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authorPiotr Dziwinski <piotrdz@gmail.com>2012-06-25 19:59:17 +0200
committerPiotr Dziwinski <piotrdz@gmail.com>2012-06-25 19:59:17 +0200
commitb08a63790c0fbeacb3f96a74e3eb15abe8c70dab (patch)
tree7260140ae1ea308bd256370c6fcbbc57dbd13441 /src/sound/sound.cpp
parentf58918031c001a0159eaf8f18d4e451e70089d30 (diff)
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SDL project
- added (very basic) SDL template in CApplication and CEngine - split project into two targets: colobot_old (dependent on DirectX and WinAPI) and colobot_new (dependent on SDL and OpenGL) - moved sound.h/cpp to old/ and created new template in Snd namespace - added platform-independent dialog boxes in app/system.h/cpp
Diffstat (limited to 'src/sound/sound.cpp')
-rw-r--r--src/sound/sound.cpp1659
1 files changed, 0 insertions, 1659 deletions
diff --git a/src/sound/sound.cpp b/src/sound/sound.cpp
index f307838..e69de29 100644
--- a/src/sound/sound.cpp
+++ b/src/sound/sound.cpp
@@ -1,1659 +0,0 @@
-// * This file is part of the COLOBOT source code
-// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
-// *
-// * This program is free software: you can redistribute it and/or modify
-// * it under the terms of the GNU General Public License as published by
-// * the Free Software Foundation, either version 3 of the License, or
-// * (at your option) any later version.
-// *
-// * This program is distributed in the hope that it will be useful,
-// * but WITHOUT ANY WARRANTY; without even the implied warranty of
-// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// * GNU General Public License for more details.
-// *
-// * You should have received a copy of the GNU General Public License
-// * along with this program. If not, see http://www.gnu.org/licenses/.
-
-// sound.cpp
-
-
-#include <stdlib.h>
-#include <ctype.h>
-#include <d3dtypes.h>
-#include <dsound.h>
-#include <stdio.h>
-
-#include "common/language.h"
-#include "common/struct.h"
-#include "common/iman.h"
-#include "math/geometry.h"
-#include "math/conv.h"
-#include "old/math3d.h"
-#include "sound/sound.h"
-
-
-/////////////////////////////////////////////////////////////////////////////
-
-
-const int LXIMAGE = 640;
-const int LYIMAGE = 480;
-
-
-
-// Header .WAV file.
-
-struct WaveHeader
-{
- BYTE RIFF[4]; // "RIFF"
- DWORD dwSize; // size of data to follow
- BYTE WAVE[4]; // "WAVE"
- BYTE fmt_[4]; // "fmt "
- DWORD dw16; // 16
- WORD wOne_0; // 1
- WORD wChnls; // number of Channels
- DWORD dwSRate; // sample Rate
- DWORD BytesPerSec; // sample Rate
- WORD wBlkAlign; // 1
- WORD BitsPerSample; // sample size
- BYTE DATA[4]; // "DATA"
- DWORD dwDSize; // number of Samples
-};
-
-
-
-
-// Displays an error DirectSound.
-
-void DisplayError(char *name, Sound sound, HRESULT err)
-{
- char s[100];
- unsigned int i = err;
- if ( err == DS_OK ) return;
- sprintf(s, "SoundError in %s, sound=%d err=%d\n", name, sound, i);
- OutputDebugString(s);
-
- if ( err == DSERR_ALLOCATED ) OutputDebugString("DSERR_ALLOCATED\n");
- if ( err == DSERR_CONTROLUNAVAIL ) OutputDebugString("DSERR_CONTROLUNAVAIL\n");
- if ( err == DSERR_INVALIDPARAM ) OutputDebugString("DSERR_INVALIDPARAM\n");
- if ( err == DSERR_INVALIDCALL ) OutputDebugString("DSERR_INVALIDCALL\n");
- if ( err == DSERR_GENERIC ) OutputDebugString("DSERR_GENERIC\n");
- if ( err == DSERR_PRIOLEVELNEEDED ) OutputDebugString("DSERR_PRIOLEVELNEEDED\n");
- if ( err == DSERR_OUTOFMEMORY ) OutputDebugString("DSERR_OUTOFMEMORY\n");
- if ( err == DSERR_BADFORMAT ) OutputDebugString("DSERR_BADFORMAT\n");
- if ( err == DSERR_UNSUPPORTED ) OutputDebugString("DSERR_UNSUPPORTED\n");
- if ( err == DSERR_NODRIVER ) OutputDebugString("DSERR_NODRIVER\n");
- if ( err == DSERR_ALREADYINITIALIZED ) OutputDebugString("DSERR_ALREADYINITIALIZED\n");
- if ( err == DSERR_NOAGGREGATION ) OutputDebugString("DSERR_NOAGGREGATION\n");
- if ( err == DSERR_BUFFERLOST ) OutputDebugString("DSERR_BUFFERLOST\n");
- if ( err == DSERR_OTHERAPPHASPRIO ) OutputDebugString("DSERR_OTHERAPPHASPRIO\n");
- if ( err == DSERR_UNINITIALIZED ) OutputDebugString("DSERR_UNINITIALIZED\n");
- if ( err == DSERR_NOINTERFACE ) OutputDebugString("DSERR_NOINTERFACE\n");
- if ( err == DSERR_ACCESSDENIED ) OutputDebugString("DSERR_ACCESSDENIED\n");
-}
-
-// Returns the name of the current folder.
-
-void GetCurrentDir(char *pName, int lg)
-{
- int i;
-
- strncpy(pName, _pgmptr, lg-1);
- pName[lg-1] = 0;
-
- lg = strlen(pName);
- if ( lg == 0 ) return;
-
- for ( i=0 ; i<lg ; i++ )
- {
- pName[i] = tolower(pName[i]);
- }
-
- while ( lg > 0 )
- {
- lg --;
- if ( pName[lg] == '\\' )
- {
- pName[lg+1] = 0;
- break;
- }
- }
-
- if ( lg > 6 && strcmp(pName+lg-6, "\\debug\\") == 0 )
- {
- pName[lg-5] = 0; // ignores the folder \debug!
- }
-
- if ( lg > 6 && strcmp(pName+lg-6, "\\release\\") == 0 )
- {
- pName[lg-7] = 0; // ignores the folder \release !
- }
-}
-
-
-
-
-/////////////////////////////////////////////////////////////////////////////
-
-
-// Changes the volume of midi.
-// The volume is between 0 and 20!
-
-void InitMidiVolume(int volume)
-{
- int nb, i, n;
- MMRESULT result;
- HMIDIOUT hmo = 0;
-
- static int table[21] =
- {
- 0x00000000,
- 0x11111111,
- 0x22222222,
- 0x33333333,
- 0x44444444,
- 0x55555555,
- 0x66666666,
- 0x77777777,
- 0x88888888,
- 0x99999999,
- 0xAAAAAAAA,
- 0xBBBBBBBB,
- 0xCCCCCCCC,
- 0xDDDDDDDD,
- 0xEEEEEEEE,
- 0xF222F222,
- 0xF555F555,
- 0xF777F777,
- 0xFAAAFAAA,
- 0xFDDDFDDD,
- 0xFFFFFFFF,
- };
-
- if ( volume < 0 ) volume = 0;
- if ( volume > MAXVOLUME ) volume = MAXVOLUME;
-
- nb = midiOutGetNumDevs();
- for ( i=0 ; i<nb ; i++ )
- {
- result = midiOutOpen((LPHMIDIOUT)&hmo, i, 0L, 0L, 0L);
- if ( result != MMSYSERR_NOERROR )
- {
- continue;
- }
-
- result = midiOutSetVolume(hmo, table[volume]);
- if ( result != MMSYSERR_NOERROR )
- {
- n = 1;
- }
- midiOutClose(hmo);
- hmo = 0;
- }
-}
-
-// Changes the volume of audio CD.
-// The volume is between 0 and 20!
-// Crashing in Vista. The current craft (if _SOUNDTRACKS = true) no longer crashes,
-// but this is not the correct volume which is modified!
-
-bool InitAudioTrackVolume(int volume)
-{
-#if _SOUNDTRACKS
- MMRESULT rc; // Return code.
- HMIXER hMixer; // Mixer handle used in mixer API calls.
- MIXERCONTROL mxc; // Holds the mixer control data.
- MIXERLINE mxl; // Holds the mixer line data.
- MIXERLINECONTROLS mxlc; // Obtains the mixer control.
-
- if ( volume < 0 ) volume = 0;
- if ( volume > MAXVOLUME ) volume = MAXVOLUME;
-
- // Open the mixer. This opens the mixer with a deviceID of 0. If you
- // have a single sound card/mixer, then this will open it. If you have
- // multiple sound cards/mixers, the deviceIDs will be 0, 1, 2, and
- // so on.
- rc = mixerOpen(&hMixer, 0,0,0,0);
- if ( rc != MMSYSERR_NOERROR )
- {
- return false; // Couldn't open the mixer.
- }
-
- // Initialize MIXERLINE structure.
- ZeroMemory(&mxl,sizeof(mxl));
- mxl.cbStruct = sizeof(mxl);
-
- // Specify the line you want to get. You are getting the input line
- // here. If you want to get the output line, you need to use
- // MIXERLINE_COMPONENTTYPE_SRC_WAVEOUT.
- mxl.dwComponentType = MIXERLINE_COMPONENTTYPE_SRC_COMPACTDISC;
-
- rc = mixerGetLineInfo((HMIXEROBJ)hMixer, &mxl,
- MIXER_GETLINEINFOF_COMPONENTTYPE);
- if ( rc != MMSYSERR_NOERROR )
- {
- return false; // Couldn't get the mixer line.
- }
-
- // Get the control.
- ZeroMemory(&mxlc, sizeof(mxlc));
- mxlc.cbStruct = sizeof(mxlc);
- mxlc.dwLineID = mxl.dwLineID;
-//? mxlc.dwControlType = MIXERCONTROL_CONTROLTYPE_PEAKMETER;
-//? mxlc.dwControlType = MIXERCONTROL_CONTROLF_UNIFORM;
- mxlc.dwControlType = MIXERCONTROL_CONTROLTYPE_VOLUME;
- mxlc.cControls = 1;
- mxlc.cbmxctrl = sizeof(mxc);
- mxlc.pamxctrl = &mxc;
- ZeroMemory(&mxc, sizeof(mxc));
- mxc.cbStruct = sizeof(mxc);
- rc = mixerGetLineControls((HMIXEROBJ)hMixer,&mxlc,
- MIXER_GETLINECONTROLSF_ONEBYTYPE);
-//? MIXER_GETLINECONTROLSF_ALL);
- if ( rc != MMSYSERR_NOERROR )
- {
- return false; // Couldn't get the control.
- }
-
- // After successfully getting the peakmeter control, the volume range
- // will be specified by mxc.Bounds.lMinimum to mxc.Bounds.lMaximum.
-
- MIXERCONTROLDETAILS mxcd; // Gets the control values.
- MIXERCONTROLDETAILS_SIGNED volStruct; // Gets the control values.
-
- volStruct.lValue = volume*(mxc.Bounds.lMaximum-mxc.Bounds.lMinimum);
- volStruct.lValue /= MAXVOLUME;
- volStruct.lValue += mxc.Bounds.lMinimum;
-
- // Initialize the MIXERCONTROLDETAILS structure
- ZeroMemory(&mxcd, sizeof(mxcd));
- mxcd.cbStruct = sizeof(mxcd);
- mxcd.cbDetails = sizeof(volStruct);
- mxcd.dwControlID = mxc.dwControlID;
- mxcd.paDetails = &volStruct;
- mxcd.cChannels = 1;
-
- // Get the current value of the peakmeter control. Typically, you
- // would set a timer in your program to query the volume every 10th
- // of a second or so.
- rc = mixerSetControlDetails((HMIXEROBJ)hMixer, &mxcd,
- MIXER_SETCONTROLDETAILSF_VALUE);
- if ( rc != MMSYSERR_NOERROR )
- {
- return false; // Couldn't get the current volume.
- }
-#endif
-
- return true;
-}
-
-
-/////////////////////////////////////////////////////////////////////////////
-
-
-// Constructor.
-
-CSound::CSound(CInstanceManager* iMan)
-{
- int i;
-
- m_iMan = iMan;
- m_iMan->AddInstance(CLASS_SOUND, this);
-
- m_bEnable = false;
- m_bState = false;
- m_bAudioTrack = true;
- m_ctrl3D = true;
- m_bDebugMode = false;
- m_MidiDeviceID = 0;
- m_MIDIMusic = 0;
- m_audioVolume = 20;
- m_midiVolume = 15;
- m_lastMidiVolume = 0;
- m_listener = 0;
- m_lastTime = 0.0f;
- m_playTime = 0.0f;
- m_uniqueStamp = 0;
- m_maxSound = MAXSOUND;
- m_eye = Math::Vector(0.0f, 0.0f, 0.0f);
- m_hWnd = 0;
-
- m_lpDS = NULL;
-
- ZeroMemory(m_channel, sizeof(SoundChannel)*MAXSOUND);
- for ( i=0 ; i<MAXSOUND ; i++ )
- {
- m_channel[i].bUsed = false;
- }
-
- for ( i=0 ; i<MAXFILES ; i++ )
- {
- m_files[i] = 0;
- }
-}
-
-// Destructor.
-
-CSound::~CSound()
-{
- int i;
-
- if ( m_bEnable )
- {
- InitMidiVolume(15); // gives an average volume!
- InitAudioTrackVolume(15); // gives an average volume!
- }
-
- for ( i=0 ; i<MAXSOUND ; i++ )
- {
- if ( m_channel[i].bUsed )
- {
- m_channel[i].soundBuffer->Stop();
- m_channel[i].soundBuffer->Release();
- m_channel[i].soundBuffer = 0;
- m_channel[i].bUsed = false;
- }
- }
-
- if ( m_listener != NULL )
- {
- m_listener->Release();
- m_listener = NULL;
- }
-
- if ( m_lpDS != NULL )
- {
- m_lpDS->Release();
- m_lpDS = NULL;
- }
-}
-
-
-// Specifies whether you are in debug mode.
-
-void CSound::SetDebugMode(bool bMode)
-{
- m_bDebugMode = bMode;
-}
-
-
-// Initializes DirectSound.
-
-bool CSound::Create(HWND hWnd, bool b3D)
-{
- LPDIRECTSOUNDBUFFER primary;
- DSBUFFERDESC dsbdesc;
- DSCAPS dscaps;
- WAVEFORMATEX wfx;
- HRESULT hr;
-
- if ( !DirectSoundCreate(NULL, &m_lpDS, NULL) == DS_OK )
- {
- OutputDebugString("Fatal error: DirectSoundCreate\n");
- m_bEnable = false;
- return false;
- }
-
-//? m_lpDS->SetCooperativeLevel(hWnd, DSSCL_NORMAL);
- m_lpDS->SetCooperativeLevel(hWnd, DSSCL_PRIORITY);
-
- if ( !RetSound3DCap() ) b3D = false;
-
- m_ctrl3D = false;
- if ( b3D )
- {
- // Obtain primary buffer, asking it for 3D control.
- ZeroMemory( &dsbdesc, sizeof(DSBUFFERDESC) );
- dsbdesc.dwSize = sizeof(DSBUFFERDESC);
- dsbdesc.dwFlags = DSBCAPS_PRIMARYBUFFER|DSBCAPS_CTRL3D;
- hr = m_lpDS->CreateSoundBuffer( &dsbdesc, &primary, NULL );
- if ( hr == S_OK )
- {
- m_ctrl3D = true;
- }
- }
-
- if ( !m_ctrl3D )
- {
- // Obtain primary buffer, without 3D control.
- ZeroMemory( &dsbdesc, sizeof(DSBUFFERDESC) );
- dsbdesc.dwSize = sizeof(DSBUFFERDESC);
- dsbdesc.dwFlags = DSBCAPS_PRIMARYBUFFER;
- hr = m_lpDS->CreateSoundBuffer( &dsbdesc, &primary, NULL );
- if ( hr != S_OK )
- {
- return false;
- }
- m_ctrl3D = false;
- }
-
- if ( m_ctrl3D )
- {
- hr = primary->QueryInterface( IID_IDirectSound3DListener,
- (VOID**)&m_listener );
- if ( hr != S_OK )
- {
- primary->Release();
- return false;
- }
- }
-
- // Set primary buffer format to 44kHz and 16-bit output.
- ZeroMemory( &wfx, sizeof(WAVEFORMATEX) );
- wfx.wFormatTag = WAVE_FORMAT_PCM;
- wfx.nChannels = 2;
- wfx.nSamplesPerSec = 22050;
-//? wfx.nSamplesPerSec = 44100;
- wfx.wBitsPerSample = 16;
- wfx.nBlockAlign = wfx.wBitsPerSample / 8 * wfx.nChannels;
- wfx.nAvgBytesPerSec = wfx.nSamplesPerSec * wfx.nBlockAlign;
- hr = primary->SetFormat(&wfx);
- if ( hr != S_OK )
- {
- DisplayError("SetFormat", SOUND_CLICK, hr);
- }
-
- // Release the primary buffer, since it is not need anymore.
- primary->Release();
-
- // Search the maximum possible voices.
- if ( m_ctrl3D )
- {
- ZeroMemory( &dscaps, sizeof(DSCAPS) );
- dscaps.dwSize = sizeof(DSCAPS);
- hr = m_lpDS->GetCaps(&dscaps);
- if ( hr == DS_OK )
- {
- m_maxSound = dscaps.dwMaxHwMixingAllBuffers;
- if ( dscaps.dwMaxHw3DAllBuffers > 0 &&
- m_maxSound > (int)dscaps.dwMaxHw3DAllBuffers )
- {
- m_maxSound = dscaps.dwMaxHw3DAllBuffers;
- }
- if ( m_maxSound > MAXSOUND ) m_maxSound = MAXSOUND;
- }
- }
-
- m_bEnable = true;
- m_hWnd = hWnd;
- return true;
-}
-
-
-// Indicates whether to play sounds in 3D or not.
-
-void CSound::SetSound3D(bool bMode)
-{
- StopAll();
-
- if ( m_listener != NULL )
- {
- m_listener->Release();
- m_listener = NULL;
- }
-
- if ( m_lpDS != NULL )
- {
- m_lpDS->Release();
- m_lpDS = NULL;
- }
-
- Create(m_hWnd, bMode);
-}
-
-bool CSound::RetSound3D()
-{
- return m_ctrl3D;
-}
-
-// Indicates whether it is possible to play sounds in 3D.
-
-bool CSound::RetSound3DCap()
-{
- DSCAPS dscaps;
- HRESULT hr;
-
- ZeroMemory( &dscaps, sizeof(DSCAPS) );
- dscaps.dwSize = sizeof(DSCAPS);
- hr = m_lpDS->GetCaps(&dscaps);
- if ( hr != DS_OK ) return false;
-
- return ( dscaps.dwMaxHw3DAllBuffers > 0 );
-}
-
-
-
-// Returns the state of DirectSound.
-
-bool CSound::RetEnable()
-{
- return m_bEnable;
-}
-
-
-// Switches on or off the sound.
-
-void CSound::SetState(bool bState)
-{
- m_bState = bState;
-}
-
-// Specifies the pathname to the CD.
-
-void CSound::SetCDpath(char *path)
-{
- strcpy(m_CDpath, path);
-}
-
-// Switches on or off the CD-audio music.
-
-void CSound::SetAudioTrack(bool bAudio)
-{
- m_bAudioTrack = bAudio;
-}
-
-
-// Manages volumes of audio (. Wav) and midi (. Mid).
-
-void CSound::SetAudioVolume(int volume)
-{
- m_audioVolume = volume;
-}
-
-int CSound::RetAudioVolume()
-{
- if ( !m_bEnable ) return 0;
- return m_audioVolume;
-}
-
-void CSound::SetMidiVolume(int volume)
-{
- m_midiVolume = volume;
-
- if ( m_bAudioTrack )
- {
- InitAudioTrackVolume(m_midiVolume);
- }
-}
-
-int CSound::RetMidiVolume()
-{
- if ( !m_bEnable ) return 0;
- return m_midiVolume;
-}
-
-
-// Reads a file.
-
-bool CSound::ReadFile(Sound sound, char *metaname, char *filename)
-{
- WaveHeader wavHdr;
- DWORD size;
- int err;
-
- // Open the wave file.
- err = g_metafile.Open(metaname, filename);
- if ( err != 0 ) return false;
-
- // Read in the wave header.
- g_metafile.Read(&wavHdr, sizeof(wavHdr));
-
- // Figure out the size of the data region.
- size = wavHdr.dwDSize;
-
- if ( m_files[sound] != 0 )
- {
- free(m_files[sound]);
- }
- m_files[sound] = (char*)malloc(sizeof(WaveHeader)+size);
-
- memcpy(m_files[sound], &wavHdr, sizeof(WaveHeader));
- g_metafile.Read(m_files[sound]+sizeof(WaveHeader), size);
-
- // Close out the wave file.
- g_metafile.Close();
- return true;
-}
-
-// Hides all sound files (. Wav).
-
-void CSound::CacheAll()
-{
- int i;
- char meta[50];
- char name[50];
-
- if ( !m_bEnable ) return;
-
- if ( m_bDebugMode )
- {
- strcpy(meta, "");
- }
- else
- {
-#if _SCHOOL
- strcpy(meta, "ceebot3.dat");
-#else
- strcpy(meta, "colobot3.dat");
-#endif
- }
-
- for ( i=0 ; i<MAXFILES ; i++ )
- {
- if ( m_bDebugMode )
- {
- sprintf(name, "sound\\sound%.3d.wav", i);
- }
- else
- {
- sprintf(name, "sound%.3d.wav", i);
- }
- if ( !ReadFile((Sound)i, meta, name) ) break;
- }
-}
-
-
-// Return the priority of a sound.
-// The higher the value, the greater the sound is important.
-
-int CSound::RetPriority(Sound sound)
-{
- if ( sound == SOUND_FLYh ||
- sound == SOUND_FLY ||
- sound == SOUND_MOTORw ||
- sound == SOUND_MOTORt ||
- sound == SOUND_MOTORr ||
- sound == SOUND_MOTORs ||
- sound == SOUND_SLIDE ||
- sound == SOUND_ERROR )
- {
- return 30;
- }
-
- if ( sound == SOUND_CONVERT ||
- sound == SOUND_ENERGY ||
- sound == SOUND_DERRICK ||
- sound == SOUND_STATION ||
- sound == SOUND_REPAIR ||
- sound == SOUND_RESEARCH ||
- sound == SOUND_BURN ||
- sound == SOUND_BUILD ||
- sound == SOUND_TREMBLE ||
- sound == SOUND_NUCLEAR ||
- sound == SOUND_EXPLO ||
- sound == SOUND_EXPLOl ||
- sound == SOUND_EXPLOlp ||
- sound == SOUND_EXPLOp ||
- sound == SOUND_EXPLOi )
- {
- return 20;
- }
-
- if ( sound == SOUND_BLUP ||
- sound == SOUND_INSECTs ||
- sound == SOUND_INSECTa ||
- sound == SOUND_INSECTb ||
- sound == SOUND_INSECTw ||
- sound == SOUND_INSECTm ||
- sound == SOUND_PSHHH ||
- sound == SOUND_EGG )
- {
- return 0;
- }
-
- return 10;
-}
-
-// Seeks a free buffer.
-
-bool CSound::SearchFreeBuffer(Sound sound, int &channel, bool &bAlreadyLoaded)
-{
- DWORD status;
- int i, priority;
-
- priority = RetPriority(sound);
-
-#if 1
- // Seeks a channel used which sound is stopped.
- for ( i=0 ; i<m_maxSound ; i++ )
- {
- if ( !m_channel[i].bUsed ) continue;
- if ( m_channel[i].type != sound ) continue;
-
- m_channel[i].soundBuffer->GetStatus(&status);
- if ( (status&DSBSTATUS_PLAYING) == 0 )
- {
- m_channel[i].priority = priority;
- m_channel[i].uniqueStamp = m_uniqueStamp++;
- channel = i;
- bAlreadyLoaded = true;
- return true;
- }
- }
-#endif
-
- // Seeks a channel completely free.
- for ( i=0 ; i<m_maxSound ; i++ )
- {
- if ( !m_channel[i].bUsed )
- {
- m_channel[i].priority = priority;
- m_channel[i].uniqueStamp = m_uniqueStamp++;
- channel = i;
- bAlreadyLoaded = false;
- return true;
- }
- }
-
- // Seeks a channel used which sound is stopped.
- for ( i=0 ; i<m_maxSound ; i++ )
- {
- if ( !m_channel[i].bUsed ) continue;
-
- m_channel[i].soundBuffer->GetStatus(&status);
- if ( (status&DSBSTATUS_PLAYING) == 0 )
- {
- m_channel[i].soundBuffer->Release();
- m_channel[i].soundBuffer = 0;
- m_channel[i].priority = priority;
- m_channel[i].uniqueStamp = m_uniqueStamp++;
-
- channel = i;
- bAlreadyLoaded = false;
- return true;
- }
- }
-
- // Seeks a lower priority channel used.
- for ( i=0 ; i<m_maxSound ; i++ )
- {
- if ( !m_channel[i].bUsed ) continue;
- if ( m_channel[i].priority >= priority ) continue;
-
- m_channel[i].soundBuffer->Stop();
- m_channel[i].soundBuffer->Release();
- m_channel[i].soundBuffer = 0;
- m_channel[i].priority = priority;
- m_channel[i].uniqueStamp = m_uniqueStamp++;
-
- channel = i;
- bAlreadyLoaded = false;
- return true;
- }
-
- // Seeks a channel used the same or lower priority.
- for ( i=0 ; i<m_maxSound ; i++ )
- {
- if ( !m_channel[i].bUsed ) continue;
- if ( m_channel[i].priority > priority ) continue;
-
- m_channel[i].soundBuffer->Stop();
- m_channel[i].soundBuffer->Release();
- m_channel[i].soundBuffer = 0;
- m_channel[i].priority = priority;
- m_channel[i].uniqueStamp = m_uniqueStamp++;
-
- channel = i;
- bAlreadyLoaded = false;
- return true;
- }
-
- char s[100];
- sprintf(s, "Sound %d forget (priority=%d)\n", sound, priority);
- OutputDebugString(s);
-
- return false;
-}
-
-// Reads in data from a wave file.
-
-bool CSound::ReadData(LPDIRECTSOUNDBUFFER lpDSB, Sound sound, DWORD size)
-{
- LPVOID pData1;
- DWORD dwData1Size;
- LPVOID pData2;
- DWORD dwData2Size;
- HRESULT hr;
-
- // Lock data in buffer for writing.
- hr = lpDSB->Lock(0, size, &pData1, &dwData1Size, &pData2, &dwData2Size, DSBLOCK_FROMWRITECURSOR);
- if ( hr != DS_OK )
- {
- return false;
- }
-
- // Read in first chunk of data.
- if ( dwData1Size > 0 )
- {
- memcpy(pData1, m_files[sound]+sizeof(WaveHeader), dwData1Size);
- }
-
- // Read in second chunk if necessary.
- if ( dwData2Size > 0 )
- {
- memcpy(pData2, m_files[sound]+sizeof(WaveHeader)+dwData1Size, dwData2Size);
- }
-
- // Unlock data in buffer.
- hr = lpDSB->Unlock(pData1, dwData1Size, pData2, dwData2Size);
- if ( hr != DS_OK )
- {
- return false;
- }
-
- return true;
-}
-
-// Creates a DirectSound buffer.
-
-bool CSound::CreateSoundBuffer(int channel, DWORD size, DWORD freq,
- DWORD bitsPerSample, DWORD blkAlign,
- bool bStereo)
-{
- PCMWAVEFORMAT pcmwf;
- DSBUFFERDESC dsbdesc;
- DS3DBUFFER bufferParams; // 3D buffer properties
- HRESULT hr;
-
- // Set up wave format structure.
- memset( &pcmwf, 0, sizeof(PCMWAVEFORMAT) );
- pcmwf.wf.wFormatTag = WAVE_FORMAT_PCM;
- pcmwf.wf.nChannels = bStereo ? 2 : 1;
- pcmwf.wf.nSamplesPerSec = freq;
- pcmwf.wf.nBlockAlign = (WORD)blkAlign;
- pcmwf.wf.nAvgBytesPerSec = pcmwf.wf.nSamplesPerSec * pcmwf.wf.nBlockAlign;
- pcmwf.wBitsPerSample = (WORD)bitsPerSample;
-
- // Set up DSBUFFERDESC structure.
- memset(&dsbdesc, 0, sizeof(DSBUFFERDESC)); // Zero it out.
- dsbdesc.dwSize = sizeof(DSBUFFERDESC);
- if ( m_ctrl3D )
- {
- dsbdesc.dwFlags = DSBCAPS_CTRL3D|DSBCAPS_MUTE3DATMAXDISTANCE|
- DSBCAPS_LOCDEFER|
- DSBCAPS_CTRLVOLUME|DSBCAPS_CTRLFREQUENCY;
- }
- else
- {
- dsbdesc.dwFlags = DSBCAPS_CTRLVOLUME|DSBCAPS_CTRLPAN|DSBCAPS_CTRLFREQUENCY;
- }
- dsbdesc.dwBufferBytes = size;
- dsbdesc.lpwfxFormat = (LPWAVEFORMATEX)&pcmwf;
-
- hr = m_lpDS->CreateSoundBuffer(&dsbdesc, &m_channel[channel].soundBuffer, NULL);
- if ( hr != DS_OK ) return false;
-
- if ( m_ctrl3D )
- {
- hr = m_channel[channel].soundBuffer->QueryInterface
- (
- IID_IDirectSound3DBuffer,
- (VOID**)&m_channel[channel].soundBuffer3D
- );
- if ( hr != DS_OK ) return false;
- }
-
- m_channel[channel].bUsed = true;
- m_channel[channel].bMute = false;
- return true;
-}
-
-// Creates a DirectSound buffer from a wave file.
-
-bool CSound::CreateBuffer(int channel, Sound sound)
-{
- WaveHeader* wavHdr;
- DWORD size;
- bool bStereo;
-
- if ( m_files[sound] == 0 ) return false;
-
- wavHdr = (WaveHeader*)m_files[sound];
- size = wavHdr->dwDSize;
- bStereo = wavHdr->wChnls > 1 ? true : false;
-
- // Create the sound buffer for the wave file.
- if ( !CreateSoundBuffer(channel, size, wavHdr->dwSRate,
- wavHdr->BitsPerSample, wavHdr->wBlkAlign, bStereo) )
- {
- return false;
- }
-
- // Read the data for the wave file into the sound buffer.
- if ( !ReadData(m_channel[channel].soundBuffer, sound, size) )
- {
- return false;
- }
-
- m_channel[channel].type = sound;
-
- // Close out the wave file.
- return true;
-}
-
-// Calculates the volume and pan of a sound, non-3D mode.
-
-void CSound::ComputeVolumePan2D(int channel, const Math::Vector &pos)
-{
- float dist, a, g;
-
- if ( pos.x == m_eye.x &&
- pos.y == m_eye.y &&
- pos.z == m_eye.z )
- {
- m_channel[channel].volume = 1.0f; // maximum volume
- m_channel[channel].pan = 0.0f; // at the center
- return;
- }
-
-#if _TEEN
- dist = Math::Distance(pos, m_eye);
- if ( dist >= 210.0f ) // very far?
- {
- m_channel[channel].volume = 0.0f; // silence
- m_channel[channel].pan = 0.0f; // at the center
- return;
- }
- if ( dist <= 10.0f ) // very close?
- {
- m_channel[channel].volume = 1.0f; // maximum volume
- m_channel[channel].pan = 0.0f; // at the center
- return;
- }
- m_channel[channel].volume = 1.0f-((dist-10.0f)/200.0f);
-#else
- dist = Math::Distance(pos, m_eye);
- if ( dist >= 110.0f ) // very far?
- {
- m_channel[channel].volume = 0.0f; // silence
- m_channel[channel].pan = 0.0f; // at the center
- return;
- }
- if ( dist <= 10.0f ) // very close?
- {
- m_channel[channel].volume = 1.0f; // maximum volume
- m_channel[channel].pan = 0.0f; // at the center
- return;
- }
- m_channel[channel].volume = 1.0f-((dist-10.0f)/100.0f);
-#endif
-
- a = Math::RotateAngle(m_lookat.x-m_eye.x, m_eye.z-m_lookat.z);
- g = Math::RotateAngle(pos.x-m_eye.x, m_eye.z-pos.z);
- m_channel[channel].pan = sinf(Math::Direction(a, g));
-}
-
-// Sounds in the middle.
-// Returns the associated channel or -1.
-
-int CSound::Play(Sound sound, float amplitude, float frequency, bool bLoop)
-{
- return Play(sound, m_lookat, amplitude, frequency, bLoop);
-}
-
-// Sounds at a given position.
-// Returns the associated channel or -1.
-
-int CSound::Play(Sound sound, Math::Vector pos,
- float amplitude, float frequency, bool bLoop)
-{
- DS3DBUFFER sb;
- int channel, iVolume, iPan, iFreq, uniqueStamp;
- bool bAlreadyLoaded;
- DWORD flag, freq;
- HRESULT err;
-
- if ( !m_bEnable ) return -1;
- if ( !m_bState || m_audioVolume == 0 ) return -1;
-
-//? if ( Math::Distance(pos, m_eye) > 100.0f ) return -1;
-
- if ( !SearchFreeBuffer(sound, channel, bAlreadyLoaded) ) return -1;
-
- if ( !bAlreadyLoaded )
- {
- if ( !CreateBuffer(channel, sound) )
- {
- if ( m_channel[channel].bUsed &&
- m_channel[channel].soundBuffer != 0 )
- {
- m_channel[channel].soundBuffer->Release();
- m_channel[channel].soundBuffer = 0;
- }
- m_channel[channel].bUsed = false;
- return -1;
- }
- }
-
- m_channel[channel].pos = pos;
-
- if ( m_ctrl3D )
- {
- m_channel[channel].volume = 1.0f;
- m_channel[channel].pan = 0.0f;
- }
- else
- {
- ComputeVolumePan2D(channel, pos);
- }
-
-#if 0
- DWORD status;
- m_channel[channel].soundBuffer->GetStatus(&status);
- char s[100];
- sprintf(s, "Play sound=%d status=%d channel=%d flag=%d\n", sound, status, channel, bAlreadyLoaded);
- OutputDebugString(s);
-#endif
-
- m_channel[channel].oper[0].bUsed = false;
- m_channel[channel].startAmplitude = amplitude;
- m_channel[channel].startFrequency = frequency;
- m_channel[channel].changeFrequency = 1.0f;
-
- if ( m_ctrl3D )
- {
- sb.dwSize = sizeof(DS3DBUFFER);
- err = m_channel[channel].soundBuffer3D->GetAllParameters(&sb);
- DisplayError("GetAllParameters", sound, err);
-
- sb.vPosition = VEC_TO_D3DVEC(pos);
-//? sb.dwInsideConeAngle = 90;
-//? sb.dwOutsideConeAngle = 180;
-//? sb.vConeOrientation = Math::Vector(0.0f, 1.0f, 0.0f);
- sb.lConeOutsideVolume = DSBVOLUME_MIN;
-#if _TEEN
- sb.flMinDistance = 50.0f;
-#else
- sb.flMinDistance = 20.0f;
-#endif
- sb.flMaxDistance = DS3D_DEFAULTMAXDISTANCE;
-
- err = m_channel[channel].soundBuffer3D->SetAllParameters(&sb, DS3D_IMMEDIATE);
- DisplayError("SetAllParameters", sound, err);
- }
-
- amplitude *= m_channel[channel].volume;
- amplitude *= (float)m_audioVolume/MAXVOLUME;
- iVolume = (int)((powf(amplitude, 0.2f)-1.0f)*10000.0f);
- if ( iVolume > 0 ) iVolume = 0;
- err = m_channel[channel].soundBuffer->SetVolume(iVolume);
- DisplayError("SetVolume", sound, err);
-
- if ( !m_ctrl3D )
- {
- iPan = (int)(m_channel[channel].pan*10000.0f);
- err = m_channel[channel].soundBuffer->SetPan(iPan);
- DisplayError("SetPan", sound, err);
- }
-
- if ( !bAlreadyLoaded )
- {
- err = m_channel[channel].soundBuffer->GetFrequency(&freq);
- DisplayError("GetFrequency", sound, err);
- m_channel[channel].initFrequency = freq;
- }
- iFreq = (int)(frequency*m_channel[channel].initFrequency);
- err = m_channel[channel].soundBuffer->SetFrequency(iFreq);
- DisplayError("SetFrequency", sound, err);
-
- err = m_channel[channel].soundBuffer->SetCurrentPosition(0);
- DisplayError("SetCurrentPosition", sound, err);
-
- flag = bLoop?DSBPLAY_LOOPING:0;
-//? flag |= DSBPLAY_LOCHARDWARE|DSBPLAY_TERMINATEBY_DISTANCE;
-//? flag |= DSBPLAY_TERMINATEBY_DISTANCE;
- err = m_channel[channel].soundBuffer->Play(0, 0, flag);
- DisplayError("Play", sound, err);
- if ( err == DSERR_BADFORMAT )
- {
- iFreq = m_channel[channel].initFrequency;
- err = m_channel[channel].soundBuffer->SetFrequency(iFreq);
- DisplayError("SetFrequency (repeat)", sound, err);
-
- err = m_channel[channel].soundBuffer->Play(0, 0, flag);
- DisplayError("Play (repeat)", sound, err);
- }
-
- uniqueStamp = m_channel[channel].uniqueStamp;
- return channel | ((uniqueStamp&0xffff)<<16);
-}
-
-// Check a channel number.
-// Adapts the channel, so it can be used as an offset in m_channel.
-
-bool CSound::CheckChannel(int &channel)
-{
- int uniqueStamp;
-
- uniqueStamp = (channel>>16)&0xffff;
- channel &= 0xffff;
-
- if ( !m_bEnable ) return false;
- if ( !m_bState || m_audioVolume == 0 ) return false;
-
- if ( channel < 0 || channel >= m_maxSound ) return false;
- if ( !m_channel[channel].bUsed ) return false;
-
- if ( m_channel[channel].uniqueStamp != uniqueStamp ) return false;
-
- return true;
-}
-
-// Removes all envelopes.
-
-bool CSound::FlushEnvelope(int channel)
-{
- if ( !CheckChannel(channel) ) return false;
-
- m_channel[channel].oper[0].bUsed = false;
- return true;
-}
-
-// Adds an operation envelope.
-
-bool CSound::AddEnvelope(int channel, float amplitude, float frequency,
- float time, SoundNext oper)
-{
- int i;
-
- if ( !CheckChannel(channel) ) return false;
-
- for ( i=0 ; i<MAXOPER ; i++ )
- {
- if ( m_channel[channel].oper[i].bUsed ) continue;
-
- m_channel[channel].oper[i].bUsed = true;
- m_channel[channel].oper[i].finalAmplitude = amplitude;
- m_channel[channel].oper[i].finalFrequency = frequency;
- m_channel[channel].oper[i].totalTime = time;
- m_channel[channel].oper[i].currentTime = 0;
- m_channel[channel].oper[i].nextOper = oper;
-
- if ( i < MAXOPER-1 )
- {
- m_channel[channel].oper[i+1].bUsed = false;
- }
- return true;
- }
- return false;
-}
-
-// Changes the position of a sound.
-
-bool CSound::Position(int channel, Math::Vector pos)
-{
- float amplitude, pan;
- int iVolume, iPan;
- HRESULT err;
-
- if ( !CheckChannel(channel) ) return false;
-
- m_channel[channel].pos = pos;
-
- if ( m_ctrl3D )
- {
- m_channel[channel].soundBuffer3D->SetPosition(pos.x, pos.y, pos.z, DS3D_DEFERRED);
- }
- else
- {
- ComputeVolumePan2D(channel, pos);
-
- if ( !m_channel[channel].oper[0].bUsed )
- {
- amplitude = m_channel[channel].startAmplitude;
- amplitude *= m_channel[channel].volume;
- amplitude *= (float)m_audioVolume/MAXVOLUME;
- iVolume = (int)((powf(amplitude, 0.2f)-1.0f)*10000.0f);
- if ( iVolume > 0 ) iVolume = 0;
- err = m_channel[channel].soundBuffer->SetVolume(iVolume);
- DisplayError("SetVolume", m_channel[channel].type, err);
- }
-
- pan = m_channel[channel].pan;
- iPan = (int)(pan*10000.0f);
- err = m_channel[channel].soundBuffer->SetPan(iPan);
- DisplayError("SetPan", m_channel[channel].type, err);
- }
- return true;
-}
-
-// Changes the frequency of a sound.
-// 0.5 down of an octave and 2.0 up of an octave.
-
-bool CSound::Frequency(int channel, float frequency)
-{
- HRESULT err;
- int iFreq;
-
- if ( !CheckChannel(channel) ) return false;
-
- m_channel[channel].changeFrequency = frequency;
-
- if ( !m_channel[channel].oper[0].bUsed )
- {
- iFreq = (int)(frequency*m_channel[channel].initFrequency);
- err = m_channel[channel].soundBuffer->SetFrequency(iFreq);
- DisplayError("Frequency", m_channel[channel].type, err);
- }
-
- return true;
-}
-
-// Stops sound.
-
-bool CSound::Stop(int channel)
-{
- if ( !CheckChannel(channel) ) return false;
-
- m_channel[channel].soundBuffer->Stop();
- return true;
-}
-
-// Stops all sounds.
-
-bool CSound::StopAll()
-{
- DWORD status;
- int i;
-
- for ( i=0 ; i<MAXSOUND ; i++ )
- {
- if ( !m_channel[i].bUsed ) continue;
-
- m_channel[i].soundBuffer->GetStatus(&status);
- if ( (status&DSBSTATUS_PLAYING) == DSBSTATUS_PLAYING )
- {
- m_channel[i].soundBuffer->Stop();
- }
- m_channel[i].soundBuffer->Stop();
- m_channel[i].soundBuffer->Release();
- m_channel[i].soundBuffer = 0;
-
- m_channel[i].bUsed = false;
- }
- return true;
-}
-
-// Silent all sounds.
-
-bool CSound::MuteAll(bool bMute)
-{
- int i;
-
- for ( i=0 ; i<MAXSOUND ; i++ )
- {
- if ( !m_channel[i].bUsed ) continue;
-
- m_channel[i].bMute = bMute;
- }
- return true;
-}
-
-
-// Passes the following operation for a channel.
-
-void CSound::OperNext(int channel)
-{
- int i;
-
- m_channel[channel].startAmplitude = m_channel[channel].oper[0].finalAmplitude;
- m_channel[channel].startFrequency = m_channel[channel].oper[0].finalFrequency;
-
- for ( i=0 ; i<MAXOPER-1 ; i++ )
- {
- if ( !m_channel[channel].oper[i+1].bUsed ) break;
-
- m_channel[channel].oper[i] = m_channel[channel].oper[i+1];
- }
-
- m_channel[channel].oper[i].bUsed = false;
-}
-
-// Updates the sound buffers.
-
-void CSound::FrameMove(float rTime)
-{
- HRESULT err;
- SoundNext next;
- float progress, volume, freq;
- int i, iVolume, iFreq;
-
- m_playTime += rTime;
-
- for ( i=0 ; i<m_maxSound ; i++ )
- {
- if ( !m_channel[i].bUsed ) continue;
- if ( !m_channel[i].oper[0].bUsed ) continue;
-
- if ( m_channel[i].bMute )
- {
- m_channel[i].soundBuffer->SetVolume(-10000); // silence
- continue;
- }
-
- m_channel[i].oper[0].currentTime += rTime;
-
- progress = m_channel[i].oper[0].currentTime / m_channel[i].oper[0].totalTime;
- if ( progress > 1.0f ) progress = 1.0f;
-
- volume = progress;
- volume *= m_channel[i].oper[0].finalAmplitude-m_channel[i].startAmplitude;
- volume += m_channel[i].startAmplitude;
- volume *= m_channel[i].volume;
- volume *= (float)m_audioVolume/MAXVOLUME;
- iVolume = (int)((powf(volume, 0.2f)-1.0f)*10000.0f);
- if ( iVolume > 0 ) iVolume = 0;
- m_channel[i].soundBuffer->SetVolume(iVolume);
-
- freq = progress;
- freq *= m_channel[i].oper[0].finalFrequency-m_channel[i].startFrequency;
- freq += m_channel[i].startFrequency;
- freq *= m_channel[i].changeFrequency;
- iFreq = (int)(freq*m_channel[i].initFrequency);
- err = m_channel[i].soundBuffer->SetFrequency(iFreq);
- DisplayError("FrameMove::Frequency", m_channel[i].type, err);
-
- if ( m_channel[i].oper[0].currentTime >=
- m_channel[i].oper[0].totalTime )
- {
- next = m_channel[i].oper[0].nextOper;
-
- if ( next == SOPER_LOOP )
- {
- m_channel[i].oper[0].currentTime = 0.0f;
- }
- else
- {
- OperNext(i);
-
- if ( next == SOPER_STOP )
- {
- m_channel[i].soundBuffer->Stop();
- }
- }
- }
- }
-
- m_lastTime += rTime;
- if ( m_lastTime >= 0.05f && m_listener != 0 )
- {
- m_lastTime = 0.0f;
- m_listener->CommitDeferredSettings();
- }
-}
-
-// Specifies the position of the listener.
-// Must be called whenever the camera moves.
-
-void CSound::SetListener(Math::Vector eye, Math::Vector lookat)
-{
- DS3DLISTENER listenerParams;
- HRESULT err;
- float amplitude, pan;
- int i, iVolume, iPan;
-
- m_eye = eye;
- m_lookat = lookat;
-
- if ( m_listener == 0 )
- {
- if ( m_ctrl3D ) return;
-
- for ( i=0 ; i<m_maxSound ; i++ )
- {
- if ( !m_channel[i].bUsed ) continue;
-
- ComputeVolumePan2D(i, m_channel[i].pos);
-
- if ( !m_channel[i].oper[0].bUsed )
- {
- amplitude = m_channel[i].startAmplitude;
- amplitude *= m_channel[i].volume;
- amplitude *= (float)m_audioVolume/MAXVOLUME;
- iVolume = (int)((powf(amplitude, 0.2f)-1.0f)*10000.0f);
- if ( iVolume > 0 ) iVolume = 0;
- err = m_channel[i].soundBuffer->SetVolume(iVolume);
- DisplayError("SetVolume", m_channel[i].type, err);
- }
-
- pan = m_channel[i].pan;
- iPan = (int)(pan*10000.0f);
- err = m_channel[i].soundBuffer->SetPan(iPan);
- DisplayError("SetPan", m_channel[i].type, err);
- }
- return;
- }
-
- // Get listener parameters.
- listenerParams.dwSize = sizeof(DS3DLISTENER);
- m_listener->GetAllParameters(&listenerParams);
-
- listenerParams.vPosition = VEC_TO_D3DVEC(eye);
- listenerParams.vOrientFront = VEC_TO_D3DVEC(lookat-eye);
- listenerParams.vOrientTop = D3DVECTOR(0.0f, 1.0f, 0.0f);
- listenerParams.flDistanceFactor = 10.0f;
- listenerParams.flRolloffFactor = 1.0f;
-
- m_listener->SetAllParameters(&listenerParams, DS3D_DEFERRED);
-}
-
-
-
-
-// Uses MCI to play a MIDI file. The window procedure
-// is notified when playback is complete.
-
-bool CSound::PlayMusic(int rank, bool bRepeat)
-{
- MCI_OPEN_PARMS mciOpenParms;
- MCI_PLAY_PARMS mciPlayParms;
- DWORD dwReturn;
- char filename[MAX_PATH];
-
- m_bRepeatMusic = bRepeat;
- m_playTime = 0.0f;
-
- if ( m_midiVolume == 0 ) return true;
-
- if ( m_bAudioTrack )
- {
- return PlayAudioTrack(rank);
- }
-
- if ( !m_bEnable ) return true;
- InitMidiVolume(m_midiVolume);
- m_lastMidiVolume = m_midiVolume;
-
- GetCurrentDir(filename, MAX_PATH-30);
- sprintf(filename+strlen(filename), "sound\\music%.3d.blp", rank-1);
-
- // Open the device by specifying the device and filename.
- // MCI will attempt to choose the MIDI mapper as the output port.
- mciOpenParms.lpstrDeviceType = "sequencer";
- mciOpenParms.lpstrElementName = filename;
- dwReturn = mciSendCommand(NULL,
- MCI_OPEN,
- MCI_OPEN_TYPE|MCI_OPEN_ELEMENT,
- (DWORD)(LPVOID)&mciOpenParms);
- if ( dwReturn != 0 )
- {
- mciGetErrorString(dwReturn, filename, 128);
- // Failed to open device. Don't close it; just return error.
- return false;
- }
-
- // The device opened successfully; get the device ID.
- m_MidiDeviceID = mciOpenParms.wDeviceID;
-
- // Begin playback.
- mciPlayParms.dwCallback = (DWORD)m_hWnd;
- dwReturn = mciSendCommand(m_MidiDeviceID,
- MCI_PLAY,
- MCI_NOTIFY,
- (DWORD)(LPVOID)&mciPlayParms);
- if ( dwReturn != 0 )
- {
- mciGetErrorString(dwReturn, filename, 128);
- StopMusic();
- return false;
- }
-
- m_MIDIMusic = rank;
- return true;
-}
-
-// Uses MCI to play a CD-audio track. The window procedure
-// is notified when playback is complete.
-// The rank parameter is in space [1..n] !
-// For CD mix (data/audio), it will be [2..n] !
-
-bool CSound::PlayAudioTrack(int rank)
-{
-#if _SOUNDTRACKS
- MCI_OPEN_PARMS mciOpenParms;
- MCI_PLAY_PARMS mciPlayParms;
- MCI_SET_PARMS mciSetParms;
- DWORD dwReturn;
- char filename[MAX_PATH];
- char device[10];
-
- if ( !m_bEnable ) return true;
-//? if ( m_midiVolume == 0 ) return true;
- InitAudioTrackVolume(m_midiVolume);
- m_lastMidiVolume = m_midiVolume;
-
- // Open the device by specifying the device and filename.
- // MCI will attempt to choose the MIDI mapper as the output port.
- memset(&mciOpenParms, 0, sizeof(MCI_OPEN_PARMS));
-//? mciOpenParms.lpstrDeviceType = (LPCTSTR)MCI_DEVTYPE_CD_AUDIO;
-//? dwReturn = mciSendCommand(NULL,
-//? MCI_OPEN,
-//? MCI_OPEN_TYPE|MCI_OPEN_TYPE_ID,
-//? (DWORD)(LPVOID)&mciOpenParms);
- mciOpenParms.lpstrDeviceType = (LPCTSTR)MCI_DEVTYPE_CD_AUDIO;
- if ( m_CDpath[0] == 0 )
- {
- dwReturn = mciSendCommand(NULL,
- MCI_OPEN,
- MCI_OPEN_TYPE|MCI_OPEN_TYPE_ID,
- (DWORD)(LPVOID)&mciOpenParms);
- }
- else
- {
- device[0] = m_CDpath[0];
- device[1] = ':';
- device[2] = 0;
- mciOpenParms.lpstrElementName = device;
- dwReturn = mciSendCommand(NULL,
- MCI_OPEN,
- MCI_OPEN_TYPE|MCI_OPEN_TYPE_ID|MCI_OPEN_ELEMENT,
- (DWORD)(LPVOID)&mciOpenParms);
- }
- if ( dwReturn != 0 )
- {
- mciGetErrorString(dwReturn, filename, 128);
- // Failed to open device. Don't close it; just return error.
- return false;
- }
-
- // The device opened successfully; get the device ID.
- m_MidiDeviceID = mciOpenParms.wDeviceID;
-
- // Set the time format to track/minute/second/frame (TMSF).
- memset(&mciSetParms, 0, sizeof(MCI_SET_PARMS));
- mciSetParms.dwTimeFormat = MCI_FORMAT_TMSF;
- dwReturn = mciSendCommand(m_MidiDeviceID,
- MCI_SET,
- MCI_SET_TIME_FORMAT,
- (DWORD)&mciSetParms);
- if ( dwReturn != 0 )
- {
- mciGetErrorString(dwReturn, filename, 128);
- StopMusic();
- return false;
- }
-
- // Begin playback.
- memset(&mciPlayParms, 0, sizeof(MCI_PLAY_PARMS));
- mciPlayParms.dwCallback = (DWORD)m_hWnd;
- mciPlayParms.dwFrom = MCI_MAKE_TMSF(rank+0, 0, 0, 0);
- mciPlayParms.dwTo = MCI_MAKE_TMSF(rank+1, 0, 0, 0);
- dwReturn = mciSendCommand(m_MidiDeviceID,
- MCI_PLAY,
- MCI_NOTIFY|MCI_FROM|MCI_TO,
- (DWORD)(LPVOID)&mciPlayParms);
- if ( dwReturn != 0 )
- {
- mciGetErrorString(dwReturn, filename, 128);
- StopMusic();
- return false;
- }
-
- m_MIDIMusic = rank;
-#endif
- return true;
-}
-
-// Restart the MIDI player.
-
-bool CSound::RestartMusic()
-{
- if ( !m_bRepeatMusic ) return false;
-
- OutputDebugString("RestartMusic\n");
- if ( !m_bEnable ) return true;
-//? if ( m_midiVolume == 0 ) return true;
- if ( m_MIDIMusic == 0 ) return false;
- if ( m_playTime < 5.0f ) return false;
-
- return PlayMusic(m_MIDIMusic, true);
-}
-
-// Shuts down the MIDI player.
-
-void CSound::SuspendMusic()
-{
- if ( !m_bEnable ) return;
-
-//? if ( m_MidiDeviceID && m_midiVolume != 0 )
- if ( m_MidiDeviceID )
- {
- if ( m_bAudioTrack ) mciSendCommand(m_MidiDeviceID, MCI_STOP, 0, NULL);
- mciSendCommand(m_MidiDeviceID, MCI_CLOSE, 0, NULL);
- }
- m_MidiDeviceID = 0;
-}
-
-// Shuts down the MIDI player.
-
-void CSound::StopMusic()
-{
- SuspendMusic();
- m_MIDIMusic = 0;
-}
-
-// Returns true if the music is in progress.
-
-bool CSound::IsPlayingMusic()
-{
- return (m_MIDIMusic != 0);
-}
-
-// Adjusts the volume of currently music, if necessary.
-
-void CSound::AdaptVolumeMusic()
-{
- if ( m_midiVolume != m_lastMidiVolume )
- {
- if ( m_bAudioTrack )
- {
- InitAudioTrackVolume(m_midiVolume);
- }
- else
- {
- InitMidiVolume(m_midiVolume);
- }
- m_lastMidiVolume = m_midiVolume;
- RestartMusic();
- }
-}
-