h"\
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+ ".\d3dutil.h"\
+ ".\displaytext.h"\
+ ".\event.h"\
+ ".\iman.h"\
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+ ".\math3d.h"\
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+ ".\object.h"\
+ ".\particule.h"\
+ ".\robotmain.h"\
+ ".\sound.h"\
+ ".\struct.h"\
+ ".\terrain.h"\
+ ".\window.h"\
+ "c:\dx7sdk\include\d3dvec.inl"\
+
+
+"$(INTDIR)\autoportico.obj" : $(SOURCE) $(DEP_CPP_AUTOPO) "$(INTDIR)"
+
+
+!ELSEIF "$(CFG)" == "projet1 - Win32 Debug"
+
+DEP_CPP_AUTOPO=\
+ ".\auto.h"\
+ ".\autoportico.h"\
+ ".\button.h"\
+ ".\camera.h"\
+ ".\control.h"\
+ ".\d3dapp.h"\
+ ".\d3dengine.h"\
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+ ".\d3dutil.h"\
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+ ".\struct.h"\
+ ".\terrain.h"\
+ ".\window.h"\
+ "c:\dx7sdk\include\d3dvec.inl"\
+
+
+"$(INTDIR)\autoportico.obj" "$(INTDIR)\autoportico.sbr" : $(SOURCE)\
+ $(DEP_CPP_AUTOPO) "$(INTDIR)"
+
+
+!ENDIF
+
+SOURCE=.\autoradar.cpp
+
+!IF "$(CFG)" == "projet1 - Win32 Release"
+
+DEP_CPP_AUTOR=\
+ ".\auto.h"\
+ ".\autoradar.h"\
+ ".\button.h"\
+ ".\camera.h"\
+ ".\control.h"\
+ ".\d3dapp.h"\
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+ ".\gauge.h"\
+ ".\iman.h"\
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+ ".\math3d.h"\
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+ ".\struct.h"\
+ ".\terrain.h"\
+ ".\window.h"\
+ "c:\dx7sdk\include\d3dvec.inl"\
+
+
+"$(INTDIR)\autoradar.obj" : $(SOURCE) $(DEP_CPP_AUTOR) "$(INTDIR)"
+
+
+!ELSEIF "$(CFG)" == "projet1 - Win32 Debug"
+
+DEP_CPP_AUTOR=\
+ ".\auto.h"\
+ ".\autoradar.h"\
+ ".\button.h"\
+ ".\camera.h"\
+ ".\control.h"\
+ ".\d3dapp.h"\
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+ ".\struct.h"\
+ ".\terrain.h"\
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+ "c:\dx7sdk\include\d3dvec.inl"\
+
+
+"$(INTDIR)\autoradar.obj" "$(INTDIR)\autoradar.sbr" : $(SOURCE)\
+ $(DEP_CPP_AUTOR) "$(INTDIR)"
+
+
+!ENDIF
+
+SOURCE=.\autorepair.cpp
+
+!IF "$(CFG)" == "projet1 - Win32 Release"
+
+DEP_CPP_AUTORE=\
+ ".\auto.h"\
+ ".\autorepair.h"\
+ ".\button.h"\
+ ".\camera.h"\
+ ".\cmdtoken.h"\
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+ ".\d3dapp.h"\
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+ ".\struct.h"\
+ ".\terrain.h"\
+ ".\window.h"\
+ "c:\dx7sdk\include\d3dvec.inl"\
+
+
+"$(INTDIR)\autorepair.obj" : $(SOURCE) $(DEP_CPP_AUTORE) "$(INTDIR)"
+
+
+!ELSEIF "$(CFG)" == "projet1 - Win32 Debug"
+
+DEP_CPP_AUTORE=\
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+ ".\cmdtoken.h"\
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+ "c:\dx7sdk\include\d3dvec.inl"\
+
+
+"$(INTDIR)\autorepair.obj" "$(INTDIR)\autorepair.sbr" : $(SOURCE)\
+ $(DEP_CPP_AUTORE) "$(INTDIR)"
+
+
+!ENDIF
+
+SOURCE=.\autoresearch.cpp
+
+!IF "$(CFG)" == "projet1 - Win32 Release"
+
+DEP_CPP_AUTORES=\
+ ".\auto.h"\
+ ".\autoresearch.h"\
+ ".\button.h"\
+ ".\camera.h"\
+ ".\cmdtoken.h"\
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+ ".\struct.h"\
+ ".\terrain.h"\
+ ".\window.h"\
+ "c:\dx7sdk\include\d3dvec.inl"\
+
+
+"$(INTDIR)\autoresearch.obj" : $(SOURCE) $(DEP_CPP_AUTORES) "$(INTDIR)"
+
+
+!ELSEIF "$(CFG)" == "projet1 - Win32 Debug"
+
+DEP_CPP_AUTORES=\
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+ ".\struct.h"\
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+ "c:\dx7sdk\include\d3dvec.inl"\
+
+
+"$(INTDIR)\autoresearch.obj" "$(INTDIR)\autoresearch.sbr" : $(SOURCE)\
+ $(DEP_CPP_AUTORES) "$(INTDIR)"
+
+
+!ENDIF
+
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+
+!IF "$(CFG)" == "projet1 - Win32 Release"
+
+DEP_CPP_AUTORO=\
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+ ".\camera.h"\
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+ ".\d3dengine.h"\
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+ "c:\dx7sdk\include\d3dvec.inl"\
+
+
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+
+
+!ELSEIF "$(CFG)" == "projet1 - Win32 Debug"
+
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+
+
+"$(INTDIR)\autoroot.obj" "$(INTDIR)\autoroot.sbr" : $(SOURCE) $(DEP_CPP_AUTORO)\
+ "$(INTDIR)"
+
+
+!ENDIF
+
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+
+!IF "$(CFG)" == "projet1 - Win32 Release"
+
+DEP_CPP_AUTOS=\
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+ ".\autosafe.h"\
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+ ".\camera.h"\
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+ ".\struct.h"\
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+ ".\window.h"\
+ "c:\dx7sdk\include\d3dvec.inl"\
+
+
+"$(INTDIR)\autosafe.obj" : $(SOURCE) $(DEP_CPP_AUTOS) "$(INTDIR)"
+
+
+!ELSEIF "$(CFG)" == "projet1 - Win32 Debug"
+
+DEP_CPP_AUTOS=\
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+ "c:\dx7sdk\include\d3dvec.inl"\
+
+
+"$(INTDIR)\autosafe.obj" "$(INTDIR)\autosafe.sbr" : $(SOURCE) $(DEP_CPP_AUTOS)\
+ "$(INTDIR)"
+
+
+!ENDIF
+
+SOURCE=.\autostation.cpp
+
+!IF "$(CFG)" == "projet1 - Win32 Release"
+
+DEP_CPP_AUTOST=\
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+ ".\button.h"\
+ ".\camera.h"\
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+ ".\d3dapp.h"\
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+ ".\struct.h"\
+ ".\terrain.h"\
+ ".\window.h"\
+ "c:\dx7sdk\include\d3dvec.inl"\
+
+
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+
+
+!ELSEIF "$(CFG)" == "projet1 - Win32 Debug"
+
+DEP_CPP_AUTOST=\
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+ ".\terrain.h"\
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+ "c:\dx7sdk\include\d3dvec.inl"\
+
+
+"$(INTDIR)\autostation.obj" "$(INTDIR)\autostation.sbr" : $(SOURCE)\
+ $(DEP_CPP_AUTOST) "$(INTDIR)"
+
+
+!ENDIF
+
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+
+!IF "$(CFG)" == "projet1 - Win32 Release"
+
+DEP_CPP_AUTOT=\
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+ ".\autotower.h"\
+ ".\button.h"\
+ ".\camera.h"\
+ ".\cmdtoken.h"\
+ ".\control.h"\
+ ".\d3dapp.h"\
+ ".\d3dengine.h"\
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+ ".\displaytext.h"\
+ ".\event.h"\
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+ ".\global.h"\
+ ".\iman.h"\
+ ".\interface.h"\
+ ".\math3d.h"\
+ ".\metafile.h"\
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+
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+
+
+!ELSEIF "$(CFG)" == "projet1 - Win32 Debug"
+
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+ ".\struct.h"\
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+ ".\window.h"\
+ "c:\dx7sdk\include\d3dvec.inl"\
+
+
+"$(INTDIR)\autotower.obj" "$(INTDIR)\autotower.sbr" : $(SOURCE)\
+ $(DEP_CPP_AUTOT) "$(INTDIR)"
+
+
+!ENDIF
+
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+
+!IF "$(CFG)" == "projet1 - Win32 Release"
+
+DEP_CPP_BLITZ=\
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+ ".\blitz.h"\
+ ".\camera.h"\
+ ".\d3dapp.h"\
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+
+
+!ELSEIF "$(CFG)" == "projet1 - Win32 Debug"
+
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+ "c:\dx7sdk\include\d3dvec.inl"\
+
+
+"$(INTDIR)\blitz.obj" "$(INTDIR)\blitz.sbr" : $(SOURCE) $(DEP_CPP_BLITZ)\
+ "$(INTDIR)"
+
+
+!ENDIF
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+
+!IF "$(CFG)" == "projet1 - Win32 Release"
+
+DEP_CPP_BRAIN=\
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+ ".\cbot\cbotdll.h"\
+ ".\cmdtoken.h"\
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+ ".\sound.h"\
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+ ".\water.h"\
+ ".\window.h"\
+ "c:\dx7sdk\include\d3dvec.inl"\
+
+
+"$(INTDIR)\brain.obj" : $(SOURCE) $(DEP_CPP_BRAIN) "$(INTDIR)"
+
+
+!ELSEIF "$(CFG)" == "projet1 - Win32 Debug"
+
+DEP_CPP_BRAIN=\
+ ".\brain.h"\
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+ ".\cbot\cbotdll.h"\
+ ".\cmdtoken.h"\
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+ ".\script.h"\
+ ".\slider.h"\
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+ ".\struct.h"\
+ ".\studio.h"\
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+ ".\task.h"\
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+ ".\text.h"\
+ ".\water.h"\
+ ".\window.h"\
+ "c:\dx7sdk\include\d3dvec.inl"\
+
+
+"$(INTDIR)\brain.obj" "$(INTDIR)\brain.sbr" : $(SOURCE) $(DEP_CPP_BRAIN)\
+ "$(INTDIR)"
+
+
+!ENDIF
+
+SOURCE=.\button.cpp
+
+!IF "$(CFG)" == "projet1 - Win32 Release"
+
+DEP_CPP_BUTTO=\
+ ".\button.h"\
+ ".\control.h"\
+ ".\d3dapp.h"\
+ ".\d3dengine.h"\
+ ".\d3denum.h"\
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+ ".\restext.h"\
+ ".\struct.h"\
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+
+
+"$(INTDIR)\button.obj" : $(SOURCE) $(DEP_CPP_BUTTO) "$(INTDIR)"
+
+
+!ELSEIF "$(CFG)" == "projet1 - Win32 Debug"
+
+DEP_CPP_BUTTO=\
+ ".\button.h"\
+ ".\control.h"\
+ ".\d3dapp.h"\
+ ".\d3dengine.h"\
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+ "c:\dx7sdk\include\d3dvec.inl"\
+
+
+"$(INTDIR)\button.obj" "$(INTDIR)\button.sbr" : $(SOURCE) $(DEP_CPP_BUTTO)\
+ "$(INTDIR)"
+
+
+!ENDIF
+
+SOURCE=.\camera.cpp
+
+!IF "$(CFG)" == "projet1 - Win32 Release"
+
+DEP_CPP_CAMER=\
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+ ".\d3dapp.h"\
+ ".\d3dengine.h"\
+ ".\d3denum.h"\
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+
+"$(INTDIR)\camera.obj" : $(SOURCE) $(DEP_CPP_CAMER) "$(INTDIR)"
+
+
+!ELSEIF "$(CFG)" == "projet1 - Win32 Debug"
+
+DEP_CPP_CAMER=\
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+
+"$(INTDIR)\camera.obj" "$(INTDIR)\camera.sbr" : $(SOURCE) $(DEP_CPP_CAMER)\
+ "$(INTDIR)"
+
+
+!ENDIF
+
+SOURCE=.\cbottoken.cpp
+
+!IF "$(CFG)" == "projet1 - Win32 Release"
+
+DEP_CPP_CBOTT=\
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+ ".\d3dapp.h"\
+ ".\d3dengine.h"\
+ ".\d3denum.h"\
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+
+
+"$(INTDIR)\cbottoken.obj" : $(SOURCE) $(DEP_CPP_CBOTT) "$(INTDIR)"
+
+
+!ELSEIF "$(CFG)" == "projet1 - Win32 Debug"
+
+DEP_CPP_CBOTT=\
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+ "c:\dx7sdk\include\d3dvec.inl"\
+
+
+"$(INTDIR)\cbottoken.obj" "$(INTDIR)\cbottoken.sbr" : $(SOURCE)\
+ $(DEP_CPP_CBOTT) "$(INTDIR)"
+
+
+!ENDIF
+
+SOURCE=.\check.cpp
+
+!IF "$(CFG)" == "projet1 - Win32 Release"
+
+DEP_CPP_CHECK=\
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+ ".\d3dengine.h"\
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+
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+
+
+!ELSEIF "$(CFG)" == "projet1 - Win32 Debug"
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+
+
+"$(INTDIR)\check.obj" "$(INTDIR)\check.sbr" : $(SOURCE) $(DEP_CPP_CHECK)\
+ "$(INTDIR)"
+
+
+!ENDIF
+
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+
+!IF "$(CFG)" == "projet1 - Win32 Release"
+
+DEP_CPP_CLOUD=\
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+
+"$(INTDIR)\cloud.obj" : $(SOURCE) $(DEP_CPP_CLOUD) "$(INTDIR)"
+
+
+!ELSEIF "$(CFG)" == "projet1 - Win32 Debug"
+
+DEP_CPP_CLOUD=\
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+
+"$(INTDIR)\cloud.obj" "$(INTDIR)\cloud.sbr" : $(SOURCE) $(DEP_CPP_CLOUD)\
+ "$(INTDIR)"
+
+
+!ENDIF
+
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+
+!IF "$(CFG)" == "projet1 - Win32 Release"
+
+DEP_CPP_CMDTO=\
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+
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+
+
+!ELSEIF "$(CFG)" == "projet1 - Win32 Debug"
+
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+
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+ "$(INTDIR)"
+
+
+!ENDIF
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+
+!IF "$(CFG)" == "projet1 - Win32 Release"
+
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+
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+
+
+!ELSEIF "$(CFG)" == "projet1 - Win32 Debug"
+
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+
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+ "$(INTDIR)"
+
+
+!ENDIF
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+
+!IF "$(CFG)" == "projet1 - Win32 Release"
+
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+
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+
+
+!ELSEIF "$(CFG)" == "projet1 - Win32 Debug"
+
+DEP_CPP_COMPA=\
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+
+
+"$(INTDIR)\compass.obj" "$(INTDIR)\compass.sbr" : $(SOURCE) $(DEP_CPP_COMPA)\
+ "$(INTDIR)"
+
+
+!ENDIF
+
+SOURCE=.\control.cpp
+
+!IF "$(CFG)" == "projet1 - Win32 Release"
+
+DEP_CPP_CONTR=\
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+ ".\d3dapp.h"\
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+
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+
+
+!ELSEIF "$(CFG)" == "projet1 - Win32 Debug"
+
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+ "c:\dx7sdk\include\d3dvec.inl"\
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+
+"$(INTDIR)\control.obj" "$(INTDIR)\control.sbr" : $(SOURCE) $(DEP_CPP_CONTR)\
+ "$(INTDIR)"
+
+
+!ENDIF
+
+SOURCE=.\d3dapp.cpp
+
+!IF "$(CFG)" == "projet1 - Win32 Release"
+
+DEP_CPP_D3DAP=\
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+ ".\d3dengine.h"\
+ ".\d3denum.h"\
+ ".\d3dframe.h"\
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+ ".\struct.h"\
+ "c:\dx7sdk\include\d3dvec.inl"\
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+
+
+"$(INTDIR)\d3dapp.obj" : $(SOURCE) $(DEP_CPP_D3DAP) "$(INTDIR)"
+
+
+!ELSEIF "$(CFG)" == "projet1 - Win32 Debug"
+
+DEP_CPP_D3DAP=\
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+ ".\d3dframe.h"\
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+
+!ENDIF
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+ ".\sound.h"\
+ ".\struct.h"\
+ ".\terrain.h"\
+ ".\water.h"\
+ "c:\dx7sdk\include\d3dvec.inl"\
+
+
+"$(INTDIR)\motion.obj" : $(SOURCE) $(DEP_CPP_MOTIO) "$(INTDIR)"
+
+
+!ELSEIF "$(CFG)" == "projet1 - Win32 Debug"
+
+DEP_CPP_MOTIO=\
+ ".\brain.h"\
+ ".\camera.h"\
+ ".\cmdtoken.h"\
+ ".\d3dapp.h"\
+ ".\d3dengine.h"\
+ ".\d3denum.h"\
+ ".\d3dframe.h"\
+ ".\d3dres.h"\
+ ".\d3dutil.h"\
+ ".\event.h"\
+ ".\iman.h"\
+ ".\light.h"\
+ ".\math3d.h"\
+ ".\metafile.h"\
+ ".\misc.h"\
+ ".\motion.h"\
+ ".\object.h"\
+ ".\particule.h"\
+ ".\physics.h"\
+ ".\robotmain.h"\
+ ".\sound.h"\
+ ".\struct.h"\
+ ".\terrain.h"\
+ ".\water.h"\
+ "c:\dx7sdk\include\d3dvec.inl"\
+
+
+"$(INTDIR)\motion.obj" "$(INTDIR)\motion.sbr" : $(SOURCE) $(DEP_CPP_MOTIO)\
+ "$(INTDIR)"
+
+
+!ENDIF
+
+SOURCE=.\motionant.cpp
+
+!IF "$(CFG)" == "projet1 - Win32 Release"
+
+DEP_CPP_MOTION=\
+ ".\brain.h"\
+ ".\camera.h"\
+ ".\d3dapp.h"\
+ ".\d3dengine.h"\
+ ".\d3denum.h"\
+ ".\d3dframe.h"\
+ ".\d3dres.h"\
+ ".\d3dutil.h"\
+ ".\event.h"\
+ ".\iman.h"\
+ ".\light.h"\
+ ".\math3d.h"\
+ ".\metafile.h"\
+ ".\misc.h"\
+ ".\modfile.h"\
+ ".\motion.h"\
+ ".\motionant.h"\
+ ".\object.h"\
+ ".\particule.h"\
+ ".\physics.h"\
+ ".\sound.h"\
+ ".\struct.h"\
+ ".\terrain.h"\
+ "c:\dx7sdk\include\d3dvec.inl"\
+
+
+"$(INTDIR)\motionant.obj" : $(SOURCE) $(DEP_CPP_MOTION) "$(INTDIR)"
+
+
+!ELSEIF "$(CFG)" == "projet1 - Win32 Debug"
+
+DEP_CPP_MOTION=\
+ ".\brain.h"\
+ ".\camera.h"\
+ ".\d3dapp.h"\
+ ".\d3dengine.h"\
+ ".\d3denum.h"\
+ ".\d3dframe.h"\
+ ".\d3dres.h"\
+ ".\d3dutil.h"\
+ ".\event.h"\
+ ".\iman.h"\
+ ".\light.h"\
+ ".\math3d.h"\
+ ".\metafile.h"\
+ ".\misc.h"\
+ ".\modfile.h"\
+ ".\motion.h"\
+ ".\motionant.h"\
+ ".\object.h"\
+ ".\particule.h"\
+ ".\physics.h"\
+ ".\sound.h"\
+ ".\struct.h"\
+ ".\terrain.h"\
+ "c:\dx7sdk\include\d3dvec.inl"\
+
+
+"$(INTDIR)\motionant.obj" "$(INTDIR)\motionant.sbr" : $(SOURCE)\
+ $(DEP_CPP_MOTION) "$(INTDIR)"
+
+
+!ENDIF
+
+SOURCE=.\motionbee.cpp
+
+!IF "$(CFG)" == "projet1 - Win32 Release"
+
+DEP_CPP_MOTIONB=\
+ ".\brain.h"\
+ ".\camera.h"\
+ ".\d3dapp.h"\
+ ".\d3dengine.h"\
+ ".\d3denum.h"\
+ ".\d3dframe.h"\
+ ".\d3dres.h"\
+ ".\d3dutil.h"\
+ ".\event.h"\
+ ".\iman.h"\
+ ".\light.h"\
+ ".\math3d.h"\
+ ".\metafile.h"\
+ ".\misc.h"\
+ ".\modfile.h"\
+ ".\motion.h"\
+ ".\motionbee.h"\
+ ".\object.h"\
+ ".\particule.h"\
+ ".\physics.h"\
+ ".\sound.h"\
+ ".\struct.h"\
+ ".\terrain.h"\
+ "c:\dx7sdk\include\d3dvec.inl"\
+
+
+"$(INTDIR)\motionbee.obj" : $(SOURCE) $(DEP_CPP_MOTIONB) "$(INTDIR)"
+
+
+!ELSEIF "$(CFG)" == "projet1 - Win32 Debug"
+
+DEP_CPP_MOTIONB=\
+ ".\brain.h"\
+ ".\camera.h"\
+ ".\d3dapp.h"\
+ ".\d3dengine.h"\
+ ".\d3denum.h"\
+ ".\d3dframe.h"\
+ ".\d3dres.h"\
+ ".\d3dutil.h"\
+ ".\event.h"\
+ ".\iman.h"\
+ ".\light.h"\
+ ".\math3d.h"\
+ ".\metafile.h"\
+ ".\misc.h"\
+ ".\modfile.h"\
+ ".\motion.h"\
+ ".\motionbee.h"\
+ ".\object.h"\
+ ".\particule.h"\
+ ".\physics.h"\
+ ".\sound.h"\
+ ".\struct.h"\
+ ".\terrain.h"\
+ "c:\dx7sdk\include\d3dvec.inl"\
+
+
+"$(INTDIR)\motionbee.obj" "$(INTDIR)\motionbee.sbr" : $(SOURCE)\
+ $(DEP_CPP_MOTIONB) "$(INTDIR)"
+
+
+!ENDIF
+
+SOURCE=.\motionhuman.cpp
+
+!IF "$(CFG)" == "projet1 - Win32 Release"
+
+DEP_CPP_MOTIONH=\
+ ".\brain.h"\
+ ".\camera.h"\
+ ".\d3dapp.h"\
+ ".\d3dengine.h"\
+ ".\d3denum.h"\
+ ".\d3dframe.h"\
+ ".\d3dres.h"\
+ ".\d3dutil.h"\
+ ".\event.h"\
+ ".\iman.h"\
+ ".\light.h"\
+ ".\math3d.h"\
+ ".\metafile.h"\
+ ".\misc.h"\
+ ".\modfile.h"\
+ ".\motion.h"\
+ ".\motionhuman.h"\
+ ".\object.h"\
+ ".\particule.h"\
+ ".\physics.h"\
+ ".\robotmain.h"\
+ ".\sound.h"\
+ ".\struct.h"\
+ ".\terrain.h"\
+ ".\water.h"\
+ "c:\dx7sdk\include\d3dvec.inl"\
+
+
+"$(INTDIR)\motionhuman.obj" : $(SOURCE) $(DEP_CPP_MOTIONH) "$(INTDIR)"
+
+
+!ELSEIF "$(CFG)" == "projet1 - Win32 Debug"
+
+DEP_CPP_MOTIONH=\
+ ".\brain.h"\
+ ".\camera.h"\
+ ".\d3dapp.h"\
+ ".\d3dengine.h"\
+ ".\d3denum.h"\
+ ".\d3dframe.h"\
+ ".\d3dres.h"\
+ ".\d3dutil.h"\
+ ".\event.h"\
+ ".\iman.h"\
+ ".\light.h"\
+ ".\math3d.h"\
+ ".\metafile.h"\
+ ".\misc.h"\
+ ".\modfile.h"\
+ ".\motion.h"\
+ ".\motionhuman.h"\
+ ".\object.h"\
+ ".\particule.h"\
+ ".\physics.h"\
+ ".\robotmain.h"\
+ ".\sound.h"\
+ ".\struct.h"\
+ ".\terrain.h"\
+ ".\water.h"\
+ "c:\dx7sdk\include\d3dvec.inl"\
+
+
+"$(INTDIR)\motionhuman.obj" "$(INTDIR)\motionhuman.sbr" : $(SOURCE)\
+ $(DEP_CPP_MOTIONH) "$(INTDIR)"
+
+
+!ENDIF
+
+SOURCE=.\motionmother.cpp
+
+!IF "$(CFG)" == "projet1 - Win32 Release"
+
+DEP_CPP_MOTIONM=\
+ ".\brain.h"\
+ ".\camera.h"\
+ ".\d3dapp.h"\
+ ".\d3dengine.h"\
+ ".\d3denum.h"\
+ ".\d3dframe.h"\
+ ".\d3dres.h"\
+ ".\d3dutil.h"\
+ ".\event.h"\
+ ".\iman.h"\
+ ".\light.h"\
+ ".\math3d.h"\
+ ".\metafile.h"\
+ ".\misc.h"\
+ ".\modfile.h"\
+ ".\motion.h"\
+ ".\motionmother.h"\
+ ".\object.h"\
+ ".\particule.h"\
+ ".\physics.h"\
+ ".\sound.h"\
+ ".\struct.h"\
+ ".\terrain.h"\
+ "c:\dx7sdk\include\d3dvec.inl"\
+
+
+"$(INTDIR)\motionmother.obj" : $(SOURCE) $(DEP_CPP_MOTIONM) "$(INTDIR)"
+
+
+!ELSEIF "$(CFG)" == "projet1 - Win32 Debug"
+
+DEP_CPP_MOTIONM=\
+ ".\brain.h"\
+ ".\camera.h"\
+ ".\d3dapp.h"\
+ ".\d3dengine.h"\
+ ".\d3denum.h"\
+ ".\d3dframe.h"\
+ ".\d3dres.h"\
+ ".\d3dutil.h"\
+ ".\event.h"\
+ ".\iman.h"\
+ ".\light.h"\
+ ".\math3d.h"\
+ ".\metafile.h"\
+ ".\misc.h"\
+ ".\modfile.h"\
+ ".\motion.h"\
+ ".\motionmother.h"\
+ ".\object.h"\
+ ".\particule.h"\
+ ".\physics.h"\
+ ".\sound.h"\
+ ".\struct.h"\
+ ".\terrain.h"\
+ "c:\dx7sdk\include\d3dvec.inl"\
+
+
+"$(INTDIR)\motionmother.obj" "$(INTDIR)\motionmother.sbr" : $(SOURCE)\
+ $(DEP_CPP_MOTIONM) "$(INTDIR)"
+
+
+!ENDIF
+
+SOURCE=.\motionspider.cpp
+
+!IF "$(CFG)" == "projet1 - Win32 Release"
+
+DEP_CPP_MOTIONS=\
+ ".\brain.h"\
+ ".\camera.h"\
+ ".\d3dapp.h"\
+ ".\d3dengine.h"\
+ ".\d3denum.h"\
+ ".\d3dframe.h"\
+ ".\d3dres.h"\
+ ".\d3dutil.h"\
+ ".\event.h"\
+ ".\iman.h"\
+ ".\light.h"\
+ ".\math3d.h"\
+ ".\metafile.h"\
+ ".\misc.h"\
+ ".\modfile.h"\
+ ".\motion.h"\
+ ".\motionspider.h"\
+ ".\object.h"\
+ ".\particule.h"\
+ ".\physics.h"\
+ ".\sound.h"\
+ ".\struct.h"\
+ ".\terrain.h"\
+ "c:\dx7sdk\include\d3dvec.inl"\
+
+
+"$(INTDIR)\motionspider.obj" : $(SOURCE) $(DEP_CPP_MOTIONS) "$(INTDIR)"
+
+
+!ELSEIF "$(CFG)" == "projet1 - Win32 Debug"
+
+DEP_CPP_MOTIONS=\
+ ".\brain.h"\
+ ".\camera.h"\
+ ".\d3dapp.h"\
+ ".\d3dengine.h"\
+ ".\d3denum.h"\
+ ".\d3dframe.h"\
+ ".\d3dres.h"\
+ ".\d3dutil.h"\
+ ".\event.h"\
+ ".\iman.h"\
+ ".\light.h"\
+ ".\math3d.h"\
+ ".\metafile.h"\
+ ".\misc.h"\
+ ".\modfile.h"\
+ ".\motion.h"\
+ ".\motionspider.h"\
+ ".\object.h"\
+ ".\particule.h"\
+ ".\physics.h"\
+ ".\sound.h"\
+ ".\struct.h"\
+ ".\terrain.h"\
+ "c:\dx7sdk\include\d3dvec.inl"\
+
+
+"$(INTDIR)\motionspider.obj" "$(INTDIR)\motionspider.sbr" : $(SOURCE)\
+ $(DEP_CPP_MOTIONS) "$(INTDIR)"
+
+
+!ENDIF
+
+SOURCE=.\motiontoto.cpp
+
+!IF "$(CFG)" == "projet1 - Win32 Release"
+
+DEP_CPP_MOTIONT=\
+ ".\brain.h"\
+ ".\d3dapp.h"\
+ ".\d3dengine.h"\
+ ".\d3denum.h"\
+ ".\d3dframe.h"\
+ ".\d3dres.h"\
+ ".\d3dutil.h"\
+ ".\event.h"\
+ ".\iman.h"\
+ ".\light.h"\
+ ".\math3d.h"\
+ ".\metafile.h"\
+ ".\misc.h"\
+ ".\modfile.h"\
+ ".\motion.h"\
+ ".\motiontoto.h"\
+ ".\object.h"\
+ ".\particule.h"\
+ ".\physics.h"\
+ ".\robotmain.h"\
+ ".\sound.h"\
+ ".\struct.h"\
+ ".\terrain.h"\
+ ".\water.h"\
+ "c:\dx7sdk\include\d3dvec.inl"\
+
+
+"$(INTDIR)\motiontoto.obj" : $(SOURCE) $(DEP_CPP_MOTIONT) "$(INTDIR)"
+
+
+!ELSEIF "$(CFG)" == "projet1 - Win32 Debug"
+
+DEP_CPP_MOTIONT=\
+ ".\brain.h"\
+ ".\d3dapp.h"\
+ ".\d3dengine.h"\
+ ".\d3denum.h"\
+ ".\d3dframe.h"\
+ ".\d3dres.h"\
+ ".\d3dutil.h"\
+ ".\event.h"\
+ ".\iman.h"\
+ ".\light.h"\
+ ".\math3d.h"\
+ ".\metafile.h"\
+ ".\misc.h"\
+ ".\modfile.h"\
+ ".\motion.h"\
+ ".\motiontoto.h"\
+ ".\object.h"\
+ ".\particule.h"\
+ ".\physics.h"\
+ ".\robotmain.h"\
+ ".\sound.h"\
+ ".\struct.h"\
+ ".\terrain.h"\
+ ".\water.h"\
+ "c:\dx7sdk\include\d3dvec.inl"\
+
+
+"$(INTDIR)\motiontoto.obj" "$(INTDIR)\motiontoto.sbr" : $(SOURCE)\
+ $(DEP_CPP_MOTIONT) "$(INTDIR)"
+
+
+!ENDIF
+
+SOURCE=.\motionvehicle.cpp
+
+!IF "$(CFG)" == "projet1 - Win32 Release"
+
+DEP_CPP_MOTIONV=\
+ ".\brain.h"\
+ ".\camera.h"\
+ ".\d3dapp.h"\
+ ".\d3dengine.h"\
+ ".\d3denum.h"\
+ ".\d3dframe.h"\
+ ".\d3dres.h"\
+ ".\d3dutil.h"\
+ ".\event.h"\
+ ".\iman.h"\
+ ".\light.h"\
+ ".\math3d.h"\
+ ".\metafile.h"\
+ ".\misc.h"\
+ ".\modfile.h"\
+ ".\motion.h"\
+ ".\motionvehicle.h"\
+ ".\object.h"\
+ ".\particule.h"\
+ ".\physics.h"\
+ ".\sound.h"\
+ ".\struct.h"\
+ ".\terrain.h"\
+ "c:\dx7sdk\include\d3dvec.inl"\
+
+
+"$(INTDIR)\motionvehicle.obj" : $(SOURCE) $(DEP_CPP_MOTIONV) "$(INTDIR)"
+
+
+!ELSEIF "$(CFG)" == "projet1 - Win32 Debug"
+
+DEP_CPP_MOTIONV=\
+ ".\brain.h"\
+ ".\camera.h"\
+ ".\d3dapp.h"\
+ ".\d3dengine.h"\
+ ".\d3denum.h"\
+ ".\d3dframe.h"\
+ ".\d3dres.h"\
+ ".\d3dutil.h"\
+ ".\event.h"\
+ ".\iman.h"\
+ ".\light.h"\
+ ".\math3d.h"\
+ ".\metafile.h"\
+ ".\misc.h"\
+ ".\modfile.h"\
+ ".\motion.h"\
+ ".\motionvehicle.h"\
+ ".\object.h"\
+ ".\particule.h"\
+ ".\physics.h"\
+ ".\sound.h"\
+ ".\struct.h"\
+ ".\terrain.h"\
+ "c:\dx7sdk\include\d3dvec.inl"\
+
+
+"$(INTDIR)\motionvehicle.obj" "$(INTDIR)\motionvehicle.sbr" : $(SOURCE)\
+ $(DEP_CPP_MOTIONV) "$(INTDIR)"
+
+
+!ENDIF
+
+SOURCE=.\motionworm.cpp
+
+!IF "$(CFG)" == "projet1 - Win32 Release"
+
+DEP_CPP_MOTIONW=\
+ ".\brain.h"\
+ ".\camera.h"\
+ ".\d3dapp.h"\
+ ".\d3dengine.h"\
+ ".\d3denum.h"\
+ ".\d3dframe.h"\
+ ".\d3dres.h"\
+ ".\d3dutil.h"\
+ ".\event.h"\
+ ".\iman.h"\
+ ".\light.h"\
+ ".\math3d.h"\
+ ".\metafile.h"\
+ ".\misc.h"\
+ ".\modfile.h"\
+ ".\motion.h"\
+ ".\motionworm.h"\
+ ".\object.h"\
+ ".\particule.h"\
+ ".\physics.h"\
+ ".\sound.h"\
+ ".\struct.h"\
+ ".\terrain.h"\
+ "c:\dx7sdk\include\d3dvec.inl"\
+
+
+"$(INTDIR)\motionworm.obj" : $(SOURCE) $(DEP_CPP_MOTIONW) "$(INTDIR)"
+
+
+!ELSEIF "$(CFG)" == "projet1 - Win32 Debug"
+
+DEP_CPP_MOTIONW=\
+ ".\brain.h"\
+ ".\camera.h"\
+ ".\d3dapp.h"\
+ ".\d3dengine.h"\
+ ".\d3denum.h"\
+ ".\d3dframe.h"\
+ ".\d3dres.h"\
+ ".\d3dutil.h"\
+ ".\event.h"\
+ ".\iman.h"\
+ ".\light.h"\
+ ".\math3d.h"\
+ ".\metafile.h"\
+ ".\misc.h"\
+ ".\modfile.h"\
+ ".\motion.h"\
+ ".\motionworm.h"\
+ ".\object.h"\
+ ".\particule.h"\
+ ".\physics.h"\
+ ".\sound.h"\
+ ".\struct.h"\
+ ".\terrain.h"\
+ "c:\dx7sdk\include\d3dvec.inl"\
+
+
+"$(INTDIR)\motionworm.obj" "$(INTDIR)\motionworm.sbr" : $(SOURCE)\
+ $(DEP_CPP_MOTIONW) "$(INTDIR)"
+
+
+!ENDIF
+
+SOURCE=.\object.cpp
+
+!IF "$(CFG)" == "projet1 - Win32 Release"
+
+DEP_CPP_OBJEC=\
+ ".\auto.h"\
+ ".\autobase.h"\
+ ".\autoconvert.h"\
+ ".\autoderrick.h"\
+ ".\autodestroyer.h"\
+ ".\autoegg.h"\
+ ".\autoenergy.h"\
+ ".\autofactory.h"\
+ ".\autoflag.h"\
+ ".\autohuston.h"\
+ ".\autoinfo.h"\
+ ".\autojostle.h"\
+ ".\autokid.h"\
+ ".\autolabo.h"\
+ ".\automush.h"\
+ ".\autonest.h"\
+ ".\autonuclear.h"\
+ ".\autopara.h"\
+ ".\autoportico.h"\
+ ".\autoradar.h"\
+ ".\autorepair.h"\
+ ".\autoresearch.h"\
+ ".\autoroot.h"\
+ ".\autosafe.h"\
+ ".\autostation.h"\
+ ".\autotower.h"\
+ ".\blitz.h"\
+ ".\brain.h"\
+ ".\camera.h"\
+ ".\cbot\cbotdll.h"\
+ ".\cbottoken.h"\
+ ".\cmdtoken.h"\
+ ".\d3dapp.h"\
+ ".\d3dengine.h"\
+ ".\d3denum.h"\
+ ".\d3dframe.h"\
+ ".\d3dmath.h"\
+ ".\d3dres.h"\
+ ".\d3dutil.h"\
+ ".\displaytext.h"\
+ ".\event.h"\
+ ".\global.h"\
+ ".\iman.h"\
+ ".\light.h"\
+ ".\mainmovie.h"\
+ ".\math3d.h"\
+ ".\metafile.h"\
+ ".\misc.h"\
+ ".\modfile.h"\
+ ".\motion.h"\
+ ".\motionant.h"\
+ ".\motionbee.h"\
+ ".\motionhuman.h"\
+ ".\motionmother.h"\
+ ".\motionspider.h"\
+ ".\motiontoto.h"\
+ ".\motionvehicle.h"\
+ ".\motionworm.h"\
+ ".\object.h"\
+ ".\particule.h"\
+ ".\physics.h"\
+ ".\pyro.h"\
+ ".\restext.h"\
+ ".\robotmain.h"\
+ ".\sound.h"\
+ ".\struct.h"\
+ ".\task.h"\
+ ".\terrain.h"\
+ ".\water.h"\
+ "c:\dx7sdk\include\d3dvec.inl"\
+
+
+"$(INTDIR)\object.obj" : $(SOURCE) $(DEP_CPP_OBJEC) "$(INTDIR)"
+
+
+!ELSEIF "$(CFG)" == "projet1 - Win32 Debug"
+
+DEP_CPP_OBJEC=\
+ ".\auto.h"\
+ ".\autobase.h"\
+ ".\autoconvert.h"\
+ ".\autoderrick.h"\
+ ".\autodestroyer.h"\
+ ".\autoegg.h"\
+ ".\autoenergy.h"\
+ ".\autofactory.h"\
+ ".\autoflag.h"\
+ ".\autohuston.h"\
+ ".\autoinfo.h"\
+ ".\autojostle.h"\
+ ".\autokid.h"\
+ ".\autolabo.h"\
+ ".\automush.h"\
+ ".\autonest.h"\
+ ".\autonuclear.h"\
+ ".\autopara.h"\
+ ".\autoportico.h"\
+ ".\autoradar.h"\
+ ".\autorepair.h"\
+ ".\autoresearch.h"\
+ ".\autoroot.h"\
+ ".\autosafe.h"\
+ ".\autostation.h"\
+ ".\autotower.h"\
+ ".\blitz.h"\
+ ".\brain.h"\
+ ".\camera.h"\
+ ".\cbot\cbotdll.h"\
+ ".\cbottoken.h"\
+ ".\cmdtoken.h"\
+ ".\d3dapp.h"\
+ ".\d3dengine.h"\
+ ".\d3denum.h"\
+ ".\d3dframe.h"\
+ ".\d3dmath.h"\
+ ".\d3dres.h"\
+ ".\d3dutil.h"\
+ ".\displaytext.h"\
+ ".\event.h"\
+ ".\global.h"\
+ ".\iman.h"\
+ ".\light.h"\
+ ".\mainmovie.h"\
+ ".\math3d.h"\
+ ".\metafile.h"\
+ ".\misc.h"\
+ ".\modfile.h"\
+ ".\motion.h"\
+ ".\motionant.h"\
+ ".\motionbee.h"\
+ ".\motionhuman.h"\
+ ".\motionmother.h"\
+ ".\motionspider.h"\
+ ".\motiontoto.h"\
+ ".\motionvehicle.h"\
+ ".\motionworm.h"\
+ ".\object.h"\
+ ".\particule.h"\
+ ".\physics.h"\
+ ".\pyro.h"\
+ ".\restext.h"\
+ ".\robotmain.h"\
+ ".\sound.h"\
+ ".\struct.h"\
+ ".\task.h"\
+ ".\terrain.h"\
+ ".\water.h"\
+ "c:\dx7sdk\include\d3dvec.inl"\
+
+
+"$(INTDIR)\object.obj" "$(INTDIR)\object.sbr" : $(SOURCE) $(DEP_CPP_OBJEC)\
+ "$(INTDIR)"
+
+
+!ENDIF
+
+SOURCE=.\particule.cpp
+
+!IF "$(CFG)" == "projet1 - Win32 Release"
+
+DEP_CPP_PARTI=\
+ ".\auto.h"\
+ ".\d3dapp.h"\
+ ".\d3dengine.h"\
+ ".\d3denum.h"\
+ ".\d3dframe.h"\
+ ".\d3dmath.h"\
+ ".\d3dres.h"\
+ ".\d3dtextr.h"\
+ ".\d3dutil.h"\
+ ".\event.h"\
+ ".\iman.h"\
+ ".\language.h"\
+ ".\math3d.h"\
+ ".\metafile.h"\
+ ".\misc.h"\
+ ".\object.h"\
+ ".\particule.h"\
+ ".\physics.h"\
+ ".\robotmain.h"\
+ ".\sound.h"\
+ ".\struct.h"\
+ ".\terrain.h"\
+ ".\water.h"\
+ "c:\dx7sdk\include\d3dvec.inl"\
+
+
+"$(INTDIR)\particule.obj" : $(SOURCE) $(DEP_CPP_PARTI) "$(INTDIR)"
+
+
+!ELSEIF "$(CFG)" == "projet1 - Win32 Debug"
+
+DEP_CPP_PARTI=\
+ ".\auto.h"\
+ ".\d3dapp.h"\
+ ".\d3dengine.h"\
+ ".\d3denum.h"\
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+ ".\event.h"\
+ ".\iman.h"\
+ ".\language.h"\
+ ".\math3d.h"\
+ ".\metafile.h"\
+ ".\misc.h"\
+ ".\object.h"\
+ ".\particule.h"\
+ ".\physics.h"\
+ ".\robotmain.h"\
+ ".\sound.h"\
+ ".\struct.h"\
+ ".\terrain.h"\
+ ".\water.h"\
+ "c:\dx7sdk\include\d3dvec.inl"\
+
+
+"$(INTDIR)\particule.obj" "$(INTDIR)\particule.sbr" : $(SOURCE)\
+ $(DEP_CPP_PARTI) "$(INTDIR)"
+
+
+!ENDIF
+
+SOURCE=.\physics.cpp
+
+!IF "$(CFG)" == "projet1 - Win32 Release"
+
+DEP_CPP_PHYSI=\
+ ".\brain.h"\
+ ".\camera.h"\
+ ".\cmdtoken.h"\
+ ".\d3dapp.h"\
+ ".\d3dengine.h"\
+ ".\d3denum.h"\
+ ".\d3dframe.h"\
+ ".\d3dmath.h"\
+ ".\d3dres.h"\
+ ".\d3dutil.h"\
+ ".\event.h"\
+ ".\global.h"\
+ ".\iman.h"\
+ ".\language.h"\
+ ".\light.h"\
+ ".\math3d.h"\
+ ".\metafile.h"\
+ ".\misc.h"\
+ ".\motion.h"\
+ ".\motionhuman.h"\
+ ".\object.h"\
+ ".\particule.h"\
+ ".\physics.h"\
+ ".\pyro.h"\
+ ".\sound.h"\
+ ".\struct.h"\
+ ".\task.h"\
+ ".\terrain.h"\
+ ".\water.h"\
+ "c:\dx7sdk\include\d3dvec.inl"\
+
+
+"$(INTDIR)\physics.obj" : $(SOURCE) $(DEP_CPP_PHYSI) "$(INTDIR)"
+
+
+!ELSEIF "$(CFG)" == "projet1 - Win32 Debug"
+
+DEP_CPP_PHYSI=\
+ ".\brain.h"\
+ ".\camera.h"\
+ ".\cmdtoken.h"\
+ ".\d3dapp.h"\
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+ ".\d3dmath.h"\
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+ ".\global.h"\
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+ ".\math3d.h"\
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+ ".\motionhuman.h"\
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+ ".\particule.h"\
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+ ".\pyro.h"\
+ ".\sound.h"\
+ ".\struct.h"\
+ ".\task.h"\
+ ".\terrain.h"\
+ ".\water.h"\
+ "c:\dx7sdk\include\d3dvec.inl"\
+
+
+"$(INTDIR)\physics.obj" "$(INTDIR)\physics.sbr" : $(SOURCE) $(DEP_CPP_PHYSI)\
+ "$(INTDIR)"
+
+
+!ENDIF
+
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+
+!IF "$(CFG)" == "projet1 - Win32 Release"
+
+DEP_CPP_PLANE=\
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+ ".\d3dengine.h"\
+ ".\d3denum.h"\
+ ".\d3dframe.h"\
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+ ".\misc.h"\
+ ".\planet.h"\
+ ".\struct.h"\
+ "c:\dx7sdk\include\d3dvec.inl"\
+
+
+"$(INTDIR)\planet.obj" : $(SOURCE) $(DEP_CPP_PLANE) "$(INTDIR)"
+
+
+!ELSEIF "$(CFG)" == "projet1 - Win32 Debug"
+
+DEP_CPP_PLANE=\
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+ ".\misc.h"\
+ ".\planet.h"\
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+ "c:\dx7sdk\include\d3dvec.inl"\
+
+
+"$(INTDIR)\planet.obj" "$(INTDIR)\planet.sbr" : $(SOURCE) $(DEP_CPP_PLANE)\
+ "$(INTDIR)"
+
+
+!ENDIF
+
+SOURCE=.\profile.cpp
+
+!IF "$(CFG)" == "projet1 - Win32 Release"
+
+DEP_CPP_PROFI=\
+ ".\language.h"\
+ ".\profile.h"\
+ ".\struct.h"\
+ "c:\dx7sdk\include\d3dvec.inl"\
+
+
+"$(INTDIR)\profile.obj" : $(SOURCE) $(DEP_CPP_PROFI) "$(INTDIR)"
+
+
+!ELSEIF "$(CFG)" == "projet1 - Win32 Debug"
+
+DEP_CPP_PROFI=\
+ ".\language.h"\
+ ".\profile.h"\
+ ".\struct.h"\
+ "c:\dx7sdk\include\d3dvec.inl"\
+
+
+"$(INTDIR)\profile.obj" "$(INTDIR)\profile.sbr" : $(SOURCE) $(DEP_CPP_PROFI)\
+ "$(INTDIR)"
+
+
+!ENDIF
+
+SOURCE=.\pyro.cpp
+
+!IF "$(CFG)" == "projet1 - Win32 Release"
+
+DEP_CPP_PYRO_=\
+ ".\camera.h"\
+ ".\d3dapp.h"\
+ ".\d3dengine.h"\
+ ".\d3denum.h"\
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+ ".\sound.h"\
+ ".\struct.h"\
+ ".\terrain.h"\
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+
+
+"$(INTDIR)\pyro.obj" : $(SOURCE) $(DEP_CPP_PYRO_) "$(INTDIR)"
+
+
+!ELSEIF "$(CFG)" == "projet1 - Win32 Debug"
+
+DEP_CPP_PYRO_=\
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+ ".\d3dapp.h"\
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+ ".\terrain.h"\
+ "c:\dx7sdk\include\d3dvec.inl"\
+
+
+"$(INTDIR)\pyro.obj" "$(INTDIR)\pyro.sbr" : $(SOURCE) $(DEP_CPP_PYRO_)\
+ "$(INTDIR)"
+
+
+!ENDIF
+
+SOURCE=.\restext.cpp
+
+!IF "$(CFG)" == "projet1 - Win32 Release"
+
+DEP_CPP_RESTE=\
+ ".\d3dapp.h"\
+ ".\d3dengine.h"\
+ ".\d3denum.h"\
+ ".\d3dframe.h"\
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+ ".\object.h"\
+ ".\restext.h"\
+ ".\struct.h"\
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+
+
+"$(INTDIR)\restext.obj" : $(SOURCE) $(DEP_CPP_RESTE) "$(INTDIR)"
+
+
+!ELSEIF "$(CFG)" == "projet1 - Win32 Debug"
+
+DEP_CPP_RESTE=\
+ ".\d3dapp.h"\
+ ".\d3dengine.h"\
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+ ".\d3dframe.h"\
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+ ".\object.h"\
+ ".\restext.h"\
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+ "c:\dx7sdk\include\d3dvec.inl"\
+
+
+"$(INTDIR)\restext.obj" "$(INTDIR)\restext.sbr" : $(SOURCE) $(DEP_CPP_RESTE)\
+ "$(INTDIR)"
+
+
+!ENDIF
+
+SOURCE=.\robotmain.cpp
+
+!IF "$(CFG)" == "projet1 - Win32 Release"
+
+DEP_CPP_ROBOT=\
+ ".\auto.h"\
+ ".\autobase.h"\
+ ".\blitz.h"\
+ ".\brain.h"\
+ ".\button.h"\
+ ".\camera.h"\
+ ".\cbot\cbotdll.h"\
+ ".\cbottoken.h"\
+ ".\classfile.cpp"\
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+ ".\displaytext.h"\
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+ ".\global.h"\
+ ".\iman.h"\
+ ".\interface.h"\
+ ".\label.h"\
+ ".\language.h"\
+ ".\light.h"\
+ ".\maindialog.h"\
+ ".\mainmap.h"\
+ ".\mainmovie.h"\
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+ ".\motionhuman.h"\
+ ".\motiontoto.h"\
+ ".\object.h"\
+ ".\particule.h"\
+ ".\physics.h"\
+ ".\planet.h"\
+ ".\profile.h"\
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+ ".\robotmain.h"\
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+ ".\shortcut.h"\
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+ ".\text.h"\
+ ".\water.h"\
+ ".\window.h"\
+ "c:\dx7sdk\include\d3dvec.inl"\
+
+
+"$(INTDIR)\robotmain.obj" : $(SOURCE) $(DEP_CPP_ROBOT) "$(INTDIR)"
+
+
+!ELSEIF "$(CFG)" == "projet1 - Win32 Debug"
+
+DEP_CPP_ROBOT=\
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+ ".\autobase.h"\
+ ".\blitz.h"\
+ ".\brain.h"\
+ ".\button.h"\
+ ".\camera.h"\
+ ".\cbot\cbotdll.h"\
+ ".\cbottoken.h"\
+ ".\classfile.cpp"\
+ ".\cloud.h"\
+ ".\cmdtoken.h"\
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+ ".\motion.h"\
+ ".\motionhuman.h"\
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+ ".\particule.h"\
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+ ".\planet.h"\
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+ ".\pyro.h"\
+ ".\restext.h"\
+ ".\robotmain.h"\
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+ ".\shortcut.h"\
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+ ".\taskbuild.h"\
+ ".\taskmanip.h"\
+ ".\terrain.h"\
+ ".\text.h"\
+ ".\water.h"\
+ ".\window.h"\
+ "c:\dx7sdk\include\d3dvec.inl"\
+
+
+"$(INTDIR)\robotmain.obj" "$(INTDIR)\robotmain.sbr" : $(SOURCE)\
+ $(DEP_CPP_ROBOT) "$(INTDIR)"
+
+
+!ENDIF
+
+SOURCE=.\script.cpp
+
+!IF "$(CFG)" == "projet1 - Win32 Release"
+
+DEP_CPP_SCRIP=\
+ ".\cbot\cbotdll.h"\
+ ".\cbottoken.h"\
+ ".\control.h"\
+ ".\d3dapp.h"\
+ ".\d3dengine.h"\
+ ".\d3denum.h"\
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+ ".\restext.h"\
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+ ".\terrain.h"\
+ ".\text.h"\
+ ".\water.h"\
+ "c:\dx7sdk\include\d3dvec.inl"\
+
+
+"$(INTDIR)\script.obj" : $(SOURCE) $(DEP_CPP_SCRIP) "$(INTDIR)"
+
+
+!ELSEIF "$(CFG)" == "projet1 - Win32 Debug"
+
+DEP_CPP_SCRIP=\
+ ".\cbot\cbotdll.h"\
+ ".\cbottoken.h"\
+ ".\control.h"\
+ ".\d3dapp.h"\
+ ".\d3dengine.h"\
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+ ".\robotmain.h"\
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+ ".\taskmanager.h"\
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+ ".\taskshield.h"\
+ ".\terrain.h"\
+ ".\text.h"\
+ ".\water.h"\
+ "c:\dx7sdk\include\d3dvec.inl"\
+
+
+"$(INTDIR)\script.obj" "$(INTDIR)\script.sbr" : $(SOURCE) $(DEP_CPP_SCRIP)\
+ "$(INTDIR)"
+
+
+!ENDIF
+
+SOURCE=.\scroll.cpp
+
+!IF "$(CFG)" == "projet1 - Win32 Release"
+
+DEP_CPP_SCROL=\
+ ".\button.h"\
+ ".\control.h"\
+ ".\d3dapp.h"\
+ ".\d3dengine.h"\
+ ".\d3denum.h"\
+ ".\d3dframe.h"\
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+ ".\d3dutil.h"\
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+ ".\iman.h"\
+ ".\math3d.h"\
+ ".\metafile.h"\
+ ".\misc.h"\
+ ".\scroll.h"\
+ ".\struct.h"\
+ "c:\dx7sdk\include\d3dvec.inl"\
+
+
+"$(INTDIR)\scroll.obj" : $(SOURCE) $(DEP_CPP_SCROL) "$(INTDIR)"
+
+
+!ELSEIF "$(CFG)" == "projet1 - Win32 Debug"
+
+DEP_CPP_SCROL=\
+ ".\button.h"\
+ ".\control.h"\
+ ".\d3dapp.h"\
+ ".\d3dengine.h"\
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+ ".\d3dframe.h"\
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+ ".\iman.h"\
+ ".\math3d.h"\
+ ".\metafile.h"\
+ ".\misc.h"\
+ ".\scroll.h"\
+ ".\struct.h"\
+ "c:\dx7sdk\include\d3dvec.inl"\
+
+
+"$(INTDIR)\scroll.obj" "$(INTDIR)\scroll.sbr" : $(SOURCE) $(DEP_CPP_SCROL)\
+ "$(INTDIR)"
+
+
+!ENDIF
+
+SOURCE=.\shortcut.cpp
+
+!IF "$(CFG)" == "projet1 - Win32 Release"
+
+DEP_CPP_SHORT=\
+ ".\control.h"\
+ ".\d3dapp.h"\
+ ".\d3dengine.h"\
+ ".\d3denum.h"\
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+ ".\iman.h"\
+ ".\math3d.h"\
+ ".\metafile.h"\
+ ".\misc.h"\
+ ".\shortcut.h"\
+ ".\struct.h"\
+ "c:\dx7sdk\include\d3dvec.inl"\
+
+
+"$(INTDIR)\shortcut.obj" : $(SOURCE) $(DEP_CPP_SHORT) "$(INTDIR)"
+
+
+!ELSEIF "$(CFG)" == "projet1 - Win32 Debug"
+
+DEP_CPP_SHORT=\
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+ ".\d3dapp.h"\
+ ".\d3dengine.h"\
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+ ".\misc.h"\
+ ".\shortcut.h"\
+ ".\struct.h"\
+ "c:\dx7sdk\include\d3dvec.inl"\
+
+
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+ "$(INTDIR)"
+
+
+!ENDIF
+
+SOURCE=.\slider.cpp
+
+!IF "$(CFG)" == "projet1 - Win32 Release"
+
+DEP_CPP_SLIDE=\
+ ".\button.h"\
+ ".\control.h"\
+ ".\d3dapp.h"\
+ ".\d3dengine.h"\
+ ".\d3denum.h"\
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+ ".\text.h"\
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+
+
+"$(INTDIR)\slider.obj" : $(SOURCE) $(DEP_CPP_SLIDE) "$(INTDIR)"
+
+
+!ELSEIF "$(CFG)" == "projet1 - Win32 Debug"
+
+DEP_CPP_SLIDE=\
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+ ".\d3dapp.h"\
+ ".\d3dengine.h"\
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+ "c:\dx7sdk\include\d3dvec.inl"\
+
+
+"$(INTDIR)\slider.obj" "$(INTDIR)\slider.sbr" : $(SOURCE) $(DEP_CPP_SLIDE)\
+ "$(INTDIR)"
+
+
+!ENDIF
+
+SOURCE=.\sound.cpp
+
+!IF "$(CFG)" == "projet1 - Win32 Release"
+
+DEP_CPP_SOUND=\
+ ".\iman.h"\
+ ".\language.h"\
+ ".\math3d.h"\
+ ".\metafile.h"\
+ ".\misc.h"\
+ ".\sound.h"\
+ ".\struct.h"\
+ "c:\dx7sdk\include\d3dvec.inl"\
+
+
+"$(INTDIR)\sound.obj" : $(SOURCE) $(DEP_CPP_SOUND) "$(INTDIR)"
+
+
+!ELSEIF "$(CFG)" == "projet1 - Win32 Debug"
+
+DEP_CPP_SOUND=\
+ ".\iman.h"\
+ ".\language.h"\
+ ".\math3d.h"\
+ ".\metafile.h"\
+ ".\misc.h"\
+ ".\sound.h"\
+ ".\struct.h"\
+ "c:\dx7sdk\include\d3dvec.inl"\
+
+
+"$(INTDIR)\sound.obj" "$(INTDIR)\sound.sbr" : $(SOURCE) $(DEP_CPP_SOUND)\
+ "$(INTDIR)"
+
+
+!ENDIF
+
+SOURCE=.\studio.cpp
+
+!IF "$(CFG)" == "projet1 - Win32 Release"
+
+DEP_CPP_STUDI=\
+ ".\button.h"\
+ ".\camera.h"\
+ ".\cbottoken.h"\
+ ".\check.h"\
+ ".\control.h"\
+ ".\d3dapp.h"\
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+ ".\restext.h"\
+ ".\robotmain.h"\
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+ ".\slider.h"\
+ ".\sound.h"\
+ ".\struct.h"\
+ ".\studio.h"\
+ ".\text.h"\
+ ".\window.h"\
+ "c:\dx7sdk\include\d3dvec.inl"\
+
+
+"$(INTDIR)\studio.obj" : $(SOURCE) $(DEP_CPP_STUDI) "$(INTDIR)"
+
+
+!ELSEIF "$(CFG)" == "projet1 - Win32 Debug"
+
+DEP_CPP_STUDI=\
+ ".\button.h"\
+ ".\camera.h"\
+ ".\cbottoken.h"\
+ ".\check.h"\
+ ".\control.h"\
+ ".\d3dapp.h"\
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+ ".\robotmain.h"\
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+ ".\slider.h"\
+ ".\sound.h"\
+ ".\struct.h"\
+ ".\studio.h"\
+ ".\text.h"\
+ ".\window.h"\
+ "c:\dx7sdk\include\d3dvec.inl"\
+
+
+"$(INTDIR)\studio.obj" "$(INTDIR)\studio.sbr" : $(SOURCE) $(DEP_CPP_STUDI)\
+ "$(INTDIR)"
+
+
+!ENDIF
+
+SOURCE=.\target.cpp
+
+!IF "$(CFG)" == "projet1 - Win32 Release"
+
+DEP_CPP_TARGE=\
+ ".\control.h"\
+ ".\d3dapp.h"\
+ ".\d3dengine.h"\
+ ".\d3denum.h"\
+ ".\d3dframe.h"\
+ ".\d3dres.h"\
+ ".\d3dutil.h"\
+ ".\event.h"\
+ ".\iman.h"\
+ ".\math3d.h"\
+ ".\metafile.h"\
+ ".\misc.h"\
+ ".\object.h"\
+ ".\restext.h"\
+ ".\robotmain.h"\
+ ".\struct.h"\
+ ".\target.h"\
+ "c:\dx7sdk\include\d3dvec.inl"\
+
+
+"$(INTDIR)\target.obj" : $(SOURCE) $(DEP_CPP_TARGE) "$(INTDIR)"
+
+
+!ELSEIF "$(CFG)" == "projet1 - Win32 Debug"
+
+DEP_CPP_TARGE=\
+ ".\control.h"\
+ ".\d3dapp.h"\
+ ".\d3dengine.h"\
+ ".\d3denum.h"\
+ ".\d3dframe.h"\
+ ".\d3dres.h"\
+ ".\d3dutil.h"\
+ ".\event.h"\
+ ".\iman.h"\
+ ".\math3d.h"\
+ ".\metafile.h"\
+ ".\misc.h"\
+ ".\object.h"\
+ ".\restext.h"\
+ ".\robotmain.h"\
+ ".\struct.h"\
+ ".\target.h"\
+ "c:\dx7sdk\include\d3dvec.inl"\
+
+
+"$(INTDIR)\target.obj" "$(INTDIR)\target.sbr" : $(SOURCE) $(DEP_CPP_TARGE)\
+ "$(INTDIR)"
+
+
+!ENDIF
+
+SOURCE=.\task.cpp
+
+!IF "$(CFG)" == "projet1 - Win32 Release"
+
+DEP_CPP_TASK_=\
+ ".\brain.h"\
+ ".\camera.h"\
+ ".\d3dapp.h"\
+ ".\d3dengine.h"\
+ ".\d3denum.h"\
+ ".\d3dframe.h"\
+ ".\d3dres.h"\
+ ".\d3dutil.h"\
+ ".\displaytext.h"\
+ ".\event.h"\
+ ".\iman.h"\
+ ".\light.h"\
+ ".\math3d.h"\
+ ".\metafile.h"\
+ ".\misc.h"\
+ ".\motion.h"\
+ ".\object.h"\
+ ".\particule.h"\
+ ".\physics.h"\
+ ".\robotmain.h"\
+ ".\sound.h"\
+ ".\struct.h"\
+ ".\task.h"\
+ ".\terrain.h"\
+ ".\water.h"\
+ "c:\dx7sdk\include\d3dvec.inl"\
+
+
+"$(INTDIR)\task.obj" : $(SOURCE) $(DEP_CPP_TASK_) "$(INTDIR)"
+
+
+!ELSEIF "$(CFG)" == "projet1 - Win32 Debug"
+
+DEP_CPP_TASK_=\
+ ".\brain.h"\
+ ".\camera.h"\
+ ".\d3dapp.h"\
+ ".\d3dengine.h"\
+ ".\d3denum.h"\
+ ".\d3dframe.h"\
+ ".\d3dres.h"\
+ ".\d3dutil.h"\
+ ".\displaytext.h"\
+ ".\event.h"\
+ ".\iman.h"\
+ ".\light.h"\
+ ".\math3d.h"\
+ ".\metafile.h"\
+ ".\misc.h"\
+ ".\motion.h"\
+ ".\object.h"\
+ ".\particule.h"\
+ ".\physics.h"\
+ ".\robotmain.h"\
+ ".\sound.h"\
+ ".\struct.h"\
+ ".\task.h"\
+ ".\terrain.h"\
+ ".\water.h"\
+ "c:\dx7sdk\include\d3dvec.inl"\
+
+
+"$(INTDIR)\task.obj" "$(INTDIR)\task.sbr" : $(SOURCE) $(DEP_CPP_TASK_)\
+ "$(INTDIR)"
+
+
+!ENDIF
+
+SOURCE=.\taskadvance.cpp
+
+!IF "$(CFG)" == "projet1 - Win32 Release"
+
+DEP_CPP_TASKA=\
+ ".\brain.h"\
+ ".\d3dapp.h"\
+ ".\d3dengine.h"\
+ ".\d3denum.h"\
+ ".\d3dframe.h"\
+ ".\d3dres.h"\
+ ".\d3dutil.h"\
+ ".\event.h"\
+ ".\iman.h"\
+ ".\math3d.h"\
+ ".\metafile.h"\
+ ".\misc.h"\
+ ".\object.h"\
+ ".\physics.h"\
+ ".\struct.h"\
+ ".\task.h"\
+ ".\taskadvance.h"\
+ ".\terrain.h"\
+ "c:\dx7sdk\include\d3dvec.inl"\
+
+
+"$(INTDIR)\taskadvance.obj" : $(SOURCE) $(DEP_CPP_TASKA) "$(INTDIR)"
+
+
+!ELSEIF "$(CFG)" == "projet1 - Win32 Debug"
+
+DEP_CPP_TASKA=\
+ ".\brain.h"\
+ ".\d3dapp.h"\
+ ".\d3dengine.h"\
+ ".\d3denum.h"\
+ ".\d3dframe.h"\
+ ".\d3dres.h"\
+ ".\d3dutil.h"\
+ ".\event.h"\
+ ".\iman.h"\
+ ".\math3d.h"\
+ ".\metafile.h"\
+ ".\misc.h"\
+ ".\object.h"\
+ ".\physics.h"\
+ ".\struct.h"\
+ ".\task.h"\
+ ".\taskadvance.h"\
+ ".\terrain.h"\
+ "c:\dx7sdk\include\d3dvec.inl"\
+
+
+"$(INTDIR)\taskadvance.obj" "$(INTDIR)\taskadvance.sbr" : $(SOURCE)\
+ $(DEP_CPP_TASKA) "$(INTDIR)"
+
+
+!ENDIF
+
+SOURCE=.\taskbuild.cpp
+
+!IF "$(CFG)" == "projet1 - Win32 Release"
+
+DEP_CPP_TASKB=\
+ ".\auto.h"\
+ ".\brain.h"\
+ ".\camera.h"\
+ ".\d3dapp.h"\
+ ".\d3dengine.h"\
+ ".\d3denum.h"\
+ ".\d3dframe.h"\
+ ".\d3dres.h"\
+ ".\d3dutil.h"\
+ ".\displaytext.h"\
+ ".\event.h"\
+ ".\iman.h"\
+ ".\light.h"\
+ ".\math3d.h"\
+ ".\metafile.h"\
+ ".\misc.h"\
+ ".\motion.h"\
+ ".\motionhuman.h"\
+ ".\object.h"\
+ ".\particule.h"\
+ ".\physics.h"\
+ ".\robotmain.h"\
+ ".\sound.h"\
+ ".\struct.h"\
+ ".\task.h"\
+ ".\taskbuild.h"\
+ ".\terrain.h"\
+ ".\water.h"\
+ "c:\dx7sdk\include\d3dvec.inl"\
+
+
+"$(INTDIR)\taskbuild.obj" : $(SOURCE) $(DEP_CPP_TASKB) "$(INTDIR)"
+
+
+!ELSEIF "$(CFG)" == "projet1 - Win32 Debug"
+
+DEP_CPP_TASKB=\
+ ".\auto.h"\
+ ".\brain.h"\
+ ".\camera.h"\
+ ".\d3dapp.h"\
+ ".\d3dengine.h"\
+ ".\d3denum.h"\
+ ".\d3dframe.h"\
+ ".\d3dres.h"\
+ ".\d3dutil.h"\
+ ".\displaytext.h"\
+ ".\event.h"\
+ ".\iman.h"\
+ ".\light.h"\
+ ".\math3d.h"\
+ ".\metafile.h"\
+ ".\misc.h"\
+ ".\motion.h"\
+ ".\motionhuman.h"\
+ ".\object.h"\
+ ".\particule.h"\
+ ".\physics.h"\
+ ".\robotmain.h"\
+ ".\sound.h"\
+ ".\struct.h"\
+ ".\task.h"\
+ ".\taskbuild.h"\
+ ".\terrain.h"\
+ ".\water.h"\
+ "c:\dx7sdk\include\d3dvec.inl"\
+
+
+"$(INTDIR)\taskbuild.obj" "$(INTDIR)\taskbuild.sbr" : $(SOURCE)\
+ $(DEP_CPP_TASKB) "$(INTDIR)"
+
+
+!ENDIF
+
+SOURCE=.\taskfire.cpp
+
+!IF "$(CFG)" == "projet1 - Win32 Release"
+
+DEP_CPP_TASKF=\
+ ".\brain.h"\
+ ".\camera.h"\
+ ".\d3dapp.h"\
+ ".\d3dengine.h"\
+ ".\d3denum.h"\
+ ".\d3dframe.h"\
+ ".\d3dres.h"\
+ ".\d3dutil.h"\
+ ".\event.h"\
+ ".\iman.h"\
+ ".\math3d.h"\
+ ".\metafile.h"\
+ ".\misc.h"\
+ ".\object.h"\
+ ".\particule.h"\
+ ".\physics.h"\
+ ".\sound.h"\
+ ".\struct.h"\
+ ".\task.h"\
+ ".\taskfire.h"\
+ ".\terrain.h"\
+ "c:\dx7sdk\include\d3dvec.inl"\
+
+
+"$(INTDIR)\taskfire.obj" : $(SOURCE) $(DEP_CPP_TASKF) "$(INTDIR)"
+
+
+!ELSEIF "$(CFG)" == "projet1 - Win32 Debug"
+
+DEP_CPP_TASKF=\
+ ".\brain.h"\
+ ".\camera.h"\
+ ".\d3dapp.h"\
+ ".\d3dengine.h"\
+ ".\d3denum.h"\
+ ".\d3dframe.h"\
+ ".\d3dres.h"\
+ ".\d3dutil.h"\
+ ".\event.h"\
+ ".\iman.h"\
+ ".\math3d.h"\
+ ".\metafile.h"\
+ ".\misc.h"\
+ ".\object.h"\
+ ".\particule.h"\
+ ".\physics.h"\
+ ".\sound.h"\
+ ".\struct.h"\
+ ".\task.h"\
+ ".\taskfire.h"\
+ ".\terrain.h"\
+ "c:\dx7sdk\include\d3dvec.inl"\
+
+
+"$(INTDIR)\taskfire.obj" "$(INTDIR)\taskfire.sbr" : $(SOURCE) $(DEP_CPP_TASKF)\
+ "$(INTDIR)"
+
+
+!ENDIF
+
+SOURCE=.\taskfireant.cpp
+
+!IF "$(CFG)" == "projet1 - Win32 Release"
+
+DEP_CPP_TASKFI=\
+ ".\brain.h"\
+ ".\camera.h"\
+ ".\d3dapp.h"\
+ ".\d3dengine.h"\
+ ".\d3denum.h"\
+ ".\d3dframe.h"\
+ ".\d3dres.h"\
+ ".\d3dutil.h"\
+ ".\event.h"\
+ ".\iman.h"\
+ ".\math3d.h"\
+ ".\metafile.h"\
+ ".\misc.h"\
+ ".\motion.h"\
+ ".\motionant.h"\
+ ".\object.h"\
+ ".\particule.h"\
+ ".\physics.h"\
+ ".\struct.h"\
+ ".\task.h"\
+ ".\taskfireant.h"\
+ ".\terrain.h"\
+ "c:\dx7sdk\include\d3dvec.inl"\
+
+
+"$(INTDIR)\taskfireant.obj" : $(SOURCE) $(DEP_CPP_TASKFI) "$(INTDIR)"
+
+
+!ELSEIF "$(CFG)" == "projet1 - Win32 Debug"
+
+DEP_CPP_TASKFI=\
+ ".\brain.h"\
+ ".\camera.h"\
+ ".\d3dapp.h"\
+ ".\d3dengine.h"\
+ ".\d3denum.h"\
+ ".\d3dframe.h"\
+ ".\d3dres.h"\
+ ".\d3dutil.h"\
+ ".\event.h"\
+ ".\iman.h"\
+ ".\math3d.h"\
+ ".\metafile.h"\
+ ".\misc.h"\
+ ".\motion.h"\
+ ".\motionant.h"\
+ ".\object.h"\
+ ".\particule.h"\
+ ".\physics.h"\
+ ".\struct.h"\
+ ".\task.h"\
+ ".\taskfireant.h"\
+ ".\terrain.h"\
+ "c:\dx7sdk\include\d3dvec.inl"\
+
+
+"$(INTDIR)\taskfireant.obj" "$(INTDIR)\taskfireant.sbr" : $(SOURCE)\
+ $(DEP_CPP_TASKFI) "$(INTDIR)"
+
+
+!ENDIF
+
+SOURCE=.\taskflag.cpp
+
+!IF "$(CFG)" == "projet1 - Win32 Release"
+
+DEP_CPP_TASKFL=\
+ ".\brain.h"\
+ ".\camera.h"\
+ ".\d3dapp.h"\
+ ".\d3dengine.h"\
+ ".\d3denum.h"\
+ ".\d3dframe.h"\
+ ".\d3dmath.h"\
+ ".\d3dres.h"\
+ ".\d3dutil.h"\
+ ".\event.h"\
+ ".\iman.h"\
+ ".\math3d.h"\
+ ".\metafile.h"\
+ ".\misc.h"\
+ ".\motion.h"\
+ ".\motionhuman.h"\
+ ".\object.h"\
+ ".\physics.h"\
+ ".\pyro.h"\
+ ".\sound.h"\
+ ".\struct.h"\
+ ".\task.h"\
+ ".\taskflag.h"\
+ ".\terrain.h"\
+ ".\water.h"\
+ "c:\dx7sdk\include\d3dvec.inl"\
+
+
+"$(INTDIR)\taskflag.obj" : $(SOURCE) $(DEP_CPP_TASKFL) "$(INTDIR)"
+
+
+!ELSEIF "$(CFG)" == "projet1 - Win32 Debug"
+
+DEP_CPP_TASKFL=\
+ ".\brain.h"\
+ ".\camera.h"\
+ ".\d3dapp.h"\
+ ".\d3dengine.h"\
+ ".\d3denum.h"\
+ ".\d3dframe.h"\
+ ".\d3dmath.h"\
+ ".\d3dres.h"\
+ ".\d3dutil.h"\
+ ".\event.h"\
+ ".\iman.h"\
+ ".\math3d.h"\
+ ".\metafile.h"\
+ ".\misc.h"\
+ ".\motion.h"\
+ ".\motionhuman.h"\
+ ".\object.h"\
+ ".\physics.h"\
+ ".\pyro.h"\
+ ".\sound.h"\
+ ".\struct.h"\
+ ".\task.h"\
+ ".\taskflag.h"\
+ ".\terrain.h"\
+ ".\water.h"\
+ "c:\dx7sdk\include\d3dvec.inl"\
+
+
+"$(INTDIR)\taskflag.obj" "$(INTDIR)\taskflag.sbr" : $(SOURCE) $(DEP_CPP_TASKFL)\
+ "$(INTDIR)"
+
+
+!ENDIF
+
+SOURCE=.\taskgoto.cpp
+
+!IF "$(CFG)" == "projet1 - Win32 Release"
+
+DEP_CPP_TASKG=\
+ ".\brain.h"\
+ ".\d3dapp.h"\
+ ".\d3dengine.h"\
+ ".\d3denum.h"\
+ ".\d3dframe.h"\
+ ".\d3dres.h"\
+ ".\d3dutil.h"\
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+ ".\iman.h"\
+ ".\math3d.h"\
+ ".\metafile.h"\
+ ".\misc.h"\
+ ".\object.h"\
+ ".\physics.h"\
+ ".\struct.h"\
+ ".\task.h"\
+ ".\taskgoto.h"\
+ ".\terrain.h"\
+ ".\water.h"\
+ "c:\dx7sdk\include\d3dvec.inl"\
+
+
+"$(INTDIR)\taskgoto.obj" : $(SOURCE) $(DEP_CPP_TASKG) "$(INTDIR)"
+
+
+!ELSEIF "$(CFG)" == "projet1 - Win32 Debug"
+
+DEP_CPP_TASKG=\
+ ".\brain.h"\
+ ".\d3dapp.h"\
+ ".\d3dengine.h"\
+ ".\d3denum.h"\
+ ".\d3dframe.h"\
+ ".\d3dres.h"\
+ ".\d3dutil.h"\
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+ ".\iman.h"\
+ ".\math3d.h"\
+ ".\metafile.h"\
+ ".\misc.h"\
+ ".\object.h"\
+ ".\physics.h"\
+ ".\struct.h"\
+ ".\task.h"\
+ ".\taskgoto.h"\
+ ".\terrain.h"\
+ ".\water.h"\
+ "c:\dx7sdk\include\d3dvec.inl"\
+
+
+"$(INTDIR)\taskgoto.obj" "$(INTDIR)\taskgoto.sbr" : $(SOURCE) $(DEP_CPP_TASKG)\
+ "$(INTDIR)"
+
+
+!ENDIF
+
+SOURCE=.\taskgungoal.cpp
+
+!IF "$(CFG)" == "projet1 - Win32 Release"
+
+DEP_CPP_TASKGU=\
+ ".\d3dapp.h"\
+ ".\d3dengine.h"\
+ ".\d3denum.h"\
+ ".\d3dframe.h"\
+ ".\d3dres.h"\
+ ".\d3dutil.h"\
+ ".\event.h"\
+ ".\iman.h"\
+ ".\math3d.h"\
+ ".\metafile.h"\
+ ".\misc.h"\
+ ".\object.h"\
+ ".\sound.h"\
+ ".\struct.h"\
+ ".\task.h"\
+ ".\taskgungoal.h"\
+ "c:\dx7sdk\include\d3dvec.inl"\
+
+
+"$(INTDIR)\taskgungoal.obj" : $(SOURCE) $(DEP_CPP_TASKGU) "$(INTDIR)"
+
+
+!ELSEIF "$(CFG)" == "projet1 - Win32 Debug"
+
+DEP_CPP_TASKGU=\
+ ".\d3dapp.h"\
+ ".\d3dengine.h"\
+ ".\d3denum.h"\
+ ".\d3dframe.h"\
+ ".\d3dres.h"\
+ ".\d3dutil.h"\
+ ".\event.h"\
+ ".\iman.h"\
+ ".\math3d.h"\
+ ".\metafile.h"\
+ ".\misc.h"\
+ ".\object.h"\
+ ".\sound.h"\
+ ".\struct.h"\
+ ".\task.h"\
+ ".\taskgungoal.h"\
+ "c:\dx7sdk\include\d3dvec.inl"\
+
+
+"$(INTDIR)\taskgungoal.obj" "$(INTDIR)\taskgungoal.sbr" : $(SOURCE)\
+ $(DEP_CPP_TASKGU) "$(INTDIR)"
+
+
+!ENDIF
+
+SOURCE=.\taskinfo.cpp
+
+!IF "$(CFG)" == "projet1 - Win32 Release"
+
+DEP_CPP_TASKI=\
+ ".\auto.h"\
+ ".\autoinfo.h"\
+ ".\brain.h"\
+ ".\d3dapp.h"\
+ ".\d3dengine.h"\
+ ".\d3denum.h"\
+ ".\d3dframe.h"\
+ ".\d3dres.h"\
+ ".\d3dutil.h"\
+ ".\event.h"\
+ ".\iman.h"\
+ ".\math3d.h"\
+ ".\metafile.h"\
+ ".\misc.h"\
+ ".\object.h"\
+ ".\particule.h"\
+ ".\physics.h"\
+ ".\sound.h"\
+ ".\struct.h"\
+ ".\task.h"\
+ ".\taskinfo.h"\
+ ".\terrain.h"\
+ "c:\dx7sdk\include\d3dvec.inl"\
+
+
+"$(INTDIR)\taskinfo.obj" : $(SOURCE) $(DEP_CPP_TASKI) "$(INTDIR)"
+
+
+!ELSEIF "$(CFG)" == "projet1 - Win32 Debug"
+
+DEP_CPP_TASKI=\
+ ".\auto.h"\
+ ".\autoinfo.h"\
+ ".\brain.h"\
+ ".\d3dapp.h"\
+ ".\d3dengine.h"\
+ ".\d3denum.h"\
+ ".\d3dframe.h"\
+ ".\d3dres.h"\
+ ".\d3dutil.h"\
+ ".\event.h"\
+ ".\iman.h"\
+ ".\math3d.h"\
+ ".\metafile.h"\
+ ".\misc.h"\
+ ".\object.h"\
+ ".\particule.h"\
+ ".\physics.h"\
+ ".\sound.h"\
+ ".\struct.h"\
+ ".\task.h"\
+ ".\taskinfo.h"\
+ ".\terrain.h"\
+ "c:\dx7sdk\include\d3dvec.inl"\
+
+
+"$(INTDIR)\taskinfo.obj" "$(INTDIR)\taskinfo.sbr" : $(SOURCE) $(DEP_CPP_TASKI)\
+ "$(INTDIR)"
+
+
+!ENDIF
+
+SOURCE=.\taskmanager.cpp
+
+!IF "$(CFG)" == "projet1 - Win32 Release"
+
+DEP_CPP_TASKM=\
+ ".\d3dapp.h"\
+ ".\d3dengine.h"\
+ ".\d3denum.h"\
+ ".\d3dframe.h"\
+ ".\d3dres.h"\
+ ".\d3dutil.h"\
+ ".\event.h"\
+ ".\iman.h"\
+ ".\metafile.h"\
+ ".\misc.h"\
+ ".\object.h"\
+ ".\struct.h"\
+ ".\task.h"\
+ ".\taskadvance.h"\
+ ".\taskbuild.h"\
+ ".\taskfire.h"\
+ ".\taskfireant.h"\
+ ".\taskflag.h"\
+ ".\taskgoto.h"\
+ ".\taskgungoal.h"\
+ ".\taskinfo.h"\
+ ".\taskmanager.h"\
+ ".\taskmanip.h"\
+ ".\taskpen.h"\
+ ".\taskrecover.h"\
+ ".\taskreset.h"\
+ ".\tasksearch.h"\
+ ".\taskshield.h"\
+ ".\taskspiderexplo.h"\
+ ".\tasktake.h"\
+ ".\taskterraform.h"\
+ ".\taskturn.h"\
+ ".\taskwait.h"\
+ "c:\dx7sdk\include\d3dvec.inl"\
+
+
+"$(INTDIR)\taskmanager.obj" : $(SOURCE) $(DEP_CPP_TASKM) "$(INTDIR)"
+
+
+!ELSEIF "$(CFG)" == "projet1 - Win32 Debug"
+
+DEP_CPP_TASKM=\
+ ".\d3dapp.h"\
+ ".\d3dengine.h"\
+ ".\d3denum.h"\
+ ".\d3dframe.h"\
+ ".\d3dres.h"\
+ ".\d3dutil.h"\
+ ".\event.h"\
+ ".\iman.h"\
+ ".\metafile.h"\
+ ".\misc.h"\
+ ".\object.h"\
+ ".\struct.h"\
+ ".\task.h"\
+ ".\taskadvance.h"\
+ ".\taskbuild.h"\
+ ".\taskfire.h"\
+ ".\taskfireant.h"\
+ ".\taskflag.h"\
+ ".\taskgoto.h"\
+ ".\taskgungoal.h"\
+ ".\taskinfo.h"\
+ ".\taskmanager.h"\
+ ".\taskmanip.h"\
+ ".\taskpen.h"\
+ ".\taskrecover.h"\
+ ".\taskreset.h"\
+ ".\tasksearch.h"\
+ ".\taskshield.h"\
+ ".\taskspiderexplo.h"\
+ ".\tasktake.h"\
+ ".\taskterraform.h"\
+ ".\taskturn.h"\
+ ".\taskwait.h"\
+ "c:\dx7sdk\include\d3dvec.inl"\
+
+
+"$(INTDIR)\taskmanager.obj" "$(INTDIR)\taskmanager.sbr" : $(SOURCE)\
+ $(DEP_CPP_TASKM) "$(INTDIR)"
+
+
+!ENDIF
+
+SOURCE=.\taskmanip.cpp
+
+!IF "$(CFG)" == "projet1 - Win32 Release"
+
+DEP_CPP_TASKMA=\
+ ".\brain.h"\
+ ".\camera.h"\
+ ".\d3dapp.h"\
+ ".\d3dengine.h"\
+ ".\d3denum.h"\
+ ".\d3dframe.h"\
+ ".\d3dmath.h"\
+ ".\d3dres.h"\
+ ".\d3dutil.h"\
+ ".\event.h"\
+ ".\iman.h"\
+ ".\math3d.h"\
+ ".\metafile.h"\
+ ".\misc.h"\
+ ".\object.h"\
+ ".\physics.h"\
+ ".\pyro.h"\
+ ".\robotmain.h"\
+ ".\sound.h"\
+ ".\struct.h"\
+ ".\task.h"\
+ ".\taskmanip.h"\
+ ".\terrain.h"\
+ "c:\dx7sdk\include\d3dvec.inl"\
+
+
+"$(INTDIR)\taskmanip.obj" : $(SOURCE) $(DEP_CPP_TASKMA) "$(INTDIR)"
+
+
+!ELSEIF "$(CFG)" == "projet1 - Win32 Debug"
+
+DEP_CPP_TASKMA=\
+ ".\brain.h"\
+ ".\camera.h"\
+ ".\d3dapp.h"\
+ ".\d3dengine.h"\
+ ".\d3denum.h"\
+ ".\d3dframe.h"\
+ ".\d3dmath.h"\
+ ".\d3dres.h"\
+ ".\d3dutil.h"\
+ ".\event.h"\
+ ".\iman.h"\
+ ".\math3d.h"\
+ ".\metafile.h"\
+ ".\misc.h"\
+ ".\object.h"\
+ ".\physics.h"\
+ ".\pyro.h"\
+ ".\robotmain.h"\
+ ".\sound.h"\
+ ".\struct.h"\
+ ".\task.h"\
+ ".\taskmanip.h"\
+ ".\terrain.h"\
+ "c:\dx7sdk\include\d3dvec.inl"\
+
+
+"$(INTDIR)\taskmanip.obj" "$(INTDIR)\taskmanip.sbr" : $(SOURCE)\
+ $(DEP_CPP_TASKMA) "$(INTDIR)"
+
+
+!ENDIF
+
+SOURCE=.\taskpen.cpp
+
+!IF "$(CFG)" == "projet1 - Win32 Release"
+
+DEP_CPP_TASKP=\
+ ".\brain.h"\
+ ".\camera.h"\
+ ".\d3dapp.h"\
+ ".\d3dengine.h"\
+ ".\d3denum.h"\
+ ".\d3dframe.h"\
+ ".\d3dres.h"\
+ ".\d3dutil.h"\
+ ".\event.h"\
+ ".\iman.h"\
+ ".\math3d.h"\
+ ".\metafile.h"\
+ ".\misc.h"\
+ ".\motion.h"\
+ ".\motionant.h"\
+ ".\motionspider.h"\
+ ".\object.h"\
+ ".\particule.h"\
+ ".\physics.h"\
+ ".\sound.h"\
+ ".\struct.h"\
+ ".\task.h"\
+ ".\taskpen.h"\
+ ".\terrain.h"\
+ "c:\dx7sdk\include\d3dvec.inl"\
+
+
+"$(INTDIR)\taskpen.obj" : $(SOURCE) $(DEP_CPP_TASKP) "$(INTDIR)"
+
+
+!ELSEIF "$(CFG)" == "projet1 - Win32 Debug"
+
+DEP_CPP_TASKP=\
+ ".\brain.h"\
+ ".\camera.h"\
+ ".\d3dapp.h"\
+ ".\d3dengine.h"\
+ ".\d3denum.h"\
+ ".\d3dframe.h"\
+ ".\d3dres.h"\
+ ".\d3dutil.h"\
+ ".\event.h"\
+ ".\iman.h"\
+ ".\math3d.h"\
+ ".\metafile.h"\
+ ".\misc.h"\
+ ".\motion.h"\
+ ".\motionant.h"\
+ ".\motionspider.h"\
+ ".\object.h"\
+ ".\particule.h"\
+ ".\physics.h"\
+ ".\sound.h"\
+ ".\struct.h"\
+ ".\task.h"\
+ ".\taskpen.h"\
+ ".\terrain.h"\
+ "c:\dx7sdk\include\d3dvec.inl"\
+
+
+"$(INTDIR)\taskpen.obj" "$(INTDIR)\taskpen.sbr" : $(SOURCE) $(DEP_CPP_TASKP)\
+ "$(INTDIR)"
+
+
+!ENDIF
+
+SOURCE=.\taskrecover.cpp
+
+!IF "$(CFG)" == "projet1 - Win32 Release"
+
+DEP_CPP_TASKR=\
+ ".\brain.h"\
+ ".\camera.h"\
+ ".\d3dapp.h"\
+ ".\d3dengine.h"\
+ ".\d3denum.h"\
+ ".\d3dframe.h"\
+ ".\d3dres.h"\
+ ".\d3dutil.h"\
+ ".\displaytext.h"\
+ ".\event.h"\
+ ".\iman.h"\
+ ".\math3d.h"\
+ ".\metafile.h"\
+ ".\misc.h"\
+ ".\object.h"\
+ ".\particule.h"\
+ ".\physics.h"\
+ ".\sound.h"\
+ ".\struct.h"\
+ ".\task.h"\
+ ".\taskrecover.h"\
+ ".\terrain.h"\
+ "c:\dx7sdk\include\d3dvec.inl"\
+
+
+"$(INTDIR)\taskrecover.obj" : $(SOURCE) $(DEP_CPP_TASKR) "$(INTDIR)"
+
+
+!ELSEIF "$(CFG)" == "projet1 - Win32 Debug"
+
+DEP_CPP_TASKR=\
+ ".\brain.h"\
+ ".\camera.h"\
+ ".\d3dapp.h"\
+ ".\d3dengine.h"\
+ ".\d3denum.h"\
+ ".\d3dframe.h"\
+ ".\d3dres.h"\
+ ".\d3dutil.h"\
+ ".\displaytext.h"\
+ ".\event.h"\
+ ".\iman.h"\
+ ".\math3d.h"\
+ ".\metafile.h"\
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+ ".\object.h"\
+ ".\particule.h"\
+ ".\physics.h"\
+ ".\sound.h"\
+ ".\struct.h"\
+ ".\task.h"\
+ ".\taskrecover.h"\
+ ".\terrain.h"\
+ "c:\dx7sdk\include\d3dvec.inl"\
+
+
+"$(INTDIR)\taskrecover.obj" "$(INTDIR)\taskrecover.sbr" : $(SOURCE)\
+ $(DEP_CPP_TASKR) "$(INTDIR)"
+
+
+!ENDIF
+
+SOURCE=.\taskreset.cpp
+
+!IF "$(CFG)" == "projet1 - Win32 Release"
+
+DEP_CPP_TASKRE=\
+ ".\brain.h"\
+ ".\d3dapp.h"\
+ ".\d3dengine.h"\
+ ".\d3denum.h"\
+ ".\d3dframe.h"\
+ ".\d3dres.h"\
+ ".\d3dutil.h"\
+ ".\event.h"\
+ ".\iman.h"\
+ ".\math3d.h"\
+ ".\metafile.h"\
+ ".\misc.h"\
+ ".\object.h"\
+ ".\particule.h"\
+ ".\physics.h"\
+ ".\robotmain.h"\
+ ".\sound.h"\
+ ".\struct.h"\
+ ".\task.h"\
+ ".\taskreset.h"\
+ ".\terrain.h"\
+ "c:\dx7sdk\include\d3dvec.inl"\
+
+
+"$(INTDIR)\taskreset.obj" : $(SOURCE) $(DEP_CPP_TASKRE) "$(INTDIR)"
+
+
+!ELSEIF "$(CFG)" == "projet1 - Win32 Debug"
+
+DEP_CPP_TASKRE=\
+ ".\brain.h"\
+ ".\d3dapp.h"\
+ ".\d3dengine.h"\
+ ".\d3denum.h"\
+ ".\d3dframe.h"\
+ ".\d3dres.h"\
+ ".\d3dutil.h"\
+ ".\event.h"\
+ ".\iman.h"\
+ ".\math3d.h"\
+ ".\metafile.h"\
+ ".\misc.h"\
+ ".\object.h"\
+ ".\particule.h"\
+ ".\physics.h"\
+ ".\robotmain.h"\
+ ".\sound.h"\
+ ".\struct.h"\
+ ".\task.h"\
+ ".\taskreset.h"\
+ ".\terrain.h"\
+ "c:\dx7sdk\include\d3dvec.inl"\
+
+
+"$(INTDIR)\taskreset.obj" "$(INTDIR)\taskreset.sbr" : $(SOURCE)\
+ $(DEP_CPP_TASKRE) "$(INTDIR)"
+
+
+!ENDIF
+
+SOURCE=.\tasksearch.cpp
+
+!IF "$(CFG)" == "projet1 - Win32 Release"
+
+DEP_CPP_TASKS=\
+ ".\brain.h"\
+ ".\camera.h"\
+ ".\d3dapp.h"\
+ ".\d3dengine.h"\
+ ".\d3denum.h"\
+ ".\d3dframe.h"\
+ ".\d3dres.h"\
+ ".\d3dutil.h"\
+ ".\displaytext.h"\
+ ".\event.h"\
+ ".\iman.h"\
+ ".\math3d.h"\
+ ".\metafile.h"\
+ ".\misc.h"\
+ ".\object.h"\
+ ".\particule.h"\
+ ".\physics.h"\
+ ".\sound.h"\
+ ".\struct.h"\
+ ".\task.h"\
+ ".\tasksearch.h"\
+ ".\terrain.h"\
+ "c:\dx7sdk\include\d3dvec.inl"\
+
+
+"$(INTDIR)\tasksearch.obj" : $(SOURCE) $(DEP_CPP_TASKS) "$(INTDIR)"
+
+
+!ELSEIF "$(CFG)" == "projet1 - Win32 Debug"
+
+DEP_CPP_TASKS=\
+ ".\brain.h"\
+ ".\camera.h"\
+ ".\d3dapp.h"\
+ ".\d3dengine.h"\
+ ".\d3denum.h"\
+ ".\d3dframe.h"\
+ ".\d3dres.h"\
+ ".\d3dutil.h"\
+ ".\displaytext.h"\
+ ".\event.h"\
+ ".\iman.h"\
+ ".\math3d.h"\
+ ".\metafile.h"\
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+ ".\object.h"\
+ ".\particule.h"\
+ ".\physics.h"\
+ ".\sound.h"\
+ ".\struct.h"\
+ ".\task.h"\
+ ".\tasksearch.h"\
+ ".\terrain.h"\
+ "c:\dx7sdk\include\d3dvec.inl"\
+
+
+"$(INTDIR)\tasksearch.obj" "$(INTDIR)\tasksearch.sbr" : $(SOURCE)\
+ $(DEP_CPP_TASKS) "$(INTDIR)"
+
+
+!ENDIF
+
+SOURCE=.\taskshield.cpp
+
+!IF "$(CFG)" == "projet1 - Win32 Release"
+
+DEP_CPP_TASKSH=\
+ ".\brain.h"\
+ ".\camera.h"\
+ ".\d3dapp.h"\
+ ".\d3dengine.h"\
+ ".\d3denum.h"\
+ ".\d3dframe.h"\
+ ".\d3dres.h"\
+ ".\d3dutil.h"\
+ ".\event.h"\
+ ".\iman.h"\
+ ".\light.h"\
+ ".\math3d.h"\
+ ".\metafile.h"\
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+ ".\object.h"\
+ ".\particule.h"\
+ ".\physics.h"\
+ ".\sound.h"\
+ ".\struct.h"\
+ ".\task.h"\
+ ".\taskshield.h"\
+ ".\terrain.h"\
+ "c:\dx7sdk\include\d3dvec.inl"\
+
+
+"$(INTDIR)\taskshield.obj" : $(SOURCE) $(DEP_CPP_TASKSH) "$(INTDIR)"
+
+
+!ELSEIF "$(CFG)" == "projet1 - Win32 Debug"
+
+DEP_CPP_TASKSH=\
+ ".\brain.h"\
+ ".\camera.h"\
+ ".\d3dapp.h"\
+ ".\d3dengine.h"\
+ ".\d3denum.h"\
+ ".\d3dframe.h"\
+ ".\d3dres.h"\
+ ".\d3dutil.h"\
+ ".\event.h"\
+ ".\iman.h"\
+ ".\light.h"\
+ ".\math3d.h"\
+ ".\metafile.h"\
+ ".\misc.h"\
+ ".\object.h"\
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+ ".\physics.h"\
+ ".\sound.h"\
+ ".\struct.h"\
+ ".\task.h"\
+ ".\taskshield.h"\
+ ".\terrain.h"\
+ "c:\dx7sdk\include\d3dvec.inl"\
+
+
+"$(INTDIR)\taskshield.obj" "$(INTDIR)\taskshield.sbr" : $(SOURCE)\
+ $(DEP_CPP_TASKSH) "$(INTDIR)"
+
+
+!ENDIF
+
+SOURCE=.\taskspiderexplo.cpp
+
+!IF "$(CFG)" == "projet1 - Win32 Release"
+
+DEP_CPP_TASKSP=\
+ ".\d3dapp.h"\
+ ".\d3dengine.h"\
+ ".\d3denum.h"\
+ ".\d3dframe.h"\
+ ".\d3dres.h"\
+ ".\d3dutil.h"\
+ ".\event.h"\
+ ".\iman.h"\
+ ".\math3d.h"\
+ ".\metafile.h"\
+ ".\misc.h"\
+ ".\motion.h"\
+ ".\motionspider.h"\
+ ".\object.h"\
+ ".\physics.h"\
+ ".\pyro.h"\
+ ".\struct.h"\
+ ".\task.h"\
+ ".\taskspiderexplo.h"\
+ "c:\dx7sdk\include\d3dvec.inl"\
+
+
+"$(INTDIR)\taskspiderexplo.obj" : $(SOURCE) $(DEP_CPP_TASKSP) "$(INTDIR)"
+
+
+!ELSEIF "$(CFG)" == "projet1 - Win32 Debug"
+
+DEP_CPP_TASKSP=\
+ ".\d3dapp.h"\
+ ".\d3dengine.h"\
+ ".\d3denum.h"\
+ ".\d3dframe.h"\
+ ".\d3dres.h"\
+ ".\d3dutil.h"\
+ ".\event.h"\
+ ".\iman.h"\
+ ".\math3d.h"\
+ ".\metafile.h"\
+ ".\misc.h"\
+ ".\motion.h"\
+ ".\motionspider.h"\
+ ".\object.h"\
+ ".\physics.h"\
+ ".\pyro.h"\
+ ".\struct.h"\
+ ".\task.h"\
+ ".\taskspiderexplo.h"\
+ "c:\dx7sdk\include\d3dvec.inl"\
+
+
+"$(INTDIR)\taskspiderexplo.obj" "$(INTDIR)\taskspiderexplo.sbr" : $(SOURCE)\
+ $(DEP_CPP_TASKSP) "$(INTDIR)"
+
+
+!ENDIF
+
+SOURCE=.\tasktake.cpp
+
+!IF "$(CFG)" == "projet1 - Win32 Release"
+
+DEP_CPP_TASKT=\
+ ".\brain.h"\
+ ".\camera.h"\
+ ".\d3dapp.h"\
+ ".\d3dengine.h"\
+ ".\d3denum.h"\
+ ".\d3dframe.h"\
+ ".\d3dmath.h"\
+ ".\d3dres.h"\
+ ".\d3dutil.h"\
+ ".\event.h"\
+ ".\iman.h"\
+ ".\math3d.h"\
+ ".\metafile.h"\
+ ".\misc.h"\
+ ".\motion.h"\
+ ".\motionhuman.h"\
+ ".\object.h"\
+ ".\physics.h"\
+ ".\robotmain.h"\
+ ".\sound.h"\
+ ".\struct.h"\
+ ".\task.h"\
+ ".\tasktake.h"\
+ ".\terrain.h"\
+ ".\water.h"\
+ "c:\dx7sdk\include\d3dvec.inl"\
+
+
+"$(INTDIR)\tasktake.obj" : $(SOURCE) $(DEP_CPP_TASKT) "$(INTDIR)"
+
+
+!ELSEIF "$(CFG)" == "projet1 - Win32 Debug"
+
+DEP_CPP_TASKT=\
+ ".\brain.h"\
+ ".\camera.h"\
+ ".\d3dapp.h"\
+ ".\d3dengine.h"\
+ ".\d3denum.h"\
+ ".\d3dframe.h"\
+ ".\d3dmath.h"\
+ ".\d3dres.h"\
+ ".\d3dutil.h"\
+ ".\event.h"\
+ ".\iman.h"\
+ ".\math3d.h"\
+ ".\metafile.h"\
+ ".\misc.h"\
+ ".\motion.h"\
+ ".\motionhuman.h"\
+ ".\object.h"\
+ ".\physics.h"\
+ ".\robotmain.h"\
+ ".\sound.h"\
+ ".\struct.h"\
+ ".\task.h"\
+ ".\tasktake.h"\
+ ".\terrain.h"\
+ ".\water.h"\
+ "c:\dx7sdk\include\d3dvec.inl"\
+
+
+"$(INTDIR)\tasktake.obj" "$(INTDIR)\tasktake.sbr" : $(SOURCE) $(DEP_CPP_TASKT)\
+ "$(INTDIR)"
+
+
+!ENDIF
+
+SOURCE=.\taskterraform.cpp
+
+!IF "$(CFG)" == "projet1 - Win32 Release"
+
+DEP_CPP_TASKTE=\
+ ".\brain.h"\
+ ".\camera.h"\
+ ".\d3dapp.h"\
+ ".\d3dengine.h"\
+ ".\d3denum.h"\
+ ".\d3dframe.h"\
+ ".\d3dres.h"\
+ ".\d3dutil.h"\
+ ".\event.h"\
+ ".\iman.h"\
+ ".\language.h"\
+ ".\math3d.h"\
+ ".\metafile.h"\
+ ".\misc.h"\
+ ".\motion.h"\
+ ".\motionant.h"\
+ ".\motionspider.h"\
+ ".\object.h"\
+ ".\particule.h"\
+ ".\physics.h"\
+ ".\pyro.h"\
+ ".\sound.h"\
+ ".\struct.h"\
+ ".\task.h"\
+ ".\taskterraform.h"\
+ ".\terrain.h"\
+ "c:\dx7sdk\include\d3dvec.inl"\
+
+
+"$(INTDIR)\taskterraform.obj" : $(SOURCE) $(DEP_CPP_TASKTE) "$(INTDIR)"
+
+
+!ELSEIF "$(CFG)" == "projet1 - Win32 Debug"
+
+DEP_CPP_TASKTE=\
+ ".\brain.h"\
+ ".\camera.h"\
+ ".\d3dapp.h"\
+ ".\d3dengine.h"\
+ ".\d3denum.h"\
+ ".\d3dframe.h"\
+ ".\d3dres.h"\
+ ".\d3dutil.h"\
+ ".\event.h"\
+ ".\iman.h"\
+ ".\language.h"\
+ ".\math3d.h"\
+ ".\metafile.h"\
+ ".\misc.h"\
+ ".\motion.h"\
+ ".\motionant.h"\
+ ".\motionspider.h"\
+ ".\object.h"\
+ ".\particule.h"\
+ ".\physics.h"\
+ ".\pyro.h"\
+ ".\sound.h"\
+ ".\struct.h"\
+ ".\task.h"\
+ ".\taskterraform.h"\
+ ".\terrain.h"\
+ "c:\dx7sdk\include\d3dvec.inl"\
+
+
+"$(INTDIR)\taskterraform.obj" "$(INTDIR)\taskterraform.sbr" : $(SOURCE)\
+ $(DEP_CPP_TASKTE) "$(INTDIR)"
+
+
+!ENDIF
+
+SOURCE=.\taskturn.cpp
+
+!IF "$(CFG)" == "projet1 - Win32 Release"
+
+DEP_CPP_TASKTU=\
+ ".\brain.h"\
+ ".\d3dapp.h"\
+ ".\d3dengine.h"\
+ ".\d3denum.h"\
+ ".\d3dframe.h"\
+ ".\d3dres.h"\
+ ".\d3dutil.h"\
+ ".\event.h"\
+ ".\iman.h"\
+ ".\math3d.h"\
+ ".\metafile.h"\
+ ".\misc.h"\
+ ".\object.h"\
+ ".\physics.h"\
+ ".\struct.h"\
+ ".\task.h"\
+ ".\taskturn.h"\
+ ".\terrain.h"\
+ "c:\dx7sdk\include\d3dvec.inl"\
+
+
+"$(INTDIR)\taskturn.obj" : $(SOURCE) $(DEP_CPP_TASKTU) "$(INTDIR)"
+
+
+!ELSEIF "$(CFG)" == "projet1 - Win32 Debug"
+
+DEP_CPP_TASKTU=\
+ ".\brain.h"\
+ ".\d3dapp.h"\
+ ".\d3dengine.h"\
+ ".\d3denum.h"\
+ ".\d3dframe.h"\
+ ".\d3dres.h"\
+ ".\d3dutil.h"\
+ ".\event.h"\
+ ".\iman.h"\
+ ".\math3d.h"\
+ ".\metafile.h"\
+ ".\misc.h"\
+ ".\object.h"\
+ ".\physics.h"\
+ ".\struct.h"\
+ ".\task.h"\
+ ".\taskturn.h"\
+ ".\terrain.h"\
+ "c:\dx7sdk\include\d3dvec.inl"\
+
+
+"$(INTDIR)\taskturn.obj" "$(INTDIR)\taskturn.sbr" : $(SOURCE) $(DEP_CPP_TASKTU)\
+ "$(INTDIR)"
+
+
+!ENDIF
+
+SOURCE=.\taskwait.cpp
+
+!IF "$(CFG)" == "projet1 - Win32 Release"
+
+DEP_CPP_TASKW=\
+ ".\brain.h"\
+ ".\d3dapp.h"\
+ ".\d3dengine.h"\
+ ".\d3denum.h"\
+ ".\d3dframe.h"\
+ ".\d3dres.h"\
+ ".\d3dutil.h"\
+ ".\event.h"\
+ ".\iman.h"\
+ ".\math3d.h"\
+ ".\metafile.h"\
+ ".\misc.h"\
+ ".\object.h"\
+ ".\physics.h"\
+ ".\struct.h"\
+ ".\task.h"\
+ ".\taskwait.h"\
+ ".\terrain.h"\
+ "c:\dx7sdk\include\d3dvec.inl"\
+
+
+"$(INTDIR)\taskwait.obj" : $(SOURCE) $(DEP_CPP_TASKW) "$(INTDIR)"
+
+
+!ELSEIF "$(CFG)" == "projet1 - Win32 Debug"
+
+DEP_CPP_TASKW=\
+ ".\brain.h"\
+ ".\d3dapp.h"\
+ ".\d3dengine.h"\
+ ".\d3denum.h"\
+ ".\d3dframe.h"\
+ ".\d3dres.h"\
+ ".\d3dutil.h"\
+ ".\event.h"\
+ ".\iman.h"\
+ ".\math3d.h"\
+ ".\metafile.h"\
+ ".\misc.h"\
+ ".\object.h"\
+ ".\physics.h"\
+ ".\struct.h"\
+ ".\task.h"\
+ ".\taskwait.h"\
+ ".\terrain.h"\
+ "c:\dx7sdk\include\d3dvec.inl"\
+
+
+"$(INTDIR)\taskwait.obj" "$(INTDIR)\taskwait.sbr" : $(SOURCE) $(DEP_CPP_TASKW)\
+ "$(INTDIR)"
+
+
+!ENDIF
+
+SOURCE=.\terrain.cpp
+
+!IF "$(CFG)" == "projet1 - Win32 Release"
+
+DEP_CPP_TERRA=\
+ ".\d3dapp.h"\
+ ".\d3dengine.h"\
+ ".\d3denum.h"\
+ ".\d3dframe.h"\
+ ".\d3dmath.h"\
+ ".\d3dres.h"\
+ ".\d3dutil.h"\
+ ".\event.h"\
+ ".\iman.h"\
+ ".\language.h"\
+ ".\math3d.h"\
+ ".\metafile.h"\
+ ".\misc.h"\
+ ".\modfile.h"\
+ ".\struct.h"\
+ ".\terrain.h"\
+ ".\water.h"\
+ "c:\dx7sdk\include\d3dvec.inl"\
+
+
+"$(INTDIR)\terrain.obj" : $(SOURCE) $(DEP_CPP_TERRA) "$(INTDIR)"
+
+
+!ELSEIF "$(CFG)" == "projet1 - Win32 Debug"
+
+DEP_CPP_TERRA=\
+ ".\d3dapp.h"\
+ ".\d3dengine.h"\
+ ".\d3denum.h"\
+ ".\d3dframe.h"\
+ ".\d3dmath.h"\
+ ".\d3dres.h"\
+ ".\d3dutil.h"\
+ ".\event.h"\
+ ".\iman.h"\
+ ".\language.h"\
+ ".\math3d.h"\
+ ".\metafile.h"\
+ ".\misc.h"\
+ ".\modfile.h"\
+ ".\struct.h"\
+ ".\terrain.h"\
+ ".\water.h"\
+ "c:\dx7sdk\include\d3dvec.inl"\
+
+
+"$(INTDIR)\terrain.obj" "$(INTDIR)\terrain.sbr" : $(SOURCE) $(DEP_CPP_TERRA)\
+ "$(INTDIR)"
+
+
+!ENDIF
+
+SOURCE=.\text.cpp
+
+!IF "$(CFG)" == "projet1 - Win32 Release"
+
+DEP_CPP_TEXT_=\
+ ".\d3dapp.h"\
+ ".\d3dengine.h"\
+ ".\d3denum.h"\
+ ".\d3dframe.h"\
+ ".\d3dres.h"\
+ ".\d3dutil.h"\
+ ".\event.h"\
+ ".\iman.h"\
+ ".\language.h"\
+ ".\math3d.h"\
+ ".\metafile.h"\
+ ".\misc.h"\
+ ".\struct.h"\
+ ".\text.h"\
+ "c:\dx7sdk\include\d3dvec.inl"\
+
+
+"$(INTDIR)\text.obj" : $(SOURCE) $(DEP_CPP_TEXT_) "$(INTDIR)"
+
+
+!ELSEIF "$(CFG)" == "projet1 - Win32 Debug"
+
+DEP_CPP_TEXT_=\
+ ".\d3dapp.h"\
+ ".\d3dengine.h"\
+ ".\d3denum.h"\
+ ".\d3dframe.h"\
+ ".\d3dres.h"\
+ ".\d3dutil.h"\
+ ".\event.h"\
+ ".\iman.h"\
+ ".\language.h"\
+ ".\math3d.h"\
+ ".\metafile.h"\
+ ".\misc.h"\
+ ".\struct.h"\
+ ".\text.h"\
+ "c:\dx7sdk\include\d3dvec.inl"\
+
+
+"$(INTDIR)\text.obj" "$(INTDIR)\text.sbr" : $(SOURCE) $(DEP_CPP_TEXT_)\
+ "$(INTDIR)"
+
+
+!ENDIF
+
+SOURCE=.\water.cpp
+
+!IF "$(CFG)" == "projet1 - Win32 Release"
+
+DEP_CPP_WATER=\
+ ".\d3dapp.h"\
+ ".\d3dengine.h"\
+ ".\d3denum.h"\
+ ".\d3dframe.h"\
+ ".\d3dmath.h"\
+ ".\d3dres.h"\
+ ".\d3dutil.h"\
+ ".\event.h"\
+ ".\iman.h"\
+ ".\math3d.h"\
+ ".\metafile.h"\
+ ".\misc.h"\
+ ".\object.h"\
+ ".\particule.h"\
+ ".\sound.h"\
+ ".\struct.h"\
+ ".\terrain.h"\
+ ".\water.h"\
+ "c:\dx7sdk\include\d3dvec.inl"\
+
+
+"$(INTDIR)\water.obj" : $(SOURCE) $(DEP_CPP_WATER) "$(INTDIR)"
+
+
+!ELSEIF "$(CFG)" == "projet1 - Win32 Debug"
+
+DEP_CPP_WATER=\
+ ".\d3dapp.h"\
+ ".\d3dengine.h"\
+ ".\d3denum.h"\
+ ".\d3dframe.h"\
+ ".\d3dmath.h"\
+ ".\d3dres.h"\
+ ".\d3dutil.h"\
+ ".\event.h"\
+ ".\iman.h"\
+ ".\math3d.h"\
+ ".\metafile.h"\
+ ".\misc.h"\
+ ".\object.h"\
+ ".\particule.h"\
+ ".\sound.h"\
+ ".\struct.h"\
+ ".\terrain.h"\
+ ".\water.h"\
+ "c:\dx7sdk\include\d3dvec.inl"\
+
+
+"$(INTDIR)\water.obj" "$(INTDIR)\water.sbr" : $(SOURCE) $(DEP_CPP_WATER)\
+ "$(INTDIR)"
+
+
+!ENDIF
+
+SOURCE=.\window.cpp
+
+!IF "$(CFG)" == "projet1 - Win32 Release"
+
+DEP_CPP_WINDO=\
+ ".\button.h"\
+ ".\check.h"\
+ ".\color.h"\
+ ".\compass.h"\
+ ".\control.h"\
+ ".\d3dapp.h"\
+ ".\d3dengine.h"\
+ ".\d3denum.h"\
+ ".\d3dframe.h"\
+ ".\d3dres.h"\
+ ".\d3dutil.h"\
+ ".\edit.h"\
+ ".\editvalue.h"\
+ ".\event.h"\
+ ".\gauge.h"\
+ ".\group.h"\
+ ".\image.h"\
+ ".\iman.h"\
+ ".\key.h"\
+ ".\label.h"\
+ ".\language.h"\
+ ".\list.h"\
+ ".\map.h"\
+ ".\math3d.h"\
+ ".\metafile.h"\
+ ".\misc.h"\
+ ".\restext.h"\
+ ".\scroll.h"\
+ ".\shortcut.h"\
+ ".\slider.h"\
+ ".\struct.h"\
+ ".\target.h"\
+ ".\text.h"\
+ ".\window.h"\
+ "c:\dx7sdk\include\d3dvec.inl"\
+
+
+"$(INTDIR)\window.obj" : $(SOURCE) $(DEP_CPP_WINDO) "$(INTDIR)"
+
+
+!ELSEIF "$(CFG)" == "projet1 - Win32 Debug"
+
+DEP_CPP_WINDO=\
+ ".\button.h"\
+ ".\check.h"\
+ ".\color.h"\
+ ".\compass.h"\
+ ".\control.h"\
+ ".\d3dapp.h"\
+ ".\d3dengine.h"\
+ ".\d3denum.h"\
+ ".\d3dframe.h"\
+ ".\d3dres.h"\
+ ".\d3dutil.h"\
+ ".\edit.h"\
+ ".\editvalue.h"\
+ ".\event.h"\
+ ".\gauge.h"\
+ ".\group.h"\
+ ".\image.h"\
+ ".\iman.h"\
+ ".\key.h"\
+ ".\label.h"\
+ ".\language.h"\
+ ".\list.h"\
+ ".\map.h"\
+ ".\math3d.h"\
+ ".\metafile.h"\
+ ".\misc.h"\
+ ".\restext.h"\
+ ".\scroll.h"\
+ ".\shortcut.h"\
+ ".\slider.h"\
+ ".\struct.h"\
+ ".\target.h"\
+ ".\text.h"\
+ ".\window.h"\
+ "c:\dx7sdk\include\d3dvec.inl"\
+
+
+"$(INTDIR)\window.obj" "$(INTDIR)\window.sbr" : $(SOURCE) $(DEP_CPP_WINDO)\
+ "$(INTDIR)"
+
+
+!ENDIF
+
+SOURCE=.\winmain.rc
+DEP_RSC_WINMA=\
+ ".\cur00001.cur"\
+ ".\cur00002.cur"\
+ ".\cur00003.cur"\
+ ".\cursor1.cur"\
+ ".\cursorha.cur"\
+ ".\cursorsc.cur"\
+ ".\directx.ico"\
+
+
+"$(INTDIR)\winmain.res" : $(SOURCE) $(DEP_RSC_WINMA) "$(INTDIR)"
+ $(RSC) $(RSC_PROJ) $(SOURCE)
+
+
+
+!ENDIF
+