summaryrefslogtreecommitdiffstats
path: root/src/taskshield.cpp
diff options
context:
space:
mode:
authorKrzysztof H <krzys_h@interia.pl>2012-03-09 17:08:05 +0100
committerKrzysztof H <krzys_h@interia.pl>2012-03-09 17:08:05 +0100
commit84d1f79fdf02e0010e4b2d118458e8cd8ce0dd71 (patch)
tree842825145ada8e6f53d1de9f100383cc028d2b46 /src/taskshield.cpp
parenta4c804b49ec872b71bd5a0167c3ad45704a3cc30 (diff)
downloadcolobot-84d1f79fdf02e0010e4b2d118458e8cd8ce0dd71.tar.gz
colobot-84d1f79fdf02e0010e4b2d118458e8cd8ce0dd71.tar.bz2
colobot-84d1f79fdf02e0010e4b2d118458e8cd8ce0dd71.zip
Added license info using a small program SrcHead.
Diffstat (limited to 'src/taskshield.cpp')
-rw-r--r--src/taskshield.cpp38
1 files changed, 26 insertions, 12 deletions
diff --git a/src/taskshield.cpp b/src/taskshield.cpp
index 3ae44c8..f12c046 100644
--- a/src/taskshield.cpp
+++ b/src/taskshield.cpp
@@ -1,4 +1,18 @@
-// taskshield.cpp
+// * This file is part of the COLOBOT source code
+// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
+// *
+// * This program is free software: you can redistribute it and/or modify
+// * it under the terms of the GNU General Public License as published by
+// * the Free Software Foundation, either version 3 of the License, or
+// * (at your option) any later version.
+// *
+// * This program is distributed in the hope that it will be useful,
+// * but WITHOUT ANY WARRANTY; without even the implied warranty of
+// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// * GNU General Public License for more details.
+// *
+// * You should have received a copy of the GNU General Public License
+// * along with this program. If not, see .
#define STRICT
#define D3D_OVERLOADS
@@ -24,7 +38,7 @@
#include "taskshield.h"
-#define ENERGY_TIME 20.0f // durée maximale si pile pleine
+#define ENERGY_TIME 20.0f // dur�e maximale si pile pleine
@@ -48,7 +62,7 @@ CTaskShield::~CTaskShield()
}
-// Gestion d'un événement.
+// Gestion d'un �v�nement.
BOOL CTaskShield::EventProcess(const Event &event)
{
@@ -64,13 +78,13 @@ BOOL CTaskShield::EventProcess(const Event &event)
if ( event.event != EVENT_FRAME ) return TRUE;
if ( m_bError ) return FALSE;
- m_progress += event.rTime*m_speed; // ça avance
+ m_progress += event.rTime*m_speed; // �a avance
m_time += event.rTime;
m_delay -= event.rTime;
mat = m_object->RetWorldMatrix(0);
pos = D3DVECTOR(7.0f, 15.0f, 0.0f);
- pos = Transform(*mat, pos); // position sphère
+ pos = Transform(*mat, pos); // position sph�re
m_shieldPos = pos;
if ( m_rankSphere != -1 )
@@ -219,8 +233,8 @@ BOOL CTaskShield::EventProcess(const Event &event)
}
-// Déploie le bouclier.
-// Le délai n'est utile qu'avec TSM_UP !
+// D�ploie le bouclier.
+// Le d�lai n'est utile qu'avec TSM_UP !
Error CTaskShield::Start(TaskShieldMode mode, float delay)
{
@@ -247,7 +261,7 @@ Error CTaskShield::Start(TaskShieldMode mode, float delay)
type = m_object->RetType();
if ( type != OBJECT_MOBILErs ) return ERR_SHIELD_VEH;
- m_bError = TRUE; // opération impossible
+ m_bError = TRUE; // op�ration impossible
if ( !m_physics->RetLand() ) return ERR_SHIELD_VEH;
power = m_object->RetPower();
@@ -257,7 +271,7 @@ Error CTaskShield::Start(TaskShieldMode mode, float delay)
mat = m_object->RetWorldMatrix(0);
pos = D3DVECTOR(7.0f, 15.0f, 0.0f);
- pos = Transform(*mat, pos); // position sphère
+ pos = Transform(*mat, pos); // position sph�re
m_shieldPos = pos;
m_sound->Play(SOUND_PSHHH2, m_shieldPos, 1.0f, 0.7f);
@@ -323,7 +337,7 @@ Error CTaskShield::Stop()
return ERR_OK;
}
-// Indique si l'action est terminée.
+// Indique si l'action est termin�e.
Error CTaskShield::IsEnded()
{
@@ -474,7 +488,7 @@ BOOL CTaskShield::Abort()
}
-// Crée la lumière pour accompagner un effet pyrotechnique.
+// Cr�e la lumi�re pour accompagner un effet pyrotechnique.
BOOL CTaskShield::CreateLight(D3DVECTOR pos)
{
@@ -511,7 +525,7 @@ BOOL CTaskShield::CreateLight(D3DVECTOR pos)
}
-// Répare le bouclier des objets dans la sphère du bouclier.
+// R�pare le bouclier des objets dans la sph�re du bouclier.
void CTaskShield::IncreaseShield()
{