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authorPiotr Dziwinski <piotrdz@gmail.com>2012-06-13 22:48:35 +0200
committerPiotr Dziwinski <piotrdz@gmail.com>2012-06-13 22:48:35 +0200
commitb735913debff93c1a6444ec731cd4bf99ae2a5c2 (patch)
treeefa532d3b4231e5ffd6df8eddcb0ec8cf5d4b28b /src/ui/studio.h
parentb5d16ef340208bbe1a76f33f7498fb168f6405b6 (diff)
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FPOINT -> Math::Point & other math functions
- changed FPOINT to Math::Point and some functions from math module to the new implementation - moved old function and FPOINT struct declarations to math3d.cpp - removed some unused functions in math module - fixed some #include dependencies - moved #define STRICT and #define D3D_OVERLOADS to compile options
Diffstat (limited to 'src/ui/studio.h')
-rw-r--r--src/ui/studio.h8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/ui/studio.h b/src/ui/studio.h
index 194ca64..0c9eac2 100644
--- a/src/ui/studio.h
+++ b/src/ui/studio.h
@@ -97,10 +97,10 @@ protected:
bool m_bEditMinimized;
CameraType m_editCamera;
- FPOINT m_editActualPos;
- FPOINT m_editActualDim;
- FPOINT m_editFinalPos;
- FPOINT m_editFinalDim;
+ Math::Point m_editActualPos;
+ Math::Point m_editActualDim;
+ Math::Point m_editFinalPos;
+ Math::Point m_editFinalDim;
float m_time;
float m_fixInfoTextTime;