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authorerihel <erihel@gmail.com>2012-09-11 12:49:41 +0200
committererihel <erihel@gmail.com>2012-09-11 12:49:41 +0200
commit01cc0fbc49696a19a56dfdd8359d4bb77e868925 (patch)
tree81d0674e4b54e95dad5508948491a26d9d5522da /src/ui/control.h
parent5903e400d476c2cf62c146643a0693c4fc29d68a (diff)
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* latest changes
* all files except studio, map and maindialog should compile * did some code cleanup
Diffstat (limited to 'src/ui/control.h')
-rw-r--r--src/ui/control.h222
1 files changed, 110 insertions, 112 deletions
diff --git a/src/ui/control.h b/src/ui/control.h
index b16a324..48c3ef9 100644
--- a/src/ui/control.h
+++ b/src/ui/control.h
@@ -21,17 +21,17 @@
#include <string>
+#include <common/event.h>
+#include <common/iman.h>
+#include <common/language.h>
+#include <common/misc.h>
+#include <common/restext.h>
+
#include <graphics/core/device.h>
#include <graphics/engine/engine.h>
#include <graphics/engine/particle.h>
#include <graphics/engine/text.h>
-#include <common/language.h>
-#include <common/restext.h>
-#include <common/event.h>
-#include <common/misc.h>
-#include <common/iman.h>
-
#include <object/robotmain.h>
#include <sound/sound.h>
@@ -40,111 +40,109 @@
namespace Ui {
-
-enum ControlState
-{
- STATE_ENABLE = (1<<0), // active
- STATE_CHECK = (1<<1), // pressed
- STATE_HILIGHT = (1<<2), // overflown by mouse
- STATE_PRESS = (1<<3), // pressed by mouse
- STATE_VISIBLE = (1<<4), // visible
- STATE_DEAD = (1<<5), // inaccessible (x)
- STATE_DEFAULT = (1<<6), // actuated by RETURN
- STATE_OKAY = (1<<7), // green point at the bottom right
- STATE_SHADOW = (1<<8), // shadow
- STATE_GLINT = (1<<9), // dynamic reflection
- STATE_CARD = (1<<10), // tab
- STATE_EXTEND = (1<<11), // extended mode
- STATE_SIMPLY = (1<<12), // undecorated
- STATE_FRAME = (1<<13), // framework highlighting
- STATE_WARNING = (1<<14), // framework hatched yellow / black
- STATE_VALUE = (1<<15), // displays the value
- STATE_RUN = (1<<16) // running program
-};
-
-
-
-class CControl
-{
-public:
-// CControl(CInstanceManager* iMan);
- CControl ();
- virtual ~CControl();
-
- virtual bool Create(Math::Point pos, Math::Point dim, int icon, EventType eventType);
-
- virtual bool EventProcess(const Event &event);
-
- virtual void SetPos(Math::Point pos);
- virtual Math::Point GetPos();
- virtual void SetDim(Math::Point dim);
- virtual Math::Point GetDim();
- virtual bool SetState(int state, bool bState);
- virtual bool SetState(int state);
- virtual bool ClearState(int state);
- virtual bool TestState(int state);
- virtual int GetState();
- virtual void SetIcon(int icon);
- virtual int GetIcon();
- virtual void SetName(std::string name, bool bTooltip=true);
- virtual std::string GetName();
- virtual void SetTextAlign(Gfx::TextAlign mode);
- virtual int GetTextAlign();
- virtual void SetFontSize(float size);
- virtual float GetFontSize();
- virtual void SetFontStretch(float stretch);
- virtual float GetFontStretch();
- virtual void SetFontType(Gfx::FontType font);
- virtual Gfx::FontType GetFontType();
- virtual bool SetTooltip(std::string name);
- virtual bool GetTooltip(Math::Point pos, std::string &name);
- virtual void SetFocus(bool bFocus);
- virtual bool GetFocus();
-
- virtual EventType GetEventType();
-
- virtual void Draw();
-
-protected:
- void GlintDelete();
- void GlintCreate(Math::Point ref, bool bLeft=true, bool bUp=true);
- void GlintFrame(const Event &event);
- void DrawPart(int icon, float zoom, float ex);
- void DrawIcon(Math::Point pos, Math::Point dim, Math::Point uv1, Math::Point uv2, float ex=0.0f);
- void DrawIcon(Math::Point pos, Math::Point dim, Math::Point uv1, Math::Point uv2, Math::Point corner, float ex);
- void DrawWarning(Math::Point pos, Math::Point dim);
- void DrawShadow(Math::Point pos, Math::Point dim, float deep=1.0f);
- virtual bool Detect(Math::Point pos);
-
-protected:
- CInstanceManager* m_iMan;
- Gfx::CEngine* m_engine;
- CEventQueue* m_event;
- CRobotMain* m_main;
- Gfx::CParticle* m_particle;
- CSoundInterface* m_sound;
-
- Math::Point m_pos; // corner upper / left
- Math::Point m_dim; // dimensions
- int m_icon;
- EventType m_eventType; // message to send when clicking
- int m_state; // states (STATE_ *)
- float m_fontSize; // size of the button name
- float m_fontStretch; // stretch of the font
- Gfx::FontType m_fontType; // type of font
- Gfx::TextAlign m_textAlign; //type of alignment //comes in the place of m_justif
-// int m_justif; // type of justification (-1,0,1)
- std::string m_name; // name of the button
- std::string m_tooltip; // name of tooltip
- bool m_bFocus;
- bool m_bCapture;
-
- bool m_bGlint;
- Math::Point m_glintCorner1;
- Math::Point m_glintCorner2;
- float m_glintProgress;
- Math::Point m_glintMouse;
-};
-
+ enum ControlState
+ {
+ STATE_ENABLE = (1<<0), // active
+ STATE_CHECK = (1<<1), // pressed
+ STATE_HILIGHT = (1<<2), // overflown by mouse
+ STATE_PRESS = (1<<3), // pressed by mouse
+ STATE_VISIBLE = (1<<4), // visible
+ STATE_DEAD = (1<<5), // inaccessible (x)
+ STATE_DEFAULT = (1<<6), // actuated by RETURN
+ STATE_OKAY = (1<<7), // green point at the bottom right
+ STATE_SHADOW = (1<<8), // shadow
+ STATE_GLINT = (1<<9), // dynamic reflection
+ STATE_CARD = (1<<10), // tab
+ STATE_EXTEND = (1<<11), // extended mode
+ STATE_SIMPLY = (1<<12), // undecorated
+ STATE_FRAME = (1<<13), // framework highlighting
+ STATE_WARNING = (1<<14), // framework hatched yellow / black
+ STATE_VALUE = (1<<15), // displays the value
+ STATE_RUN = (1<<16) // running program
+ };
+
+
+
+ class CControl
+ {
+ public:
+ // CControl(CInstanceManager* iMan);
+ CControl ();
+ virtual ~CControl();
+
+ virtual bool Create(Math::Point pos, Math::Point dim, int icon, EventType eventType);
+
+ virtual bool EventProcess(const Event &event);
+
+ virtual void SetPos(Math::Point pos);
+ virtual Math::Point GetPos();
+ virtual void SetDim(Math::Point dim);
+ virtual Math::Point GetDim();
+ virtual bool SetState(int state, bool bState);
+ virtual bool SetState(int state);
+ virtual bool ClearState(int state);
+ virtual bool TestState(int state);
+ virtual int GetState();
+ virtual void SetIcon(int icon);
+ virtual int GetIcon();
+ virtual void SetName(std::string name, bool bTooltip=true);
+ virtual std::string GetName();
+ virtual void SetTextAlign(Gfx::TextAlign mode);
+ virtual int GetTextAlign();
+ virtual void SetFontSize(float size);
+ virtual float GetFontSize();
+ virtual void SetFontStretch(float stretch);
+ virtual float GetFontStretch();
+ virtual void SetFontType(Gfx::FontType font);
+ virtual Gfx::FontType GetFontType();
+ virtual bool SetTooltip(std::string name);
+ virtual bool GetTooltip(Math::Point pos, std::string &name);
+ virtual void SetFocus(bool bFocus);
+ virtual bool GetFocus();
+
+ virtual EventType GetEventType();
+
+ virtual void Draw();
+
+ protected:
+ void GlintDelete();
+ void GlintCreate(Math::Point ref, bool bLeft=true, bool bUp=true);
+ void GlintFrame(const Event &event);
+ void DrawPart(int icon, float zoom, float ex);
+ void DrawIcon(Math::Point pos, Math::Point dim, Math::Point uv1, Math::Point uv2, float ex=0.0f);
+ void DrawIcon(Math::Point pos, Math::Point dim, Math::Point uv1, Math::Point uv2, Math::Point corner, float ex);
+ void DrawWarning(Math::Point pos, Math::Point dim);
+ void DrawShadow(Math::Point pos, Math::Point dim, float deep=1.0f);
+ virtual bool Detect(Math::Point pos);
+
+ protected:
+ CInstanceManager* m_iMan;
+ Gfx::CEngine* m_engine;
+ CEventQueue* m_event;
+ CRobotMain* m_main;
+ Gfx::CParticle* m_particle;
+ CSoundInterface* m_sound;
+
+ Math::Point m_pos; // corner upper / left
+ Math::Point m_dim; // dimensions
+ int m_icon;
+ EventType m_eventType; // message to send when clicking
+ int m_state; // states (STATE_ *)
+ float m_fontSize; // size of the button name
+ float m_fontStretch; // stretch of the font
+ Gfx::FontType m_fontType; // type of font
+ Gfx::TextAlign m_textAlign; //type of alignment //comes in the place of m_justif
+ // int m_justif; // type of justification (-1,0,1)
+ std::string m_name; // name of the button
+ std::string m_tooltip; // name of tooltip
+ bool m_bFocus;
+ bool m_bCapture;
+
+ bool m_bGlint;
+ Math::Point m_glintCorner1;
+ Math::Point m_glintCorner2;
+ float m_glintProgress;
+ Math::Point m_glintMouse;
+ };
}