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authorPiotr Dziwinski <piotrdz@gmail.com>2012-06-13 22:48:35 +0200
committerPiotr Dziwinski <piotrdz@gmail.com>2012-06-13 22:48:35 +0200
commitb735913debff93c1a6444ec731cd4bf99ae2a5c2 (patch)
treeefa532d3b4231e5ffd6df8eddcb0ec8cf5d4b28b /src/ui/gauge.h
parentb5d16ef340208bbe1a76f33f7498fb168f6405b6 (diff)
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FPOINT -> Math::Point & other math functions
- changed FPOINT to Math::Point and some functions from math module to the new implementation - moved old function and FPOINT struct declarations to math3d.cpp - removed some unused functions in math module - fixed some #include dependencies - moved #define STRICT and #define D3D_OVERLOADS to compile options
Diffstat (limited to 'src/ui/gauge.h')
-rw-r--r--src/ui/gauge.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/ui/gauge.h b/src/ui/gauge.h
index 2fef15b..70eae92 100644
--- a/src/ui/gauge.h
+++ b/src/ui/gauge.h
@@ -32,7 +32,7 @@ public:
CGauge(CInstanceManager* iMan);
virtual ~CGauge();
- bool Create(FPOINT pos, FPOINT dim, int icon, EventMsg eventMsg);
+ bool Create(Math::Point pos, Math::Point dim, int icon, EventMsg eventMsg);
bool EventProcess(const Event &event);