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authorPiotr Dziwinski <piotrdz@gmail.com>2012-09-16 10:38:08 +0200
committerPiotr Dziwinski <piotrdz@gmail.com>2012-09-16 10:38:08 +0200
commit6a0d150539897ec65ccc161305db48de10ea35ba (patch)
tree7064e569459bd8d704edd28552f48bf2978d61a0 /src/ui/window.cpp
parentaf9af56bb007050c969af310c4e816d260b9ce7f (diff)
downloadcolobot-6a0d150539897ec65ccc161305db48de10ea35ba.tar.gz
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Interface works
- removed mock of CInterface and fixed event passing to CRobotMain - changed texture names from tga and bmp to png - UI now works but interaction is still broken
Diffstat (limited to 'src/ui/window.cpp')
-rw-r--r--src/ui/window.cpp38
1 files changed, 19 insertions, 19 deletions
diff --git a/src/ui/window.cpp b/src/ui/window.cpp
index f922569..6755909 100644
--- a/src/ui/window.cpp
+++ b/src/ui/window.cpp
@@ -1186,7 +1186,7 @@ void CWindow::DrawVertex(Math::Point pos, Math::Point dim, int icon)
if ( icon == 0 )
{
- m_engine->SetTexture("button2.tga");
+ m_engine->SetTexture("button2.png");
m_engine->SetState(Gfx::ENG_RSTATE_TTEXTURE_WHITE);
uv1.x = 64.0f/256.0f; // dark blue transparent
uv1.y = 64.0f/256.0f;
@@ -1202,7 +1202,7 @@ void CWindow::DrawVertex(Math::Point pos, Math::Point dim, int icon)
}
else if ( icon == 1 )
{
- m_engine->SetTexture("button1.tga");
+ m_engine->SetTexture("button1.png");
m_engine->SetState(Gfx::ENG_RSTATE_TTEXTURE_WHITE);
uv1.x = 128.0f/256.0f; // yellow tooltip
uv1.y = 0.0f/256.0f;
@@ -1216,7 +1216,7 @@ void CWindow::DrawVertex(Math::Point pos, Math::Point dim, int icon)
}
else if ( icon == 2 )
{
- m_engine->SetTexture("button1.tga");
+ m_engine->SetTexture("button1.png");
m_engine->SetState(Gfx::ENG_RSTATE_NORMAL);
uv1.x = 128.0f/256.0f; // yellow
uv1.y = 16.0f/256.0f;
@@ -1230,7 +1230,7 @@ void CWindow::DrawVertex(Math::Point pos, Math::Point dim, int icon)
}
else if ( icon == 3 )
{
- m_engine->SetTexture("button2.tga");
+ m_engine->SetTexture("button2.png");
m_engine->SetState(Gfx::ENG_RSTATE_TTEXTURE_BLACK);
uv1.x = 0.0f/256.0f; // transparent blue bar with yellow upper
uv1.y = 64.0f/256.0f;
@@ -1249,7 +1249,7 @@ void CWindow::DrawVertex(Math::Point pos, Math::Point dim, int icon)
dim.x += 100.0f/640.0f;
dim.y += 60.0f/480.0f;
- m_engine->SetTexture("human.tga");
+ m_engine->SetTexture("human.png");
m_engine->SetState(Gfx::ENG_RSTATE_NORMAL);
uv1.x = 140.0f/256.0f;
uv1.y = 32.0f/256.0f;
@@ -1266,7 +1266,7 @@ void CWindow::DrawVertex(Math::Point pos, Math::Point dim, int icon)
dim.x -= 20.0f/640.0f;
dim.y += 0.0f/480.0f;
- m_engine->SetTexture("button2.tga");
+ m_engine->SetTexture("button2.png");
m_engine->SetState(Gfx::ENG_RSTATE_TTEXTURE_WHITE);
uv1.x = 192.0f/256.0f;
uv1.y = 32.0f/256.0f;
@@ -1285,7 +1285,7 @@ void CWindow::DrawVertex(Math::Point pos, Math::Point dim, int icon)
dim.x -= 20.0f/640.0f;
dim.y -= 20.0f/480.0f;
- m_engine->SetTexture("button1.tga");
+ m_engine->SetTexture("button1.png");
m_engine->SetState(Gfx::ENG_RSTATE_NORMAL);
uv1.x = 64.0f/256.0f;
uv1.y = 0.0f/256.0f;
@@ -1321,7 +1321,7 @@ void CWindow::DrawVertex(Math::Point pos, Math::Point dim, int icon)
dim.x -= 20.0f/640.0f;
dim.y -= 20.0f/480.0f;
- m_engine->SetTexture("button3.tga");
+ m_engine->SetTexture("button3.png");
uv1.x = 0.0f/256.0f;
uv1.y = 224.0f/256.0f;
uv2.x = 32.0f/256.0f;
@@ -1332,7 +1332,7 @@ void CWindow::DrawVertex(Math::Point pos, Math::Point dim, int icon)
uv2.y -= dp;
DrawIcon(pos, dim, uv1, uv2); // dark blue background
- m_engine->SetTexture("button2.tga");
+ m_engine->SetTexture("button2.png");
uv1.x = 224.0f/256.0f;
uv1.y = 224.0f/256.0f;
uv2.x = 249.0f/256.0f;
@@ -1404,7 +1404,7 @@ void CWindow::DrawVertex(Math::Point pos, Math::Point dim, int icon)
}
else if ( icon == 5 )
{
- m_engine->SetTexture("button2.tga");
+ m_engine->SetTexture("button2.png");
m_engine->SetState(Gfx::ENG_RSTATE_TTEXTURE_BLACK);
uv1.x = 64.0f/256.0f; // transparent green
uv1.y = 160.0f/256.0f;
@@ -1418,7 +1418,7 @@ void CWindow::DrawVertex(Math::Point pos, Math::Point dim, int icon)
}
else if ( icon == 6 )
{
- m_engine->SetTexture("button2.tga");
+ m_engine->SetTexture("button2.png");
m_engine->SetState(Gfx::ENG_RSTATE_TTEXTURE_BLACK);
uv1.x = 64.0f/256.0f; // transparent red
uv1.y = 176.0f/256.0f;
@@ -1432,7 +1432,7 @@ void CWindow::DrawVertex(Math::Point pos, Math::Point dim, int icon)
}
else if ( icon == 7 )
{
- m_engine->SetTexture("button2.tga");
+ m_engine->SetTexture("button2.png");
m_engine->SetState(Gfx::ENG_RSTATE_TTEXTURE_BLACK);
uv1.x = 64.0f/256.0f; // transparent blue
uv1.y = 192.0f/256.0f;
@@ -1446,7 +1446,7 @@ void CWindow::DrawVertex(Math::Point pos, Math::Point dim, int icon)
}
else if ( icon == 8 )
{
- m_engine->SetTexture("button1.tga");
+ m_engine->SetTexture("button1.png");
m_engine->SetState(Gfx::ENG_RSTATE_NORMAL);
uv1.x = 0.0f/256.0f; // opaque orange
uv1.y = 0.0f/256.0f;
@@ -1462,7 +1462,7 @@ void CWindow::DrawVertex(Math::Point pos, Math::Point dim, int icon)
}
else if ( icon == 9 )
{
- m_engine->SetTexture("button2.tga");
+ m_engine->SetTexture("button2.png");
m_engine->SetState(Gfx::ENG_RSTATE_NORMAL);
uv1.x = 32.0f/256.0f; // opaque gray
uv1.y = 32.0f/256.0f;
@@ -1482,7 +1482,7 @@ void CWindow::DrawVertex(Math::Point pos, Math::Point dim, int icon)
}
else if ( icon == 11 )
{
- m_engine->SetTexture("button2.tga");
+ m_engine->SetTexture("button2.png");
m_engine->SetState(Gfx::ENG_RSTATE_TTEXTURE_BLACK);
uv1.x = 64.0f/256.0f; // transparent yellow
uv1.y = 224.0f/256.0f;
@@ -1496,7 +1496,7 @@ void CWindow::DrawVertex(Math::Point pos, Math::Point dim, int icon)
}
else if ( icon == 12 )
{
- m_engine->SetTexture("button1.tga");
+ m_engine->SetTexture("button1.png");
m_engine->SetState(Gfx::ENG_RSTATE_NORMAL);
uv1.x = 128.0f/256.0f; // dirty opaque gray
uv1.y = 128.0f/256.0f;
@@ -1512,7 +1512,7 @@ void CWindow::DrawVertex(Math::Point pos, Math::Point dim, int icon)
}
else if ( icon == 13 )
{
- m_engine->SetTexture("button1.tga");
+ m_engine->SetTexture("button1.png");
m_engine->SetState(Gfx::ENG_RSTATE_NORMAL);
uv1.x = 192.0f/256.0f; // dirty opaque blue
uv1.y = 128.0f/256.0f;
@@ -1528,7 +1528,7 @@ void CWindow::DrawVertex(Math::Point pos, Math::Point dim, int icon)
}
else if ( icon == 14 )
{
- m_engine->SetTexture("button1.tga");
+ m_engine->SetTexture("button1.png");
m_engine->SetState(Gfx::ENG_RSTATE_NORMAL);
uv1.x = 160.0f/256.0f; // dirty opaque red
uv1.y = 128.0f/256.0f;
@@ -1556,7 +1556,7 @@ void CWindow::DrawHach(Math::Point pos, Math::Point dim)
dp = 0.5f/256.0f;
- m_engine->SetTexture("button2.tga");
+ m_engine->SetTexture("button2.png");
m_engine->SetState(Gfx::ENG_RSTATE_NORMAL);
uv1.x = 64.0f/256.0f; // hatching
uv1.y = 208.0f/256.0f;