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authorPiotr Dziwinski <piotrdz@gmail.com>2012-09-22 00:38:17 +0200
committerPiotr Dziwinski <piotrdz@gmail.com>2012-09-22 00:38:17 +0200
commit0ff419560d5a567afaa0294968cc1f5b5e6b597b (patch)
tree03edeac0b7850348b9b910e0d39dd88a477afd75 /src/ui/target.cpp
parent15ff1d512b9e103396144bec1cd8004ecf4f7f9c (diff)
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Event fixes & refactoring
- added new state tracking to Event - removed old fields from Event - fixed some issues with Events and fps counter
Diffstat (limited to 'src/ui/target.cpp')
-rw-r--r--src/ui/target.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/ui/target.cpp b/src/ui/target.cpp
index f398e58..b47ba16 100644
--- a/src/ui/target.cpp
+++ b/src/ui/target.cpp
@@ -59,7 +59,7 @@ bool CTarget::EventProcess(const Event &event)
if ( event.type == EVENT_MOUSE_MOVE )
{
- if ( CControl::Detect(event.pos) )
+ if ( CControl::Detect(event.mousePos) )
{
m_engine->SetMouseType(Gfx::ENG_MOUSE_TARGET);
Event newEvent = event;
@@ -70,11 +70,11 @@ bool CTarget::EventProcess(const Event &event)
}
if ( event.type == EVENT_MOUSE_BUTTON_DOWN &&
- event.mouseButton.button == 1 &&
+ event.mouseButton.button == MOUSE_BUTTON_LEFT &&
(m_state & STATE_VISIBLE) &&
(m_state & STATE_ENABLE) )
{
- if ( CControl::Detect(event.pos) )
+ if ( CControl::Detect(event.mousePos) )
{
Event newEvent = event;
newEvent.type = EVENT_OBJECT_FIRE;
@@ -96,9 +96,9 @@ bool CTarget::EventProcess(const Event &event)
{
m_main->SetFriendAim(false);
- if ( CControl::Detect(event.mouseMove.pos) )
+ if ( CControl::Detect(event.mousePos) )
{
- pObj = DetectFriendObject(event.mouseMove.pos);
+ pObj = DetectFriendObject(event.mousePos);
if ( pObj == 0 )
{
m_engine->SetMouseType(Gfx::ENG_MOUSE_TARGET);
@@ -117,11 +117,11 @@ bool CTarget::EventProcess(const Event &event)
}
if ( event.type == EVENT_MOUSE_BUTTON_DOWN &&
- event.mouseButton.button == 1 &&
+ event.mouseButton.button == MOUSE_BUTTON_LEFT &&
(m_state & STATE_VISIBLE) &&
(m_state & STATE_ENABLE) )
{
- if ( CControl::Detect(event.mouseButton.pos) )
+ if ( CControl::Detect(event.mousePos) )
{
if ( !m_main->GetFriendAim() )
{