diff options
author | Krzysztof Dermont <erihel@gmail.com> | 2014-06-20 23:41:38 +0200 |
---|---|---|
committer | Krzysztof Dermont <erihel@gmail.com> | 2014-06-20 23:51:28 +0200 |
commit | 2260f6bf4feb62929e32a1bea9cd3f403aa034b1 (patch) | |
tree | a9f830fe8ddfa57598a0802ced6540befb8c8c75 /src/ui/scroll.cpp | |
parent | ba62e6f8be5f7008939677ce70799ecc26adf420 (diff) | |
download | colobot-2260f6bf4feb62929e32a1bea9cd3f403aa034b1.tar.gz colobot-2260f6bf4feb62929e32a1bea9cd3f403aa034b1.tar.bz2 colobot-2260f6bf4feb62929e32a1bea9cd3f403aa034b1.zip |
Big part of PhysFS support
* removed -mod argument
* removed -datadir argument
* removed -lang argument
* removed some dead ui code
* added resource manager and file loaders (stream and SDL)
* changed interface textures location to match new directory structure
* removed CGameData for mod support
* added PhysFS support
Diffstat (limited to 'src/ui/scroll.cpp')
-rw-r--r-- | src/ui/scroll.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/ui/scroll.cpp b/src/ui/scroll.cpp index b3422ec..680f647 100644 --- a/src/ui/scroll.cpp +++ b/src/ui/scroll.cpp @@ -379,7 +379,7 @@ void CScroll::DrawVertex(Math::Point pos, Math::Point dim, int icon) if ( icon == 0 ) { - m_engine->SetTexture("button2.png"); + m_engine->SetTexture("textures/interface/button2.png"); m_engine->SetState(Gfx::ENG_RSTATE_NORMAL); uv1.x = 0.0f/256.0f; // yellow rectangle uv1.y = 32.0f/256.0f; @@ -389,7 +389,7 @@ void CScroll::DrawVertex(Math::Point pos, Math::Point dim, int icon) } else if ( icon == 1 ) { - m_engine->SetTexture("button2.png"); + m_engine->SetTexture("textures/interface/button2.png"); m_engine->SetState(Gfx::ENG_RSTATE_NORMAL); uv1.x = 128.0f/256.0f; // gray rectangle uv1.y = 32.0f/256.0f; @@ -399,7 +399,7 @@ void CScroll::DrawVertex(Math::Point pos, Math::Point dim, int icon) } else if ( icon == 2 ) { - m_engine->SetTexture("button1.png"); + m_engine->SetTexture("textures/interface/button1.png"); m_engine->SetState(Gfx::ENG_RSTATE_NORMAL); uv1.x = 64.0f/256.0f; // blue rectangle uv1.y = 0.0f/256.0f; @@ -409,7 +409,7 @@ void CScroll::DrawVertex(Math::Point pos, Math::Point dim, int icon) } else { - m_engine->SetTexture("button2.png"); + m_engine->SetTexture("textures/interface/button2.png"); m_engine->SetState(Gfx::ENG_RSTATE_NORMAL); uv1.x = 104.0f/256.0f; // blue line - uv1.y = 32.0f/256.0f; |