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authorPiotr Dziwinski <piotrdz@gmail.com>2012-04-28 17:53:17 +0200
committerPiotr Dziwinski <piotrdz@gmail.com>2012-04-28 17:53:17 +0200
commit449cc186d5b8117d74ba22d6173497d00939f5f1 (patch)
tree39f38530dab2c9c8b33f5d8e42a81242bd48704b /src/taskbuild.h
parenteeb69b34d2467e51ff84b3235f94506ce6bb9283 (diff)
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Source files split into modules
Diffstat (limited to 'src/taskbuild.h')
-rw-r--r--src/taskbuild.h93
1 files changed, 0 insertions, 93 deletions
diff --git a/src/taskbuild.h b/src/taskbuild.h
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--- a/src/taskbuild.h
+++ /dev/null
@@ -1,93 +0,0 @@
-// * This file is part of the COLOBOT source code
-// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
-// *
-// * This program is free software: you can redistribute it and/or modify
-// * it under the terms of the GNU General Public License as published by
-// * the Free Software Foundation, either version 3 of the License, or
-// * (at your option) any later version.
-// *
-// * This program is distributed in the hope that it will be useful,
-// * but WITHOUT ANY WARRANTY; without even the implied warranty of
-// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// * GNU General Public License for more details.
-// *
-// * You should have received a copy of the GNU General Public License
-// * along with this program. If not, see http://www.gnu.org/licenses/.
-
-// taskbuild.h
-
-#ifndef _TASKBUILD_H_
-#define _TASKBUILD_H_
-
-
-#include "misc.h"
-#include "object.h"
-
-
-class CInstanceManager;
-class CTerrain;
-class CBrain;
-class CPhysics;
-
-
-
-#define BUILDMARGIN 16.0f
-#define TBMAXLIGHT 4
-
-
-enum TaskBuildPhase
-{
- TBP_TURN = 1, // turns
- TBP_MOVE = 2, // forward/backward
- TBP_TAKE = 3, // takes gun
- TBP_PREP = 4, // prepares
- TBP_BUILD = 5, // builds
- TBP_TERM = 6, // ends
- TBP_RECEDE = 7, // back terminal
-};
-
-
-
-class CTaskBuild : public CTask
-{
-public:
- CTaskBuild(CInstanceManager* iMan, CObject* object);
- ~CTaskBuild();
-
- BOOL EventProcess(const Event &event);
-
- Error Start(ObjectType type);
- Error IsEnded();
- BOOL Abort();
-
-protected:
- Error FlatFloor();
- BOOL CreateBuilding(D3DVECTOR pos, float angle);
- void CreateLight();
- void BlackLight();
- CObject* SearchMetalObject(float &angle, float dMin, float dMax, float aLimit, Error &err);
- void DeleteMark(D3DVECTOR pos, float radius);
-
-protected:
- ObjectType m_type; // type of construction
- CObject* m_metal; // transforms metal object
- CObject* m_power; // the vehicle battery
- CObject* m_building; // building built
- TaskBuildPhase m_phase; // phase of the operation
- BOOL m_bError; // TRUE -> operation impossible
- BOOL m_bBuild; // TRUE -> building built
- BOOL m_bBlack; // TRUE -> lights black -> white
- float m_time; // absolute time
- float m_lastParticule; // time of generation last particle
- float m_progress; // progression (0..1)
- float m_speed; // speed of progression
- float m_angleY; // rotation angle of the vehicle
- float m_angleZ; // angle of rotation of the gun
- D3DVECTOR m_buildingPos; // initial position of the building
- float m_buildingHeight; // height of the building
- int m_lightRank[TBMAXLIGHT];// lights for the effects
- int m_soundChannel;
-};
-
-
-#endif //_TASKBUILD_H_