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authorPiotr Dziwinski <piotrdz@gmail.com>2012-06-26 22:23:05 +0200
committerPiotr Dziwinski <piotrdz@gmail.com>2012-06-26 22:23:05 +0200
commitebed57aa22b772211387a5561f995eee8f5faed1 (patch)
tree9a0b08371df54c125957e63c7ecff81c001d4eaf /src/ui/button.cpp
parentfc5389d18816799ba2698914384cd099ba8a7a6c (diff)
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Whitespace and language change
- changed tabs to spaces and DOS line endings to Unix (except in CBot and metafile) - changed language to English - fixed #include <d3d.h> in d3dengine.h
Diffstat (limited to 'src/ui/button.cpp')
-rw-r--r--src/ui/button.cpp492
1 files changed, 246 insertions, 246 deletions
diff --git a/src/ui/button.cpp b/src/ui/button.cpp
index 3c398c8..0147f63 100644
--- a/src/ui/button.cpp
+++ b/src/ui/button.cpp
@@ -1,246 +1,246 @@
-// * This file is part of the COLOBOT source code
-// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
-// *
-// * This program is free software: you can redistribute it and/or modify
-// * it under the terms of the GNU General Public License as published by
-// * the Free Software Foundation, either version 3 of the License, or
-// * (at your option) any later version.
-// *
-// * This program is distributed in the hope that it will be useful,
-// * but WITHOUT ANY WARRANTY; without even the implied warranty of
-// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// * GNU General Public License for more details.
-// *
-// * You should have received a copy of the GNU General Public License
-// * along with this program. If not, see http://www.gnu.org/licenses/.
-
-
-#include <windows.h>
-#include <stdio.h>
-#include <d3d.h>
-
-#include "common/struct.h"
-#include "old/d3dengine.h"
-#include "common/language.h"
-#include "old/math3d.h"
-#include "common/event.h"
-#include "common/misc.h"
-#include "common/iman.h"
-#include "common/restext.h"
-#include "ui/button.h"
-
-
-
-const float DELAY1 = 0.4f;
-const float DELAY2 = 0.1f;
-
-
-
-// Object's constructor.
-
-CButton::CButton(CInstanceManager* iMan) : CControl(iMan)
-{
- m_bCapture = false;
- m_bImmediat = false;
- m_bRepeat = false;
- m_repeat = 0.0f;
-}
-
-// Object's destructor.
-
-CButton::~CButton()
-{
-}
-
-
-// Creates a new button.
-
-bool CButton::Create(Math::Point pos, Math::Point dim, int icon, EventMsg eventMsg)
-{
- if ( eventMsg == EVENT_NULL ) eventMsg = GetUniqueEventMsg();
-
- CControl::Create(pos, dim, icon, eventMsg);
-
- if ( icon == -1 )
- {
- char name[100];
- char* p;
-
- GetResource(RES_EVENT, eventMsg, name);
- p = strchr(name, '\\');
- if ( p != 0 ) *p = 0;
- SetName(name);
- }
-
- return true;
-}
-
-
-// Management of an event.
-
-bool CButton::EventProcess(const Event &event)
-{
- if ( (m_state & STATE_VISIBLE) == 0 ) return true;
- if ( m_state & STATE_DEAD ) return true;
-
- CControl::EventProcess(event);
-
- if ( event.event == EVENT_FRAME )
- {
- if ( m_bRepeat && m_repeat != 0.0f )
- {
- m_repeat -= event.rTime;
- if ( m_repeat <= 0.0f )
- {
- m_repeat = DELAY2;
-
- Event newEvent = event;
- newEvent.event = m_eventMsg;
- m_event->AddEvent(newEvent);
- return false;
- }
- }
- }
-
- if ( event.event == EVENT_LBUTTONDOWN &&
- (m_state & STATE_VISIBLE) &&
- (m_state & STATE_ENABLE) )
- {
- if ( CControl::Detect(event.pos) )
- {
- m_bCapture = true;
- m_repeat = DELAY1;
-
- if ( m_bImmediat || m_bRepeat )
- {
- Event newEvent = event;
- newEvent.event = m_eventMsg;
- m_event->AddEvent(newEvent);
- }
- return false;
- }
- }
-
- if ( event.event == EVENT_MOUSEMOVE && m_bCapture )
- {
- }
-
- if ( event.event == EVENT_LBUTTONUP && m_bCapture )
- {
- if ( CControl::Detect(event.pos) )
- {
- if ( !m_bImmediat && !m_bRepeat )
- {
- Event newEvent = event;
- newEvent.event = m_eventMsg;
- m_event->AddEvent(newEvent);
- }
- }
-
- m_bCapture = false;
- m_repeat = 0.0f;
- }
-
- return true;
-}
-
-
-// Draw button.
-
-void CButton::Draw()
-{
- Math::Point pos, dim, uv1, uv2;
-#if !_NEWLOOK
- float dp;
-#endif
-
- if ( (m_state & STATE_VISIBLE) == 0 ) return;
-
- if ( m_state & STATE_WARNING ) // shading yellow-black?
- {
- pos.x = m_pos.x-( 8.0f/640.0f);
- pos.y = m_pos.y-( 4.0f/480.0f);
- dim.x = m_dim.x+(16.0f/640.0f);
- dim.y = m_dim.y+( 8.0f/480.0f);
- if ( m_state & STATE_SHADOW )
- {
- DrawShadow(pos, dim);
- }
- DrawWarning(pos, dim);
- }
-
- if ( m_state & STATE_SHADOW )
- {
- DrawShadow(m_pos, m_dim);
- }
-
- CControl::Draw();
-
-#if !_NEWLOOK
- if ( m_name[0] != 0 && // button with the name?
- (m_state & STATE_CARD ) == 0 &&
- (m_state & STATE_SIMPLY) == 0 )
- {
- m_engine->SetTexture("button2.tga");
- m_engine->SetState(D3DSTATENORMAL);
-
- dp = 0.5f/256.0f;
-
- uv1.x = 128.0f/256.0f;
- uv1.y = 96.0f/256.0f;
- uv2.x = 136.0f/256.0f;
- uv2.y = 128.0f/256.0f;
-
- if ( (m_state & STATE_ENABLE) == 0 )
- {
- uv1.x += 16.0f/256.0f;
- uv2.x += 16.0f/256.0f;
- }
-
- uv1.x += dp;
- uv1.y += dp;
- uv2.x -= dp;
- uv2.y -= dp;
-
- pos.y = m_pos.y+5.0f/480.0f;
- dim.y = m_dim.y-10.0f/480.0f;
- pos.x = m_pos.x+5.0f/640.0f;
- dim.x = 3.0f/640.0f;
- DrawIcon(pos, dim, uv1, uv2, 0.0f);
-
- uv1.x += 8.0f/256.0f;
- uv2.x += 8.0f/256.0f;
- pos.x = m_pos.x+m_dim.x-5.0f/640.0f-3.0f/640.0f;
- DrawIcon(pos, dim, uv1, uv2, 0.0f);
- }
-#endif
-}
-
-
-// Management of immediate mode, which sends the event "press"
-// before the mouse button is released.
-
-void CButton::SetImmediat(bool bImmediat)
-{
- m_bImmediat = bImmediat;
-}
-
-bool CButton::RetImmediat()
-{
- return m_bImmediat;
-}
-
-
-// Mode management "autorepeat", when the button
-// mouse is held down.
-
-void CButton::SetRepeat(bool bRepeat)
-{
- m_bRepeat = bRepeat;
-}
-
-bool CButton::RetRepeat()
-{
- return m_bRepeat;
-}
-
+// * This file is part of the COLOBOT source code
+// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
+// *
+// * This program is free software: you can redistribute it and/or modify
+// * it under the terms of the GNU General Public License as published by
+// * the Free Software Foundation, either version 3 of the License, or
+// * (at your option) any later version.
+// *
+// * This program is distributed in the hope that it will be useful,
+// * but WITHOUT ANY WARRANTY; without even the implied warranty of
+// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// * GNU General Public License for more details.
+// *
+// * You should have received a copy of the GNU General Public License
+// * along with this program. If not, see http://www.gnu.org/licenses/.
+
+
+#include <windows.h>
+#include <stdio.h>
+#include <d3d.h>
+
+#include "common/struct.h"
+#include "old/d3dengine.h"
+#include "common/language.h"
+#include "old/math3d.h"
+#include "common/event.h"
+#include "common/misc.h"
+#include "common/iman.h"
+#include "common/restext.h"
+#include "ui/button.h"
+
+
+
+const float DELAY1 = 0.4f;
+const float DELAY2 = 0.1f;
+
+
+
+// Object's constructor.
+
+CButton::CButton(CInstanceManager* iMan) : CControl(iMan)
+{
+ m_bCapture = false;
+ m_bImmediat = false;
+ m_bRepeat = false;
+ m_repeat = 0.0f;
+}
+
+// Object's destructor.
+
+CButton::~CButton()
+{
+}
+
+
+// Creates a new button.
+
+bool CButton::Create(Math::Point pos, Math::Point dim, int icon, EventMsg eventMsg)
+{
+ if ( eventMsg == EVENT_NULL ) eventMsg = GetUniqueEventMsg();
+
+ CControl::Create(pos, dim, icon, eventMsg);
+
+ if ( icon == -1 )
+ {
+ char name[100];
+ char* p;
+
+ GetResource(RES_EVENT, eventMsg, name);
+ p = strchr(name, '\\');
+ if ( p != 0 ) *p = 0;
+ SetName(name);
+ }
+
+ return true;
+}
+
+
+// Management of an event.
+
+bool CButton::EventProcess(const Event &event)
+{
+ if ( (m_state & STATE_VISIBLE) == 0 ) return true;
+ if ( m_state & STATE_DEAD ) return true;
+
+ CControl::EventProcess(event);
+
+ if ( event.event == EVENT_FRAME )
+ {
+ if ( m_bRepeat && m_repeat != 0.0f )
+ {
+ m_repeat -= event.rTime;
+ if ( m_repeat <= 0.0f )
+ {
+ m_repeat = DELAY2;
+
+ Event newEvent = event;
+ newEvent.event = m_eventMsg;
+ m_event->AddEvent(newEvent);
+ return false;
+ }
+ }
+ }
+
+ if ( event.event == EVENT_LBUTTONDOWN &&
+ (m_state & STATE_VISIBLE) &&
+ (m_state & STATE_ENABLE) )
+ {
+ if ( CControl::Detect(event.pos) )
+ {
+ m_bCapture = true;
+ m_repeat = DELAY1;
+
+ if ( m_bImmediat || m_bRepeat )
+ {
+ Event newEvent = event;
+ newEvent.event = m_eventMsg;
+ m_event->AddEvent(newEvent);
+ }
+ return false;
+ }
+ }
+
+ if ( event.event == EVENT_MOUSEMOVE && m_bCapture )
+ {
+ }
+
+ if ( event.event == EVENT_LBUTTONUP && m_bCapture )
+ {
+ if ( CControl::Detect(event.pos) )
+ {
+ if ( !m_bImmediat && !m_bRepeat )
+ {
+ Event newEvent = event;
+ newEvent.event = m_eventMsg;
+ m_event->AddEvent(newEvent);
+ }
+ }
+
+ m_bCapture = false;
+ m_repeat = 0.0f;
+ }
+
+ return true;
+}
+
+
+// Draw button.
+
+void CButton::Draw()
+{
+ Math::Point pos, dim, uv1, uv2;
+#if !_NEWLOOK
+ float dp;
+#endif
+
+ if ( (m_state & STATE_VISIBLE) == 0 ) return;
+
+ if ( m_state & STATE_WARNING ) // shading yellow-black?
+ {
+ pos.x = m_pos.x-( 8.0f/640.0f);
+ pos.y = m_pos.y-( 4.0f/480.0f);
+ dim.x = m_dim.x+(16.0f/640.0f);
+ dim.y = m_dim.y+( 8.0f/480.0f);
+ if ( m_state & STATE_SHADOW )
+ {
+ DrawShadow(pos, dim);
+ }
+ DrawWarning(pos, dim);
+ }
+
+ if ( m_state & STATE_SHADOW )
+ {
+ DrawShadow(m_pos, m_dim);
+ }
+
+ CControl::Draw();
+
+#if !_NEWLOOK
+ if ( m_name[0] != 0 && // button with the name?
+ (m_state & STATE_CARD ) == 0 &&
+ (m_state & STATE_SIMPLY) == 0 )
+ {
+ m_engine->SetTexture("button2.tga");
+ m_engine->SetState(D3DSTATENORMAL);
+
+ dp = 0.5f/256.0f;
+
+ uv1.x = 128.0f/256.0f;
+ uv1.y = 96.0f/256.0f;
+ uv2.x = 136.0f/256.0f;
+ uv2.y = 128.0f/256.0f;
+
+ if ( (m_state & STATE_ENABLE) == 0 )
+ {
+ uv1.x += 16.0f/256.0f;
+ uv2.x += 16.0f/256.0f;
+ }
+
+ uv1.x += dp;
+ uv1.y += dp;
+ uv2.x -= dp;
+ uv2.y -= dp;
+
+ pos.y = m_pos.y+5.0f/480.0f;
+ dim.y = m_dim.y-10.0f/480.0f;
+ pos.x = m_pos.x+5.0f/640.0f;
+ dim.x = 3.0f/640.0f;
+ DrawIcon(pos, dim, uv1, uv2, 0.0f);
+
+ uv1.x += 8.0f/256.0f;
+ uv2.x += 8.0f/256.0f;
+ pos.x = m_pos.x+m_dim.x-5.0f/640.0f-3.0f/640.0f;
+ DrawIcon(pos, dim, uv1, uv2, 0.0f);
+ }
+#endif
+}
+
+
+// Management of immediate mode, which sends the event "press"
+// before the mouse button is released.
+
+void CButton::SetImmediat(bool bImmediat)
+{
+ m_bImmediat = bImmediat;
+}
+
+bool CButton::RetImmediat()
+{
+ return m_bImmediat;
+}
+
+
+// Mode management "autorepeat", when the button
+// mouse is held down.
+
+void CButton::SetRepeat(bool bRepeat)
+{
+ m_bRepeat = bRepeat;
+}
+
+bool CButton::RetRepeat()
+{
+ return m_bRepeat;
+}
+