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authorKrzysztof H <krzys_h@interia.pl>2012-03-09 17:08:05 +0100
committerKrzysztof H <krzys_h@interia.pl>2012-03-09 17:08:05 +0100
commit84d1f79fdf02e0010e4b2d118458e8cd8ce0dd71 (patch)
tree842825145ada8e6f53d1de9f100383cc028d2b46 /src/sound.h
parenta4c804b49ec872b71bd5a0167c3ad45704a3cc30 (diff)
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Added license info using a small program SrcHead.
Diffstat (limited to 'src/sound.h')
-rw-r--r--src/sound.h28
1 files changed, 21 insertions, 7 deletions
diff --git a/src/sound.h b/src/sound.h
index 1f42562..3b09fb3 100644
--- a/src/sound.h
+++ b/src/sound.h
@@ -1,4 +1,18 @@
-// sound.h
+// * This file is part of the COLOBOT source code
+// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
+// *
+// * This program is free software: you can redistribute it and/or modify
+// * it under the terms of the GNU General Public License as published by
+// * the Free Software Foundation, either version 3 of the License, or
+// * (at your option) any later version.
+// *
+// * This program is distributed in the hope that it will be useful,
+// * but WITHOUT ANY WARRANTY; without even the implied warranty of
+// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// * GNU General Public License for more details.
+// *
+// * You should have received a copy of the GNU General Public License
+// * along with this program. If not, see .
#include <dsound.h>
@@ -45,7 +59,7 @@ enum Sound
SOUND_SWIM = 28,
SOUND_RADAR = 29,
SOUND_BUILD = 30,
- SOUND_ALARM = 31, // alarme énergie
+ SOUND_ALARM = 31, // alarme �nergie
SOUND_SLIDE = 32,
SOUND_EXPLOi = 33, // insect
SOUND_INSECTa = 34, // ant
@@ -84,10 +98,10 @@ enum Sound
SOUND_JOSTLE = 67,
SOUND_GFLAT = 68,
SOUND_DEADg = 69, // mort par balle
- SOUND_DEADw = 70, // mort noyé
+ SOUND_DEADw = 70, // mort noy�
SOUND_FLYf = 71, // reactor fail
- SOUND_ALARMt = 72, // alarme température
- SOUND_FINDING = 73, // trouvé un objet caché
+ SOUND_ALARMt = 72, // alarme temp�rature
+ SOUND_FINDING = 73, // trouv� un objet cach�
SOUND_THUMP = 74,
SOUND_TOUCH = 75,
SOUND_BLITZ = 76,
@@ -95,7 +109,7 @@ enum Sound
SOUND_FIREp = 78, // tir avec phazer
SOUND_EXPLOg1 = 79, // impact gun 1
SOUND_EXPLOg2 = 80, // impact gun 2
- SOUND_MOTORd = 81, // moteur à friction
+ SOUND_MOTORd = 81, // moteur � friction
};
enum SoundNext
@@ -118,7 +132,7 @@ SoundOper;
typedef struct
{
- char bUsed; // buffer utilisé ?
+ char bUsed; // buffer utilis� ?
char bMute; // silence ?
Sound type; // SOUND_*
int priority; // si grand -> important