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authorKrzysztof Dermont <erihel@gmail.com>2014-06-20 23:41:38 +0200
committerKrzysztof Dermont <erihel@gmail.com>2014-06-20 23:51:28 +0200
commit2260f6bf4feb62929e32a1bea9cd3f403aa034b1 (patch)
treea9f830fe8ddfa57598a0802ced6540befb8c8c75 /src/ui/list.cpp
parentba62e6f8be5f7008939677ce70799ecc26adf420 (diff)
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Big part of PhysFS support
* removed -mod argument * removed -datadir argument * removed -lang argument * removed some dead ui code * added resource manager and file loaders (stream and SDL) * changed interface textures location to match new directory structure * removed CGameData for mod support * added PhysFS support
Diffstat (limited to 'src/ui/list.cpp')
-rw-r--r--src/ui/list.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/ui/list.cpp b/src/ui/list.cpp
index f6c3ed9..b5f7599 100644
--- a/src/ui/list.cpp
+++ b/src/ui/list.cpp
@@ -388,7 +388,7 @@ void CList::Draw()
if (m_icon == 0)
{
- m_engine->SetTexture("button2.png");
+ m_engine->SetTexture("textures/interface/button2.png");
m_engine->SetState(Gfx::ENG_RSTATE_NORMAL);
uv1.x = 128.0f / 256.0f;
@@ -398,7 +398,7 @@ void CList::Draw()
}
else
{
- m_engine->SetTexture("button2.png");
+ m_engine->SetTexture("textures/interface/button2.png");
m_engine->SetState(Gfx::ENG_RSTATE_NORMAL);
uv1.x = 132.0f / 256.0f;
@@ -434,7 +434,7 @@ void CList::Draw()
dim.y *= 0.4f;
pos.y -= dim.y;
- m_engine->SetTexture("button2.png");
+ m_engine->SetTexture("textures/interface/button2.png");
m_engine->SetState(Gfx::ENG_RSTATE_TTEXTURE_WHITE); // was D3DSTATETTw
uv1.x = 120.0f / 256.0f;
uv1.y = 64.0f / 256.0f;
@@ -509,7 +509,7 @@ void CList::Draw()
if ( m_check[i + m_firstLine] )
{
- m_engine->SetTexture("button1.png");
+ m_engine->SetTexture("textures/interface/button1.png");
m_engine->SetState(Gfx::ENG_RSTATE_NORMAL);
uv1.x = 64.0f / 256.0f;
uv1.y = 0.0f / 256.0f;
@@ -534,7 +534,7 @@ void CList::Draw()
}
else
{
- m_engine->SetTexture("button1.png");
+ m_engine->SetTexture("textures/interface/button1.png");
m_engine->SetState(Gfx::ENG_RSTATE_TTEXTURE_WHITE); // was D3DSTATETTw
if ( i + m_firstLine == m_selectLine )
{