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authorPiotr Dziwinski <piotrdz@gmail.com>2012-06-10 15:28:12 +0200
committerPiotr Dziwinski <piotrdz@gmail.com>2012-06-10 15:28:12 +0200
commit697fbdabf10d956e0f13bfbc9414d3db40f0c535 (patch)
treeab80ba3119d07b11da5478009b905edb702c103f /src/ui/maindialog.h
parent680af178196217bdd255d2bc851f240983144ac1 (diff)
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BOOL -> bool; additional fixes in constructors/destructors
Diffstat (limited to 'src/ui/maindialog.h')
-rw-r--r--src/ui/maindialog.h86
1 files changed, 43 insertions, 43 deletions
diff --git a/src/ui/maindialog.h b/src/ui/maindialog.h
index fbc3f1e..4062c8d 100644
--- a/src/ui/maindialog.h
+++ b/src/ui/maindialog.h
@@ -62,7 +62,7 @@ public:
CMainDialog(CInstanceManager* iMan);
~CMainDialog();
- BOOL EventProcess(const Event &event);
+ bool EventProcess(const Event &event);
void ChangePhase(Phase phase);
void SetSceneRead(char* name);
@@ -74,16 +74,16 @@ public:
char* RetSceneName();
int RetSceneRank();
char* RetSceneDir();
- BOOL RetSceneSoluce();
+ bool RetSceneSoluce();
char* RetSavegameDir();
char* RetPublicDir();
- BOOL RetTooltip();
- BOOL RetGlint();
- BOOL RetSoluce4();
- BOOL RetMovies();
- BOOL RetNiceReset();
- BOOL RetHimselfDamage();
+ bool RetTooltip();
+ bool RetGlint();
+ bool RetSoluce4();
+ bool RetMovies();
+ bool RetNiceReset();
+ bool RetHimselfDamage();
void SetUserDir(char *base, int rank);
void BuildSceneName(char *filename, char *base, int rank);
@@ -94,10 +94,10 @@ public:
void StartDeleteObject();
void StartDeleteGame(char *gamer);
void StartQuit();
- void StartDialog(FPOINT dim, BOOL bFire, BOOL bOK, BOOL bCancel);
+ void StartDialog(FPOINT dim, bool bFire, bool bOK, bool bCancel);
void FrameDialog(float rTime);
void StopDialog();
- BOOL IsDialog();
+ bool IsDialog();
void StartSuspend();
void StopSuspend();
@@ -105,13 +105,13 @@ public:
void SetupMemorize();
void SetupRecall();
- BOOL ReadGamerInfo();
- BOOL WriteGamerInfo();
+ bool ReadGamerInfo();
+ bool WriteGamerInfo();
void SetGamerInfoTry(int rank, int numTry);
int RetGamerInfoTry(int rank);
- void SetGamerInfoPassed(int rank, BOOL bPassed);
- BOOL RetGamerInfoPassed(int rank);
- BOOL NextMission();
+ void SetGamerInfoPassed(int rank, bool bPassed);
+ bool RetGamerInfoPassed(int rank);
+ bool NextMission();
void WriteGamerPerso(char *gamer);
void ReadGamerPerso(char *gamer);
@@ -119,7 +119,7 @@ public:
int RetGamerFace(char *gamer);
int RetGamerFace();
int RetGamerGlasses();
- BOOL RetGamerOnlyHead();
+ bool RetGamerOnlyHead();
float RetPersoAngle();
D3DCOLORVALUE RetGamerColorHair();
D3DCOLORVALUE RetGamerColorCombi();
@@ -131,7 +131,7 @@ public:
protected:
void GlintMove();
void FrameParticule(float rTime);
- void NiceParticule(FPOINT mouse, BOOL bPress);
+ void NiceParticule(FPOINT mouse, bool bPress);
void ReadNameList();
void UpdateNameList();
void UpdateNameEdit();
@@ -145,13 +145,13 @@ protected:
void FixPerso(int rank, int index);
void ColorPerso();
void DefPerso();
- BOOL IsIOReadScene();
+ bool IsIOReadScene();
void IOReadName();
void IOReadList();
void IOUpdateList();
void IODeleteScene();
- BOOL IOWriteScene();
- BOOL IOReadScene();
+ bool IOWriteScene();
+ bool IOReadScene();
int RetChapPassed();
void UpdateSceneChap(int &chap);
void UpdateSceneList(int chap, int &sel);
@@ -201,12 +201,12 @@ protected:
char m_stackRead[100]; // name of the scene to read
char m_sceneName[20]; // name of the scene to play
int m_sceneRank; // rank of the scene to play
- BOOL m_bSceneSoluce; // shows the solution
- BOOL m_bSimulSetup; // adjustment during the game
- BOOL m_accessEnable;
- BOOL m_accessMission;
- BOOL m_accessUser;
- BOOL m_bDeleteGamer;
+ bool m_bSceneSoluce; // shows the solution
+ bool m_bSimulSetup; // adjustment during the game
+ bool m_accessEnable;
+ bool m_accessMission;
+ bool m_accessUser;
+ bool m_bDeleteGamer;
int m_userTotal;
char m_userList[USERLISTMAX][100];
@@ -216,33 +216,33 @@ protected:
int m_setupSelDevice;
int m_setupSelMode;
- BOOL m_setupFull;
-
- BOOL m_bTooltip; // tooltips to be displayed?
- BOOL m_bGlint; // reflections on buttons?
- BOOL m_bRain; // rain in the interface?
- BOOL m_bSoluce4; // solutions in program 4?
- BOOL m_bMovies; // cinematics?
- BOOL m_bNiceReset; // for CTaskReset
- BOOL m_bHimselfDamage; // for shots
- BOOL m_bCameraScroll; // for CCamera
- BOOL m_bCameraInvertX; // for CCamera
- BOOL m_bCameraInvertY; // for CCamera
- BOOL m_bEffect; // for CCamera
+ bool m_setupFull;
+
+ bool m_bTooltip; // tooltips to be displayed?
+ bool m_bGlint; // reflections on buttons?
+ bool m_bRain; // rain in the interface?
+ bool m_bSoluce4; // solutions in program 4?
+ bool m_bMovies; // cinematics?
+ bool m_bNiceReset; // for CTaskReset
+ bool m_bHimselfDamage; // for shots
+ bool m_bCameraScroll; // for CCamera
+ bool m_bCameraInvertX; // for CCamera
+ bool m_bCameraInvertY; // for CCamera
+ bool m_bEffect; // for CCamera
FPOINT m_glintMouse;
float m_glintTime;
int m_loadingCounter;
- BOOL m_bDialog; // this dialogue?
- BOOL m_bDialogFire; // setting on fire?
- BOOL m_bDialogDelete;
+ bool m_bDialog; // this dialogue?
+ bool m_bDialogFire; // setting on fire?
+ bool m_bDialogDelete;
FPOINT m_dialogPos;
FPOINT m_dialogDim;
float m_dialogParti;
float m_dialogTime;
- BOOL m_bInitPause;
+ bool m_bInitPause;
CameraType m_initCamera;
int m_partiPhase[10];