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authorMichał Konopacki <konopacki.m@gmail.com>2012-08-15 01:48:49 +0200
committerMichał Konopacki <konopacki.m@gmail.com>2012-08-15 01:48:49 +0200
commit10b2c562fb7635f9850f1441f08ba8b1a71e31e1 (patch)
tree34d2b49911923481a41ba8b24edf630bae27d314 /src/ui/color.h
parente942400c8bb9b6836bdfe705111f7ec63ef19e28 (diff)
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First approach to port 2D UI Interface
- changes in src/ui ; be CAREFUL, not every file is changed in a proper way -> bugs - necessary changes in object/robotmain.h and common/misc.h/.cpp in order to compile
Diffstat (limited to 'src/ui/color.h')
-rw-r--r--src/ui/color.h18
1 files changed, 9 insertions, 9 deletions
diff --git a/src/ui/color.h b/src/ui/color.h
index 41052a7..151a4df 100644
--- a/src/ui/color.h
+++ b/src/ui/color.h
@@ -20,10 +20,10 @@
#include "ui/control.h"
-#include "old/d3dengine.h"
+//#include "graphics/engine/engine.h"
-class CD3DEngine;
+//class CEngine;
@@ -33,24 +33,24 @@ public:
CColor(CInstanceManager* iMan);
virtual ~CColor();
- bool Create(Math::Point pos, Math::Point dim, int icon, EventMsg eventMsg);
+ bool Create(Math::Point pos, Math::Point dim, int icon, EventType eventType);
bool EventProcess(const Event &event);
void Draw();
void SetRepeat(bool bRepeat);
- bool RetRepeat();
+ bool GetRepeat();
- void SetColor(D3DCOLORVALUE color);
- D3DCOLORVALUE RetColor();
+ void SetColor(Gfx::Color color);
+ Gfx::Color GetColor();
protected:
protected:
- bool m_bRepeat;
- float m_repeat;
- D3DCOLORVALUE m_color;
+ bool m_bRepeat;
+ float m_repeat;
+ Gfx::Color m_color;
};