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authorPiotr Dziwinski <piotrdz@gmail.com>2012-04-28 17:53:17 +0200
committerPiotr Dziwinski <piotrdz@gmail.com>2012-04-28 17:53:17 +0200
commit449cc186d5b8117d74ba22d6173497d00939f5f1 (patch)
tree39f38530dab2c9c8b33f5d8e42a81242bd48704b /src/taskgoto.h
parenteeb69b34d2467e51ff84b3235f94506ce6bb9283 (diff)
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diff --git a/src/taskgoto.h b/src/taskgoto.h
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-// * This file is part of the COLOBOT source code
-// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
-// *
-// * This program is free software: you can redistribute it and/or modify
-// * it under the terms of the GNU General Public License as published by
-// * the Free Software Foundation, either version 3 of the License, or
-// * (at your option) any later version.
-// *
-// * This program is distributed in the hope that it will be useful,
-// * but WITHOUT ANY WARRANTY; without even the implied warranty of
-// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// * GNU General Public License for more details.
-// *
-// * You should have received a copy of the GNU General Public License
-// * along with this program. If not, see http://www.gnu.org/licenses/.
-
-// taskgoto.h
-
-#ifndef _TASKGOTO_H_
-#define _TASKGOTO_H_
-
-
-#include "misc.h"
-#include "d3dengine.h"
-
-
-class CInstanceManager;
-class CTerrain;
-class CBrain;
-class CPhysics;
-class CObject;
-
-
-
-#define MAXPOINTS 500
-
-
-
-enum TaskGotoGoal
-{
- TGG_DEFAULT = -1, // default mode
- TGG_STOP = 0, // goes to destination pausing with precision
- TGG_EXPRESS = 1, // goes to destination without stopping
-};
-
-enum TaskGotoCrash
-{
- TGC_DEFAULT = -1, // default mode
- TGC_HALT = 0, // stops if collision
- TGC_RIGHTLEFT = 1, // right-left
- TGC_LEFTRIGHT = 2, // left-right
- TGC_LEFT = 3, // left
- TGC_RIGHT = 4, // right
- TGC_BEAM = 5, // algorithm "sunlight"
-};
-
-
-enum TaskGotoPhase
-{
- TGP_ADVANCE = 1, // advance
- TGP_LAND = 2, // landed
- TGP_TURN = 3, // turns to finish
- TGP_MOVE = 4, // advance to finish
- TGP_CRWAIT = 5, // waits after collision
- TGP_CRTURN = 6, // turns right after collision
- TGP_CRADVANCE = 7, // advance to the right after collision
- TGP_CLWAIT = 8, // waits after collision
- TGP_CLTURN = 9, // turns left after collision
- TGP_CLADVANCE = 10, // advance to the left after collision
- TGP_BEAMLEAK = 11, // beam: leak (leaking)
- TGP_BEAMSEARCH = 12, // beam: search
- TGP_BEAMWCOLD = 13, // beam: expects cool reactor
- TGP_BEAMUP = 14, // beam: off
- TGP_BEAMGOTO = 15, // beam: goto dot list
- TGP_BEAMDOWN = 16, // beam: landed
-};
-
-
-
-class CTaskGoto : public CTask
-{
-public:
- CTaskGoto(CInstanceManager* iMan, CObject* object);
- ~CTaskGoto();
-
- BOOL EventProcess(const Event &event);
-
- Error Start(D3DVECTOR goal, float altitude, TaskGotoGoal goalMode, TaskGotoCrash crashMode);
- Error IsEnded();
-
-protected:
- CObject* WormSearch(D3DVECTOR &impact);
- void WormFrame(float rTime);
- CObject* SearchTarget(D3DVECTOR pos, float margin);
- BOOL AdjustTarget(CObject* pObj, D3DVECTOR &pos, float &distance);
- BOOL AdjustBuilding(D3DVECTOR &pos, float margin, float &distance);
- BOOL GetHotPoint(CObject *pObj, D3DVECTOR &pos, BOOL bTake, float distance, float &suppl);
- BOOL LeakSearch(D3DVECTOR &pos, float &delay);
- void ComputeRepulse(FPOINT &dir);
- void ComputeFlyingRepulse(float &dir);
-
- int BeamShortcut();
- void BeamStart();
- void BeamInit();
- Error BeamSearch(const D3DVECTOR &start, const D3DVECTOR &goal, float goalRadius);
- Error BeamExplore(const D3DVECTOR &prevPos, const D3DVECTOR &curPos, const D3DVECTOR &goalPos, float goalRadius, float angle, int nbDiv, float step, int i, int nbIter);
- D3DVECTOR BeamPoint(const D3DVECTOR &startPoint, const D3DVECTOR &goalPoint, float angle, float step);
-
- void BitmapDebug(const D3DVECTOR &min, const D3DVECTOR &max, const D3DVECTOR &start, const D3DVECTOR &goal);
- BOOL BitmapTestLine(const D3DVECTOR &start, const D3DVECTOR &goal, float stepAngle, BOOL bSecond);
- void BitmapObject();
- void BitmapTerrain(const D3DVECTOR &min, const D3DVECTOR &max);
- void BitmapTerrain(int minx, int miny, int maxx, int maxy);
- BOOL BitmapOpen();
- BOOL BitmapClose();
- void BitmapSetCircle(const D3DVECTOR &pos, float radius);
- void BitmapClearCircle(const D3DVECTOR &pos, float radius);
- void BitmapSetDot(int rank, int x, int y);
- void BitmapClearDot(int rank, int x, int y);
- BOOL BitmapTestDot(int rank, int x, int y);
-
-protected:
- D3DVECTOR m_goal;
- D3DVECTOR m_goalObject;
- float m_angle;
- float m_altitude;
- TaskGotoCrash m_crashMode;
- TaskGotoGoal m_goalMode;
- TaskGotoPhase m_phase;
- int m_try;
- Error m_error;
- BOOL m_bTake;
- float m_stopLength; // braking distance
- float m_time;
- D3DVECTOR m_pos;
- BOOL m_bWorm;
- BOOL m_bApprox;
- float m_wormLastTime;
- float m_lastDistance;
-
- int m_bmSize; // width or height of the table
- int m_bmOffset; // m_bmSize/2
- int m_bmLine; // increment line m_bmSize/8
- unsigned char* m_bmArray; // bit table
- int m_bmMinX, m_bmMinY;
- int m_bmMaxX, m_bmMaxY;
- int m_bmTotal; // number of points in m_bmPoints
- int m_bmIndex; // index in m_bmPoints
- D3DVECTOR m_bmPoints[MAXPOINTS+2];
- char m_bmIter[MAXPOINTS+2];
- int m_bmIterCounter;
- CObject* m_bmFretObject;
- float m_bmFinalMove; // final advance distance
- float m_bmFinalDist; // effective distance to advance
- D3DVECTOR m_bmFinalPos; // initial position before advance
- float m_bmTimeLimit;
- int m_bmStep;
- D3DVECTOR m_bmWatchDogPos;
- float m_bmWatchDogTime;
- D3DVECTOR m_leakPos; // initial position leak
- float m_leakDelay;
- float m_leakTime;
- BOOL m_bLeakRecede;
-};
-
-
-#endif //_TASKGOTO_H_