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authorPiotr Dziwinski <piotrdz@gmail.com>2012-06-13 22:48:35 +0200
committerPiotr Dziwinski <piotrdz@gmail.com>2012-06-13 22:48:35 +0200
commitb735913debff93c1a6444ec731cd4bf99ae2a5c2 (patch)
treeefa532d3b4231e5ffd6df8eddcb0ec8cf5d4b28b /src/ui/mainmap.h
parentb5d16ef340208bbe1a76f33f7498fb168f6405b6 (diff)
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FPOINT -> Math::Point & other math functions
- changed FPOINT to Math::Point and some functions from math module to the new implementation - moved old function and FPOINT struct declarations to math3d.cpp - removed some unused functions in math module - fixed some #include dependencies - moved #define STRICT and #define D3D_OVERLOADS to compile options
Diffstat (limited to 'src/ui/mainmap.h')
-rw-r--r--src/ui/mainmap.h6
1 files changed, 5 insertions, 1 deletions
diff --git a/src/ui/mainmap.h b/src/ui/mainmap.h
index 1c0e1fd..6b10d94 100644
--- a/src/ui/mainmap.h
+++ b/src/ui/mainmap.h
@@ -19,6 +19,10 @@
#pragma once
+#include "common/struct.h"
+#include "math/point.h"
+
+
class CInstanceManager;
class CEvent;
class CD3DEngine;
@@ -45,7 +49,7 @@ public:
void MapEnable(bool bEnable);
bool RetShowMap();
bool RetFixImage();
- CObject* DetectMap(FPOINT pos, bool &bInMap);
+ CObject* DetectMap(Math::Point pos, bool &bInMap);
void SetHilite(CObject* pObj);
void SetToy(bool bToy);
void SetFixParam(float zoom, float ox, float oy, float angle, int mode, bool bDebug);