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authorPiotr Dziwinski <piotrdz@gmail.com>2013-06-22 01:11:37 +0200
committerPiotr Dziwinski <piotrdz@gmail.com>2013-06-22 01:17:19 +0200
commitbfcce26f8949f4ba42cc1bd8203dff51884aa0da (patch)
treed53c83fa8079952a9226589caf98075cd0623958 /src/ui/maindialog.cpp
parent1377e48910c1bef1829c67740360b0a8309239a1 (diff)
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Changes in build organization
* targets are now created in top-level build directory * more things are now configured through CMake options * changed debug build detection from NDEBUG to DEV_BUILD * moved po and desktop directories * moved last unit test out of src directory
Diffstat (limited to 'src/ui/maindialog.cpp')
-rw-r--r--src/ui/maindialog.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/ui/maindialog.cpp b/src/ui/maindialog.cpp
index 3a31883..defff84 100644
--- a/src/ui/maindialog.cpp
+++ b/src/ui/maindialog.cpp
@@ -175,12 +175,12 @@ CMainDialog::CMainDialog()
m_sceneDir = "levels";
- // TODO: replace NDEBUG with something like BUILD_TYPE == "DEBUG"/"RELEASE"
- #ifdef NDEBUG
- m_savegameDir = GetSystemUtils()->GetSavegameDirectoryLocation();
- #else
+ #if DEV_BUILD
m_savegameDir = "savegame";
+ #else
+ m_savegameDir = GetSystemUtils()->GetSavegameDirectoryLocation();
#endif
+
m_publicDir = "program";
m_userDir = "user";
m_filesDir = m_savegameDir;