summaryrefslogtreecommitdiffstats
path: root/src/sound/sound.h
diff options
context:
space:
mode:
authorPiotr Dziwinski <piotrdz@gmail.com>2012-06-25 19:59:17 +0200
committerPiotr Dziwinski <piotrdz@gmail.com>2012-06-25 19:59:17 +0200
commitb08a63790c0fbeacb3f96a74e3eb15abe8c70dab (patch)
tree7260140ae1ea308bd256370c6fcbbc57dbd13441 /src/sound/sound.h
parentf58918031c001a0159eaf8f18d4e451e70089d30 (diff)
downloadcolobot-b08a63790c0fbeacb3f96a74e3eb15abe8c70dab.tar.gz
colobot-b08a63790c0fbeacb3f96a74e3eb15abe8c70dab.tar.bz2
colobot-b08a63790c0fbeacb3f96a74e3eb15abe8c70dab.zip
SDL project
- added (very basic) SDL template in CApplication and CEngine - split project into two targets: colobot_old (dependent on DirectX and WinAPI) and colobot_new (dependent on SDL and OpenGL) - moved sound.h/cpp to old/ and created new template in Snd namespace - added platform-independent dialog boxes in app/system.h/cpp
Diffstat (limited to 'src/sound/sound.h')
-rw-r--r--src/sound/sound.h407
1 files changed, 165 insertions, 242 deletions
diff --git a/src/sound/sound.h b/src/sound/sound.h
index 2dcdc2c..be63558 100644
--- a/src/sound/sound.h
+++ b/src/sound/sound.h
@@ -1,242 +1,165 @@
-// * This file is part of the COLOBOT source code
-// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
-// *
-// * This program is free software: you can redistribute it and/or modify
-// * it under the terms of the GNU General Public License as published by
-// * the Free Software Foundation, either version 3 of the License, or
-// * (at your option) any later version.
-// *
-// * This program is distributed in the hope that it will be useful,
-// * but WITHOUT ANY WARRANTY; without even the implied warranty of
-// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// * GNU General Public License for more details.
-// *
-// * You should have received a copy of the GNU General Public License
-// * along with this program. If not, see http://www.gnu.org/licenses/.
-
-// sound.h
-
-#pragma once
-
-
-#include <dsound.h>
-
-
-const int MAXFILES = 200;
-const int MAXSOUND = 32;
-const int MAXVOLUME = 20;
-const int MAXOPER = 4;
-
-class CInstanceManager;
-
-
-enum Sound
-{
- SOUND_CLICK = 0,
- SOUND_BOUM = 1,
- SOUND_EXPLO = 2,
- SOUND_FLYh = 3, // human
- SOUND_FLY = 4,
- SOUND_STEPs = 5, // smooth
- SOUND_MOTORw = 6, // wheel
- SOUND_MOTORt = 7, // tank
- SOUND_MOTORr = 8, // roller
- SOUND_ERROR = 9,
- SOUND_CONVERT = 10,
- SOUND_ENERGY = 11,
- SOUND_PLOUF = 12,
- SOUND_BLUP = 13,
- SOUND_WARNING = 14,
- SOUND_DERRICK = 15,
- SOUND_LABO = 16,
- SOUND_STATION = 17,
- SOUND_REPAIR = 18,
- SOUND_RESEARCH = 19,
- SOUND_INSECTs = 20, // spider
- SOUND_BURN = 21,
- SOUND_TZOING = 22,
- SOUND_GGG = 23,
- SOUND_MANIP = 24,
- SOUND_FIRE = 25, // shooting with fireball
- SOUND_HUMAN1 = 26, // breathing
- SOUND_STEPw = 27, // water
- SOUND_SWIM = 28,
- SOUND_RADAR = 29,
- SOUND_BUILD = 30,
- SOUND_ALARM = 31, // energy alarm
- SOUND_SLIDE = 32,
- SOUND_EXPLOi = 33, // insect
- SOUND_INSECTa = 34, // ant
- SOUND_INSECTb = 35, // bee
- SOUND_INSECTw = 36, // worm
- SOUND_INSECTm = 37, // mother
- SOUND_TREMBLE = 38,
- SOUND_PSHHH = 39,
- SOUND_NUCLEAR = 40,
- SOUND_INFO = 41,
- SOUND_OPEN = 42,
- SOUND_CLOSE = 43,
- SOUND_FACTORY = 44,
- SOUND_EGG = 45,
- SOUND_MOTORs = 46, // submarine
- SOUND_MOTORi = 47, // insect (legs)
- SOUND_SHIELD = 48,
- SOUND_FIREi = 49, // shooting with orgaball (insect)
- SOUND_GUNDEL = 50,
- SOUND_PSHHH2 = 51, // shield
- SOUND_MESSAGE = 52,
- SOUND_BOUMm = 53, // metal
- SOUND_BOUMv = 54, // plant
- SOUND_BOUMs = 55, // smooth
- SOUND_EXPLOl = 56, // little
- SOUND_EXPLOlp = 57, // little power
- SOUND_EXPLOp = 58, // power
- SOUND_STEPh = 59, // hard
- SOUND_STEPm = 60, // metal
- SOUND_POWERON = 61,
- SOUND_POWEROFF = 62,
- SOUND_AIE = 63,
- SOUND_WAYPOINT = 64,
- SOUND_RECOVER = 65,
- SOUND_DEADi = 66,
- SOUND_JOSTLE = 67,
- SOUND_GFLAT = 68,
- SOUND_DEADg = 69, // shooting death
- SOUND_DEADw = 70, // drowning
- SOUND_FLYf = 71, // reactor fail
- SOUND_ALARMt = 72, // temperature alarm
- SOUND_FINDING = 73, // finds a cache object
- SOUND_THUMP = 74,
- SOUND_TOUCH = 75,
- SOUND_BLITZ = 76,
- SOUND_MUSHROOM = 77,
- SOUND_FIREp = 78, // shooting with phazer
- SOUND_EXPLOg1 = 79, // impact gun 1
- SOUND_EXPLOg2 = 80, // impact gun 2
- SOUND_MOTORd = 81, // engine friction
-};
-
-enum SoundNext
-{
- SOPER_CONTINUE = 1,
- SOPER_STOP = 2,
- SOPER_LOOP = 3,
-};
-
-struct SoundOper
-{
- char bUsed;
- float finalAmplitude;
- float finalFrequency;
- float totalTime;
- float currentTime;
- SoundNext nextOper;
-};
-
-struct SoundChannel
-{
- char bUsed; // buffer used?
- char bMute; // silence?
- Sound type; // SOUND_*
- int priority; // so great -> important
- Math::Vector pos; // position in space
- unsigned short uniqueStamp; // unique marker
- LPDIRECTSOUNDBUFFER soundBuffer;
- LPDIRECTSOUND3DBUFFER soundBuffer3D;
- float startAmplitude;
- float startFrequency;
- float changeFrequency;
- int initFrequency;
- float volume; // 2D: volume 1..0 depending on position
- float pan; // 2D: pan -1..+1 depending on position
- SoundOper oper[MAXOPER];
-};
-
-
-
-class CSound
-{
-public:
- CSound(CInstanceManager* iMan);
- ~CSound();
-
- void SetDebugMode(bool bMode);
- bool Create(HWND hWnd, bool b3D);
- void CacheAll();
-
- void SetState(bool bState);
- bool RetEnable();
-
- void SetCDpath(char *path);
- void SetAudioTrack(bool bAudio);
-
- void SetSound3D(bool bMode);
- bool RetSound3D();
- bool RetSound3DCap();
-
- void SetAudioVolume(int volume);
- int RetAudioVolume();
- void SetMidiVolume(int volume);
- int RetMidiVolume();
-
- void SetListener(Math::Vector eye, Math::Vector lookat);
- void FrameMove(float rTime);
-
- int Play(Sound sound, float amplitude=1.0f, float frequency=1.0f, bool bLoop=false);
- int Play(Sound sound, Math::Vector pos, float amplitude=1.0f, float frequency=1.0f, bool bLoop=false);
- bool FlushEnvelope(int channel);
- bool AddEnvelope(int channel, float amplitude, float frequency, float time, SoundNext oper);
- bool Position(int channel, Math::Vector pos);
- bool Frequency(int channel, float frequency);
- bool Stop(int channel);
- bool StopAll();
- bool MuteAll(bool bMute);
-
- bool PlayMusic(int rank, bool bRepeat);
- bool RestartMusic();
- void SuspendMusic();
- void StopMusic();
- bool IsPlayingMusic();
- void AdaptVolumeMusic();
-
-protected:
- bool CheckChannel(int &channel);
- bool CreateSoundBuffer(int channel, DWORD size, DWORD freq, DWORD bitsPerSample, DWORD blkAlign, bool bStereo);
- bool ReadData(LPDIRECTSOUNDBUFFER lpDSB, Sound sound, DWORD size);
- bool CreateBuffer(int channel, Sound sound);
- void ComputeVolumePan2D(int channel, const Math::Vector &pos);
- bool ReadFile(Sound sound, char *metaname, char *filename);
- int RetPriority(Sound sound);
- bool SearchFreeBuffer(Sound sound, int &channel, bool &bAlreadyLoaded);
- void OperNext(int channel);
- bool PlayAudioTrack(int rank);
-
-protected:
- CInstanceManager* m_iMan;
-
- HWND m_hWnd;
- bool m_bEnable;
- bool m_bState;
- bool m_bAudioTrack;
- bool m_ctrl3D;
- bool m_bDebugMode;
- LPDIRECTSOUND m_lpDS;
- LPDIRECTSOUND3DLISTENER m_listener;
- SoundChannel m_channel[MAXSOUND];
- char* m_files[MAXFILES];
- UINT m_MidiDeviceID;
- int m_MIDIMusic;
- bool m_bRepeatMusic;
- int m_audioVolume;
- int m_midiVolume;
- int m_lastMidiVolume;
- Math::Vector m_eye;
- Math::Vector m_lookat;
- float m_lastTime;
- float m_playTime;
- int m_uniqueStamp;
- int m_maxSound;
- char m_CDpath[100];
-};
-
-
+// * This file is part of the COLOBOT source code
+// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
+// * Copyright (C) 2012, Polish Portal of Colobot (PPC)
+// *
+// * This program is free software: you can redistribute it and/or modify
+// * it under the terms of the GNU General Public License as published by
+// * the Free Software Foundation, either version 3 of the License, or
+// * (at your option) any later version.
+// *
+// * This program is distributed in the hope that it will be useful,
+// * but WITHOUT ANY WARRANTY; without even the implied warranty of
+// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// * GNU General Public License for more details.
+// *
+// * You should have received a copy of the GNU General Public License
+// * along with this program. If not, see http://www.gnu.org/licenses/.
+
+// sound.h
+
+#pragma once
+
+
+#include "math/vector.h"
+
+
+class CInstanceManager;
+
+namespace Snd {
+
+const int MAXFILES = 200;
+const int MAXSOUND = 32;
+const int MAXVOLUME = 20;
+const int MAXOPER = 4;
+
+
+enum Sound
+{
+ SOUND_CLICK = 0,
+ SOUND_BOUM = 1,
+ SOUND_EXPLO = 2,
+ SOUND_FLYh = 3, // human
+ SOUND_FLY = 4,
+ SOUND_STEPs = 5, // smooth
+ SOUND_MOTORw = 6, // wheel
+ SOUND_MOTORt = 7, // tank
+ SOUND_MOTORr = 8, // roller
+ SOUND_ERROR = 9,
+ SOUND_CONVERT = 10,
+ SOUND_ENERGY = 11,
+ SOUND_PLOUF = 12,
+ SOUND_BLUP = 13,
+ SOUND_WARNING = 14,
+ SOUND_DERRICK = 15,
+ SOUND_LABO = 16,
+ SOUND_STATION = 17,
+ SOUND_REPAIR = 18,
+ SOUND_RESEARCH = 19,
+ SOUND_INSECTs = 20, // spider
+ SOUND_BURN = 21,
+ SOUND_TZOING = 22,
+ SOUND_GGG = 23,
+ SOUND_MANIP = 24,
+ SOUND_FIRE = 25, // shooting with fireball
+ SOUND_HUMAN1 = 26, // breathing
+ SOUND_STEPw = 27, // water
+ SOUND_SWIM = 28,
+ SOUND_RADAR = 29,
+ SOUND_BUILD = 30,
+ SOUND_ALARM = 31, // energy alarm
+ SOUND_SLIDE = 32,
+ SOUND_EXPLOi = 33, // insect
+ SOUND_INSECTa = 34, // ant
+ SOUND_INSECTb = 35, // bee
+ SOUND_INSECTw = 36, // worm
+ SOUND_INSECTm = 37, // mother
+ SOUND_TREMBLE = 38,
+ SOUND_PSHHH = 39,
+ SOUND_NUCLEAR = 40,
+ SOUND_INFO = 41,
+ SOUND_OPEN = 42,
+ SOUND_CLOSE = 43,
+ SOUND_FACTORY = 44,
+ SOUND_EGG = 45,
+ SOUND_MOTORs = 46, // submarine
+ SOUND_MOTORi = 47, // insect (legs)
+ SOUND_SHIELD = 48,
+ SOUND_FIREi = 49, // shooting with orgaball (insect)
+ SOUND_GUNDEL = 50,
+ SOUND_PSHHH2 = 51, // shield
+ SOUND_MESSAGE = 52,
+ SOUND_BOUMm = 53, // metal
+ SOUND_BOUMv = 54, // plant
+ SOUND_BOUMs = 55, // smooth
+ SOUND_EXPLOl = 56, // little
+ SOUND_EXPLOlp = 57, // little power
+ SOUND_EXPLOp = 58, // power
+ SOUND_STEPh = 59, // hard
+ SOUND_STEPm = 60, // metal
+ SOUND_POWERON = 61,
+ SOUND_POWEROFF = 62,
+ SOUND_AIE = 63,
+ SOUND_WAYPOINT = 64,
+ SOUND_RECOVER = 65,
+ SOUND_DEADi = 66,
+ SOUND_JOSTLE = 67,
+ SOUND_GFLAT = 68,
+ SOUND_DEADg = 69, // shooting death
+ SOUND_DEADw = 70, // drowning
+ SOUND_FLYf = 71, // reactor fail
+ SOUND_ALARMt = 72, // temperature alarm
+ SOUND_FINDING = 73, // finds a cache object
+ SOUND_THUMP = 74,
+ SOUND_TOUCH = 75,
+ SOUND_BLITZ = 76,
+ SOUND_MUSHROOM = 77,
+ SOUND_FIREp = 78, // shooting with phazer
+ SOUND_EXPLOg1 = 79, // impact gun 1
+ SOUND_EXPLOg2 = 80, // impact gun 2
+ SOUND_MOTORd = 81, // engine friction
+};
+
+enum SoundNext
+{
+ SOPER_CONTINUE = 1,
+ SOPER_STOP = 2,
+ SOPER_LOOP = 3,
+};
+
+struct SoundOper
+{
+ char bUsed;
+ float finalAmplitude;
+ float finalFrequency;
+ float totalTime;
+ float currentTime;
+ Snd::SoundNext nextOper;
+};
+
+struct SoundChannel
+{
+ char bUsed; // buffer used?
+ char bMute; // silence?
+ Snd::Sound type; // SOUND_*
+ int priority; // so great -> important
+ Math::Vector pos; // position in space
+ unsigned short uniqueStamp; // unique marker
+// LPDIRECTSOUNDBUFFER soundBuffer;
+// LPDIRECTSOUND3DBUFFER soundBuffer3D;
+ float startAmplitude;
+ float startFrequency;
+ float changeFrequency;
+ int initFrequency;
+ float volume; // 2D: volume 1..0 depending on position
+ float pan; // 2D: pan -1..+1 depending on position
+ Snd::SoundOper oper[MAXOPER];
+};
+
+
+
+class CSound
+{
+ // TODO
+};
+
+}; // namespace Sound