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authorPiotr Dziwinski <piotrdz@gmail.com>2012-04-28 17:53:17 +0200
committerPiotr Dziwinski <piotrdz@gmail.com>2012-04-28 17:53:17 +0200
commit449cc186d5b8117d74ba22d6173497d00939f5f1 (patch)
tree39f38530dab2c9c8b33f5d8e42a81242bd48704b /src/taskreset.cpp
parenteeb69b34d2467e51ff84b3235f94506ce6bb9283 (diff)
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Source files split into modules
Diffstat (limited to 'src/taskreset.cpp')
-rw-r--r--src/taskreset.cpp345
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diff --git a/src/taskreset.cpp b/src/taskreset.cpp
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-// * This file is part of the COLOBOT source code
-// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
-// *
-// * This program is free software: you can redistribute it and/or modify
-// * it under the terms of the GNU General Public License as published by
-// * the Free Software Foundation, either version 3 of the License, or
-// * (at your option) any later version.
-// *
-// * This program is distributed in the hope that it will be useful,
-// * but WITHOUT ANY WARRANTY; without even the implied warranty of
-// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// * GNU General Public License for more details.
-// *
-// * You should have received a copy of the GNU General Public License
-// * along with this program. If not, see http://www.gnu.org/licenses/.
-
-// taskreset.cpp
-
-#define STRICT
-#define D3D_OVERLOADS
-
-#include <windows.h>
-#include <stdio.h>
-#include <d3d.h>
-
-#include "struct.h"
-#include "d3dengine.h"
-#include "math3d.h"
-#include "event.h"
-#include "misc.h"
-#include "iman.h"
-#include "particule.h"
-#include "terrain.h"
-#include "object.h"
-#include "physics.h"
-#include "brain.h"
-#include "sound.h"
-#include "robotmain.h"
-#include "task.h"
-#include "taskreset.h"
-
-
-
-#define RESET_DELAY_ZOOM 0.7f
-#define RESET_DELAY_MOVE 0.7f
-
-
-
-
-// Object's constructor.
-
-CTaskReset::CTaskReset(CInstanceManager* iMan, CObject* object)
- : CTask(iMan, object)
-{
- CTask::CTask(iMan, object);
-}
-
-// Object's destructor.
-
-CTaskReset::~CTaskReset()
-{
-}
-
-
-// Management of an event.
-
-BOOL CTaskReset::EventProcess(const Event &event)
-{
- D3DVECTOR pos, speed;
- FPOINT dim;
- float angle, duration;
-
- if ( m_engine->RetPause() ) return TRUE;
- if ( event.event != EVENT_FRAME ) return TRUE;
- if ( m_bError ) return FALSE;
-
- m_time += event.rTime;
- m_progress += event.rTime*m_speed;
-
- if ( m_phase == TRSP_ZOUT )
- {
- angle = m_iAngle;
- angle += powf(m_progress*5.0f, 2.0f); // accelerates
- m_object->SetAngleY(0, angle);
- m_object->SetZoom(0, 1.0f-m_progress);
-
- if ( m_lastParticule+m_engine->ParticuleAdapt(0.05f) <= m_time )
- {
- m_lastParticule = m_time;
-
- pos = m_begin;
- pos.x += (Rand()-0.5f)*5.0f;
- pos.z += (Rand()-0.5f)*5.0f;
- speed.x = 0.0f;
- speed.z = 0.0f;
- speed.y = 5.0f+Rand()*5.0f;
- dim.x = Rand()*2.0f+2.0f;
- dim.y = dim.x;
- m_particule->CreateParticule(pos, speed, dim, PARTIGLINTb, 2.0f);
-
- pos = m_begin;
- speed.x = (Rand()-0.5f)*20.0f;
- speed.z = (Rand()-0.5f)*20.0f;
- speed.y = Rand()*10.0f;
- speed *= 1.0f-m_progress*0.5f;
- pos += speed*1.5f;
- speed = -speed;
- dim.x = 0.6f;
- dim.y = dim.x;
- pos.y += dim.y;
- duration = Rand()*1.5f+1.5f;
- m_particule->CreateTrack(pos, speed, dim, PARTITRACK6,
- duration, 0.0f,
- duration*0.9f, 0.7f);
- }
- }
-
- if ( m_phase == TRSP_MOVE )
- {
- pos = m_begin+(m_goal-m_begin)*m_progress;
- m_object->SetPosition(0, pos);
-
- if ( m_lastParticule+m_engine->ParticuleAdapt(0.05f) <= m_time )
- {
- m_lastParticule = m_time;
-
- pos.x += (Rand()-0.5f)*5.0f;
- pos.z += (Rand()-0.5f)*5.0f;
- speed.x = 0.0f;
- speed.z = 0.0f;
- speed.y = 2.0f+Rand()*2.0f;
- dim.x = Rand()*2.0f+2.0f;
- dim.y = dim.x;
- m_particule->CreateParticule(pos, speed, dim, PARTIGLINTb, 2.0f);
- }
- }
-
- if ( m_phase == TRSP_ZIN )
- {
- angle = m_angle.y;
- angle += -powf((1.0f-m_progress)*5.0f, 2.0f); // slows
- m_object->SetAngleY(0, angle);
- m_object->SetZoom(0, m_progress);
-
- if ( m_lastParticule+m_engine->ParticuleAdapt(0.05f) <= m_time )
- {
- m_lastParticule = m_time;
-
- pos = m_goal;
- pos.x += (Rand()-0.5f)*5.0f;
- pos.z += (Rand()-0.5f)*5.0f;
- speed.x = 0.0f;
- speed.z = 0.0f;
- speed.y = 5.0f+Rand()*5.0f;
- dim.x = Rand()*2.0f+2.0f;
- dim.y = dim.x;
- m_particule->CreateParticule(pos, speed, dim, PARTIGLINTb, 2.0f);
-
- pos = m_goal;
- speed.x = (Rand()-0.5f)*20.0f;
- speed.z = (Rand()-0.5f)*20.0f;
- speed.y = Rand()*10.0f;
- speed *= 0.5f+m_progress*0.5f;
- dim.x = 0.6f;
- dim.y = dim.x;
- pos.y += dim.y;
- duration = Rand()*1.5f+1.5f;
- m_particule->CreateTrack(pos, speed, dim, PARTITRACK6,
- duration, 0.0f,
- duration*0.9f, 0.7f);
- }
- }
-
- return TRUE;
-}
-
-
-// Assigns the goal was achieved.
-// A positive angle makes a turn right.
-
-Error CTaskReset::Start(D3DVECTOR goal, D3DVECTOR angle)
-{
- CObject* fret;
- int i;
-
- fret = m_object->RetFret();
- if ( fret != 0 && fret->RetResetCap() == RESET_MOVE )
- {
- fret->SetTruck(0);
- m_object->SetFret(0); // does nothing
- }
-
- if ( !m_main->RetNiceReset() ) // quick return?
- {
- m_object->SetPosition(0, goal);
- m_object->SetAngle(0, angle);
- m_brain->RunProgram(m_object->RetResetRun());
-
- m_bError = FALSE;
- return ERR_OK;
- }
-
- m_begin = m_object->RetPosition(0);
- m_goal = goal;
- m_angle = angle;
-
- if ( SearchVehicle() ) // starting location occupied?
- {
- m_bError = TRUE;
- return ERR_RESET_NEAR;
- }
-
- m_iAngle = m_object->RetAngleY(0);
- m_time = 0.0f;
- m_phase = TRSP_ZOUT;
- m_speed = 1.0f/RESET_DELAY_ZOOM;
- m_progress = 0.0f;
- m_lastParticule = 0.0f;
-
- m_object->SetResetBusy(TRUE);
-
- i = m_sound->Play(SOUND_GGG, m_begin, 1.0f, 2.0f, TRUE);
- m_sound->AddEnvelope(i, 0.0f, 0.5f, RESET_DELAY_ZOOM, SOPER_STOP);
-
- m_bError = FALSE;
- return ERR_OK;
-}
-
-// Indicates whether the action is finished.
-
-Error CTaskReset::IsEnded()
-{
- CObject* power;
- float dist;
- int i;
-
- if ( !m_main->RetNiceReset() ) // quick return?
- {
- return ERR_STOP;
- }
-
- if ( m_engine->RetPause() ) return ERR_CONTINUE;
- if ( m_bError ) return ERR_STOP;
- if ( m_progress < 1.0f ) return ERR_CONTINUE;
-
- if ( m_phase == TRSP_ZOUT )
- {
- dist = Length(m_begin, m_goal);
- m_phase = TRSP_MOVE;
- m_speed = 1.0f/(dist*RESET_DELAY_MOVE/100.0f);
- m_progress = 0.0f;
- return ERR_CONTINUE;
- }
-
- if ( m_phase == TRSP_MOVE )
- {
- m_object->SetPosition(0, m_goal);
- m_object->SetAngle(0, m_angle);
-
- i = m_sound->Play(SOUND_GGG, m_goal, 1.0f, 0.5f, TRUE);
- m_sound->AddEnvelope(i, 0.0f, 2.0f, RESET_DELAY_ZOOM, SOPER_STOP);
-
- m_phase = TRSP_ZIN;
- m_speed = 1.0f/RESET_DELAY_ZOOM;
- m_progress = 0.0f;
- return ERR_CONTINUE;
- }
-
- m_object->SetAngle(0, m_angle);
- m_object->SetZoom(0, 1.0f);
-
- power = m_object->RetPower();
- if ( power != 0 )
- {
- power->SetEnergy(power->RetCapacity()); // refueling
- }
-
- m_brain->RunProgram(m_object->RetResetRun());
- m_object->SetResetBusy(FALSE);
- return ERR_STOP;
-}
-
-
-// Seeks if a vehicle is too close.
-
-BOOL CTaskReset::SearchVehicle()
-{
- CObject* pObj;
- D3DVECTOR oPos;
- ObjectType type;
- float oRadius, dist;
- int i;
-
- for ( i=0 ; i<1000000 ; i++ )
- {
- pObj = (CObject*)m_iMan->SearchInstance(CLASS_OBJECT, i);
- if ( pObj == 0 ) break;
-
- if ( pObj == m_object ) continue;
-
- type = pObj->RetType();
- if ( type != OBJECT_HUMAN &&
- type != OBJECT_TECH &&
- type != OBJECT_MOBILEfa &&
- type != OBJECT_MOBILEta &&
- type != OBJECT_MOBILEwa &&
- type != OBJECT_MOBILEia &&
- type != OBJECT_MOBILEfc &&
- type != OBJECT_MOBILEtc &&
- type != OBJECT_MOBILEwc &&
- type != OBJECT_MOBILEic &&
- type != OBJECT_MOBILEfi &&
- type != OBJECT_MOBILEti &&
- type != OBJECT_MOBILEwi &&
- type != OBJECT_MOBILEii &&
- type != OBJECT_MOBILEfs &&
- type != OBJECT_MOBILEts &&
- type != OBJECT_MOBILEws &&
- type != OBJECT_MOBILEis &&
- type != OBJECT_MOBILErt &&
- type != OBJECT_MOBILErc &&
- type != OBJECT_MOBILErr &&
- type != OBJECT_MOBILErs &&
- type != OBJECT_MOBILEsa &&
- type != OBJECT_MOBILEtg &&
- type != OBJECT_MOBILEft &&
- type != OBJECT_MOBILEtt &&
- type != OBJECT_MOBILEwt &&
- type != OBJECT_MOBILEit &&
- type != OBJECT_MOBILEdr &&
- type != OBJECT_MOTHER &&
- type != OBJECT_ANT &&
- type != OBJECT_SPIDER &&
- type != OBJECT_BEE &&
- type != OBJECT_WORM ) continue;
-
- if ( !pObj->GetCrashSphere(0, oPos, oRadius) ) continue;
- dist = Length(oPos, m_goal)-oRadius;
-
- if ( dist < 5.0f ) return TRUE;
- }
-
- return FALSE;
-}
-