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author | Piotr Dziwinski <piotrdz@gmail.com> | 2012-06-26 22:37:26 +0200 |
---|---|---|
committer | Piotr Dziwinski <piotrdz@gmail.com> | 2012-06-26 22:37:26 +0200 |
commit | 6a059b437dca706a72233a57ba4c22011aba6dde (patch) | |
tree | 4d4bbef5e19bbde38ccd173c661377cdc9167ba7 /src/ui/map.cpp | |
parent | b696edaed3e21839315d639590402e22f90fe195 (diff) | |
parent | bf06998ece3ba9d47b595e3761beba54b3793036 (diff) | |
download | colobot-6a059b437dca706a72233a57ba4c22011aba6dde.tar.gz colobot-6a059b437dca706a72233a57ba4c22011aba6dde.tar.bz2 colobot-6a059b437dca706a72233a57ba4c22011aba6dde.zip |
Merge branch 'dev-opengl' into dev
Diffstat (limited to 'src/ui/map.cpp')
-rw-r--r-- | src/ui/map.cpp | 2678 |
1 files changed, 1339 insertions, 1339 deletions
diff --git a/src/ui/map.cpp b/src/ui/map.cpp index 35e63d1..a74e557 100644 --- a/src/ui/map.cpp +++ b/src/ui/map.cpp @@ -1,1339 +1,1339 @@ -// * This file is part of the COLOBOT source code
-// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
-// *
-// * This program is free software: you can redistribute it and/or modify
-// * it under the terms of the GNU General Public License as published by
-// * the Free Software Foundation, either version 3 of the License, or
-// * (at your option) any later version.
-// *
-// * This program is distributed in the hope that it will be useful,
-// * but WITHOUT ANY WARRANTY; without even the implied warranty of
-// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// * GNU General Public License for more details.
-// *
-// * You should have received a copy of the GNU General Public License
-// * along with this program. If not, see http://www.gnu.org/licenses/.
-
-// map.cpp
-
-
-#include <windows.h>
-#include <stdio.h>
-#include <d3d.h>
-
-#include "common/struct.h"
-#include "math/geometry.h"
-#include "old/d3dengine.h"
-#include "common/event.h"
-#include "old/math3d.h"
-#include "old/terrain.h"
-#include "old/water.h"
-#include "object/object.h"
-#include "common/event.h"
-#include "common/misc.h"
-#include "object/robotmain.h"
-#include "common/iman.h"
-#include "ui/map.h"
-
-
-
-
-// Object's constructor.
-
-CMap::CMap(CInstanceManager* iMan) : CControl(iMan)
-{
- m_main = (CRobotMain*)m_iMan->SearchInstance(CLASS_MAIN);
- m_terrain = (CTerrain*)m_iMan->SearchInstance(CLASS_TERRAIN);
- m_water = (CWater*)m_iMan->SearchInstance(CLASS_WATER);
-
- m_bEnable = true;
- m_time = 0.0f;
- m_zoom = 2.0f;
- m_offset.x = 0.0f;
- m_offset.y = 0.0f;
- m_angle = 0.0f;
-
- m_floorColor.r = 1.00f;
- m_floorColor.g = 0.50f;
- m_floorColor.b = 0.00f; // orange
-
- m_waterColor.r = 0.00f;
- m_waterColor.g = 0.80f;
- m_waterColor.b = 1.00f; // blue
-
- m_half = m_terrain->RetMosaic()*m_terrain->RetBrick()*m_terrain->RetSize()/2.0f;
-
- m_hiliteRank = -1;
- FlushObject();
-
- m_fixImage[0] = 0;
- m_mode = 0;
- m_bToy = false;
- m_bDebug = false;
-}
-
-// Object's destructor.
-
-CMap::~CMap()
-{
-}
-
-
-// Creates a new button.
-
-bool CMap::Create(Math::Point pos, Math::Point dim, int icon, EventMsg eventMsg)
-{
- if ( eventMsg == EVENT_NULL ) eventMsg = GetUniqueEventMsg();
-
- CControl::Create(pos, dim, icon, eventMsg);
- return true;
-}
-
-
-// Choice of the offset, when image is displayed.
-
-void CMap::SetOffset(float ox, float oy)
-{
- m_offset.x = ox;
- m_offset.y = oy;
- m_half = m_terrain->RetMosaic()*m_terrain->RetBrick()*m_terrain->RetSize()/2.0f;
-}
-
-// Choice of the global angle of rotation.
-
-void CMap::SetAngle(float angle)
-{
- m_angle = angle;
-}
-
-// Specifies the alternate mode.
-
-void CMap::SetMode(int mode)
-{
- m_mode = mode;
-}
-
-// Specifies the type of icon for the selected object.
-
-void CMap::SetToy(bool bToy)
-{
- m_bToy = bToy;
-}
-
-void CMap::SetDebug(bool bDebug)
-{
- m_bDebug = bDebug;
-}
-
-
-//Choice of magnification of the map.
-
-void CMap::SetZoom(float value)
-{
- m_zoom = value;
- m_half = m_terrain->RetMosaic()*m_terrain->RetBrick()*m_terrain->RetSize()/2.0f;
-}
-
-float CMap::RetZoom()
-{
- return m_zoom;
-}
-
-// Choosing a fixed offset.
-
-// Enables or disables the card.
-
-void CMap::SetEnable(bool bEnable)
-{
- m_bEnable = bEnable;
- SetState(STATE_DEAD, !bEnable);
-}
-
-bool CMap::RetEnable()
-{
- return m_bEnable;
-}
-
-
-// Choosing the color of the soil.
-
-void CMap::SetFloorColor(D3DCOLORVALUE color)
-{
- m_floorColor = color;
-}
-
-// Choosing the color of the water.
-
-void CMap::SetWaterColor(D3DCOLORVALUE color)
-{
- m_waterColor = color;
-}
-
-
-// Specifies a fixed image in place of the drawing of the relief.
-
-void CMap::SetFixImage(char *filename)
-{
- strcpy(m_fixImage, filename);
-}
-
-// Whether to use a still image.
-
-bool CMap::RetFixImage()
-{
- return (m_fixImage[0] != 0);
-}
-
-
-// Management of an event.
-
-bool CMap::EventProcess(const Event &event)
-{
- bool bInMap;
-
- if ( (m_state & STATE_VISIBLE) == 0 ) return true;
-
- CControl::EventProcess(event);
-
- if ( event.event == EVENT_FRAME )
- {
- m_time += event.rTime;
- }
-
- if ( event.event == EVENT_MOUSEMOVE && Detect(event.pos) )
- {
- m_engine->SetMouseType(D3DMOUSENORM);
- if ( DetectObject(event.pos, bInMap) != 0 )
- {
- m_engine->SetMouseType(D3DMOUSEHAND);
- }
- }
-
- if ( event.event == EVENT_LBUTTONDOWN )
- {
- if ( CControl::Detect(event.pos) )
- {
- SelectObject(event.pos);
- return false;
- }
- }
-
- return true;
-}
-
-// Adjusts the offset to not exceed the card.
-
-Math::Point CMap::AdjustOffset(Math::Point offset)
-{
- float limit;
-
- limit = m_half - m_half/m_zoom;
- if ( offset.x < -limit ) offset.x = -limit;
- if ( offset.x > limit ) offset.x = limit;
- if ( offset.y < -limit ) offset.y = -limit;
- if ( offset.y > limit ) offset.y = limit;
-
- return offset;
-}
-
-// Indicates the object with the mouse hovers over.
-
-void CMap::SetHilite(CObject* pObj)
-{
- int i;
-
- m_hiliteRank = -1;
- if ( m_bToy || m_fixImage[0] != 0 ) return; // card with still image?
- if ( pObj == 0 ) return;
-
- for ( i=0 ; i<MAPMAXOBJECT ; i++ )
- {
- if ( !m_map[i].bUsed ) continue;
-
- if ( m_map[i].object == pObj )
- {
- m_hiliteRank = i;
- break;
- }
- }
-}
-
-// Detects an object in the map.
-
-CObject* CMap::DetectObject(Math::Point pos, bool &bInMap)
-{
- float dist, min;
- int i, best;
-
- bInMap = false;
- if ( pos.x < m_pos.x ||
- pos.y < m_pos.y ||
- pos.x > m_pos.x+m_dim.x ||
- pos.y > m_pos.y+m_dim.y ) return 0;
-
- bInMap = true;
-
- pos.x = (pos.x-m_pos.x)/m_dim.x*256.0f;
- pos.y = (pos.y-m_pos.y)/m_dim.y*256.0f; // 0..256
- pos.x = (pos.x-128.0f)*m_half/(m_zoom*128.0f)+m_offset.x;
- pos.y = (pos.y-128.0f)*m_half/(m_zoom*128.0f)+m_offset.y;
-
- min = 10000.0f;
- best = -1;
- for ( i=MAPMAXOBJECT-1 ; i>=0 ; i-- )
- {
- if ( !m_map[i].bUsed ) continue;
- if ( m_map[i].color == MAPCOLOR_BBOX && !m_bRadar ) continue;
- if ( m_map[i].color == MAPCOLOR_ALIEN && !m_bRadar ) continue;
-
- dist = Math::Point(m_map[i].pos.x-pos.x, m_map[i].pos.y-pos.y).Length();
- if ( dist > m_half/m_zoom*8.0f/100.0f ) continue; // too far?
- if ( dist < min )
- {
- min = dist;
- best = i;
- }
- }
- if ( best == -1 ) return 0;
- return m_map[best].object;
-}
-
-// Selects an object.
-
-void CMap::SelectObject(Math::Point pos)
-{
- CObject *pObj;
- bool bInMap;
-
- pObj = DetectObject(pos, bInMap);
- if ( pObj != 0 )
- {
- m_main->SelectObject(pObj);
- }
-}
-
-
-// Draw the map.
-
-void CMap::Draw()
-{
- Math::Point uv1, uv2;
- int i;
-
- if ( (m_state & STATE_VISIBLE) == 0 ) return;
-
- CControl::Draw(); // draws the bottom (button)
-
- if ( !m_bEnable ) return;
-
- if ( m_fixImage[0] == 0 && m_map[MAPMAXOBJECT-1].bUsed )
- {
- m_offset = AdjustOffset(m_map[MAPMAXOBJECT-1].pos);
- }
-
- if ( m_fixImage[0] == 0 ) // drawing of the relief?
- {
- m_engine->SetTexture("map.tga");
- m_engine->SetState(D3DSTATENORMAL);
- uv1.x = 0.5f+(m_offset.x-(m_half/m_zoom))/(m_half*2.0f);
- uv1.y = 0.5f-(m_offset.y+(m_half/m_zoom))/(m_half*2.0f);
- uv2.x = 0.5f+(m_offset.x+(m_half/m_zoom))/(m_half*2.0f);
- uv2.y = 0.5f-(m_offset.y-(m_half/m_zoom))/(m_half*2.0f);
- DrawVertex(uv1, uv2, 0.97f); // drawing the map
- }
- else // still image?
- {
- m_engine->LoadTexture(m_fixImage);
- m_engine->SetTexture(m_fixImage);
- m_engine->SetState(D3DSTATENORMAL);
- uv1.x = 0.0f;
- uv1.y = 0.0f;
- uv2.x = 1.0f;
- uv2.y = 1.0f;
- DrawVertex(uv1, uv2, 0.97f); // drawing the map
- }
-
- i = MAPMAXOBJECT-1;
- if ( m_map[i].bUsed ) // selection:
- {
- DrawFocus(m_map[i].pos, m_map[i].dir, m_map[i].type, m_map[i].color);
- }
-
- for ( i=0 ; i<m_totalFix ; i++ ) // fixed objects:
- {
- if ( i == m_hiliteRank ) continue;
- DrawObject(m_map[i].pos, m_map[i].dir, m_map[i].type, m_map[i].color, false, false);
- }
-
- for ( i=MAPMAXOBJECT-2 ; i>m_totalMove ; i-- ) // moving objects:
- {
- if ( i == m_hiliteRank ) continue;
- DrawObject(m_map[i].pos, m_map[i].dir, m_map[i].type, m_map[i].color, false, false);
- }
-
- i = MAPMAXOBJECT-1;
- if ( m_map[i].bUsed && i != m_hiliteRank ) // selection:
- {
- DrawObject(m_map[i].pos, m_map[i].dir, m_map[i].type, m_map[i].color, true, false);
- }
-
- if ( m_hiliteRank != -1 && m_map[m_hiliteRank].bUsed )
- {
- i = m_hiliteRank;
- DrawObject(m_map[i].pos, m_map[i].dir, m_map[i].type, m_map[i].color, false, true);
- DrawHilite(m_map[i].pos);
- }
-}
-
-// Computing a point for drawFocus.
-
-Math::Point CMap::MapInter(Math::Point pos, float dir)
-{
- Math::Point p1;
- float limit;
-
- p1.x = pos.x+1.0f;
- p1.y = pos.y;
- p1 = Math::RotatePoint(pos, dir, p1);
-
- p1.x -= pos.x;
- p1.y -= pos.y;
-
- limit = m_mapPos.x+m_mapDim.x-pos.x;
- if ( p1.x > limit ) // exceeds the right?
- {
- p1.y = limit*p1.y/p1.x;
- p1.x = limit;
- }
- limit = m_mapPos.y*0.75f+m_mapDim.y*0.75f-pos.y;
- if ( p1.y > limit ) // exceeds the top?
- {
- p1.x = limit*p1.x/p1.y;
- p1.y = limit;
- }
- limit = m_mapPos.x-pos.x;
- if ( p1.x < limit ) // exceeds the left?
- {
- p1.y = limit*p1.y/p1.x;
- p1.x = limit;
- }
- limit = m_mapPos.y*0.75f-pos.y;
- if ( p1.y < limit ) // exceeds the bottom?
- {
- p1.x = limit*p1.x/p1.y;
- p1.y = limit;
- }
-
- p1.x += pos.x;
- p1.y += pos.y;
- return p1;
-}
-
-// Draw the field of vision of the selected object.
-
-void CMap::DrawFocus(Math::Point pos, float dir, ObjectType type, MapColor color)
-{
- Math::Point p0, p1, p2, uv1, uv2, rel;
- float aMin, aMax, aOct, focus, a;
- float limit[5];
- bool bEnding;
- int quart;
-
- if ( m_bToy || m_fixImage[0] != 0 ) return; // map with still image?
- if ( color != MAPCOLOR_MOVE ) return;
-
- pos.x = (pos.x-m_offset.x)*(m_zoom*0.5f)/m_half+0.5f;
- pos.y = (pos.y-m_offset.y)*(m_zoom*0.5f)/m_half+0.5f;
-
- if ( pos.x < 0.0f || pos.x > 1.0f ||
- pos.y < 0.0f || pos.y > 1.0f ) return;
-
- rel.x = pos.x*2.0f-1.0f;
- rel.y = pos.y*2.0f-1.0f; // rel [-1..1]
-
- pos.x = m_mapPos.x+m_mapDim.x*pos.x;
- pos.y = m_mapPos.y*0.75f+m_mapDim.y*pos.y*0.75f;
-
- focus = m_engine->RetFocus();
- dir += Math::PI/2.0f;
- aMin = Math::NormAngle(dir-Math::PI/4.0f*focus);
- aMax = Math::NormAngle(dir+Math::PI/4.0f*focus);
-
- if ( aMin > aMax )
- {
- aMax += Math::PI*2.0f; // aMax always after aMin
- }
-
- limit[0] = Math::RotateAngle( 1.0f-rel.x, 1.0f-rel.y); // upper/right
- limit[1] = Math::RotateAngle(-1.0f-rel.x, 1.0f-rel.y); // upper/left
- limit[2] = Math::RotateAngle(-1.0f-rel.x, -1.0f-rel.y); // lower/left
- limit[3] = Math::RotateAngle( 1.0f-rel.x, -1.0f-rel.y); // lower/right
- limit[4] = limit[0]+Math::PI*2.0f;
-
- a = Math::NormAngle(aMin);
- for ( quart=0 ; quart<4 ; quart++ )
- {
- if ( a >= limit[quart+0] &&
- a <= limit[quart+1] ) break;
- }
- if ( quart == 4 ) quart = -1;
-
- uv1.x = 113.0f/256.0f; // degrade green
- uv1.y = 240.5f/256.0f;
- uv2.x = 126.0f/256.0f;
- uv2.y = 255.0f/256.0f;
-
- m_engine->SetTexture("button2.tga");
- m_engine->SetState(D3DSTATETTw);
-
- bEnding = false;
- do
- {
- quart ++;
- aOct = limit[quart%4];
- if ( quart >= 4 ) aOct += Math::PI*2.0f;
- if ( aOct >= aMax-Math::VERY_SMALL )
- {
- aOct = aMax;
- bEnding = true;
- }
-
- p0 = pos;
- p1 = MapInter(pos, aMin);
- p2 = MapInter(pos, aOct);
- p0.y /= 0.75f;
- p1.y /= 0.75f;
- p2.y /= 0.75f;
- DrawTriangle(p0, p2, p1, uv1, uv2);
-
- aMin = aOct;
- }
- while ( !bEnding );
-}
-
-// Draw an object.
-
-void CMap::DrawObject(Math::Point pos, float dir, ObjectType type, MapColor color,
- bool bSelect, bool bHilite)
-{
- Math::Point p1, p2, p3, p4, p5, dim, uv1, uv2;
- bool bOut, bUp, bDown, bLeft, bRight;
-
- pos.x = (pos.x-m_offset.x)*(m_zoom*0.5f)/m_half+0.5f;
- pos.y = (pos.y-m_offset.y)*(m_zoom*0.5f)/m_half+0.5f;
-
- bOut = bUp = bDown = bLeft = bRight = false;
- if ( pos.x < 0.06f ) { pos.x = 0.02f; bOut = bLeft = true; }
- if ( pos.y < 0.06f ) { pos.y = 0.02f; bOut = bDown = true; }
- if ( pos.x > 0.94f ) { pos.x = 0.98f; bOut = bRight = true; }
- if ( pos.y > 0.94f ) { pos.y = 0.98f; bOut = bUp = true; }
-
- pos.x = m_mapPos.x+m_mapDim.x*pos.x;
- pos.y = m_mapPos.y+m_mapDim.y*pos.y;
- dim.x = 2.0f/128.0f*0.75f;
- dim.y = 2.0f/128.0f;
-
- if ( bOut ) // outside the map?
- {
- if ( color == MAPCOLOR_BBOX && !m_bRadar ) return;
- if ( color == MAPCOLOR_ALIEN && !m_bRadar ) return;
-
- if ( Math::Mod(m_time+(pos.x+pos.y)*4.0f, 0.6f) > 0.2f )
- {
- return; // flashes
- }
-
- m_engine->SetTexture("button2.tga");
- m_engine->SetState(D3DSTATETTb);
- if ( bUp )
- {
- uv1.x = 160.5f/256.0f; // yellow triangle ^
- uv1.y = 240.5f/256.0f;
- uv2.x = 175.0f/256.0f;
- uv2.y = 255.0f/256.0f;
- }
- if ( bDown )
- {
- uv1.x = 160.5f/256.0f; // yellow triangle v
- uv1.y = 255.0f/256.0f;
- uv2.x = 175.0f/256.0f;
- uv2.y = 240.5f/256.0f;
- }
- if ( bRight )
- {
- uv1.x = 176.5f/256.0f; // yellow triangle >
- uv1.y = 240.5f/256.0f;
- uv2.x = 191.0f/256.0f;
- uv2.y = 255.0f/256.0f;
- }
- if ( bLeft )
- {
- uv1.x = 191.0f/256.0f; // yellow triangle <
- uv1.y = 240.5f/256.0f;
- uv2.x = 176.5f/256.0f;
- uv2.y = 255.0f/256.0f;
- }
- pos.x -= dim.x/2.0f;
- pos.y -= dim.y/2.0f;
- DrawIcon(pos, dim, uv1, uv2);
- return;
- }
-
- if ( bSelect )
- {
- if ( m_bToy )
- {
- dim.x *= 1.2f+sinf(m_time*8.0f)*0.1f;
- dim.y *= 1.2f+sinf(m_time*8.0f)*0.1f;
- }
- else
- {
- dim.x *= 1.2f+sinf(m_time*8.0f)*0.3f;
- dim.y *= 1.2f+sinf(m_time*8.0f)*0.3f;
- }
- }
- if ( color == MAPCOLOR_BASE ||
- color == MAPCOLOR_FIX ||
- color == MAPCOLOR_MOVE )
- {
- if ( bHilite )
- {
- dim.x *= 2.2f;
- dim.y *= 2.2f;
- }
- else
- {
- dim.x *= 0.6f;
- dim.y *= 0.6f;
- }
- }
- if ( color == MAPCOLOR_ALIEN )
- {
- dim.x *= 1.4f;
- dim.y *= 1.4f;
- }
- if ( type == OBJECT_TEEN28 ) // bottle?
- {
- dim.x *= 3.0f;
- dim.y *= 3.0f;
- bHilite = true;
- }
- if ( type == OBJECT_TEEN34 ) // stone?
- {
- dim.x *= 2.0f;
- dim.y *= 2.0f;
- bHilite = true;
- }
-
- if ( color == MAPCOLOR_MOVE && bSelect )
- {
- if ( m_bToy )
- {
- p1.x = pos.x;
- p1.y = pos.y+dim.y*1.4f;
- p1 = Math::RotatePoint(pos, dir, p1);
- p1.x = pos.x+(p1.x-pos.x)*0.75f;
-
- p2.x = pos.x+dim.x*1.2f;
- p2.y = pos.y+dim.y*0.8f;
- p2 = Math::RotatePoint(pos, dir, p2);
- p2.x = pos.x+(p2.x-pos.x)*0.75f;
-
- p3.x = pos.x+dim.x*1.2f;
- p3.y = pos.y-dim.y*1.0f;
- p3 = Math::RotatePoint(pos, dir, p3);
- p3.x = pos.x+(p3.x-pos.x)*0.75f;
-
- p4.x = pos.x-dim.x*1.2f;
- p4.y = pos.y-dim.y*1.0f;
- p4 = Math::RotatePoint(pos, dir, p4);
- p4.x = pos.x+(p4.x-pos.x)*0.75f;
-
- p5.x = pos.x-dim.x*1.2f;
- p5.y = pos.y+dim.y*0.8f;
- p5 = Math::RotatePoint(pos, dir, p5);
- p5.x = pos.x+(p5.x-pos.x)*0.75f;
- }
- else
- {
- p1.x = pos.x;
- p1.y = pos.y+dim.y*2.4f;
- p1 = Math::RotatePoint(pos, dir, p1);
- p1.x = pos.x+(p1.x-pos.x)*0.75f;
-
- p2.x = pos.x+dim.x*1.0f;
- p2.y = pos.y-dim.y*1.6f;
- p2 = Math::RotatePoint(pos, dir, p2);
- p2.x = pos.x+(p2.x-pos.x)*0.75f;
-
- p3.x = pos.x-dim.x*1.0f;
- p3.y = pos.y-dim.y*1.6f;
- p3 = Math::RotatePoint(pos, dir, p3);
- p3.x = pos.x+(p3.x-pos.x)*0.75f;
- }
- }
-
- pos.x -= dim.x/2.0f;
- pos.y -= dim.y/2.0f;
-
- if ( color == MAPCOLOR_BASE ||
- color == MAPCOLOR_FIX )
- {
- DrawObjectIcon(pos, dim, color, type, bHilite);
- }
-
- if ( color == MAPCOLOR_MOVE )
- {
- if ( bSelect )
- {
- m_engine->SetTexture("button2.tga");
- m_engine->SetState(D3DSTATENORMAL);
- if ( m_bToy )
- {
- uv1.x = 164.5f/256.0f; // black pentagon
- uv1.y = 228.5f/256.0f;
- uv2.x = 172.0f/256.0f;
- uv2.y = 236.0f/256.0f;
- DrawPenta(p1, p2, p3, p4, p5, uv1, uv2);
- }
- else
- {
- uv1.x = 144.5f/256.0f; // red triangle
- uv1.y = 240.5f/256.0f;
- uv2.x = 159.0f/256.0f;
- uv2.y = 255.0f/256.0f;
- DrawTriangle(p1, p2, p3, uv1, uv2);
- }
- }
- DrawObjectIcon(pos, dim, color, type, bHilite);
- }
-
- if ( color == MAPCOLOR_BBOX )
- {
- if ( m_bRadar )
- {
- m_engine->SetTexture("button2.tga");
- m_engine->SetState(D3DSTATETTw);
- uv1.x = 64.5f/256.0f; // blue triangle
- uv1.y = 240.5f/256.0f;
- uv2.x = 79.0f/256.0f;
- uv2.y = 255.0f/256.0f;
- DrawIcon(pos, dim, uv1, uv2);
- }
- }
-
- if ( color == MAPCOLOR_ALIEN )
- {
- if ( m_bRadar )
- {
- DrawObjectIcon(pos, dim, color, type, true);
- }
- }
-
- if ( color == MAPCOLOR_WAYPOINTb )
- {
- m_engine->SetTexture("button2.tga");
- m_engine->SetState(D3DSTATETTb);
- uv1.x = 192.5f/256.0f; // blue cross
- uv1.y = 240.5f/256.0f;
- uv2.x = 207.0f/256.0f;
- uv2.y = 255.0f/256.0f;
- DrawIcon(pos, dim, uv1, uv2);
- }
- if ( color == MAPCOLOR_WAYPOINTr )
- {
- m_engine->SetTexture("button2.tga");
- m_engine->SetState(D3DSTATETTb);
- uv1.x = 208.5f/256.0f; // red cross
- uv1.y = 240.5f/256.0f;
- uv2.x = 223.0f/256.0f;
- uv2.y = 255.0f/256.0f;
- DrawIcon(pos, dim, uv1, uv2);
- }
- if ( color == MAPCOLOR_WAYPOINTg )
- {
- m_engine->SetTexture("button2.tga");
- m_engine->SetState(D3DSTATETTb);
- uv1.x = 224.5f/256.0f; // green cross
- uv1.y = 240.5f/256.0f;
- uv2.x = 239.0f/256.0f;
- uv2.y = 255.0f/256.0f;
- DrawIcon(pos, dim, uv1, uv2);
- }
- if ( color == MAPCOLOR_WAYPOINTy )
- {
- m_engine->SetTexture("button2.tga");
- m_engine->SetState(D3DSTATETTb);
- uv1.x = 240.5f/256.0f; // yellow cross
- uv1.y = 240.5f/256.0f;
- uv2.x = 255.0f/256.0f;
- uv2.y = 255.0f/256.0f;
- DrawIcon(pos, dim, uv1, uv2);
- }
- if ( color == MAPCOLOR_WAYPOINTv )
- {
- m_engine->SetTexture("button2.tga");
- m_engine->SetState(D3DSTATETTb);
- uv1.x = 192.5f/256.0f; // violet cross
- uv1.y = 224.5f/256.0f;
- uv2.x = 207.0f/256.0f;
- uv2.y = 239.0f/256.0f;
- DrawIcon(pos, dim, uv1, uv2);
- }
-}
-
-// Draws the icon of an object.
-
-void CMap::DrawObjectIcon(Math::Point pos, Math::Point dim, MapColor color,
- ObjectType type, bool bHilite)
-{
- Math::Point ppos, ddim, uv1, uv2;
- float dp;
- int icon;
-
- dp = 0.5f/256.0f;
-
- m_engine->SetTexture("button3.tga");
- m_engine->SetState(D3DSTATENORMAL);
- if ( color == MAPCOLOR_MOVE )
- {
- uv1.x = 160.0f/256.0f; // blue
- uv1.y = 224.0f/256.0f;
- }
- else if ( color == MAPCOLOR_ALIEN )
- {
- uv1.x = 224.0f/256.0f; // green
- uv1.y = 224.0f/256.0f;
- }
- else
- {
- uv1.x = 192.0f/256.0f; // yellow
- uv1.y = 224.0f/256.0f;
- }
- uv2.x = uv1.x+32.0f/256.0f;
- uv2.y = uv1.y+32.0f/256.0f;
- uv1.x += dp;
- uv1.y += dp;
- uv2.x -= dp;
- uv2.y -= dp;
- DrawIcon(pos, dim, uv1, uv2); // background colors
-
- if ( bHilite )
- {
- icon = -1;
- if ( type == OBJECT_FACTORY ) icon = 32;
- if ( type == OBJECT_DERRICK ) icon = 33;
- if ( type == OBJECT_CONVERT ) icon = 34;
- if ( type == OBJECT_RESEARCH ) icon = 35;
- if ( type == OBJECT_STATION ) icon = 36;
- if ( type == OBJECT_TOWER ) icon = 37;
- if ( type == OBJECT_LABO ) icon = 38;
- if ( type == OBJECT_ENERGY ) icon = 39;
- if ( type == OBJECT_RADAR ) icon = 40;
- if ( type == OBJECT_INFO ) icon = 44;
- if ( type == OBJECT_REPAIR ) icon = 41;
- if ( type == OBJECT_DESTROYER) icon = 41;
- if ( type == OBJECT_NUCLEAR ) icon = 42;
- if ( type == OBJECT_PARA ) icon = 46;
- if ( type == OBJECT_SAFE ) icon = 47;
- if ( type == OBJECT_HUSTON ) icon = 48;
- if ( type == OBJECT_TARGET1 ) icon = 45;
- if ( type == OBJECT_BASE ) icon = 43;
- if ( type == OBJECT_HUMAN ) icon = 8;
- if ( type == OBJECT_MOBILEfa ) icon = 11;
- if ( type == OBJECT_MOBILEta ) icon = 10;
- if ( type == OBJECT_MOBILEwa ) icon = 9;
- if ( type == OBJECT_MOBILEia ) icon = 22;
- if ( type == OBJECT_MOBILEfc ) icon = 17;
- if ( type == OBJECT_MOBILEtc ) icon = 16;
- if ( type == OBJECT_MOBILEwc ) icon = 15;
- if ( type == OBJECT_MOBILEic ) icon = 23;
- if ( type == OBJECT_MOBILEfi ) icon = 27;
- if ( type == OBJECT_MOBILEti ) icon = 26;
- if ( type == OBJECT_MOBILEwi ) icon = 25;
- if ( type == OBJECT_MOBILEii ) icon = 28;
- if ( type == OBJECT_MOBILEfs ) icon = 14;
- if ( type == OBJECT_MOBILEts ) icon = 13;
- if ( type == OBJECT_MOBILEws ) icon = 12;
- if ( type == OBJECT_MOBILEis ) icon = 24;
- if ( type == OBJECT_MOBILErt ) icon = 18;
- if ( type == OBJECT_MOBILErc ) icon = 19;
- if ( type == OBJECT_MOBILErr ) icon = 20;
- if ( type == OBJECT_MOBILErs ) icon = 29;
- if ( type == OBJECT_MOBILEsa ) icon = 21;
- if ( type == OBJECT_MOBILEft ) icon = 30;
- if ( type == OBJECT_MOBILEtt ) icon = 30;
- if ( type == OBJECT_MOBILEwt ) icon = 30;
- if ( type == OBJECT_MOBILEit ) icon = 30;
- if ( type == OBJECT_MOBILEtg ) icon = 45;
- if ( type == OBJECT_MOBILEdr ) icon = 48;
- if ( type == OBJECT_APOLLO2 ) icon = 49;
- if ( type == OBJECT_MOTHER ) icon = 31;
- if ( type == OBJECT_ANT ) icon = 31;
- if ( type == OBJECT_SPIDER ) icon = 31;
- if ( type == OBJECT_BEE ) icon = 31;
- if ( type == OBJECT_WORM ) icon = 31;
- if ( type == OBJECT_TEEN28 ) icon = 48; // bottle
- if ( type == OBJECT_TEEN34 ) icon = 48; // stone
- if ( icon == -1 ) return;
-
- m_engine->SetState(D3DSTATETTw);
- uv1.x = (32.0f/256.0f)*(icon%8);
- uv1.y = (32.0f/256.0f)*(icon/8);
- uv2.x = uv1.x+32.0f/256.0f;
- uv2.y = uv1.y+32.0f/256.0f;
- uv1.x += dp;
- uv1.y += dp;
- uv2.x -= dp;
- uv2.y -= dp;
- DrawIcon(pos, dim, uv1, uv2); // icon
- }
-}
-
-// Draw the object with the mouse hovers over.
-
-void CMap::DrawHilite(Math::Point pos)
-{
- Math::Point dim, uv1, uv2;
- bool bOut, bUp, bDown, bLeft, bRight;
-
- if ( m_bToy || m_fixImage[0] != 0 ) return; // map with still image?
-
- pos.x = (pos.x-m_offset.x)*(m_zoom*0.5f)/m_half+0.5f;
- pos.y = (pos.y-m_offset.y)*(m_zoom*0.5f)/m_half+0.5f;
-
- bOut = bUp = bDown = bLeft = bRight = false;
- if ( pos.x < 0.06f ) { pos.x = 0.02f; bOut = bLeft = true; }
- if ( pos.y < 0.06f ) { pos.y = 0.02f; bOut = bDown = true; }
- if ( pos.x > 0.94f ) { pos.x = 0.98f; bOut = bRight = true; }
- if ( pos.y > 0.94f ) { pos.y = 0.98f; bOut = bUp = true; }
-
- pos.x = m_mapPos.x+m_mapDim.x*pos.x;
- pos.y = m_mapPos.y+m_mapDim.y*pos.y;
- dim.x = 2.0f/128.0f*0.75f;
- dim.y = 2.0f/128.0f;
- dim.x *= 2.0f+cosf(m_time*8.0f)*0.5f;
- dim.y *= 2.0f+cosf(m_time*8.0f)*0.5f;
-
- m_engine->SetTexture("button2.tga");
- m_engine->SetState(D3DSTATETTb);
- uv1.x = 160.5f/256.0f; // hilite
- uv1.y = 224.5f/256.0f;
- uv2.x = 175.0f/256.0f;
- uv2.y = 239.0f/256.0f;
- pos.x -= dim.x/2.0f;
- pos.y -= dim.y/2.0f;
- DrawIcon(pos, dim, uv1, uv2);
-}
-
-// Draws a triangular icon.
-
-void CMap::DrawTriangle(Math::Point p1, Math::Point p2, Math::Point p3, Math::Point uv1, Math::Point uv2)
-{
- LPDIRECT3DDEVICE7 device;
- D3DVERTEX2 vertex[3]; // 1 triangle
- Math::Vector n;
-
- device = m_engine->RetD3DDevice();
-
- n = Math::Vector(0.0f, 0.0f, -1.0f); // normal
-
- vertex[0] = D3DVERTEX2(Math::Vector(p1.x, p1.y, 0.0f), n, uv1.x,uv1.y);
- vertex[1] = D3DVERTEX2(Math::Vector(p2.x, p2.y, 0.0f), n, uv1.x,uv2.y);
- vertex[2] = D3DVERTEX2(Math::Vector(p3.x, p3.y, 0.0f), n, uv2.x,uv2.y);
-
- device->DrawPrimitive(D3DPT_TRIANGLELIST, D3DFVF_VERTEX2, vertex, 3, NULL);
- m_engine->AddStatisticTriangle(1);
-}
-
-// Draw a pentagon icon (a 5 rating, what!).
-
-void CMap::DrawPenta(Math::Point p1, Math::Point p2, Math::Point p3, Math::Point p4, Math::Point p5, Math::Point uv1, Math::Point uv2)
-{
- LPDIRECT3DDEVICE7 device;
- D3DVERTEX2 vertex[5]; // 1 pentagon
- Math::Vector n;
-
- device = m_engine->RetD3DDevice();
-
- n = Math::Vector(0.0f, 0.0f, -1.0f); // normal
-
-#if 1
- vertex[0] = D3DVERTEX2(Math::Vector(p1.x, p1.y, 0.0f), n, uv1.x,uv1.y);
- vertex[1] = D3DVERTEX2(Math::Vector(p2.x, p2.y, 0.0f), n, uv1.x,uv2.y);
- vertex[2] = D3DVERTEX2(Math::Vector(p5.x, p5.y, 0.0f), n, uv2.x,uv2.y);
- vertex[3] = D3DVERTEX2(Math::Vector(p3.x, p3.y, 0.0f), n, uv2.x,uv2.y);
- vertex[4] = D3DVERTEX2(Math::Vector(p4.x, p4.y, 0.0f), n, uv2.x,uv2.y);
-
- device->DrawPrimitive(D3DPT_TRIANGLESTRIP, D3DFVF_VERTEX2, vertex, 5, NULL);
-#else
- vertex[0] = D3DVERTEX2(Math::Vector(p2.x, p2.y, 0.0f), n, uv1.x,uv1.y);
- vertex[1] = D3DVERTEX2(Math::Vector(p3.x, p3.y, 0.0f), n, uv1.x,uv2.y);
- vertex[2] = D3DVERTEX2(Math::Vector(p4.x, p4.y, 0.0f), n, uv2.x,uv2.y);
-
- device->DrawPrimitive(D3DPT_TRIANGLELIST, D3DFVF_VERTEX2, vertex, 3, NULL);
-#endif
- m_engine->AddStatisticTriangle(3);
-}
-
-// Draw the vertex array.
-
-void CMap::DrawVertex(Math::Point uv1, Math::Point uv2, float zoom)
-{
- LPDIRECT3DDEVICE7 device;
- D3DVERTEX2 vertex[4]; // 2 triangles
- Math::Point p1, p2, c;
- Math::Vector n;
-
- device = m_engine->RetD3DDevice();
-
- p1.x = m_pos.x;
- p1.y = m_pos.y;
- p2.x = m_pos.x + m_dim.x;
- p2.y = m_pos.y + m_dim.y;
-
- c.x = (p1.x+p2.x)/2.0f;
- c.y = (p1.y+p2.y)/2.0f; // center
-
- p1.x = (p1.x-c.x)*zoom + c.x;
- p1.y = (p1.y-c.y)*zoom + c.y;
-
- p2.x = (p2.x-c.x)*zoom + c.x;
- p2.y = (p2.y-c.y)*zoom + c.y;
-
- m_mapPos = p1;
- m_mapDim.x = p2.x-p1.x;
- m_mapDim.y = p2.y-p1.y;
-
- n = Math::Vector(0.0f, 0.0f, -1.0f); // normal
-
- vertex[0] = D3DVERTEX2(Math::Vector(p1.x, p1.y, 0.0f), n, uv1.x,uv2.y);
- vertex[1] = D3DVERTEX2(Math::Vector(p1.x, p2.y, 0.0f), n, uv1.x,uv1.y);
- vertex[2] = D3DVERTEX2(Math::Vector(p2.x, p1.y, 0.0f), n, uv2.x,uv2.y);
- vertex[3] = D3DVERTEX2(Math::Vector(p2.x, p2.y, 0.0f), n, uv2.x,uv1.y);
-
- device->DrawPrimitive(D3DPT_TRIANGLESTRIP, D3DFVF_VERTEX2, vertex, 4, NULL);
- m_engine->AddStatisticTriangle(2);
-}
-
-
-// Updates the field in the map.
-
-void CMap::UpdateTerrain()
-{
- D3DCOLORVALUE color;
- Math::Vector pos;
- float scale, water, level, intensity;
- int x, y;
-
- if ( m_fixImage[0] != 0 ) return; // still image?
- if ( !m_engine->OpenImage("map.tga") ) return;
-
- scale = m_terrain->RetScaleRelief();
- water = m_water->RetLevel();
- color.a = 0.0f;
-
- for ( y=0 ; y<256 ; y++ )
- {
- for ( x=0 ; x<256 ; x++ )
- {
- pos.x = ((float)x-128.0f)*m_half/128.0f;
- pos.z = -((float)y-128.0f)*m_half/128.0f;
- pos.y = 0.0f;
-
- if ( pos.x >= -m_half && pos.x <= m_half &&
- pos.z >= -m_half && pos.z <= m_half )
- {
- level = m_terrain->RetFloorLevel(pos, true)/scale;
- }
- else
- {
- level = 1000.0f;
- }
-
- intensity = level/256.0f;
- if ( intensity < 0.0f ) intensity = 0.0f;
- if ( intensity > 1.0f ) intensity = 1.0f;
-
- if ( level >= water ) // on water?
- {
- color.r = m_floorColor.r + (intensity-0.5f);
- color.g = m_floorColor.g + (intensity-0.5f);
- color.b = m_floorColor.b + (intensity-0.5f);
- }
- else // underwater?
- {
- color.r = m_waterColor.r + (intensity-0.5f);
- color.g = m_waterColor.g + (intensity-0.5f);
- color.b = m_waterColor.b + (intensity-0.5f);
- }
-
- m_engine->SetDot(x, y, color);
- }
- }
-
- m_engine->CopyImage(); // copy the ground drawing
- m_engine->CloseImage();
-}
-
-// Updates the field in the map.
-
-void CMap::UpdateTerrain(int bx, int by, int ex, int ey)
-{
- D3DCOLORVALUE color;
- Math::Vector pos;
- float scale, water, level, intensity;
- int x, y;
-
- if ( m_fixImage[0] != 0 ) return; // still image?
- if ( !m_engine->OpenImage("map.tga") ) return;
- m_engine->LoadImage();
-
- scale = m_terrain->RetScaleRelief();
- water = m_water->RetLevel();
- color.a = 0.0f;
-
- for ( y=by ; y<ey ; y++ )
- {
- for ( x=bx ; x<ex ; x++ )
- {
- pos.x = ((float)x-128.0f)*m_half/128.0f;
- pos.z = -((float)y-128.0f)*m_half/128.0f;
- pos.y = 0.0f;
-
- if ( pos.x >= -m_half && pos.x <= m_half &&
- pos.z >= -m_half && pos.z <= m_half )
- {
- level = m_terrain->RetFloorLevel(pos, true)/scale;
- }
- else
- {
- level = 1000.0f;
- }
-
- intensity = level/256.0f;
- if ( intensity < 0.0f ) intensity = 0.0f;
- if ( intensity > 1.0f ) intensity = 1.0f;
-
- if ( level > water ) // on water?
- {
- color.r = m_floorColor.r + (intensity-0.5f);
- color.g = m_floorColor.g + (intensity-0.5f);
- color.b = m_floorColor.b + (intensity-0.5f);
- }
- else // underwater?
- {
- color.r = m_waterColor.r + (intensity-0.5f);
- color.g = m_waterColor.g + (intensity-0.5f);
- color.b = m_waterColor.b + (intensity-0.5f);
- }
-
- m_engine->SetDot(x, y, color);
- }
- }
-
- m_engine->CopyImage(); // copy the ground drawing
- m_engine->CloseImage();
-}
-
-
-// Empty all objects.
-
-void CMap::FlushObject()
-{
- int i;
-
- m_totalFix = 0; // object index fixed
- m_totalMove = MAPMAXOBJECT-2; // moving vehicles index
- m_bRadar = m_main->RetCheatRadar(); // no radar
-
- for ( i=0 ; i<MAPMAXOBJECT ; i++ )
- {
- m_map[i].bUsed = false;
- }
-}
-
-// Updates an object in the map.
-
-void CMap::UpdateObject(CObject* pObj)
-{
- ObjectType type;
- MapColor color;
- Math::Vector pos;
- Math::Point ppos;
- float dir;
-
- if ( !m_bEnable ) return;
- if ( m_totalFix >= m_totalMove ) return; // full table?
-
- if ( !pObj->RetActif() ) return;
- if ( !pObj->RetSelectable() ) return;
- if ( pObj->RetProxyActivate() ) return;
- if ( pObj->RetTruck() != 0 ) return;
-
- type = pObj->RetType();
- pos = pObj->RetPosition(0);
- dir = -(pObj->RetAngleY(0)+Math::PI/2.0f);
-
- if ( m_angle != 0.0f )
- {
- ppos = RotatePoint(m_angle, Math::Point(pos.x, pos.z));
- pos.x = ppos.x;
- pos.z = ppos.y;
- dir += m_angle;
- }
-
- if ( type == OBJECT_RADAR )
- {
- m_bRadar = true; // radar exists
- }
-
- color = MAPCOLOR_NULL;
- if ( type == OBJECT_BASE )
- {
- color = MAPCOLOR_BASE;
- }
- if ( type == OBJECT_DERRICK ||
- type == OBJECT_FACTORY ||
- type == OBJECT_STATION ||
- type == OBJECT_CONVERT ||
- type == OBJECT_REPAIR ||
- type == OBJECT_DESTROYER||
- type == OBJECT_TOWER ||
- type == OBJECT_RESEARCH ||
- type == OBJECT_RADAR ||
- type == OBJECT_INFO ||
- type == OBJECT_ENERGY ||
- type == OBJECT_LABO ||
- type == OBJECT_NUCLEAR ||
- type == OBJECT_PARA ||
- type == OBJECT_SAFE ||
- type == OBJECT_HUSTON ||
- type == OBJECT_TARGET1 ||
- type == OBJECT_START ||
- type == OBJECT_END || // stationary object?
- type == OBJECT_TEEN28 || // bottle?
- type == OBJECT_TEEN34 ) // stone?
- {
- color = MAPCOLOR_FIX;
- }
- if ( type == OBJECT_BBOX ||
- type == OBJECT_KEYa ||
- type == OBJECT_KEYb ||
- type == OBJECT_KEYc ||
- type == OBJECT_KEYd )
- {
- color = MAPCOLOR_BBOX;
- }
- if ( type == OBJECT_HUMAN ||
- type == OBJECT_MOBILEwa ||
- type == OBJECT_MOBILEta ||
- type == OBJECT_MOBILEfa ||
- type == OBJECT_MOBILEia ||
- type == OBJECT_MOBILEwc ||
- type == OBJECT_MOBILEtc ||
- type == OBJECT_MOBILEfc ||
- type == OBJECT_MOBILEic ||
- type == OBJECT_MOBILEwi ||
- type == OBJECT_MOBILEti ||
- type == OBJECT_MOBILEfi ||
- type == OBJECT_MOBILEii ||
- type == OBJECT_MOBILEws ||
- type == OBJECT_MOBILEts ||
- type == OBJECT_MOBILEfs ||
- type == OBJECT_MOBILEis ||
- type == OBJECT_MOBILErt ||
- type == OBJECT_MOBILErc ||
- type == OBJECT_MOBILErr ||
- type == OBJECT_MOBILErs ||
- type == OBJECT_MOBILEsa ||
- type == OBJECT_MOBILEtg ||
- type == OBJECT_MOBILEwt ||
- type == OBJECT_MOBILEtt ||
- type == OBJECT_MOBILEft ||
- type == OBJECT_MOBILEit ||
- type == OBJECT_MOBILEdr ||
- type == OBJECT_APOLLO2 ) // moving vehicle?
- {
- color = MAPCOLOR_MOVE;
- }
- if ( type == OBJECT_ANT ||
- type == OBJECT_BEE ||
- type == OBJECT_WORM ||
- type == OBJECT_SPIDER ) // mobile enemy?
- {
- color = MAPCOLOR_ALIEN;
- }
- if ( type == OBJECT_WAYPOINT ||
- type == OBJECT_FLAGb )
- {
- color = MAPCOLOR_WAYPOINTb;
- }
- if ( type == OBJECT_FLAGr )
- {
- color = MAPCOLOR_WAYPOINTr;
- }
- if ( type == OBJECT_FLAGg )
- {
- color = MAPCOLOR_WAYPOINTg;
- }
- if ( type == OBJECT_FLAGy )
- {
- color = MAPCOLOR_WAYPOINTy;
- }
- if ( type == OBJECT_FLAGv )
- {
- color = MAPCOLOR_WAYPOINTv;
- }
-
- if ( color == MAPCOLOR_NULL ) return;
-
- if ( m_fixImage[0] != 0 && !m_bDebug ) // map with still image?
- {
- if ( (type == OBJECT_TEEN28 ||
- type == OBJECT_TEEN34 ) &&
- m_mode == 0 ) return;
-
- if ( type != OBJECT_TEEN28 &&
- type != OBJECT_TEEN34 &&
- color != MAPCOLOR_MOVE ) return;
- }
-
- if ( pObj->RetSelect() )
- {
- m_map[MAPMAXOBJECT-1].type = type;
- m_map[MAPMAXOBJECT-1].object = pObj;
- m_map[MAPMAXOBJECT-1].color = color;
- m_map[MAPMAXOBJECT-1].pos.x = pos.x;
- m_map[MAPMAXOBJECT-1].pos.y = pos.z;
- m_map[MAPMAXOBJECT-1].dir = dir;
- m_map[MAPMAXOBJECT-1].bUsed = true;
- }
- else
- {
- if ( color == MAPCOLOR_BASE ||
- color == MAPCOLOR_FIX )
- {
- m_map[m_totalFix].type = type;
- m_map[m_totalFix].object = pObj;
- m_map[m_totalFix].color = color;
- m_map[m_totalFix].pos.x = pos.x;
- m_map[m_totalFix].pos.y = pos.z;
- m_map[m_totalFix].dir = dir;
- m_map[m_totalFix].bUsed = true;
- m_totalFix ++;
- }
- else
- {
- m_map[m_totalMove].type = type;
- m_map[m_totalMove].object = pObj;
- m_map[m_totalMove].color = color;
- m_map[m_totalMove].pos.x = pos.x;
- m_map[m_totalMove].pos.y = pos.z;
- m_map[m_totalMove].dir = dir;
- m_map[m_totalMove].bUsed = true;
- m_totalMove --;
- }
- }
-}
-
+// * This file is part of the COLOBOT source code +// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch +// * +// * This program is free software: you can redistribute it and/or modify +// * it under the terms of the GNU General Public License as published by +// * the Free Software Foundation, either version 3 of the License, or +// * (at your option) any later version. +// * +// * This program is distributed in the hope that it will be useful, +// * but WITHOUT ANY WARRANTY; without even the implied warranty of +// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// * GNU General Public License for more details. +// * +// * You should have received a copy of the GNU General Public License +// * along with this program. If not, see http://www.gnu.org/licenses/. + +// map.cpp + + +#include <windows.h> +#include <stdio.h> +#include <d3d.h> + +#include "common/struct.h" +#include "math/geometry.h" +#include "old/d3dengine.h" +#include "common/event.h" +#include "old/math3d.h" +#include "old/terrain.h" +#include "old/water.h" +#include "object/object.h" +#include "common/event.h" +#include "common/misc.h" +#include "object/robotmain.h" +#include "common/iman.h" +#include "ui/map.h" + + + + +// Object's constructor. + +CMap::CMap(CInstanceManager* iMan) : CControl(iMan) +{ + m_main = (CRobotMain*)m_iMan->SearchInstance(CLASS_MAIN); + m_terrain = (CTerrain*)m_iMan->SearchInstance(CLASS_TERRAIN); + m_water = (CWater*)m_iMan->SearchInstance(CLASS_WATER); + + m_bEnable = true; + m_time = 0.0f; + m_zoom = 2.0f; + m_offset.x = 0.0f; + m_offset.y = 0.0f; + m_angle = 0.0f; + + m_floorColor.r = 1.00f; + m_floorColor.g = 0.50f; + m_floorColor.b = 0.00f; // orange + + m_waterColor.r = 0.00f; + m_waterColor.g = 0.80f; + m_waterColor.b = 1.00f; // blue + + m_half = m_terrain->RetMosaic()*m_terrain->RetBrick()*m_terrain->RetSize()/2.0f; + + m_hiliteRank = -1; + FlushObject(); + + m_fixImage[0] = 0; + m_mode = 0; + m_bToy = false; + m_bDebug = false; +} + +// Object's destructor. + +CMap::~CMap() +{ +} + + +// Creates a new button. + +bool CMap::Create(Math::Point pos, Math::Point dim, int icon, EventMsg eventMsg) +{ + if ( eventMsg == EVENT_NULL ) eventMsg = GetUniqueEventMsg(); + + CControl::Create(pos, dim, icon, eventMsg); + return true; +} + + +// Choice of the offset, when image is displayed. + +void CMap::SetOffset(float ox, float oy) +{ + m_offset.x = ox; + m_offset.y = oy; + m_half = m_terrain->RetMosaic()*m_terrain->RetBrick()*m_terrain->RetSize()/2.0f; +} + +// Choice of the global angle of rotation. + +void CMap::SetAngle(float angle) +{ + m_angle = angle; +} + +// Specifies the alternate mode. + +void CMap::SetMode(int mode) +{ + m_mode = mode; +} + +// Specifies the type of icon for the selected object. + +void CMap::SetToy(bool bToy) +{ + m_bToy = bToy; +} + +void CMap::SetDebug(bool bDebug) +{ + m_bDebug = bDebug; +} + + +//Choice of magnification of the map. + +void CMap::SetZoom(float value) +{ + m_zoom = value; + m_half = m_terrain->RetMosaic()*m_terrain->RetBrick()*m_terrain->RetSize()/2.0f; +} + +float CMap::RetZoom() +{ + return m_zoom; +} + +// Choosing a fixed offset. + +// Enables or disables the card. + +void CMap::SetEnable(bool bEnable) +{ + m_bEnable = bEnable; + SetState(STATE_DEAD, !bEnable); +} + +bool CMap::RetEnable() +{ + return m_bEnable; +} + + +// Choosing the color of the soil. + +void CMap::SetFloorColor(D3DCOLORVALUE color) +{ + m_floorColor = color; +} + +// Choosing the color of the water. + +void CMap::SetWaterColor(D3DCOLORVALUE color) +{ + m_waterColor = color; +} + + +// Specifies a fixed image in place of the drawing of the relief. + +void CMap::SetFixImage(char *filename) +{ + strcpy(m_fixImage, filename); +} + +// Whether to use a still image. + +bool CMap::RetFixImage() +{ + return (m_fixImage[0] != 0); +} + + +// Management of an event. + +bool CMap::EventProcess(const Event &event) +{ + bool bInMap; + + if ( (m_state & STATE_VISIBLE) == 0 ) return true; + + CControl::EventProcess(event); + + if ( event.event == EVENT_FRAME ) + { + m_time += event.rTime; + } + + if ( event.event == EVENT_MOUSEMOVE && Detect(event.pos) ) + { + m_engine->SetMouseType(D3DMOUSENORM); + if ( DetectObject(event.pos, bInMap) != 0 ) + { + m_engine->SetMouseType(D3DMOUSEHAND); + } + } + + if ( event.event == EVENT_LBUTTONDOWN ) + { + if ( CControl::Detect(event.pos) ) + { + SelectObject(event.pos); + return false; + } + } + + return true; +} + +// Adjusts the offset to not exceed the card. + +Math::Point CMap::AdjustOffset(Math::Point offset) +{ + float limit; + + limit = m_half - m_half/m_zoom; + if ( offset.x < -limit ) offset.x = -limit; + if ( offset.x > limit ) offset.x = limit; + if ( offset.y < -limit ) offset.y = -limit; + if ( offset.y > limit ) offset.y = limit; + + return offset; +} + +// Indicates the object with the mouse hovers over. + +void CMap::SetHilite(CObject* pObj) +{ + int i; + + m_hiliteRank = -1; + if ( m_bToy || m_fixImage[0] != 0 ) return; // card with still image? + if ( pObj == 0 ) return; + + for ( i=0 ; i<MAPMAXOBJECT ; i++ ) + { + if ( !m_map[i].bUsed ) continue; + + if ( m_map[i].object == pObj ) + { + m_hiliteRank = i; + break; + } + } +} + +// Detects an object in the map. + +CObject* CMap::DetectObject(Math::Point pos, bool &bInMap) +{ + float dist, min; + int i, best; + + bInMap = false; + if ( pos.x < m_pos.x || + pos.y < m_pos.y || + pos.x > m_pos.x+m_dim.x || + pos.y > m_pos.y+m_dim.y ) return 0; + + bInMap = true; + + pos.x = (pos.x-m_pos.x)/m_dim.x*256.0f; + pos.y = (pos.y-m_pos.y)/m_dim.y*256.0f; // 0..256 + pos.x = (pos.x-128.0f)*m_half/(m_zoom*128.0f)+m_offset.x; + pos.y = (pos.y-128.0f)*m_half/(m_zoom*128.0f)+m_offset.y; + + min = 10000.0f; + best = -1; + for ( i=MAPMAXOBJECT-1 ; i>=0 ; i-- ) + { + if ( !m_map[i].bUsed ) continue; + if ( m_map[i].color == MAPCOLOR_BBOX && !m_bRadar ) continue; + if ( m_map[i].color == MAPCOLOR_ALIEN && !m_bRadar ) continue; + + dist = Math::Point(m_map[i].pos.x-pos.x, m_map[i].pos.y-pos.y).Length(); + if ( dist > m_half/m_zoom*8.0f/100.0f ) continue; // too far? + if ( dist < min ) + { + min = dist; + best = i; + } + } + if ( best == -1 ) return 0; + return m_map[best].object; +} + +// Selects an object. + +void CMap::SelectObject(Math::Point pos) +{ + CObject *pObj; + bool bInMap; + + pObj = DetectObject(pos, bInMap); + if ( pObj != 0 ) + { + m_main->SelectObject(pObj); + } +} + + +// Draw the map. + +void CMap::Draw() +{ + Math::Point uv1, uv2; + int i; + + if ( (m_state & STATE_VISIBLE) == 0 ) return; + + CControl::Draw(); // draws the bottom (button) + + if ( !m_bEnable ) return; + + if ( m_fixImage[0] == 0 && m_map[MAPMAXOBJECT-1].bUsed ) + { + m_offset = AdjustOffset(m_map[MAPMAXOBJECT-1].pos); + } + + if ( m_fixImage[0] == 0 ) // drawing of the relief? + { + m_engine->SetTexture("map.tga"); + m_engine->SetState(D3DSTATENORMAL); + uv1.x = 0.5f+(m_offset.x-(m_half/m_zoom))/(m_half*2.0f); + uv1.y = 0.5f-(m_offset.y+(m_half/m_zoom))/(m_half*2.0f); + uv2.x = 0.5f+(m_offset.x+(m_half/m_zoom))/(m_half*2.0f); + uv2.y = 0.5f-(m_offset.y-(m_half/m_zoom))/(m_half*2.0f); + DrawVertex(uv1, uv2, 0.97f); // drawing the map + } + else // still image? + { + m_engine->LoadTexture(m_fixImage); + m_engine->SetTexture(m_fixImage); + m_engine->SetState(D3DSTATENORMAL); + uv1.x = 0.0f; + uv1.y = 0.0f; + uv2.x = 1.0f; + uv2.y = 1.0f; + DrawVertex(uv1, uv2, 0.97f); // drawing the map + } + + i = MAPMAXOBJECT-1; + if ( m_map[i].bUsed ) // selection: + { + DrawFocus(m_map[i].pos, m_map[i].dir, m_map[i].type, m_map[i].color); + } + + for ( i=0 ; i<m_totalFix ; i++ ) // fixed objects: + { + if ( i == m_hiliteRank ) continue; + DrawObject(m_map[i].pos, m_map[i].dir, m_map[i].type, m_map[i].color, false, false); + } + + for ( i=MAPMAXOBJECT-2 ; i>m_totalMove ; i-- ) // moving objects: + { + if ( i == m_hiliteRank ) continue; + DrawObject(m_map[i].pos, m_map[i].dir, m_map[i].type, m_map[i].color, false, false); + } + + i = MAPMAXOBJECT-1; + if ( m_map[i].bUsed && i != m_hiliteRank ) // selection: + { + DrawObject(m_map[i].pos, m_map[i].dir, m_map[i].type, m_map[i].color, true, false); + } + + if ( m_hiliteRank != -1 && m_map[m_hiliteRank].bUsed ) + { + i = m_hiliteRank; + DrawObject(m_map[i].pos, m_map[i].dir, m_map[i].type, m_map[i].color, false, true); + DrawHilite(m_map[i].pos); + } +} + +// Computing a point for drawFocus. + +Math::Point CMap::MapInter(Math::Point pos, float dir) +{ + Math::Point p1; + float limit; + + p1.x = pos.x+1.0f; + p1.y = pos.y; + p1 = Math::RotatePoint(pos, dir, p1); + + p1.x -= pos.x; + p1.y -= pos.y; + + limit = m_mapPos.x+m_mapDim.x-pos.x; + if ( p1.x > limit ) // exceeds the right? + { + p1.y = limit*p1.y/p1.x; + p1.x = limit; + } + limit = m_mapPos.y*0.75f+m_mapDim.y*0.75f-pos.y; + if ( p1.y > limit ) // exceeds the top? + { + p1.x = limit*p1.x/p1.y; + p1.y = limit; + } + limit = m_mapPos.x-pos.x; + if ( p1.x < limit ) // exceeds the left? + { + p1.y = limit*p1.y/p1.x; + p1.x = limit; + } + limit = m_mapPos.y*0.75f-pos.y; + if ( p1.y < limit ) // exceeds the bottom? + { + p1.x = limit*p1.x/p1.y; + p1.y = limit; + } + + p1.x += pos.x; + p1.y += pos.y; + return p1; +} + +// Draw the field of vision of the selected object. + +void CMap::DrawFocus(Math::Point pos, float dir, ObjectType type, MapColor color) +{ + Math::Point p0, p1, p2, uv1, uv2, rel; + float aMin, aMax, aOct, focus, a; + float limit[5]; + bool bEnding; + int quart; + + if ( m_bToy || m_fixImage[0] != 0 ) return; // map with still image? + if ( color != MAPCOLOR_MOVE ) return; + + pos.x = (pos.x-m_offset.x)*(m_zoom*0.5f)/m_half+0.5f; + pos.y = (pos.y-m_offset.y)*(m_zoom*0.5f)/m_half+0.5f; + + if ( pos.x < 0.0f || pos.x > 1.0f || + pos.y < 0.0f || pos.y > 1.0f ) return; + + rel.x = pos.x*2.0f-1.0f; + rel.y = pos.y*2.0f-1.0f; // rel [-1..1] + + pos.x = m_mapPos.x+m_mapDim.x*pos.x; + pos.y = m_mapPos.y*0.75f+m_mapDim.y*pos.y*0.75f; + + focus = m_engine->RetFocus(); + dir += Math::PI/2.0f; + aMin = Math::NormAngle(dir-Math::PI/4.0f*focus); + aMax = Math::NormAngle(dir+Math::PI/4.0f*focus); + + if ( aMin > aMax ) + { + aMax += Math::PI*2.0f; // aMax always after aMin + } + + limit[0] = Math::RotateAngle( 1.0f-rel.x, 1.0f-rel.y); // upper/right + limit[1] = Math::RotateAngle(-1.0f-rel.x, 1.0f-rel.y); // upper/left + limit[2] = Math::RotateAngle(-1.0f-rel.x, -1.0f-rel.y); // lower/left + limit[3] = Math::RotateAngle( 1.0f-rel.x, -1.0f-rel.y); // lower/right + limit[4] = limit[0]+Math::PI*2.0f; + + a = Math::NormAngle(aMin); + for ( quart=0 ; quart<4 ; quart++ ) + { + if ( a >= limit[quart+0] && + a <= limit[quart+1] ) break; + } + if ( quart == 4 ) quart = -1; + + uv1.x = 113.0f/256.0f; // degrade green + uv1.y = 240.5f/256.0f; + uv2.x = 126.0f/256.0f; + uv2.y = 255.0f/256.0f; + + m_engine->SetTexture("button2.tga"); + m_engine->SetState(D3DSTATETTw); + + bEnding = false; + do + { + quart ++; + aOct = limit[quart%4]; + if ( quart >= 4 ) aOct += Math::PI*2.0f; + if ( aOct >= aMax-Math::VERY_SMALL ) + { + aOct = aMax; + bEnding = true; + } + + p0 = pos; + p1 = MapInter(pos, aMin); + p2 = MapInter(pos, aOct); + p0.y /= 0.75f; + p1.y /= 0.75f; + p2.y /= 0.75f; + DrawTriangle(p0, p2, p1, uv1, uv2); + + aMin = aOct; + } + while ( !bEnding ); +} + +// Draw an object. + +void CMap::DrawObject(Math::Point pos, float dir, ObjectType type, MapColor color, + bool bSelect, bool bHilite) +{ + Math::Point p1, p2, p3, p4, p5, dim, uv1, uv2; + bool bOut, bUp, bDown, bLeft, bRight; + + pos.x = (pos.x-m_offset.x)*(m_zoom*0.5f)/m_half+0.5f; + pos.y = (pos.y-m_offset.y)*(m_zoom*0.5f)/m_half+0.5f; + + bOut = bUp = bDown = bLeft = bRight = false; + if ( pos.x < 0.06f ) { pos.x = 0.02f; bOut = bLeft = true; } + if ( pos.y < 0.06f ) { pos.y = 0.02f; bOut = bDown = true; } + if ( pos.x > 0.94f ) { pos.x = 0.98f; bOut = bRight = true; } + if ( pos.y > 0.94f ) { pos.y = 0.98f; bOut = bUp = true; } + + pos.x = m_mapPos.x+m_mapDim.x*pos.x; + pos.y = m_mapPos.y+m_mapDim.y*pos.y; + dim.x = 2.0f/128.0f*0.75f; + dim.y = 2.0f/128.0f; + + if ( bOut ) // outside the map? + { + if ( color == MAPCOLOR_BBOX && !m_bRadar ) return; + if ( color == MAPCOLOR_ALIEN && !m_bRadar ) return; + + if ( Math::Mod(m_time+(pos.x+pos.y)*4.0f, 0.6f) > 0.2f ) + { + return; // flashes + } + + m_engine->SetTexture("button2.tga"); + m_engine->SetState(D3DSTATETTb); + if ( bUp ) + { + uv1.x = 160.5f/256.0f; // yellow triangle ^ + uv1.y = 240.5f/256.0f; + uv2.x = 175.0f/256.0f; + uv2.y = 255.0f/256.0f; + } + if ( bDown ) + { + uv1.x = 160.5f/256.0f; // yellow triangle v + uv1.y = 255.0f/256.0f; + uv2.x = 175.0f/256.0f; + uv2.y = 240.5f/256.0f; + } + if ( bRight ) + { + uv1.x = 176.5f/256.0f; // yellow triangle > + uv1.y = 240.5f/256.0f; + uv2.x = 191.0f/256.0f; + uv2.y = 255.0f/256.0f; + } + if ( bLeft ) + { + uv1.x = 191.0f/256.0f; // yellow triangle < + uv1.y = 240.5f/256.0f; + uv2.x = 176.5f/256.0f; + uv2.y = 255.0f/256.0f; + } + pos.x -= dim.x/2.0f; + pos.y -= dim.y/2.0f; + DrawIcon(pos, dim, uv1, uv2); + return; + } + + if ( bSelect ) + { + if ( m_bToy ) + { + dim.x *= 1.2f+sinf(m_time*8.0f)*0.1f; + dim.y *= 1.2f+sinf(m_time*8.0f)*0.1f; + } + else + { + dim.x *= 1.2f+sinf(m_time*8.0f)*0.3f; + dim.y *= 1.2f+sinf(m_time*8.0f)*0.3f; + } + } + if ( color == MAPCOLOR_BASE || + color == MAPCOLOR_FIX || + color == MAPCOLOR_MOVE ) + { + if ( bHilite ) + { + dim.x *= 2.2f; + dim.y *= 2.2f; + } + else + { + dim.x *= 0.6f; + dim.y *= 0.6f; + } + } + if ( color == MAPCOLOR_ALIEN ) + { + dim.x *= 1.4f; + dim.y *= 1.4f; + } + if ( type == OBJECT_TEEN28 ) // bottle? + { + dim.x *= 3.0f; + dim.y *= 3.0f; + bHilite = true; + } + if ( type == OBJECT_TEEN34 ) // stone? + { + dim.x *= 2.0f; + dim.y *= 2.0f; + bHilite = true; + } + + if ( color == MAPCOLOR_MOVE && bSelect ) + { + if ( m_bToy ) + { + p1.x = pos.x; + p1.y = pos.y+dim.y*1.4f; + p1 = Math::RotatePoint(pos, dir, p1); + p1.x = pos.x+(p1.x-pos.x)*0.75f; + + p2.x = pos.x+dim.x*1.2f; + p2.y = pos.y+dim.y*0.8f; + p2 = Math::RotatePoint(pos, dir, p2); + p2.x = pos.x+(p2.x-pos.x)*0.75f; + + p3.x = pos.x+dim.x*1.2f; + p3.y = pos.y-dim.y*1.0f; + p3 = Math::RotatePoint(pos, dir, p3); + p3.x = pos.x+(p3.x-pos.x)*0.75f; + + p4.x = pos.x-dim.x*1.2f; + p4.y = pos.y-dim.y*1.0f; + p4 = Math::RotatePoint(pos, dir, p4); + p4.x = pos.x+(p4.x-pos.x)*0.75f; + + p5.x = pos.x-dim.x*1.2f; + p5.y = pos.y+dim.y*0.8f; + p5 = Math::RotatePoint(pos, dir, p5); + p5.x = pos.x+(p5.x-pos.x)*0.75f; + } + else + { + p1.x = pos.x; + p1.y = pos.y+dim.y*2.4f; + p1 = Math::RotatePoint(pos, dir, p1); + p1.x = pos.x+(p1.x-pos.x)*0.75f; + + p2.x = pos.x+dim.x*1.0f; + p2.y = pos.y-dim.y*1.6f; + p2 = Math::RotatePoint(pos, dir, p2); + p2.x = pos.x+(p2.x-pos.x)*0.75f; + + p3.x = pos.x-dim.x*1.0f; + p3.y = pos.y-dim.y*1.6f; + p3 = Math::RotatePoint(pos, dir, p3); + p3.x = pos.x+(p3.x-pos.x)*0.75f; + } + } + + pos.x -= dim.x/2.0f; + pos.y -= dim.y/2.0f; + + if ( color == MAPCOLOR_BASE || + color == MAPCOLOR_FIX ) + { + DrawObjectIcon(pos, dim, color, type, bHilite); + } + + if ( color == MAPCOLOR_MOVE ) + { + if ( bSelect ) + { + m_engine->SetTexture("button2.tga"); + m_engine->SetState(D3DSTATENORMAL); + if ( m_bToy ) + { + uv1.x = 164.5f/256.0f; // black pentagon + uv1.y = 228.5f/256.0f; + uv2.x = 172.0f/256.0f; + uv2.y = 236.0f/256.0f; + DrawPenta(p1, p2, p3, p4, p5, uv1, uv2); + } + else + { + uv1.x = 144.5f/256.0f; // red triangle + uv1.y = 240.5f/256.0f; + uv2.x = 159.0f/256.0f; + uv2.y = 255.0f/256.0f; + DrawTriangle(p1, p2, p3, uv1, uv2); + } + } + DrawObjectIcon(pos, dim, color, type, bHilite); + } + + if ( color == MAPCOLOR_BBOX ) + { + if ( m_bRadar ) + { + m_engine->SetTexture("button2.tga"); + m_engine->SetState(D3DSTATETTw); + uv1.x = 64.5f/256.0f; // blue triangle + uv1.y = 240.5f/256.0f; + uv2.x = 79.0f/256.0f; + uv2.y = 255.0f/256.0f; + DrawIcon(pos, dim, uv1, uv2); + } + } + + if ( color == MAPCOLOR_ALIEN ) + { + if ( m_bRadar ) + { + DrawObjectIcon(pos, dim, color, type, true); + } + } + + if ( color == MAPCOLOR_WAYPOINTb ) + { + m_engine->SetTexture("button2.tga"); + m_engine->SetState(D3DSTATETTb); + uv1.x = 192.5f/256.0f; // blue cross + uv1.y = 240.5f/256.0f; + uv2.x = 207.0f/256.0f; + uv2.y = 255.0f/256.0f; + DrawIcon(pos, dim, uv1, uv2); + } + if ( color == MAPCOLOR_WAYPOINTr ) + { + m_engine->SetTexture("button2.tga"); + m_engine->SetState(D3DSTATETTb); + uv1.x = 208.5f/256.0f; // red cross + uv1.y = 240.5f/256.0f; + uv2.x = 223.0f/256.0f; + uv2.y = 255.0f/256.0f; + DrawIcon(pos, dim, uv1, uv2); + } + if ( color == MAPCOLOR_WAYPOINTg ) + { + m_engine->SetTexture("button2.tga"); + m_engine->SetState(D3DSTATETTb); + uv1.x = 224.5f/256.0f; // green cross + uv1.y = 240.5f/256.0f; + uv2.x = 239.0f/256.0f; + uv2.y = 255.0f/256.0f; + DrawIcon(pos, dim, uv1, uv2); + } + if ( color == MAPCOLOR_WAYPOINTy ) + { + m_engine->SetTexture("button2.tga"); + m_engine->SetState(D3DSTATETTb); + uv1.x = 240.5f/256.0f; // yellow cross + uv1.y = 240.5f/256.0f; + uv2.x = 255.0f/256.0f; + uv2.y = 255.0f/256.0f; + DrawIcon(pos, dim, uv1, uv2); + } + if ( color == MAPCOLOR_WAYPOINTv ) + { + m_engine->SetTexture("button2.tga"); + m_engine->SetState(D3DSTATETTb); + uv1.x = 192.5f/256.0f; // violet cross + uv1.y = 224.5f/256.0f; + uv2.x = 207.0f/256.0f; + uv2.y = 239.0f/256.0f; + DrawIcon(pos, dim, uv1, uv2); + } +} + +// Draws the icon of an object. + +void CMap::DrawObjectIcon(Math::Point pos, Math::Point dim, MapColor color, + ObjectType type, bool bHilite) +{ + Math::Point ppos, ddim, uv1, uv2; + float dp; + int icon; + + dp = 0.5f/256.0f; + + m_engine->SetTexture("button3.tga"); + m_engine->SetState(D3DSTATENORMAL); + if ( color == MAPCOLOR_MOVE ) + { + uv1.x = 160.0f/256.0f; // blue + uv1.y = 224.0f/256.0f; + } + else if ( color == MAPCOLOR_ALIEN ) + { + uv1.x = 224.0f/256.0f; // green + uv1.y = 224.0f/256.0f; + } + else + { + uv1.x = 192.0f/256.0f; // yellow + uv1.y = 224.0f/256.0f; + } + uv2.x = uv1.x+32.0f/256.0f; + uv2.y = uv1.y+32.0f/256.0f; + uv1.x += dp; + uv1.y += dp; + uv2.x -= dp; + uv2.y -= dp; + DrawIcon(pos, dim, uv1, uv2); // background colors + + if ( bHilite ) + { + icon = -1; + if ( type == OBJECT_FACTORY ) icon = 32; + if ( type == OBJECT_DERRICK ) icon = 33; + if ( type == OBJECT_CONVERT ) icon = 34; + if ( type == OBJECT_RESEARCH ) icon = 35; + if ( type == OBJECT_STATION ) icon = 36; + if ( type == OBJECT_TOWER ) icon = 37; + if ( type == OBJECT_LABO ) icon = 38; + if ( type == OBJECT_ENERGY ) icon = 39; + if ( type == OBJECT_RADAR ) icon = 40; + if ( type == OBJECT_INFO ) icon = 44; + if ( type == OBJECT_REPAIR ) icon = 41; + if ( type == OBJECT_DESTROYER) icon = 41; + if ( type == OBJECT_NUCLEAR ) icon = 42; + if ( type == OBJECT_PARA ) icon = 46; + if ( type == OBJECT_SAFE ) icon = 47; + if ( type == OBJECT_HUSTON ) icon = 48; + if ( type == OBJECT_TARGET1 ) icon = 45; + if ( type == OBJECT_BASE ) icon = 43; + if ( type == OBJECT_HUMAN ) icon = 8; + if ( type == OBJECT_MOBILEfa ) icon = 11; + if ( type == OBJECT_MOBILEta ) icon = 10; + if ( type == OBJECT_MOBILEwa ) icon = 9; + if ( type == OBJECT_MOBILEia ) icon = 22; + if ( type == OBJECT_MOBILEfc ) icon = 17; + if ( type == OBJECT_MOBILEtc ) icon = 16; + if ( type == OBJECT_MOBILEwc ) icon = 15; + if ( type == OBJECT_MOBILEic ) icon = 23; + if ( type == OBJECT_MOBILEfi ) icon = 27; + if ( type == OBJECT_MOBILEti ) icon = 26; + if ( type == OBJECT_MOBILEwi ) icon = 25; + if ( type == OBJECT_MOBILEii ) icon = 28; + if ( type == OBJECT_MOBILEfs ) icon = 14; + if ( type == OBJECT_MOBILEts ) icon = 13; + if ( type == OBJECT_MOBILEws ) icon = 12; + if ( type == OBJECT_MOBILEis ) icon = 24; + if ( type == OBJECT_MOBILErt ) icon = 18; + if ( type == OBJECT_MOBILErc ) icon = 19; + if ( type == OBJECT_MOBILErr ) icon = 20; + if ( type == OBJECT_MOBILErs ) icon = 29; + if ( type == OBJECT_MOBILEsa ) icon = 21; + if ( type == OBJECT_MOBILEft ) icon = 30; + if ( type == OBJECT_MOBILEtt ) icon = 30; + if ( type == OBJECT_MOBILEwt ) icon = 30; + if ( type == OBJECT_MOBILEit ) icon = 30; + if ( type == OBJECT_MOBILEtg ) icon = 45; + if ( type == OBJECT_MOBILEdr ) icon = 48; + if ( type == OBJECT_APOLLO2 ) icon = 49; + if ( type == OBJECT_MOTHER ) icon = 31; + if ( type == OBJECT_ANT ) icon = 31; + if ( type == OBJECT_SPIDER ) icon = 31; + if ( type == OBJECT_BEE ) icon = 31; + if ( type == OBJECT_WORM ) icon = 31; + if ( type == OBJECT_TEEN28 ) icon = 48; // bottle + if ( type == OBJECT_TEEN34 ) icon = 48; // stone + if ( icon == -1 ) return; + + m_engine->SetState(D3DSTATETTw); + uv1.x = (32.0f/256.0f)*(icon%8); + uv1.y = (32.0f/256.0f)*(icon/8); + uv2.x = uv1.x+32.0f/256.0f; + uv2.y = uv1.y+32.0f/256.0f; + uv1.x += dp; + uv1.y += dp; + uv2.x -= dp; + uv2.y -= dp; + DrawIcon(pos, dim, uv1, uv2); // icon + } +} + +// Draw the object with the mouse hovers over. + +void CMap::DrawHilite(Math::Point pos) +{ + Math::Point dim, uv1, uv2; + bool bOut, bUp, bDown, bLeft, bRight; + + if ( m_bToy || m_fixImage[0] != 0 ) return; // map with still image? + + pos.x = (pos.x-m_offset.x)*(m_zoom*0.5f)/m_half+0.5f; + pos.y = (pos.y-m_offset.y)*(m_zoom*0.5f)/m_half+0.5f; + + bOut = bUp = bDown = bLeft = bRight = false; + if ( pos.x < 0.06f ) { pos.x = 0.02f; bOut = bLeft = true; } + if ( pos.y < 0.06f ) { pos.y = 0.02f; bOut = bDown = true; } + if ( pos.x > 0.94f ) { pos.x = 0.98f; bOut = bRight = true; } + if ( pos.y > 0.94f ) { pos.y = 0.98f; bOut = bUp = true; } + + pos.x = m_mapPos.x+m_mapDim.x*pos.x; + pos.y = m_mapPos.y+m_mapDim.y*pos.y; + dim.x = 2.0f/128.0f*0.75f; + dim.y = 2.0f/128.0f; + dim.x *= 2.0f+cosf(m_time*8.0f)*0.5f; + dim.y *= 2.0f+cosf(m_time*8.0f)*0.5f; + + m_engine->SetTexture("button2.tga"); + m_engine->SetState(D3DSTATETTb); + uv1.x = 160.5f/256.0f; // hilite + uv1.y = 224.5f/256.0f; + uv2.x = 175.0f/256.0f; + uv2.y = 239.0f/256.0f; + pos.x -= dim.x/2.0f; + pos.y -= dim.y/2.0f; + DrawIcon(pos, dim, uv1, uv2); +} + +// Draws a triangular icon. + +void CMap::DrawTriangle(Math::Point p1, Math::Point p2, Math::Point p3, Math::Point uv1, Math::Point uv2) +{ + LPDIRECT3DDEVICE7 device; + D3DVERTEX2 vertex[3]; // 1 triangle + Math::Vector n; + + device = m_engine->RetD3DDevice(); + + n = Math::Vector(0.0f, 0.0f, -1.0f); // normal + + vertex[0] = D3DVERTEX2(Math::Vector(p1.x, p1.y, 0.0f), n, uv1.x,uv1.y); + vertex[1] = D3DVERTEX2(Math::Vector(p2.x, p2.y, 0.0f), n, uv1.x,uv2.y); + vertex[2] = D3DVERTEX2(Math::Vector(p3.x, p3.y, 0.0f), n, uv2.x,uv2.y); + + device->DrawPrimitive(D3DPT_TRIANGLELIST, D3DFVF_VERTEX2, vertex, 3, NULL); + m_engine->AddStatisticTriangle(1); +} + +// Draw a pentagon icon (a 5 rating, what!). + +void CMap::DrawPenta(Math::Point p1, Math::Point p2, Math::Point p3, Math::Point p4, Math::Point p5, Math::Point uv1, Math::Point uv2) +{ + LPDIRECT3DDEVICE7 device; + D3DVERTEX2 vertex[5]; // 1 pentagon + Math::Vector n; + + device = m_engine->RetD3DDevice(); + + n = Math::Vector(0.0f, 0.0f, -1.0f); // normal + +#if 1 + vertex[0] = D3DVERTEX2(Math::Vector(p1.x, p1.y, 0.0f), n, uv1.x,uv1.y); + vertex[1] = D3DVERTEX2(Math::Vector(p2.x, p2.y, 0.0f), n, uv1.x,uv2.y); + vertex[2] = D3DVERTEX2(Math::Vector(p5.x, p5.y, 0.0f), n, uv2.x,uv2.y); + vertex[3] = D3DVERTEX2(Math::Vector(p3.x, p3.y, 0.0f), n, uv2.x,uv2.y); + vertex[4] = D3DVERTEX2(Math::Vector(p4.x, p4.y, 0.0f), n, uv2.x,uv2.y); + + device->DrawPrimitive(D3DPT_TRIANGLESTRIP, D3DFVF_VERTEX2, vertex, 5, NULL); +#else + vertex[0] = D3DVERTEX2(Math::Vector(p2.x, p2.y, 0.0f), n, uv1.x,uv1.y); + vertex[1] = D3DVERTEX2(Math::Vector(p3.x, p3.y, 0.0f), n, uv1.x,uv2.y); + vertex[2] = D3DVERTEX2(Math::Vector(p4.x, p4.y, 0.0f), n, uv2.x,uv2.y); + + device->DrawPrimitive(D3DPT_TRIANGLELIST, D3DFVF_VERTEX2, vertex, 3, NULL); +#endif + m_engine->AddStatisticTriangle(3); +} + +// Draw the vertex array. + +void CMap::DrawVertex(Math::Point uv1, Math::Point uv2, float zoom) +{ + LPDIRECT3DDEVICE7 device; + D3DVERTEX2 vertex[4]; // 2 triangles + Math::Point p1, p2, c; + Math::Vector n; + + device = m_engine->RetD3DDevice(); + + p1.x = m_pos.x; + p1.y = m_pos.y; + p2.x = m_pos.x + m_dim.x; + p2.y = m_pos.y + m_dim.y; + + c.x = (p1.x+p2.x)/2.0f; + c.y = (p1.y+p2.y)/2.0f; // center + + p1.x = (p1.x-c.x)*zoom + c.x; + p1.y = (p1.y-c.y)*zoom + c.y; + + p2.x = (p2.x-c.x)*zoom + c.x; + p2.y = (p2.y-c.y)*zoom + c.y; + + m_mapPos = p1; + m_mapDim.x = p2.x-p1.x; + m_mapDim.y = p2.y-p1.y; + + n = Math::Vector(0.0f, 0.0f, -1.0f); // normal + + vertex[0] = D3DVERTEX2(Math::Vector(p1.x, p1.y, 0.0f), n, uv1.x,uv2.y); + vertex[1] = D3DVERTEX2(Math::Vector(p1.x, p2.y, 0.0f), n, uv1.x,uv1.y); + vertex[2] = D3DVERTEX2(Math::Vector(p2.x, p1.y, 0.0f), n, uv2.x,uv2.y); + vertex[3] = D3DVERTEX2(Math::Vector(p2.x, p2.y, 0.0f), n, uv2.x,uv1.y); + + device->DrawPrimitive(D3DPT_TRIANGLESTRIP, D3DFVF_VERTEX2, vertex, 4, NULL); + m_engine->AddStatisticTriangle(2); +} + + +// Updates the field in the map. + +void CMap::UpdateTerrain() +{ + D3DCOLORVALUE color; + Math::Vector pos; + float scale, water, level, intensity; + int x, y; + + if ( m_fixImage[0] != 0 ) return; // still image? + if ( !m_engine->OpenImage("map.tga") ) return; + + scale = m_terrain->RetScaleRelief(); + water = m_water->RetLevel(); + color.a = 0.0f; + + for ( y=0 ; y<256 ; y++ ) + { + for ( x=0 ; x<256 ; x++ ) + { + pos.x = ((float)x-128.0f)*m_half/128.0f; + pos.z = -((float)y-128.0f)*m_half/128.0f; + pos.y = 0.0f; + + if ( pos.x >= -m_half && pos.x <= m_half && + pos.z >= -m_half && pos.z <= m_half ) + { + level = m_terrain->RetFloorLevel(pos, true)/scale; + } + else + { + level = 1000.0f; + } + + intensity = level/256.0f; + if ( intensity < 0.0f ) intensity = 0.0f; + if ( intensity > 1.0f ) intensity = 1.0f; + + if ( level >= water ) // on water? + { + color.r = m_floorColor.r + (intensity-0.5f); + color.g = m_floorColor.g + (intensity-0.5f); + color.b = m_floorColor.b + (intensity-0.5f); + } + else // underwater? + { + color.r = m_waterColor.r + (intensity-0.5f); + color.g = m_waterColor.g + (intensity-0.5f); + color.b = m_waterColor.b + (intensity-0.5f); + } + + m_engine->SetDot(x, y, color); + } + } + + m_engine->CopyImage(); // copy the ground drawing + m_engine->CloseImage(); +} + +// Updates the field in the map. + +void CMap::UpdateTerrain(int bx, int by, int ex, int ey) +{ + D3DCOLORVALUE color; + Math::Vector pos; + float scale, water, level, intensity; + int x, y; + + if ( m_fixImage[0] != 0 ) return; // still image? + if ( !m_engine->OpenImage("map.tga") ) return; + m_engine->LoadImage(); + + scale = m_terrain->RetScaleRelief(); + water = m_water->RetLevel(); + color.a = 0.0f; + + for ( y=by ; y<ey ; y++ ) + { + for ( x=bx ; x<ex ; x++ ) + { + pos.x = ((float)x-128.0f)*m_half/128.0f; + pos.z = -((float)y-128.0f)*m_half/128.0f; + pos.y = 0.0f; + + if ( pos.x >= -m_half && pos.x <= m_half && + pos.z >= -m_half && pos.z <= m_half ) + { + level = m_terrain->RetFloorLevel(pos, true)/scale; + } + else + { + level = 1000.0f; + } + + intensity = level/256.0f; + if ( intensity < 0.0f ) intensity = 0.0f; + if ( intensity > 1.0f ) intensity = 1.0f; + + if ( level > water ) // on water? + { + color.r = m_floorColor.r + (intensity-0.5f); + color.g = m_floorColor.g + (intensity-0.5f); + color.b = m_floorColor.b + (intensity-0.5f); + } + else // underwater? + { + color.r = m_waterColor.r + (intensity-0.5f); + color.g = m_waterColor.g + (intensity-0.5f); + color.b = m_waterColor.b + (intensity-0.5f); + } + + m_engine->SetDot(x, y, color); + } + } + + m_engine->CopyImage(); // copy the ground drawing + m_engine->CloseImage(); +} + + +// Empty all objects. + +void CMap::FlushObject() +{ + int i; + + m_totalFix = 0; // object index fixed + m_totalMove = MAPMAXOBJECT-2; // moving vehicles index + m_bRadar = m_main->RetCheatRadar(); // no radar + + for ( i=0 ; i<MAPMAXOBJECT ; i++ ) + { + m_map[i].bUsed = false; + } +} + +// Updates an object in the map. + +void CMap::UpdateObject(CObject* pObj) +{ + ObjectType type; + MapColor color; + Math::Vector pos; + Math::Point ppos; + float dir; + + if ( !m_bEnable ) return; + if ( m_totalFix >= m_totalMove ) return; // full table? + + if ( !pObj->RetActif() ) return; + if ( !pObj->RetSelectable() ) return; + if ( pObj->RetProxyActivate() ) return; + if ( pObj->RetTruck() != 0 ) return; + + type = pObj->RetType(); + pos = pObj->RetPosition(0); + dir = -(pObj->RetAngleY(0)+Math::PI/2.0f); + + if ( m_angle != 0.0f ) + { + ppos = RotatePoint(m_angle, Math::Point(pos.x, pos.z)); + pos.x = ppos.x; + pos.z = ppos.y; + dir += m_angle; + } + + if ( type == OBJECT_RADAR ) + { + m_bRadar = true; // radar exists + } + + color = MAPCOLOR_NULL; + if ( type == OBJECT_BASE ) + { + color = MAPCOLOR_BASE; + } + if ( type == OBJECT_DERRICK || + type == OBJECT_FACTORY || + type == OBJECT_STATION || + type == OBJECT_CONVERT || + type == OBJECT_REPAIR || + type == OBJECT_DESTROYER|| + type == OBJECT_TOWER || + type == OBJECT_RESEARCH || + type == OBJECT_RADAR || + type == OBJECT_INFO || + type == OBJECT_ENERGY || + type == OBJECT_LABO || + type == OBJECT_NUCLEAR || + type == OBJECT_PARA || + type == OBJECT_SAFE || + type == OBJECT_HUSTON || + type == OBJECT_TARGET1 || + type == OBJECT_START || + type == OBJECT_END || // stationary object? + type == OBJECT_TEEN28 || // bottle? + type == OBJECT_TEEN34 ) // stone? + { + color = MAPCOLOR_FIX; + } + if ( type == OBJECT_BBOX || + type == OBJECT_KEYa || + type == OBJECT_KEYb || + type == OBJECT_KEYc || + type == OBJECT_KEYd ) + { + color = MAPCOLOR_BBOX; + } + if ( type == OBJECT_HUMAN || + type == OBJECT_MOBILEwa || + type == OBJECT_MOBILEta || + type == OBJECT_MOBILEfa || + type == OBJECT_MOBILEia || + type == OBJECT_MOBILEwc || + type == OBJECT_MOBILEtc || + type == OBJECT_MOBILEfc || + type == OBJECT_MOBILEic || + type == OBJECT_MOBILEwi || + type == OBJECT_MOBILEti || + type == OBJECT_MOBILEfi || + type == OBJECT_MOBILEii || + type == OBJECT_MOBILEws || + type == OBJECT_MOBILEts || + type == OBJECT_MOBILEfs || + type == OBJECT_MOBILEis || + type == OBJECT_MOBILErt || + type == OBJECT_MOBILErc || + type == OBJECT_MOBILErr || + type == OBJECT_MOBILErs || + type == OBJECT_MOBILEsa || + type == OBJECT_MOBILEtg || + type == OBJECT_MOBILEwt || + type == OBJECT_MOBILEtt || + type == OBJECT_MOBILEft || + type == OBJECT_MOBILEit || + type == OBJECT_MOBILEdr || + type == OBJECT_APOLLO2 ) // moving vehicle? + { + color = MAPCOLOR_MOVE; + } + if ( type == OBJECT_ANT || + type == OBJECT_BEE || + type == OBJECT_WORM || + type == OBJECT_SPIDER ) // mobile enemy? + { + color = MAPCOLOR_ALIEN; + } + if ( type == OBJECT_WAYPOINT || + type == OBJECT_FLAGb ) + { + color = MAPCOLOR_WAYPOINTb; + } + if ( type == OBJECT_FLAGr ) + { + color = MAPCOLOR_WAYPOINTr; + } + if ( type == OBJECT_FLAGg ) + { + color = MAPCOLOR_WAYPOINTg; + } + if ( type == OBJECT_FLAGy ) + { + color = MAPCOLOR_WAYPOINTy; + } + if ( type == OBJECT_FLAGv ) + { + color = MAPCOLOR_WAYPOINTv; + } + + if ( color == MAPCOLOR_NULL ) return; + + if ( m_fixImage[0] != 0 && !m_bDebug ) // map with still image? + { + if ( (type == OBJECT_TEEN28 || + type == OBJECT_TEEN34 ) && + m_mode == 0 ) return; + + if ( type != OBJECT_TEEN28 && + type != OBJECT_TEEN34 && + color != MAPCOLOR_MOVE ) return; + } + + if ( pObj->RetSelect() ) + { + m_map[MAPMAXOBJECT-1].type = type; + m_map[MAPMAXOBJECT-1].object = pObj; + m_map[MAPMAXOBJECT-1].color = color; + m_map[MAPMAXOBJECT-1].pos.x = pos.x; + m_map[MAPMAXOBJECT-1].pos.y = pos.z; + m_map[MAPMAXOBJECT-1].dir = dir; + m_map[MAPMAXOBJECT-1].bUsed = true; + } + else + { + if ( color == MAPCOLOR_BASE || + color == MAPCOLOR_FIX ) + { + m_map[m_totalFix].type = type; + m_map[m_totalFix].object = pObj; + m_map[m_totalFix].color = color; + m_map[m_totalFix].pos.x = pos.x; + m_map[m_totalFix].pos.y = pos.z; + m_map[m_totalFix].dir = dir; + m_map[m_totalFix].bUsed = true; + m_totalFix ++; + } + else + { + m_map[m_totalMove].type = type; + m_map[m_totalMove].object = pObj; + m_map[m_totalMove].color = color; + m_map[m_totalMove].pos.x = pos.x; + m_map[m_totalMove].pos.y = pos.z; + m_map[m_totalMove].dir = dir; + m_map[m_totalMove].bUsed = true; + m_totalMove --; + } + } +} + |