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authorPiotr Dziwinski <piotrdz@gmail.com>2012-04-28 17:53:17 +0200
committerPiotr Dziwinski <piotrdz@gmail.com>2012-04-28 17:53:17 +0200
commit449cc186d5b8117d74ba22d6173497d00939f5f1 (patch)
tree39f38530dab2c9c8b33f5d8e42a81242bd48704b /src/sound.h
parenteeb69b34d2467e51ff84b3235f94506ce6bb9283 (diff)
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Source files split into modules
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diff --git a/src/sound.h b/src/sound.h
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-// * This file is part of the COLOBOT source code
-// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
-// *
-// * This program is free software: you can redistribute it and/or modify
-// * it under the terms of the GNU General Public License as published by
-// * the Free Software Foundation, either version 3 of the License, or
-// * (at your option) any later version.
-// *
-// * This program is distributed in the hope that it will be useful,
-// * but WITHOUT ANY WARRANTY; without even the implied warranty of
-// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// * GNU General Public License for more details.
-// *
-// * You should have received a copy of the GNU General Public License
-// * along with this program. If not, see http://www.gnu.org/licenses/.
-
-// sound.h
-
-#ifndef SOUND_H
-#define SOUND_H
-
-
-#include <dsound.h>
-
-
-#define MAXFILES 200
-#define MAXSOUND 32
-#define MAXVOLUME 20
-#define MAXOPER 4
-
-class CInstanceManager;
-
-
-enum Sound
-{
- SOUND_CLICK = 0,
- SOUND_BOUM = 1,
- SOUND_EXPLO = 2,
- SOUND_FLYh = 3, // human
- SOUND_FLY = 4,
- SOUND_STEPs = 5, // smooth
- SOUND_MOTORw = 6, // wheel
- SOUND_MOTORt = 7, // tank
- SOUND_MOTORr = 8, // roller
- SOUND_ERROR = 9,
- SOUND_CONVERT = 10,
- SOUND_ENERGY = 11,
- SOUND_PLOUF = 12,
- SOUND_BLUP = 13,
- SOUND_WARNING = 14,
- SOUND_DERRICK = 15,
- SOUND_LABO = 16,
- SOUND_STATION = 17,
- SOUND_REPAIR = 18,
- SOUND_RESEARCH = 19,
- SOUND_INSECTs = 20, // spider
- SOUND_BURN = 21,
- SOUND_TZOING = 22,
- SOUND_GGG = 23,
- SOUND_MANIP = 24,
- SOUND_FIRE = 25, // shooting with fireball
- SOUND_HUMAN1 = 26, // breathing
- SOUND_STEPw = 27, // water
- SOUND_SWIM = 28,
- SOUND_RADAR = 29,
- SOUND_BUILD = 30,
- SOUND_ALARM = 31, // energy alarm
- SOUND_SLIDE = 32,
- SOUND_EXPLOi = 33, // insect
- SOUND_INSECTa = 34, // ant
- SOUND_INSECTb = 35, // bee
- SOUND_INSECTw = 36, // worm
- SOUND_INSECTm = 37, // mother
- SOUND_TREMBLE = 38,
- SOUND_PSHHH = 39,
- SOUND_NUCLEAR = 40,
- SOUND_INFO = 41,
- SOUND_OPEN = 42,
- SOUND_CLOSE = 43,
- SOUND_FACTORY = 44,
- SOUND_EGG = 45,
- SOUND_MOTORs = 46, // submarine
- SOUND_MOTORi = 47, // insect (legs)
- SOUND_SHIELD = 48,
- SOUND_FIREi = 49, // shooting with orgaball (insect)
- SOUND_GUNDEL = 50,
- SOUND_PSHHH2 = 51, // shield
- SOUND_MESSAGE = 52,
- SOUND_BOUMm = 53, // metal
- SOUND_BOUMv = 54, // plant
- SOUND_BOUMs = 55, // smooth
- SOUND_EXPLOl = 56, // little
- SOUND_EXPLOlp = 57, // little power
- SOUND_EXPLOp = 58, // power
- SOUND_STEPh = 59, // hard
- SOUND_STEPm = 60, // metal
- SOUND_POWERON = 61,
- SOUND_POWEROFF = 62,
- SOUND_AIE = 63,
- SOUND_WAYPOINT = 64,
- SOUND_RECOVER = 65,
- SOUND_DEADi = 66,
- SOUND_JOSTLE = 67,
- SOUND_GFLAT = 68,
- SOUND_DEADg = 69, // shooting death
- SOUND_DEADw = 70, // drowning
- SOUND_FLYf = 71, // reactor fail
- SOUND_ALARMt = 72, // temperature alarm
- SOUND_FINDING = 73, // finds a cache object
- SOUND_THUMP = 74,
- SOUND_TOUCH = 75,
- SOUND_BLITZ = 76,
- SOUND_MUSHROOM = 77,
- SOUND_FIREp = 78, // shooting with phazer
- SOUND_EXPLOg1 = 79, // impact gun 1
- SOUND_EXPLOg2 = 80, // impact gun 2
- SOUND_MOTORd = 81, // engine friction
-};
-
-enum SoundNext
-{
- SOPER_CONTINUE = 1,
- SOPER_STOP = 2,
- SOPER_LOOP = 3,
-};
-
-typedef struct
-{
- char bUsed;
- float finalAmplitude;
- float finalFrequency;
- float totalTime;
- float currentTime;
- SoundNext nextOper;
-}
-SoundOper;
-
-typedef struct
-{
- char bUsed; // buffer used?
- char bMute; // silence?
- Sound type; // SOUND_*
- int priority; // so great -> important
- D3DVECTOR pos; // position in space
- unsigned short uniqueStamp; // unique marker
- LPDIRECTSOUNDBUFFER soundBuffer;
- LPDIRECTSOUND3DBUFFER soundBuffer3D;
- float startAmplitude;
- float startFrequency;
- float changeFrequency;
- int initFrequency;
- float volume; // 2D: volume 1..0 depending on position
- float pan; // 2D: pan -1..+1 depending on position
- SoundOper oper[MAXOPER];
-}
-SoundChannel;
-
-
-
-class CSound
-{
-public:
- CSound(CInstanceManager* iMan);
- ~CSound();
-
- void SetDebugMode(BOOL bMode);
- BOOL Create(HWND hWnd, BOOL b3D);
- void CacheAll();
-
- void SetState(BOOL bState);
- BOOL RetEnable();
-
- void SetCDpath(char *path);
- void SetAudioTrack(BOOL bAudio);
-
- void SetSound3D(BOOL bMode);
- BOOL RetSound3D();
- BOOL RetSound3DCap();
-
- void SetAudioVolume(int volume);
- int RetAudioVolume();
- void SetMidiVolume(int volume);
- int RetMidiVolume();
-
- void SetListener(D3DVECTOR eye, D3DVECTOR lookat);
- void FrameMove(float rTime);
-
- int Play(Sound sound, float amplitude=1.0f, float frequency=1.0f, BOOL bLoop=FALSE);
- int Play(Sound sound, D3DVECTOR pos, float amplitude=1.0f, float frequency=1.0f, BOOL bLoop=FALSE);
- BOOL FlushEnvelope(int channel);
- BOOL AddEnvelope(int channel, float amplitude, float frequency, float time, SoundNext oper);
- BOOL Position(int channel, D3DVECTOR pos);
- BOOL Frequency(int channel, float frequency);
- BOOL Stop(int channel);
- BOOL StopAll();
- BOOL MuteAll(BOOL bMute);
-
- BOOL PlayMusic(int rank, BOOL bRepeat);
- BOOL RestartMusic();
- void SuspendMusic();
- void StopMusic();
- BOOL IsPlayingMusic();
- void AdaptVolumeMusic();
-
-protected:
- BOOL CheckChannel(int &channel);
- BOOL CreateSoundBuffer(int channel, DWORD size, DWORD freq, DWORD bitsPerSample, DWORD blkAlign, BOOL bStereo);
- BOOL ReadData(LPDIRECTSOUNDBUFFER lpDSB, Sound sound, DWORD size);
- BOOL CreateBuffer(int channel, Sound sound);
- void ComputeVolumePan2D(int channel, const D3DVECTOR &pos);
- BOOL ReadFile(Sound sound, char *metaname, char *filename);
- int RetPriority(Sound sound);
- BOOL SearchFreeBuffer(Sound sound, int &channel, BOOL &bAlreadyLoaded);
- void OperNext(int channel);
- BOOL PlayAudioTrack(int rank);
-
-protected:
- CInstanceManager* m_iMan;
-
- HWND m_hWnd;
- BOOL m_bEnable;
- BOOL m_bState;
- BOOL m_bAudioTrack;
- BOOL m_ctrl3D;
- BOOL m_bDebugMode;
- LPDIRECTSOUND m_lpDS;
- LPDIRECTSOUND3DLISTENER m_listener;
- SoundChannel m_channel[MAXSOUND];
- char* m_files[MAXFILES];
- UINT m_MidiDeviceID;
- int m_MIDIMusic;
- BOOL m_bRepeatMusic;
- int m_audioVolume;
- int m_midiVolume;
- int m_lastMidiVolume;
- D3DVECTOR m_eye;
- D3DVECTOR m_lookat;
- float m_lastTime;
- float m_playTime;
- int m_uniqueStamp;
- int m_maxSound;
- char m_CDpath[100];
-};
-
-#endif // SOUND_H