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authorPiotr Dziwinski <piotrdz@gmail.com>2012-04-28 17:53:17 +0200
committerPiotr Dziwinski <piotrdz@gmail.com>2012-04-28 17:53:17 +0200
commit449cc186d5b8117d74ba22d6173497d00939f5f1 (patch)
tree39f38530dab2c9c8b33f5d8e42a81242bd48704b /src/ui/control.h
parenteeb69b34d2467e51ff84b3235f94506ce6bb9283 (diff)
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Source files split into modules
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diff --git a/src/ui/control.h b/src/ui/control.h
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+// * This file is part of the COLOBOT source code
+// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
+// *
+// * This program is free software: you can redistribute it and/or modify
+// * it under the terms of the GNU General Public License as published by
+// * the Free Software Foundation, either version 3 of the License, or
+// * (at your option) any later version.
+// *
+// * This program is distributed in the hope that it will be useful,
+// * but WITHOUT ANY WARRANTY; without even the implied warranty of
+// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// * GNU General Public License for more details.
+// *
+// * You should have received a copy of the GNU General Public License
+// * along with this program. If not, see http://www.gnu.org/licenses/.
+
+// control.h
+
+#ifndef _CONTROL_H_
+#define _CONTROL_H_
+
+
+#include "text.h"
+#include "struct.h"
+#include "event.h"
+
+
+class CInstanceManager;
+class CEvent;
+class CD3DEngine;
+class CRobotMain;
+class CParticule;
+class CSound;
+
+
+#define STATE_ENABLE (1<<0) // active
+#define STATE_CHECK (1<<1) // pressed
+#define STATE_HILIGHT (1<<2) // overflown by mouse
+#define STATE_PRESS (1<<3) // pressed by mouse
+#define STATE_VISIBLE (1<<4) // visible
+#define STATE_DEAD (1<<5) // inaccessible (x)
+#define STATE_DEFAULT (1<<6) // actuated by RETURN
+#define STATE_OKAY (1<<7) // green point at the bottom right
+#define STATE_SHADOW (1<<8) // shadow
+#define STATE_GLINT (1<<9) // dynamic reflection
+#define STATE_CARD (1<<10) // tab
+#define STATE_EXTEND (1<<11) // extended mode
+#define STATE_SIMPLY (1<<12) // undecorated
+#define STATE_FRAME (1<<13) // framework highlighting
+#define STATE_WARNING (1<<14) // framework hatched yellow / black
+#define STATE_VALUE (1<<15) // displays the value
+#define STATE_RUN (1<<16) // running program
+
+
+
+class CControl
+{
+public:
+ CControl(CInstanceManager* iMan);
+ virtual ~CControl();
+
+ virtual BOOL Create(FPOINT pos, FPOINT dim, int icon, EventMsg eventMsg);
+
+ virtual BOOL EventProcess(const Event &event);
+
+ virtual void SetPos(FPOINT pos);
+ virtual FPOINT RetPos();
+ virtual void SetDim(FPOINT dim);
+ virtual FPOINT RetDim();
+ virtual BOOL SetState(int state, BOOL bState);
+ virtual BOOL SetState(int state);
+ virtual BOOL ClearState(int state);
+ virtual BOOL TestState(int state);
+ virtual int RetState();
+ virtual void SetIcon(int icon);
+ virtual int RetIcon();
+ virtual void SetName(char* name, BOOL bTooltip=TRUE);
+ virtual char* RetName();
+ virtual void SetJustif(int mode);
+ virtual int RetJustif();
+ virtual void SetFontSize(float size);
+ virtual float RetFontSize();
+ virtual void SetFontStretch(float stretch);
+ virtual float RetFontStretch();
+ virtual void SetFontType(FontType font);
+ virtual FontType RetFontType();
+ virtual BOOL SetTooltip(char* name);
+ virtual BOOL GetTooltip(FPOINT pos, char* name);
+ virtual void SetFocus(BOOL bFocus);
+ virtual BOOL RetFocus();
+
+ virtual EventMsg RetEventMsg();
+
+ virtual void Draw();
+
+protected:
+ void GlintDelete();
+ void GlintCreate(FPOINT ref, BOOL bLeft=TRUE, BOOL bUp=TRUE);
+ void GlintFrame(const Event &event);
+ void DrawPart(int icon, float zoom, float ex);
+ void DrawIcon(FPOINT pos, FPOINT dim, FPOINT uv1, FPOINT uv2, float ex=0.0f);
+ void DrawIcon(FPOINT pos, FPOINT dim, FPOINT uv1, FPOINT uv2, FPOINT corner, float ex);
+ void DrawWarning(FPOINT pos, FPOINT dim);
+ void DrawShadow(FPOINT pos, FPOINT dim, float deep=1.0f);
+ virtual BOOL Detect(FPOINT pos);
+
+protected:
+ CInstanceManager* m_iMan;
+ CD3DEngine* m_engine;
+ CEvent* m_event;
+ CRobotMain* m_main;
+ CParticule* m_particule;
+ CSound* m_sound;
+
+ FPOINT m_pos; // corner upper / left
+ FPOINT m_dim; // dimensions
+ int m_icon;
+ EventMsg m_eventMsg; // message to send when clicking
+ int m_state; // states (STATE_ *)
+ float m_fontSize; // size of the button name
+ float m_fontStretch; // stretch of the font
+ FontType m_fontType; // type of font
+ int m_justif; // type of justification (-1,0,1)
+ char m_name[100]; // name of the button
+ char m_tooltip[100]; // name of tooltip
+ BOOL m_bFocus;
+ BOOL m_bCapture;
+
+ BOOL m_bGlint;
+ FPOINT m_glintCorner1;
+ FPOINT m_glintCorner2;
+ float m_glintProgress;
+ FPOINT m_glintMouse;
+};
+
+
+#endif //_CONTROL_H_