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authorPiotr Dziwinski <piotrdz@gmail.com>2012-06-26 22:23:05 +0200
committerPiotr Dziwinski <piotrdz@gmail.com>2012-06-26 22:23:05 +0200
commitebed57aa22b772211387a5561f995eee8f5faed1 (patch)
tree9a0b08371df54c125957e63c7ecff81c001d4eaf /src/ui/window.cpp
parentfc5389d18816799ba2698914384cd099ba8a7a6c (diff)
downloadcolobot-ebed57aa22b772211387a5561f995eee8f5faed1.tar.gz
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Whitespace and language change
- changed tabs to spaces and DOS line endings to Unix (except in CBot and metafile) - changed language to English - fixed #include <d3d.h> in d3dengine.h
Diffstat (limited to 'src/ui/window.cpp')
-rw-r--r--src/ui/window.cpp3240
1 files changed, 1620 insertions, 1620 deletions
diff --git a/src/ui/window.cpp b/src/ui/window.cpp
index d250ec9..8866643 100644
--- a/src/ui/window.cpp
+++ b/src/ui/window.cpp
@@ -1,1620 +1,1620 @@
-// * This file is part of the COLOBOT source code
-// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
-// *
-// * This program is free software: you can redistribute it and/or modify
-// * it under the terms of the GNU General Public License as published by
-// * the Free Software Foundation, either version 3 of the License, or
-// * (at your option) any later version.
-// *
-// * This program is distributed in the hope that it will be useful,
-// * but WITHOUT ANY WARRANTY; without even the implied warranty of
-// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// * GNU General Public License for more details.
-// *
-// * You should have received a copy of the GNU General Public License
-// * along with this program. If not, see http://www.gnu.org/licenses/.
-
-// window.cpp
-
-
-#include <windows.h>
-#include <stdio.h>
-#include <d3d.h>
-
-#include "common/struct.h"
-#include "old/d3dengine.h"
-#include "common/language.h"
-#include "old/math3d.h"
-#include "common/event.h"
-#include "common/misc.h"
-#include "common/restext.h"
-#include "common/iman.h"
-#include "ui/button.h"
-#include "ui/color.h"
-#include "ui/check.h"
-#include "ui/key.h"
-#include "ui/group.h"
-#include "ui/image.h"
-#include "ui/label.h"
-#include "ui/edit.h"
-#include "ui/editvalue.h"
-#include "ui/scroll.h"
-#include "ui/slider.h"
-#include "ui/list.h"
-#include "ui/shortcut.h"
-#include "ui/map.h"
-#include "ui/gauge.h"
-#include "ui/compass.h"
-#include "ui/target.h"
-#include "old/text.h"
-#include "ui/window.h"
-
-
-
-
-// Object's constructor.
-
-CWindow::CWindow(CInstanceManager* iMan) : CControl(iMan)
-{
- int i;
-
- for ( i=0 ; i<MAXWINDOW ; i++ )
- {
- m_table[i] = 0;
- }
-
- m_bTrashEvent = true;
- m_bMaximized = false;
- m_bMinimized = false;
- m_bFixed = false;
-
- m_minDim = Math::Point(0.0f, 0.0f);
- m_maxDim = Math::Point(1.0f, 1.0f);
-
- m_buttonReduce = 0;
- m_buttonFull = 0;
- m_buttonClose = 0;
-
- m_bMovable = false;
- m_bRedim = false;
- m_bClosable = false;
- m_bCapture = false;
-
- m_fontStretch = NORMSTRETCH*1.2f;
-}
-
-// Object's destructor.
-
-CWindow::~CWindow()
-{
- Flush();
-}
-
-
-// Purge all the controls.
-
-void CWindow::Flush()
-{
- int i;
-
- for ( i=0 ; i<MAXWINDOW ; i++ )
- {
- if ( m_table[i] != 0 )
- {
- delete m_table[i];
- m_table[i] = 0;
- }
- }
-
- if ( m_buttonReduce != 0 )
- {
- delete m_buttonReduce;
- m_buttonReduce = 0;
- }
-
- if ( m_buttonFull != 0 )
- {
- delete m_buttonFull;
- m_buttonFull = 0;
- }
-
- if ( m_buttonClose != 0 )
- {
- delete m_buttonClose;
- m_buttonClose = 0;
- }
-}
-
-
-// Creates a new window.
-
-bool CWindow::Create(Math::Point pos, Math::Point dim, int icon, EventMsg eventMsg)
-{
- if ( eventMsg == EVENT_NULL ) eventMsg = GetUniqueEventMsg();
-
- CControl::Create(pos, dim, icon, eventMsg);
- return true;
-}
-
-
-// Creates a new button.
-
-CButton* CWindow::CreateButton(Math::Point pos, Math::Point dim, int icon, EventMsg eventMsg)
-{
- CButton* pc;
- int i;
-
- if ( eventMsg == EVENT_NULL ) eventMsg = GetUniqueEventMsg();
-
- for ( i=0 ; i<MAXWINDOW ; i++ )
- {
- if ( m_table[i] == 0 )
- {
- m_table[i] = new CButton(m_iMan);
- pc = (CButton*)m_table[i];
- pc->Create(pos, dim, icon, eventMsg);
- return pc;
- }
- }
- return 0;
-}
-
-// Creates a new button.
-
-CColor* CWindow::CreateColor(Math::Point pos, Math::Point dim, int icon, EventMsg eventMsg)
-{
- CColor* pc;
- int i;
-
- if ( eventMsg == EVENT_NULL ) eventMsg = GetUniqueEventMsg();
-
- for ( i=0 ; i<MAXWINDOW ; i++ )
- {
- if ( m_table[i] == 0 )
- {
- m_table[i] = new CColor(m_iMan);
- pc = (CColor*)m_table[i];
- pc->Create(pos, dim, icon, eventMsg);
- return pc;
- }
- }
- return 0;
-}
-
-// Creates a new button.
-
-CCheck* CWindow::CreateCheck(Math::Point pos, Math::Point dim, int icon, EventMsg eventMsg)
-{
- CCheck* pc;
- int i;
-
- if ( eventMsg == EVENT_NULL ) eventMsg = GetUniqueEventMsg();
-
- for ( i=0 ; i<MAXWINDOW ; i++ )
- {
- if ( m_table[i] == 0 )
- {
- m_table[i] = new CCheck(m_iMan);
- pc = (CCheck*)m_table[i];
- pc->Create(pos, dim, icon, eventMsg);
- return pc;
- }
- }
- return 0;
-}
-
-// Creates a new button.
-
-CKey* CWindow::CreateKey(Math::Point pos, Math::Point dim, int icon, EventMsg eventMsg)
-{
- CKey* pc;
- int i;
-
- if ( eventMsg == EVENT_NULL ) eventMsg = GetUniqueEventMsg();
-
- for ( i=0 ; i<MAXWINDOW ; i++ )
- {
- if ( m_table[i] == 0 )
- {
- m_table[i] = new CKey(m_iMan);
- pc = (CKey*)m_table[i];
- pc->Create(pos, dim, icon, eventMsg);
- return pc;
- }
- }
- return 0;
-}
-
-// Creates a new button.
-
-CGroup* CWindow::CreateGroup(Math::Point pos, Math::Point dim, int icon, EventMsg eventMsg)
-{
- CGroup* pc;
- int i;
-
- if ( eventMsg == EVENT_NULL ) eventMsg = GetUniqueEventMsg();
-
- for ( i=0 ; i<MAXWINDOW ; i++ )
- {
- if ( m_table[i] == 0 )
- {
- m_table[i] = new CGroup(m_iMan);
- pc = (CGroup*)m_table[i];
- pc->Create(pos, dim, icon, eventMsg);
- return pc;
- }
- }
- return 0;
-}
-
-// Creates a new button.
-
-CImage* CWindow::CreateImage(Math::Point pos, Math::Point dim, int icon, EventMsg eventMsg)
-{
- CImage* pc;
- int i;
-
- if ( eventMsg == EVENT_NULL ) eventMsg = GetUniqueEventMsg();
-
- for ( i=0 ; i<MAXWINDOW ; i++ )
- {
- if ( m_table[i] == 0 )
- {
- m_table[i] = new CImage(m_iMan);
- pc = (CImage*)m_table[i];
- pc->Create(pos, dim, icon, eventMsg);
- return pc;
- }
- }
- return 0;
-}
-
-// Creates a new label.
-
-CLabel* CWindow::CreateLabel(Math::Point pos, Math::Point dim, int icon, EventMsg eventMsg,
- char *name)
-{
- CLabel* pc;
- char* p;
- int i;
-
- if ( eventMsg == EVENT_NULL ) eventMsg = GetUniqueEventMsg();
-
- for ( i=0 ; i<MAXWINDOW ; i++ )
- {
- if ( m_table[i] == 0 )
- {
- m_table[i] = new CLabel(m_iMan);
- pc = (CLabel*)m_table[i];
- pc->Create(pos, dim, icon, eventMsg);
-
- p = strchr(name, '\\');
- if ( p == 0 )
- {
- pc->SetName(name);
- }
- else
- {
- char text[100];
- strncpy(text, name, 100);
- text[100-1] = 0;
- if ( p-name < 100 )
- {
- text[p-name] = 0; // deletes text after "\\" (tooltip)
- }
- pc->SetName(text);
- }
- return pc;
- }
- }
- return 0;
-}
-
-// Creates a new editable pave.
-
-CEdit* CWindow::CreateEdit(Math::Point pos, Math::Point dim, int icon, EventMsg eventMsg)
-{
- CEdit* pc;
- int i;
-
- if ( eventMsg == EVENT_NULL ) eventMsg = GetUniqueEventMsg();
-
- for ( i=0 ; i<MAXWINDOW ; i++ )
- {
- if ( m_table[i] == 0 )
- {
- m_table[i] = new CEdit(m_iMan);
- pc = (CEdit*)m_table[i];
- pc->Create(pos, dim, icon, eventMsg);
- return pc;
- }
- }
- return 0;
-}
-
-// Creates a new editable pave.
-
-CEditValue* CWindow::CreateEditValue(Math::Point pos, Math::Point dim, int icon, EventMsg eventMsg)
-{
- CEditValue* pc;
- int i;
-
- if ( eventMsg == EVENT_NULL ) eventMsg = GetUniqueEventMsg();
-
- for ( i=0 ; i<MAXWINDOW ; i++ )
- {
- if ( m_table[i] == 0 )
- {
- m_table[i] = new CEditValue(m_iMan);
- pc = (CEditValue*)m_table[i];
- pc->Create(pos, dim, icon, eventMsg);
- return pc;
- }
- }
- return 0;
-}
-
-// Creates a new elevator.
-
-CScroll* CWindow::CreateScroll(Math::Point pos, Math::Point dim, int icon, EventMsg eventMsg)
-{
- CScroll* pc;
- int i;
-
- if ( eventMsg == EVENT_NULL ) eventMsg = GetUniqueEventMsg();
-
- for ( i=0 ; i<MAXWINDOW ; i++ )
- {
- if ( m_table[i] == 0 )
- {
- m_table[i] = new CScroll(m_iMan);
- pc = (CScroll*)m_table[i];
- pc->Create(pos, dim, icon, eventMsg);
- return pc;
- }
- }
- return 0;
-}
-
-// Creates a new cursor.
-
-CSlider* CWindow::CreateSlider(Math::Point pos, Math::Point dim, int icon, EventMsg eventMsg)
-{
- CSlider* pc;
- int i;
-
- if ( eventMsg == EVENT_NULL ) eventMsg = GetUniqueEventMsg();
-
- for ( i=0 ; i<MAXWINDOW ; i++ )
- {
- if ( m_table[i] == 0 )
- {
- m_table[i] = new CSlider(m_iMan);
- pc = (CSlider*)m_table[i];
- pc->Create(pos, dim, icon, eventMsg);
- return pc;
- }
- }
- return 0;
-}
-
-// Creates a new list.
-
-CList* CWindow::CreateList(Math::Point pos, Math::Point dim, int icon, EventMsg eventMsg,
- float expand)
-{
- CList* pc;
- int i;
-
- if ( eventMsg == EVENT_NULL ) eventMsg = GetUniqueEventMsg();
-
- for ( i=0 ; i<MAXWINDOW ; i++ )
- {
- if ( m_table[i] == 0 )
- {
- m_table[i] = new CList(m_iMan);
- pc = (CList*)m_table[i];
- pc->Create(pos, dim, icon, eventMsg, expand);
- return pc;
- }
- }
- return 0;
-}
-
-// Creates a new shortcut.
-
-CShortcut* CWindow::CreateShortcut(Math::Point pos, Math::Point dim, int icon, EventMsg eventMsg)
-{
- CShortcut* ps;
- int i;
-
- if ( eventMsg == EVENT_NULL ) eventMsg = GetUniqueEventMsg();
-
- for ( i=0 ; i<MAXWINDOW ; i++ )
- {
- if ( m_table[i] == 0 )
- {
- m_table[i] = new CShortcut(m_iMan);
- ps = (CShortcut*)m_table[i];
- ps->Create(pos, dim, icon, eventMsg);
- return ps;
- }
- }
- return 0;
-}
-
-// Creates a new card.
-
-CMap* CWindow::CreateMap(Math::Point pos, Math::Point dim, int icon, EventMsg eventMsg)
-{
- CMap* pm;
- int i;
-
- if ( eventMsg == EVENT_NULL ) eventMsg = GetUniqueEventMsg();
-
- for ( i=0 ; i<MAXWINDOW ; i++ )
- {
- if ( m_table[i] == 0 )
- {
- m_table[i] = new CMap(m_iMan);
- pm = (CMap*)m_table[i];
- pm->Create(pos, dim, icon, eventMsg);
- return pm;
- }
- }
- return 0;
-}
-
-// Creates a new gauge.
-
-CGauge* CWindow::CreateGauge(Math::Point pos, Math::Point dim, int icon, EventMsg eventMsg)
-{
- CGauge* pc;
- int i;
-
- if ( eventMsg == EVENT_NULL ) eventMsg = GetUniqueEventMsg();
-
- for ( i=0 ; i<MAXWINDOW ; i++ )
- {
- if ( m_table[i] == 0 )
- {
- m_table[i] = new CGauge(m_iMan);
- pc = (CGauge*)m_table[i];
- pc->Create(pos, dim, icon, eventMsg);
- return pc;
- }
- }
- return 0;
-}
-
-// Creates a new compass.
-
-CCompass* CWindow::CreateCompass(Math::Point pos, Math::Point dim, int icon, EventMsg eventMsg)
-{
- CCompass* pc;
- int i;
-
- if ( eventMsg == EVENT_NULL ) eventMsg = GetUniqueEventMsg();
-
- for ( i=0 ; i<MAXWINDOW ; i++ )
- {
- if ( m_table[i] == 0 )
- {
- m_table[i] = new CCompass(m_iMan);
- pc = (CCompass*)m_table[i];
- pc->Create(pos, dim, icon, eventMsg);
- return pc;
- }
- }
- return 0;
-}
-
-// Creates a new target.
-
-CTarget* CWindow::CreateTarget(Math::Point pos, Math::Point dim, int icon, EventMsg eventMsg)
-{
- CTarget* pc;
- int i;
-
- if ( eventMsg == EVENT_NULL ) eventMsg = GetUniqueEventMsg();
-
- for ( i=0 ; i<MAXWINDOW ; i++ )
- {
- if ( m_table[i] == 0 )
- {
- m_table[i] = new CTarget(m_iMan);
- pc = (CTarget*)m_table[i];
- pc->Create(pos, dim, icon, eventMsg);
- return pc;
- }
- }
- return 0;
-}
-
-// Removes a control.
-
-bool CWindow::DeleteControl(EventMsg eventMsg)
-{
- int i;
-
- for ( i=0 ; i<MAXWINDOW ; i++ )
- {
- if ( m_table[i] != 0 )
- {
- if ( eventMsg == m_table[i]->RetEventMsg() )
- {
- delete m_table[i];
- m_table[i] = 0;
- return true;
- }
- }
- }
- return false;
-}
-
-// Gives a control.
-
-CControl* CWindow::SearchControl(EventMsg eventMsg)
-{
- int i;
-
- for ( i=0 ; i<MAXWINDOW ; i++ )
- {
- if ( m_table[i] != 0 )
- {
- if ( eventMsg == m_table[i]->RetEventMsg() )
- {
- return m_table[i];
- }
- }
- }
- return 0;
-}
-
-
-// Makes the tooltip binds to the window.
-
-bool CWindow::GetTooltip(Math::Point pos, char* name)
-{
- int i;
-
- for ( i=MAXWINDOW-1 ; i>=0 ; i-- )
- {
- if ( m_table[i] != 0 )
- {
- if ( m_table[i]->GetTooltip(pos, name) )
- {
- return true;
- }
- }
- }
-
- if ( m_buttonClose != 0 &&
- m_buttonClose->GetTooltip(pos, name) )
- {
- return true;
- }
- if ( m_buttonFull != 0 &&
- m_buttonFull->GetTooltip(pos, name) )
- {
- return true;
- }
- if ( m_buttonReduce != 0 &&
- m_buttonReduce->GetTooltip(pos, name) )
- {
- return true;
- }
-
- if ( Detect(pos) ) // in the window?
- {
- strcpy(name, m_tooltip);
- return true;
- }
-
- return false;
-}
-
-
-// Specifies the name for the title bar.
-
-void CWindow::SetName(char* name)
-{
- CButton* pc;
- bool bAdjust;
-
- CControl::SetName(name);
-
- if ( m_buttonReduce != 0 )
- {
- delete m_buttonReduce;
- m_buttonReduce = 0;
- }
-
- if ( m_buttonFull != 0 )
- {
- delete m_buttonFull;
- m_buttonFull = 0;
- }
-
- if ( m_buttonClose != 0 )
- {
- delete m_buttonClose;
- m_buttonClose = 0;
- }
-
- bAdjust = false;
-
- if ( m_name[0] != 0 && m_bRedim ) // title bar exists?
- {
- m_buttonReduce = new CButton(m_iMan);
- pc = (CButton*)m_buttonReduce;
- pc->Create(m_pos, m_dim, 0, EVENT_NULL);
-
- m_buttonFull = new CButton(m_iMan);
- pc = (CButton*)m_buttonFull;
- pc->Create(m_pos, m_dim, 0, EVENT_NULL);
-
- bAdjust = true;
- }
-
- if ( m_name[0] != 0 && m_bClosable ) // title bar exists?
- {
- m_buttonClose = new CButton(m_iMan);
- pc = (CButton*)m_buttonClose;
- pc->Create(m_pos, m_dim, 0, EVENT_NULL);
-
- bAdjust = true;
- }
-
- if ( bAdjust )
- {
- AdjustButtons();
- }
-
- MoveAdjust();
-}
-
-
-void CWindow::SetPos(Math::Point pos)
-{
- CControl::SetPos(pos);
- MoveAdjust();
-}
-
-void CWindow::SetDim(Math::Point dim)
-{
- if ( dim.x < m_minDim.x ) dim.x = m_minDim.x;
- if ( dim.x > m_maxDim.x ) dim.x = m_maxDim.x;
- if ( dim.y < m_minDim.y ) dim.y = m_minDim.y;
- if ( dim.y > m_maxDim.y ) dim.y = m_maxDim.y;
-
- CControl::SetDim(dim);
- MoveAdjust();
-}
-
-void CWindow::MoveAdjust()
-{
- Math::Point pos, dim;
- float h, offset;
-
- h = m_engine->RetText()->RetHeight(m_fontSize, m_fontType);
- dim.y = h*1.2f;
- dim.x = dim.y*0.75f;
-
- if ( m_buttonClose != 0 )
- {
- pos.x = m_pos.x+m_dim.x-0.01f-dim.x;
- pos.y = m_pos.y+m_dim.y-0.01f-h*1.2f;
- m_buttonClose->SetPos(pos);
- m_buttonClose->SetDim(dim);
- offset = dim.x*1.0f;
- }
- else
- {
- offset = 0.0f;
- }
-
- if ( m_buttonFull != 0 )
- {
- pos.x = m_pos.x+m_dim.x-0.01f-dim.x-offset;
- pos.y = m_pos.y+m_dim.y-0.01f-h*1.2f;
- m_buttonFull->SetPos(pos);
- m_buttonFull->SetDim(dim);
- }
-
- if ( m_buttonReduce != 0 )
- {
- pos.x = m_pos.x+m_dim.x-0.01f-dim.x*2.0f-offset;
- pos.y = m_pos.y+m_dim.y-0.01f-h*1.2f;
- m_buttonReduce->SetPos(pos);
- m_buttonReduce->SetDim(dim);
- }
-}
-
-
-void CWindow::SetMinDim(Math::Point dim)
-{
- m_minDim = dim;
-}
-
-void CWindow::SetMaxDim(Math::Point dim)
-{
- m_maxDim = dim;
-}
-
-Math::Point CWindow::RetMinDim()
-{
- return m_minDim;
-}
-
-Math::Point CWindow::RetMaxDim()
-{
- return m_maxDim;
-}
-
-
-// Indicates whether the window is moved.
-
-void CWindow::SetMovable(bool bMode)
-{
- m_bMovable = bMode;
-}
-
-bool CWindow::RetMovable()
-{
- return m_bMovable;
-}
-
-
-// Management of the presence of minimize/maximize buttons.
-
-void CWindow::SetRedim(bool bMode)
-{
- m_bRedim = bMode;
-}
-
-bool CWindow::RetRedim()
-{
- return m_bRedim;
-}
-
-
-// Management of the presence of the close button.
-
-void CWindow::SetClosable(bool bMode)
-{
- m_bClosable = bMode;
-}
-
-bool CWindow::RetClosable()
-{
- return m_bClosable;
-}
-
-
-void CWindow::SetMaximized(bool bMaxi)
-{
- m_bMaximized = bMaxi;
- AdjustButtons();
-}
-
-bool CWindow::RetMaximized()
-{
- return m_bMaximized;
-}
-
-void CWindow::SetMinimized(bool bMini)
-{
- m_bMinimized = bMini;
- AdjustButtons();
-}
-
-bool CWindow::RetMinimized()
-{
- return m_bMinimized;
-}
-
-void CWindow::SetFixed(bool bFix)
-{
- m_bFixed = bFix;
-}
-
-bool CWindow::RetFixed()
-{
- return m_bFixed;
-}
-
-
-// Adjusts the buttons in the title bar.
-
-void CWindow::AdjustButtons()
-{
- char res[100];
-
- if ( m_buttonFull != 0 )
- {
- if ( m_bMaximized )
- {
- m_buttonFull->SetIcon(54);
- GetResource(RES_TEXT, RT_WINDOW_STANDARD, res);
- m_buttonFull->SetTooltip(res);
- }
- else
- {
- m_buttonFull->SetIcon(52);
- GetResource(RES_TEXT, RT_WINDOW_MAXIMIZED, res);
- m_buttonFull->SetTooltip(res);
- }
- }
-
- if ( m_buttonReduce != 0 )
- {
- if ( m_bMinimized )
- {
- m_buttonReduce->SetIcon(54);
- GetResource(RES_TEXT, RT_WINDOW_STANDARD, res);
- m_buttonReduce->SetTooltip(res);
- }
- else
- {
- m_buttonReduce->SetIcon(51);
- GetResource(RES_TEXT, RT_WINDOW_MINIMIZED, res);
- m_buttonReduce->SetTooltip(res);
- }
- }
-
- if ( m_buttonClose != 0 )
- {
- m_buttonClose->SetIcon(11); // x
- GetResource(RES_TEXT, RT_WINDOW_CLOSE, res);
- m_buttonClose->SetTooltip(res);
- }
-}
-
-
-void CWindow::SetTrashEvent(bool bTrash)
-{
- m_bTrashEvent = bTrash;
-}
-
-bool CWindow::RetTrashEvent()
-{
- return m_bTrashEvent;
-}
-
-
-// Returns the message from the button "reduce".
-
-EventMsg CWindow::RetEventMsgReduce()
-{
- if ( m_buttonReduce == 0 ) return EVENT_NULL;
- return m_buttonReduce->RetEventMsg();
-}
-
-// Returns the message from the button "full".
-
-EventMsg CWindow::RetEventMsgFull()
-{
- if ( m_buttonFull == 0 ) return EVENT_NULL;
- return m_buttonFull->RetEventMsg();
-}
-
-// Returns the message from the button "close".
-
-EventMsg CWindow::RetEventMsgClose()
-{
- if ( m_buttonClose == 0 ) return EVENT_NULL;
- return m_buttonClose->RetEventMsg();
-}
-
-
-// Detects whether the mouse is in an edge of the window, to resize it.
-// Bit returns: 0 = left, 1 = down, 2 = right, 3 = up, 1 = all.
-
-int CWindow::BorderDetect(Math::Point pos)
-{
- Math::Point dim;
- float h;
- int flags;
-
- if ( m_bMaximized || m_bMinimized || m_bFixed ) return 0;
-
- flags = 0;
- if ( pos.x < m_pos.x+0.030f )
- {
- flags |= (1<<0);
- }
- if ( pos.y < m_pos.y+0.020f )
- {
- flags |= (1<<1);
- }
- if ( pos.x > m_pos.x+m_dim.x-0.030f )
- {
- flags |= (1<<2);
- }
- if ( pos.y > m_pos.y+m_dim.y-0.020f )
- {
- flags |= (1<<3);
- }
-
- if ( pos.x > m_pos.x+ 0.015f &&
- pos.x < m_pos.x+m_dim.x-0.015f &&
- pos.y > m_pos.y+ 0.010f &&
- pos.y < m_pos.y+m_dim.y-0.010f )
- {
- flags = 0;
- }
-
- if ( flags == 0 )
- {
- h = m_engine->RetText()->RetHeight(m_fontSize, m_fontType);
- dim.y = h*1.2f;
- dim.x = dim.y*0.75f;
- if ( pos.x < m_pos.x+m_dim.x-0.01f-dim.x*3.0f &&
- pos.y >= m_pos.y+m_dim.y-0.01f-h*1.2f )
- {
- flags = -1;
- }
- }
-
- return flags;
-}
-
-// Management of an event.
-
-bool CWindow::EventProcess(const Event &event)
-{
- Math::Point pos;
- int i, flags;
-
- if ( event.event == EVENT_MOUSEMOVE )
- {
- if ( m_bCapture )
- {
- m_engine->SetMouseType(m_pressMouse);
- }
- else
- {
- m_pressMouse = D3DMOUSENORM;
-
- if ( m_name[0] != 0 && m_bMovable && // title bar?
- Detect(event.pos) )
- {
- flags = BorderDetect(event.pos);
- if ( flags == -1 )
- {
- m_pressMouse = D3DMOUSEMOVE; // +
- }
- else if ( ((flags & (1<<0)) && (flags & (1<<3))) ||
- ((flags & (1<<1)) && (flags & (1<<2))) )
- {
- m_pressMouse = D3DMOUSEMOVEI; // \ //
- }
- else if ( ((flags & (1<<0)) && (flags & (1<<1))) ||
- ((flags & (1<<2)) && (flags & (1<<3))) )
- {
- m_pressMouse = D3DMOUSEMOVED; // /
- }
- else if ( (flags & (1<<0)) || (flags & (1<<2)) )
- {
- m_pressMouse = D3DMOUSEMOVEH; // -
- }
- else if ( (flags & (1<<1)) || (flags & (1<<3)) )
- {
- m_pressMouse = D3DMOUSEMOVEV; // |
- }
- }
-
- if ( m_pressMouse != D3DMOUSENORM )
- {
- m_engine->SetMouseType(m_pressMouse);
- }
- }
- }
-
- if ( !m_bCapture )
- {
- for ( i=MAXWINDOW-1 ; i>=0 ; i-- )
- {
- if ( m_table[i] != 0 )
- {
- if ( !m_table[i]->EventProcess(event) )
- {
- return false;
- }
- }
- }
-
- if ( m_buttonReduce != 0 )
- {
- m_buttonReduce->EventProcess(event);
- }
- if ( m_buttonFull != 0 )
- {
- m_buttonFull->EventProcess(event);
- }
- if ( m_buttonClose != 0 )
- {
- m_buttonClose->EventProcess(event);
- }
- }
-
- if ( m_bTrashEvent && event.event == EVENT_LBUTTONDOWN )
- {
- if ( Detect(event.pos) )
- {
- if ( m_name[0] != 0 && m_bMovable ) // title bar?
- {
- m_pressFlags = BorderDetect(event.pos);
- if ( m_pressFlags != 0 )
- {
- m_bCapture = true;
- m_pressPos = event.pos;
- }
- }
- return false;
- }
- }
-
- if ( event.event == EVENT_MOUSEMOVE && m_bCapture )
- {
- pos = event.pos;
- if ( m_pressFlags == -1 ) // all moves?
- {
- m_pos.x += pos.x-m_pressPos.x;
- m_pos.y += pos.y-m_pressPos.y;
- }
- else
- {
- if ( m_pressFlags & (1<<0) ) // left edge?
- {
- if ( pos.x > m_pressPos.x+m_dim.x-m_minDim.x )
- {
- pos.x = m_pressPos.x+m_dim.x-m_minDim.x;
- }
- m_pos.x += pos.x-m_pressPos.x;
- m_dim.x -= pos.x-m_pressPos.x;
- }
- if ( m_pressFlags & (1<<1) ) // bottom edge?
- {
- if ( pos.y > m_pressPos.y+m_dim.y-m_minDim.y )
- {
- pos.y = m_pressPos.y+m_dim.y-m_minDim.y;
- }
- m_pos.y += pos.y-m_pressPos.y;
- m_dim.y -= pos.y-m_pressPos.y;
- }
- if ( m_pressFlags & (1<<2) ) // right edge?
- {
- if ( pos.x < m_pressPos.x-m_dim.x+m_minDim.x )
- {
- pos.x = m_pressPos.x-m_dim.x+m_minDim.x;
- }
- m_dim.x += pos.x-m_pressPos.x;
- }
- if ( m_pressFlags & (1<<3) ) // top edge?
- {
- if ( pos.y < m_pressPos.y-m_dim.y+m_minDim.y )
- {
- pos.y = m_pressPos.y-m_dim.y+m_minDim.y;
- }
- m_dim.y += pos.y-m_pressPos.y;
- }
- }
- m_pressPos = pos;
- AdjustButtons();
-
- Event newEvent = event;
- newEvent.event = m_eventMsg;
- m_event->AddEvent(newEvent);
- }
-
- if ( event.event == EVENT_LBUTTONUP && m_bCapture )
- {
- m_bCapture = false;
- }
-
- return true;
-}
-
-
-// Draws the window.
-
-void CWindow::Draw()
-{
- Math::Point pos, dim;
- float width, h, sw;
- int i;
-
- if ( (m_state & STATE_VISIBLE) == 0 ) return;
-
- if ( m_state & STATE_SHADOW )
- {
- DrawShadow(m_pos, m_dim);
- }
-
- DrawVertex(m_pos, m_dim, m_icon); // draws the background
-
- if ( m_name[0] != 0 ) // title bar?
- {
- h = m_engine->RetText()->RetHeight(m_fontSize, m_fontType);
-
- // Draws the shadow under the title bar.
- {
- Math::Point sPos, sDim;
-
- pos.x = m_pos.x+0.01f;
- dim.x = m_dim.x-0.02f;
- pos.y = m_pos.y+m_dim.y-0.01f-h*1.2f;
- dim.y = h*1.2f;
- DrawShadow(pos, dim);
- }
-
- width = m_dim.x;
- if ( m_bRedim ) width -= h*1.2f*0.75f*2.0f;
- if ( m_bClosable ) width -= h*1.2f*0.75f;
-
- pos.x = m_pos.x+0.01f;
- dim.x = width-0.02f;
- pos.y = m_pos.y+m_dim.y-0.01f-h*1.2f;
- dim.y = h*1.2f;
- DrawVertex(pos, dim, (m_state&STATE_ENABLE)?2:9);
-
- sw = m_engine->RetText()->RetStringWidth(m_name, strlen(m_name), m_fontSize, m_fontStretch, m_fontType);
-
- if ( m_state&STATE_ENABLE )
- {
- pos.x = m_pos.x+0.015f;
- dim.x = (width-sw-0.06f)/2.0f;
- pos.y = m_pos.y+m_dim.y-0.01f-h*1.0f;
- dim.y = h*0.8f;
- DrawHach(pos, dim); // left hatch
- pos.x = m_pos.x+width-dim.x-0.015f;
- DrawHach(pos, dim); // right hatch
- }
-
- pos.x = m_pos.x+width/2.0f;
- pos.y = m_pos.y+m_dim.y-0.01f-h*1.10f;
- m_engine->RetText()->DrawText(m_name, pos, width, 0, m_fontSize, m_fontStretch, m_fontType, 0);
-
- if ( m_buttonReduce != 0 )
- {
- m_buttonReduce->Draw();
- }
-
- if ( m_buttonFull != 0 )
- {
- m_buttonFull->Draw();
- }
-
- if ( m_buttonClose != 0 )
- {
- m_buttonClose->Draw();
- }
- }
-
- for ( i=0 ; i<MAXWINDOW ; i++ )
- {
- if ( m_table[i] != 0 )
- {
- m_table[i]->Draw();
- }
- }
-}
-
-// Draws a rectangle.
-
-void CWindow::DrawVertex(Math::Point pos, Math::Point dim, int icon)
-{
- Math::Point p1, p2, uv1, uv2, corner;
- float dp;
- int i;
-
- dp = 0.5f/256.0f;
-
- if ( icon == 0 )
- {
- m_engine->SetTexture("button2.tga");
- m_engine->SetState(D3DSTATETTw);
- uv1.x = 64.0f/256.0f; // dark blue transparent
- uv1.y = 64.0f/256.0f;
- uv2.x = 128.0f/256.0f;
- uv2.y = 128.0f/256.0f;
- uv1.x += dp;
- uv1.y += dp;
- uv2.x -= dp;
- uv2.y -= dp;
- corner.x = 14.0f/640.0f;
- corner.y = 14.0f/480.0f;
- DrawIcon(pos, dim, uv1, uv2, corner, 8.0f/256.0f);
- }
- else if ( icon == 1 )
- {
- m_engine->SetTexture("button1.tga");
- m_engine->SetState(D3DSTATENORMAL);
- uv1.x = 128.0f/256.0f; // yellow tooltip
- uv1.y = 0.0f/256.0f;
- uv2.x = 224.0f/256.0f;
- uv2.y = 16.0f/256.0f;
- uv1.x += dp;
- uv1.y += dp;
- uv2.x -= dp;
- uv2.y -= dp;
- DrawIcon(pos, dim, uv1, uv2, 8.0f/256.0f);
- }
- else if ( icon == 2 )
- {
- m_engine->SetTexture("button1.tga");
- m_engine->SetState(D3DSTATENORMAL);
- uv1.x = 128.0f/256.0f; // yellow
- uv1.y = 16.0f/256.0f;
- uv2.x = 224.0f/256.0f;
- uv2.y = 32.0f/256.0f;
- uv1.x += dp;
- uv1.y += dp;
- uv2.x -= dp;
- uv2.y -= dp;
- DrawIcon(pos, dim, uv1, uv2, 8.0f/256.0f);
- }
- else if ( icon == 3 )
- {
- m_engine->SetTexture("button2.tga");
- m_engine->SetState(D3DSTATETTb);
- uv1.x = 0.0f/256.0f; // transparent blue bar with yellow upper
- uv1.y = 64.0f/256.0f;
- uv2.x = 64.0f/256.0f;
- uv2.y = 128.0f/256.0f;
- uv1.x += dp;
- uv1.y += dp;
- uv2.x -= dp;
- uv2.y -= dp;
- DrawIcon(pos, dim, uv1, uv2, 8.0f/256.0f);
- }
- else if ( icon == 4 ) // SatCom ?
- {
- pos.x -= 50.0f/640.0f;
- pos.y -= 30.0f/480.0f;
- dim.x += 100.0f/640.0f;
- dim.y += 60.0f/480.0f;
-
- m_engine->SetTexture("human.tga");
- m_engine->SetState(D3DSTATENORMAL);
- uv1.x = 140.0f/256.0f;
- uv1.y = 32.0f/256.0f;
- uv2.x = 182.0f/256.0f;
- uv2.y = 64.0f/256.0f;
- uv1.x += dp;
- uv1.y += dp;
- uv2.x -= dp;
- uv2.y -= dp;
- DrawIcon(pos, dim, uv1, uv2); // clothing
-
- pos.x += 20.0f/640.0f;
- pos.y -= 10.0f/480.0f;
- dim.x -= 20.0f/640.0f;
- dim.y += 0.0f/480.0f;
-
- m_engine->SetTexture("button2.tga");
- m_engine->SetState(D3DSTATETTw);
- uv1.x = 192.0f/256.0f;
- uv1.y = 32.0f/256.0f;
- uv2.x = 224.0f/256.0f;
- uv2.y = 64.0f/256.0f;
- uv1.x += dp;
- uv1.y += dp;
- uv2.x -= dp;
- uv2.y -= dp;
- corner.x = 30.0f/640.0f;
- corner.y = 30.0f/480.0f;
- DrawIcon(pos, dim, uv1, uv2, corner, 5.0f/256.0f); // shadow
-
- pos.x += 0.0f/640.0f;
- pos.y += 20.0f/480.0f;
- dim.x -= 20.0f/640.0f;
- dim.y -= 20.0f/480.0f;
-
- m_engine->SetTexture("button1.tga");
- m_engine->SetState(D3DSTATENORMAL);
- uv1.x = 64.0f/256.0f;
- uv1.y = 0.0f/256.0f;
- uv2.x = 96.0f/256.0f;
- uv2.y = 32.0f/256.0f;
- uv1.x += dp;
- uv1.y += dp;
- uv2.x -= dp;
- uv2.y -= dp;
- corner.x = 14.0f/640.0f;
- corner.y = 14.0f/480.0f;
- DrawIcon(pos, dim, uv1, uv2, corner, 8.0f/256.0f); // outside blue
-
- pos.x += 20.0f/640.0f;
- pos.y += 10.0f/480.0f;
- dim.x -= 40.0f/640.0f;
- dim.y -= 20.0f/480.0f;
-
- uv1.x = 96.0f/256.0f;
- uv1.y = 0.0f/256.0f;
- uv2.x = 128.0f/256.0f;
- uv2.y = 32.0f/256.0f;
- uv1.x += dp;
- uv1.y += dp;
- uv2.x -= dp;
- uv2.y -= dp;
- corner.x = 14.0f/640.0f;
- corner.y = 14.0f/480.0f;
- DrawIcon(pos, dim, uv1, uv2, corner, 8.0f/256.0f); // inside blue
-
- pos.x += 10.0f/640.0f;
- pos.y += 10.0f/480.0f;
- dim.x -= 20.0f/640.0f;
- dim.y -= 20.0f/480.0f;
-
- m_engine->SetTexture("button3.tga");
- uv1.x = 0.0f/256.0f;
- uv1.y = 224.0f/256.0f;
- uv2.x = 32.0f/256.0f;
- uv2.y = 256.0f/256.0f;
- uv1.x += dp;
- uv1.y += dp;
- uv2.x -= dp;
- uv2.y -= dp;
- DrawIcon(pos, dim, uv1, uv2); // dark blue background
-
- m_engine->SetTexture("button2.tga");
- uv1.x = 224.0f/256.0f;
- uv1.y = 224.0f/256.0f;
- uv2.x = 249.0f/256.0f;
- uv2.y = 235.0f/256.0f;
- uv1.x += dp;
- uv1.y += dp;
- uv2.x -= dp;
- uv2.y -= dp;
- pos.x = 20.0f/640.0f;
- pos.y = 70.0f/480.0f;
- dim.x = 25.0f/640.0f;
- dim.y = 11.0f/480.0f;
- for ( i=0 ; i<5 ; i++ )
- {
- DrawIcon(pos, dim, uv1, uv2); // = bottom/left
- pos.y += 15.0f/480.0f;
- }
- pos.y = (480.0f-70.0f-11.0f)/480.0f;
- for ( i=0 ; i<5 ; i++ )
- {
- DrawIcon(pos, dim, uv1, uv2); // = top/left
- pos.y -= 15.0f/480.0f;
- }
- pos.x = (640.0f-25.0f-20.0f)/640.0f;
- pos.y = 70.0f/480.0f;
- for ( i=0 ; i<5 ; i++ )
- {
- DrawIcon(pos, dim, uv1, uv2); // = bottom/right
- pos.y += 15.0f/480.0f;
- }
- pos.y = (480.0f-70.0f-11.0f)/480.0f;
- for ( i=0 ; i<5 ; i++ )
- {
- DrawIcon(pos, dim, uv1, uv2); // = top/right
- pos.y -= 15.0f/480.0f;
- }
-
- uv1.x = 208.0f/256.0f;
- uv1.y = 224.0f/256.0f;
- uv2.x = 224.0f/256.0f;
- uv2.y = 240.0f/256.0f;
- uv1.x += dp;
- uv1.y += dp;
- uv2.x -= dp;
- uv2.y -= dp;
- dim.x = 10.0f/640.0f;
- dim.y = 10.0f/480.0f;
- pos.x = 534.0f/640.0f;
- pos.y = 430.0f/480.0f;
- for ( i=0 ; i<3 ; i++ )
- {
- DrawIcon(pos, dim, uv1, uv2); // micro
- pos.x += 12.0f/640.0f;
- }
- pos.x = 528.0f/640.0f;
- pos.y -= 12.0f/480.0f;
- for ( i=0 ; i<4 ; i++ )
- {
- DrawIcon(pos, dim, uv1, uv2); // micro
- pos.x += 12.0f/640.0f;
- }
- pos.x = 534.0f/640.0f;
- pos.y -= 12.0f/480.0f;
- for ( i=0 ; i<3 ; i++ )
- {
- DrawIcon(pos, dim, uv1, uv2); // micro
- pos.x += 12.0f/640.0f;
- }
- }
- else if ( icon == 5 )
- {
- m_engine->SetTexture("button2.tga");
- m_engine->SetState(D3DSTATETTb);
- uv1.x = 64.0f/256.0f; // transparent green
- uv1.y = 160.0f/256.0f;
- uv2.x = 160.0f/256.0f;
- uv2.y = 176.0f/256.0f;
- uv1.x += dp;
- uv1.y += dp;
- uv2.x -= dp;
- uv2.y -= dp;
- DrawIcon(pos, dim, uv1, uv2, 8.0f/256.0f);
- }
- else if ( icon == 6 )
- {
- m_engine->SetTexture("button2.tga");
- m_engine->SetState(D3DSTATETTb);
- uv1.x = 64.0f/256.0f; // transparent red
- uv1.y = 176.0f/256.0f;
- uv2.x = 160.0f/256.0f;
- uv2.y = 192.0f/256.0f;
- uv1.x += dp;
- uv1.y += dp;
- uv2.x -= dp;
- uv2.y -= dp;
- DrawIcon(pos, dim, uv1, uv2, 8.0f/256.0f);
- }
- else if ( icon == 7 )
- {
- m_engine->SetTexture("button2.tga");
- m_engine->SetState(D3DSTATETTb);
- uv1.x = 64.0f/256.0f; // transparent blue
- uv1.y = 192.0f/256.0f;
- uv2.x = 160.0f/256.0f;
- uv2.y = 208.0f/256.0f;
- uv1.x += dp;
- uv1.y += dp;
- uv2.x -= dp;
- uv2.y -= dp;
- DrawIcon(pos, dim, uv1, uv2, 8.0f/256.0f);
- }
- else if ( icon == 8 )
- {
- m_engine->SetTexture("button1.tga");
- m_engine->SetState(D3DSTATENORMAL);
- uv1.x = 0.0f/256.0f; // opaque orange
- uv1.y = 0.0f/256.0f;
- uv2.x = 32.0f/256.0f;
- uv2.y = 32.0f/256.0f;
- uv1.x += dp;
- uv1.y += dp;
- uv2.x -= dp;
- uv2.y -= dp;
- corner.x = 14.0f/640.0f;
- corner.y = 14.0f/480.0f;
- DrawIcon(pos, dim, uv1, uv2, corner, 8.0f/256.0f);
- }
- else if ( icon == 9 )
- {
- m_engine->SetTexture("button2.tga");
- m_engine->SetState(D3DSTATENORMAL);
- uv1.x = 32.0f/256.0f; // opaque gray
- uv1.y = 32.0f/256.0f;
- uv2.x = 64.0f/256.0f;
- uv2.y = 64.0f/256.0f;
- uv1.x += dp;
- uv1.y += dp;
- uv2.x -= dp;
- uv2.y -= dp;
- corner.x = 14.0f/640.0f;
- corner.y = 14.0f/480.0f;
- DrawIcon(pos, dim, uv1, uv2, corner, 8.0f/256.0f);
- }
- else if ( icon == 10 )
- {
- // nothing (in the background image)!
- }
- else if ( icon == 11 )
- {
- m_engine->SetTexture("button2.tga");
- m_engine->SetState(D3DSTATETTb);
- uv1.x = 64.0f/256.0f; // transparent yellow
- uv1.y = 224.0f/256.0f;
- uv2.x = 160.0f/256.0f;
- uv2.y = 240.0f/256.0f;
- uv1.x += dp;
- uv1.y += dp;
- uv2.x -= dp;
- uv2.y -= dp;
- DrawIcon(pos, dim, uv1, uv2, 8.0f/256.0f);
- }
- else if ( icon == 12 )
- {
- m_engine->SetTexture("button1.tga");
- m_engine->SetState(D3DSTATENORMAL);
- uv1.x = 128.0f/256.0f; // dirty opaque gray
- uv1.y = 128.0f/256.0f;
- uv2.x = 160.0f/256.0f;
- uv2.y = 160.0f/256.0f;
- uv1.x += dp;
- uv1.y += dp;
- uv2.x -= dp;
- uv2.y -= dp;
- corner.x = 6.0f/640.0f;
- corner.y = 6.0f/480.0f;
- DrawIcon(pos, dim, uv1, uv2, corner, 5.0f/256.0f);
- }
- else if ( icon == 13 )
- {
- m_engine->SetTexture("button1.tga");
- m_engine->SetState(D3DSTATENORMAL);
- uv1.x = 192.0f/256.0f; // dirty opaque blue
- uv1.y = 128.0f/256.0f;
- uv2.x = 224.0f/256.0f;
- uv2.y = 160.0f/256.0f;
- uv1.x += dp;
- uv1.y += dp;
- uv2.x -= dp;
- uv2.y -= dp;
- corner.x = 6.0f/640.0f;
- corner.y = 6.0f/480.0f;
- DrawIcon(pos, dim, uv1, uv2, corner, 5.0f/256.0f);
- }
- else if ( icon == 14 )
- {
- m_engine->SetTexture("button1.tga");
- m_engine->SetState(D3DSTATENORMAL);
- uv1.x = 160.0f/256.0f; // dirty opaque red
- uv1.y = 128.0f/256.0f;
- uv2.x = 192.0f/256.0f;
- uv2.y = 160.0f/256.0f;
- uv1.x += dp;
- uv1.y += dp;
- uv2.x -= dp;
- uv2.y -= dp;
- corner.x = 6.0f/640.0f;
- corner.y = 6.0f/480.0f;
- DrawIcon(pos, dim, uv1, uv2, corner, 5.0f/256.0f);
- }
-}
-
-// Draws hatching.
-
-void CWindow::DrawHach(Math::Point pos, Math::Point dim)
-{
-#if _NEWLOOK
-#else
- Math::Point ppos, ddim, uv1, uv2;
- float dp, max, ndim;
- bool bStop;
-
- dp = 0.5f/256.0f;
-
- m_engine->SetTexture("button2.tga");
- m_engine->SetState(D3DSTATENORMAL);
- uv1.x = 64.0f/256.0f; // hatching
- uv1.y = 208.0f/256.0f;
- uv2.x = 145.0f/256.0f;
- uv2.y = 224.0f/256.0f;
- uv1.x += dp;
- uv1.y += dp;
- uv2.x -= dp;
- uv2.y -= dp;
-
- max = dim.y*(uv2.x-uv1.x)/(uv2.y-uv1.y);
-
- ppos = pos;
- ddim = dim;
- bStop = false;
- do
- {
- ddim.x = max;
- if ( ppos.x+ddim.x > pos.x+dim.x )
- {
- ndim = pos.x+dim.x-ppos.x;
- uv2.x = uv1.x+(uv2.x-uv1.x)*(ndim/ddim.x);
- ddim.x = ndim;
- bStop = true;
- }
- DrawIcon(ppos, ddim, uv1, uv2);
-
- ppos.x += ddim.x;
- }
- while ( !bStop );
-#endif
-}
-
+// * This file is part of the COLOBOT source code
+// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
+// *
+// * This program is free software: you can redistribute it and/or modify
+// * it under the terms of the GNU General Public License as published by
+// * the Free Software Foundation, either version 3 of the License, or
+// * (at your option) any later version.
+// *
+// * This program is distributed in the hope that it will be useful,
+// * but WITHOUT ANY WARRANTY; without even the implied warranty of
+// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// * GNU General Public License for more details.
+// *
+// * You should have received a copy of the GNU General Public License
+// * along with this program. If not, see http://www.gnu.org/licenses/.
+
+// window.cpp
+
+
+#include <windows.h>
+#include <stdio.h>
+#include <d3d.h>
+
+#include "common/struct.h"
+#include "old/d3dengine.h"
+#include "common/language.h"
+#include "old/math3d.h"
+#include "common/event.h"
+#include "common/misc.h"
+#include "common/restext.h"
+#include "common/iman.h"
+#include "ui/button.h"
+#include "ui/color.h"
+#include "ui/check.h"
+#include "ui/key.h"
+#include "ui/group.h"
+#include "ui/image.h"
+#include "ui/label.h"
+#include "ui/edit.h"
+#include "ui/editvalue.h"
+#include "ui/scroll.h"
+#include "ui/slider.h"
+#include "ui/list.h"
+#include "ui/shortcut.h"
+#include "ui/map.h"
+#include "ui/gauge.h"
+#include "ui/compass.h"
+#include "ui/target.h"
+#include "old/text.h"
+#include "ui/window.h"
+
+
+
+
+// Object's constructor.
+
+CWindow::CWindow(CInstanceManager* iMan) : CControl(iMan)
+{
+ int i;
+
+ for ( i=0 ; i<MAXWINDOW ; i++ )
+ {
+ m_table[i] = 0;
+ }
+
+ m_bTrashEvent = true;
+ m_bMaximized = false;
+ m_bMinimized = false;
+ m_bFixed = false;
+
+ m_minDim = Math::Point(0.0f, 0.0f);
+ m_maxDim = Math::Point(1.0f, 1.0f);
+
+ m_buttonReduce = 0;
+ m_buttonFull = 0;
+ m_buttonClose = 0;
+
+ m_bMovable = false;
+ m_bRedim = false;
+ m_bClosable = false;
+ m_bCapture = false;
+
+ m_fontStretch = NORMSTRETCH*1.2f;
+}
+
+// Object's destructor.
+
+CWindow::~CWindow()
+{
+ Flush();
+}
+
+
+// Purge all the controls.
+
+void CWindow::Flush()
+{
+ int i;
+
+ for ( i=0 ; i<MAXWINDOW ; i++ )
+ {
+ if ( m_table[i] != 0 )
+ {
+ delete m_table[i];
+ m_table[i] = 0;
+ }
+ }
+
+ if ( m_buttonReduce != 0 )
+ {
+ delete m_buttonReduce;
+ m_buttonReduce = 0;
+ }
+
+ if ( m_buttonFull != 0 )
+ {
+ delete m_buttonFull;
+ m_buttonFull = 0;
+ }
+
+ if ( m_buttonClose != 0 )
+ {
+ delete m_buttonClose;
+ m_buttonClose = 0;
+ }
+}
+
+
+// Creates a new window.
+
+bool CWindow::Create(Math::Point pos, Math::Point dim, int icon, EventMsg eventMsg)
+{
+ if ( eventMsg == EVENT_NULL ) eventMsg = GetUniqueEventMsg();
+
+ CControl::Create(pos, dim, icon, eventMsg);
+ return true;
+}
+
+
+// Creates a new button.
+
+CButton* CWindow::CreateButton(Math::Point pos, Math::Point dim, int icon, EventMsg eventMsg)
+{
+ CButton* pc;
+ int i;
+
+ if ( eventMsg == EVENT_NULL ) eventMsg = GetUniqueEventMsg();
+
+ for ( i=0 ; i<MAXWINDOW ; i++ )
+ {
+ if ( m_table[i] == 0 )
+ {
+ m_table[i] = new CButton(m_iMan);
+ pc = (CButton*)m_table[i];
+ pc->Create(pos, dim, icon, eventMsg);
+ return pc;
+ }
+ }
+ return 0;
+}
+
+// Creates a new button.
+
+CColor* CWindow::CreateColor(Math::Point pos, Math::Point dim, int icon, EventMsg eventMsg)
+{
+ CColor* pc;
+ int i;
+
+ if ( eventMsg == EVENT_NULL ) eventMsg = GetUniqueEventMsg();
+
+ for ( i=0 ; i<MAXWINDOW ; i++ )
+ {
+ if ( m_table[i] == 0 )
+ {
+ m_table[i] = new CColor(m_iMan);
+ pc = (CColor*)m_table[i];
+ pc->Create(pos, dim, icon, eventMsg);
+ return pc;
+ }
+ }
+ return 0;
+}
+
+// Creates a new button.
+
+CCheck* CWindow::CreateCheck(Math::Point pos, Math::Point dim, int icon, EventMsg eventMsg)
+{
+ CCheck* pc;
+ int i;
+
+ if ( eventMsg == EVENT_NULL ) eventMsg = GetUniqueEventMsg();
+
+ for ( i=0 ; i<MAXWINDOW ; i++ )
+ {
+ if ( m_table[i] == 0 )
+ {
+ m_table[i] = new CCheck(m_iMan);
+ pc = (CCheck*)m_table[i];
+ pc->Create(pos, dim, icon, eventMsg);
+ return pc;
+ }
+ }
+ return 0;
+}
+
+// Creates a new button.
+
+CKey* CWindow::CreateKey(Math::Point pos, Math::Point dim, int icon, EventMsg eventMsg)
+{
+ CKey* pc;
+ int i;
+
+ if ( eventMsg == EVENT_NULL ) eventMsg = GetUniqueEventMsg();
+
+ for ( i=0 ; i<MAXWINDOW ; i++ )
+ {
+ if ( m_table[i] == 0 )
+ {
+ m_table[i] = new CKey(m_iMan);
+ pc = (CKey*)m_table[i];
+ pc->Create(pos, dim, icon, eventMsg);
+ return pc;
+ }
+ }
+ return 0;
+}
+
+// Creates a new button.
+
+CGroup* CWindow::CreateGroup(Math::Point pos, Math::Point dim, int icon, EventMsg eventMsg)
+{
+ CGroup* pc;
+ int i;
+
+ if ( eventMsg == EVENT_NULL ) eventMsg = GetUniqueEventMsg();
+
+ for ( i=0 ; i<MAXWINDOW ; i++ )
+ {
+ if ( m_table[i] == 0 )
+ {
+ m_table[i] = new CGroup(m_iMan);
+ pc = (CGroup*)m_table[i];
+ pc->Create(pos, dim, icon, eventMsg);
+ return pc;
+ }
+ }
+ return 0;
+}
+
+// Creates a new button.
+
+CImage* CWindow::CreateImage(Math::Point pos, Math::Point dim, int icon, EventMsg eventMsg)
+{
+ CImage* pc;
+ int i;
+
+ if ( eventMsg == EVENT_NULL ) eventMsg = GetUniqueEventMsg();
+
+ for ( i=0 ; i<MAXWINDOW ; i++ )
+ {
+ if ( m_table[i] == 0 )
+ {
+ m_table[i] = new CImage(m_iMan);
+ pc = (CImage*)m_table[i];
+ pc->Create(pos, dim, icon, eventMsg);
+ return pc;
+ }
+ }
+ return 0;
+}
+
+// Creates a new label.
+
+CLabel* CWindow::CreateLabel(Math::Point pos, Math::Point dim, int icon, EventMsg eventMsg,
+ char *name)
+{
+ CLabel* pc;
+ char* p;
+ int i;
+
+ if ( eventMsg == EVENT_NULL ) eventMsg = GetUniqueEventMsg();
+
+ for ( i=0 ; i<MAXWINDOW ; i++ )
+ {
+ if ( m_table[i] == 0 )
+ {
+ m_table[i] = new CLabel(m_iMan);
+ pc = (CLabel*)m_table[i];
+ pc->Create(pos, dim, icon, eventMsg);
+
+ p = strchr(name, '\\');
+ if ( p == 0 )
+ {
+ pc->SetName(name);
+ }
+ else
+ {
+ char text[100];
+ strncpy(text, name, 100);
+ text[100-1] = 0;
+ if ( p-name < 100 )
+ {
+ text[p-name] = 0; // deletes text after "\\" (tooltip)
+ }
+ pc->SetName(text);
+ }
+ return pc;
+ }
+ }
+ return 0;
+}
+
+// Creates a new editable pave.
+
+CEdit* CWindow::CreateEdit(Math::Point pos, Math::Point dim, int icon, EventMsg eventMsg)
+{
+ CEdit* pc;
+ int i;
+
+ if ( eventMsg == EVENT_NULL ) eventMsg = GetUniqueEventMsg();
+
+ for ( i=0 ; i<MAXWINDOW ; i++ )
+ {
+ if ( m_table[i] == 0 )
+ {
+ m_table[i] = new CEdit(m_iMan);
+ pc = (CEdit*)m_table[i];
+ pc->Create(pos, dim, icon, eventMsg);
+ return pc;
+ }
+ }
+ return 0;
+}
+
+// Creates a new editable pave.
+
+CEditValue* CWindow::CreateEditValue(Math::Point pos, Math::Point dim, int icon, EventMsg eventMsg)
+{
+ CEditValue* pc;
+ int i;
+
+ if ( eventMsg == EVENT_NULL ) eventMsg = GetUniqueEventMsg();
+
+ for ( i=0 ; i<MAXWINDOW ; i++ )
+ {
+ if ( m_table[i] == 0 )
+ {
+ m_table[i] = new CEditValue(m_iMan);
+ pc = (CEditValue*)m_table[i];
+ pc->Create(pos, dim, icon, eventMsg);
+ return pc;
+ }
+ }
+ return 0;
+}
+
+// Creates a new elevator.
+
+CScroll* CWindow::CreateScroll(Math::Point pos, Math::Point dim, int icon, EventMsg eventMsg)
+{
+ CScroll* pc;
+ int i;
+
+ if ( eventMsg == EVENT_NULL ) eventMsg = GetUniqueEventMsg();
+
+ for ( i=0 ; i<MAXWINDOW ; i++ )
+ {
+ if ( m_table[i] == 0 )
+ {
+ m_table[i] = new CScroll(m_iMan);
+ pc = (CScroll*)m_table[i];
+ pc->Create(pos, dim, icon, eventMsg);
+ return pc;
+ }
+ }
+ return 0;
+}
+
+// Creates a new cursor.
+
+CSlider* CWindow::CreateSlider(Math::Point pos, Math::Point dim, int icon, EventMsg eventMsg)
+{
+ CSlider* pc;
+ int i;
+
+ if ( eventMsg == EVENT_NULL ) eventMsg = GetUniqueEventMsg();
+
+ for ( i=0 ; i<MAXWINDOW ; i++ )
+ {
+ if ( m_table[i] == 0 )
+ {
+ m_table[i] = new CSlider(m_iMan);
+ pc = (CSlider*)m_table[i];
+ pc->Create(pos, dim, icon, eventMsg);
+ return pc;
+ }
+ }
+ return 0;
+}
+
+// Creates a new list.
+
+CList* CWindow::CreateList(Math::Point pos, Math::Point dim, int icon, EventMsg eventMsg,
+ float expand)
+{
+ CList* pc;
+ int i;
+
+ if ( eventMsg == EVENT_NULL ) eventMsg = GetUniqueEventMsg();
+
+ for ( i=0 ; i<MAXWINDOW ; i++ )
+ {
+ if ( m_table[i] == 0 )
+ {
+ m_table[i] = new CList(m_iMan);
+ pc = (CList*)m_table[i];
+ pc->Create(pos, dim, icon, eventMsg, expand);
+ return pc;
+ }
+ }
+ return 0;
+}
+
+// Creates a new shortcut.
+
+CShortcut* CWindow::CreateShortcut(Math::Point pos, Math::Point dim, int icon, EventMsg eventMsg)
+{
+ CShortcut* ps;
+ int i;
+
+ if ( eventMsg == EVENT_NULL ) eventMsg = GetUniqueEventMsg();
+
+ for ( i=0 ; i<MAXWINDOW ; i++ )
+ {
+ if ( m_table[i] == 0 )
+ {
+ m_table[i] = new CShortcut(m_iMan);
+ ps = (CShortcut*)m_table[i];
+ ps->Create(pos, dim, icon, eventMsg);
+ return ps;
+ }
+ }
+ return 0;
+}
+
+// Creates a new card.
+
+CMap* CWindow::CreateMap(Math::Point pos, Math::Point dim, int icon, EventMsg eventMsg)
+{
+ CMap* pm;
+ int i;
+
+ if ( eventMsg == EVENT_NULL ) eventMsg = GetUniqueEventMsg();
+
+ for ( i=0 ; i<MAXWINDOW ; i++ )
+ {
+ if ( m_table[i] == 0 )
+ {
+ m_table[i] = new CMap(m_iMan);
+ pm = (CMap*)m_table[i];
+ pm->Create(pos, dim, icon, eventMsg);
+ return pm;
+ }
+ }
+ return 0;
+}
+
+// Creates a new gauge.
+
+CGauge* CWindow::CreateGauge(Math::Point pos, Math::Point dim, int icon, EventMsg eventMsg)
+{
+ CGauge* pc;
+ int i;
+
+ if ( eventMsg == EVENT_NULL ) eventMsg = GetUniqueEventMsg();
+
+ for ( i=0 ; i<MAXWINDOW ; i++ )
+ {
+ if ( m_table[i] == 0 )
+ {
+ m_table[i] = new CGauge(m_iMan);
+ pc = (CGauge*)m_table[i];
+ pc->Create(pos, dim, icon, eventMsg);
+ return pc;
+ }
+ }
+ return 0;
+}
+
+// Creates a new compass.
+
+CCompass* CWindow::CreateCompass(Math::Point pos, Math::Point dim, int icon, EventMsg eventMsg)
+{
+ CCompass* pc;
+ int i;
+
+ if ( eventMsg == EVENT_NULL ) eventMsg = GetUniqueEventMsg();
+
+ for ( i=0 ; i<MAXWINDOW ; i++ )
+ {
+ if ( m_table[i] == 0 )
+ {
+ m_table[i] = new CCompass(m_iMan);
+ pc = (CCompass*)m_table[i];
+ pc->Create(pos, dim, icon, eventMsg);
+ return pc;
+ }
+ }
+ return 0;
+}
+
+// Creates a new target.
+
+CTarget* CWindow::CreateTarget(Math::Point pos, Math::Point dim, int icon, EventMsg eventMsg)
+{
+ CTarget* pc;
+ int i;
+
+ if ( eventMsg == EVENT_NULL ) eventMsg = GetUniqueEventMsg();
+
+ for ( i=0 ; i<MAXWINDOW ; i++ )
+ {
+ if ( m_table[i] == 0 )
+ {
+ m_table[i] = new CTarget(m_iMan);
+ pc = (CTarget*)m_table[i];
+ pc->Create(pos, dim, icon, eventMsg);
+ return pc;
+ }
+ }
+ return 0;
+}
+
+// Removes a control.
+
+bool CWindow::DeleteControl(EventMsg eventMsg)
+{
+ int i;
+
+ for ( i=0 ; i<MAXWINDOW ; i++ )
+ {
+ if ( m_table[i] != 0 )
+ {
+ if ( eventMsg == m_table[i]->RetEventMsg() )
+ {
+ delete m_table[i];
+ m_table[i] = 0;
+ return true;
+ }
+ }
+ }
+ return false;
+}
+
+// Gives a control.
+
+CControl* CWindow::SearchControl(EventMsg eventMsg)
+{
+ int i;
+
+ for ( i=0 ; i<MAXWINDOW ; i++ )
+ {
+ if ( m_table[i] != 0 )
+ {
+ if ( eventMsg == m_table[i]->RetEventMsg() )
+ {
+ return m_table[i];
+ }
+ }
+ }
+ return 0;
+}
+
+
+// Makes the tooltip binds to the window.
+
+bool CWindow::GetTooltip(Math::Point pos, char* name)
+{
+ int i;
+
+ for ( i=MAXWINDOW-1 ; i>=0 ; i-- )
+ {
+ if ( m_table[i] != 0 )
+ {
+ if ( m_table[i]->GetTooltip(pos, name) )
+ {
+ return true;
+ }
+ }
+ }
+
+ if ( m_buttonClose != 0 &&
+ m_buttonClose->GetTooltip(pos, name) )
+ {
+ return true;
+ }
+ if ( m_buttonFull != 0 &&
+ m_buttonFull->GetTooltip(pos, name) )
+ {
+ return true;
+ }
+ if ( m_buttonReduce != 0 &&
+ m_buttonReduce->GetTooltip(pos, name) )
+ {
+ return true;
+ }
+
+ if ( Detect(pos) ) // in the window?
+ {
+ strcpy(name, m_tooltip);
+ return true;
+ }
+
+ return false;
+}
+
+
+// Specifies the name for the title bar.
+
+void CWindow::SetName(char* name)
+{
+ CButton* pc;
+ bool bAdjust;
+
+ CControl::SetName(name);
+
+ if ( m_buttonReduce != 0 )
+ {
+ delete m_buttonReduce;
+ m_buttonReduce = 0;
+ }
+
+ if ( m_buttonFull != 0 )
+ {
+ delete m_buttonFull;
+ m_buttonFull = 0;
+ }
+
+ if ( m_buttonClose != 0 )
+ {
+ delete m_buttonClose;
+ m_buttonClose = 0;
+ }
+
+ bAdjust = false;
+
+ if ( m_name[0] != 0 && m_bRedim ) // title bar exists?
+ {
+ m_buttonReduce = new CButton(m_iMan);
+ pc = (CButton*)m_buttonReduce;
+ pc->Create(m_pos, m_dim, 0, EVENT_NULL);
+
+ m_buttonFull = new CButton(m_iMan);
+ pc = (CButton*)m_buttonFull;
+ pc->Create(m_pos, m_dim, 0, EVENT_NULL);
+
+ bAdjust = true;
+ }
+
+ if ( m_name[0] != 0 && m_bClosable ) // title bar exists?
+ {
+ m_buttonClose = new CButton(m_iMan);
+ pc = (CButton*)m_buttonClose;
+ pc->Create(m_pos, m_dim, 0, EVENT_NULL);
+
+ bAdjust = true;
+ }
+
+ if ( bAdjust )
+ {
+ AdjustButtons();
+ }
+
+ MoveAdjust();
+}
+
+
+void CWindow::SetPos(Math::Point pos)
+{
+ CControl::SetPos(pos);
+ MoveAdjust();
+}
+
+void CWindow::SetDim(Math::Point dim)
+{
+ if ( dim.x < m_minDim.x ) dim.x = m_minDim.x;
+ if ( dim.x > m_maxDim.x ) dim.x = m_maxDim.x;
+ if ( dim.y < m_minDim.y ) dim.y = m_minDim.y;
+ if ( dim.y > m_maxDim.y ) dim.y = m_maxDim.y;
+
+ CControl::SetDim(dim);
+ MoveAdjust();
+}
+
+void CWindow::MoveAdjust()
+{
+ Math::Point pos, dim;
+ float h, offset;
+
+ h = m_engine->RetText()->RetHeight(m_fontSize, m_fontType);
+ dim.y = h*1.2f;
+ dim.x = dim.y*0.75f;
+
+ if ( m_buttonClose != 0 )
+ {
+ pos.x = m_pos.x+m_dim.x-0.01f-dim.x;
+ pos.y = m_pos.y+m_dim.y-0.01f-h*1.2f;
+ m_buttonClose->SetPos(pos);
+ m_buttonClose->SetDim(dim);
+ offset = dim.x*1.0f;
+ }
+ else
+ {
+ offset = 0.0f;
+ }
+
+ if ( m_buttonFull != 0 )
+ {
+ pos.x = m_pos.x+m_dim.x-0.01f-dim.x-offset;
+ pos.y = m_pos.y+m_dim.y-0.01f-h*1.2f;
+ m_buttonFull->SetPos(pos);
+ m_buttonFull->SetDim(dim);
+ }
+
+ if ( m_buttonReduce != 0 )
+ {
+ pos.x = m_pos.x+m_dim.x-0.01f-dim.x*2.0f-offset;
+ pos.y = m_pos.y+m_dim.y-0.01f-h*1.2f;
+ m_buttonReduce->SetPos(pos);
+ m_buttonReduce->SetDim(dim);
+ }
+}
+
+
+void CWindow::SetMinDim(Math::Point dim)
+{
+ m_minDim = dim;
+}
+
+void CWindow::SetMaxDim(Math::Point dim)
+{
+ m_maxDim = dim;
+}
+
+Math::Point CWindow::RetMinDim()
+{
+ return m_minDim;
+}
+
+Math::Point CWindow::RetMaxDim()
+{
+ return m_maxDim;
+}
+
+
+// Indicates whether the window is moved.
+
+void CWindow::SetMovable(bool bMode)
+{
+ m_bMovable = bMode;
+}
+
+bool CWindow::RetMovable()
+{
+ return m_bMovable;
+}
+
+
+// Management of the presence of minimize/maximize buttons.
+
+void CWindow::SetRedim(bool bMode)
+{
+ m_bRedim = bMode;
+}
+
+bool CWindow::RetRedim()
+{
+ return m_bRedim;
+}
+
+
+// Management of the presence of the close button.
+
+void CWindow::SetClosable(bool bMode)
+{
+ m_bClosable = bMode;
+}
+
+bool CWindow::RetClosable()
+{
+ return m_bClosable;
+}
+
+
+void CWindow::SetMaximized(bool bMaxi)
+{
+ m_bMaximized = bMaxi;
+ AdjustButtons();
+}
+
+bool CWindow::RetMaximized()
+{
+ return m_bMaximized;
+}
+
+void CWindow::SetMinimized(bool bMini)
+{
+ m_bMinimized = bMini;
+ AdjustButtons();
+}
+
+bool CWindow::RetMinimized()
+{
+ return m_bMinimized;
+}
+
+void CWindow::SetFixed(bool bFix)
+{
+ m_bFixed = bFix;
+}
+
+bool CWindow::RetFixed()
+{
+ return m_bFixed;
+}
+
+
+// Adjusts the buttons in the title bar.
+
+void CWindow::AdjustButtons()
+{
+ char res[100];
+
+ if ( m_buttonFull != 0 )
+ {
+ if ( m_bMaximized )
+ {
+ m_buttonFull->SetIcon(54);
+ GetResource(RES_TEXT, RT_WINDOW_STANDARD, res);
+ m_buttonFull->SetTooltip(res);
+ }
+ else
+ {
+ m_buttonFull->SetIcon(52);
+ GetResource(RES_TEXT, RT_WINDOW_MAXIMIZED, res);
+ m_buttonFull->SetTooltip(res);
+ }
+ }
+
+ if ( m_buttonReduce != 0 )
+ {
+ if ( m_bMinimized )
+ {
+ m_buttonReduce->SetIcon(54);
+ GetResource(RES_TEXT, RT_WINDOW_STANDARD, res);
+ m_buttonReduce->SetTooltip(res);
+ }
+ else
+ {
+ m_buttonReduce->SetIcon(51);
+ GetResource(RES_TEXT, RT_WINDOW_MINIMIZED, res);
+ m_buttonReduce->SetTooltip(res);
+ }
+ }
+
+ if ( m_buttonClose != 0 )
+ {
+ m_buttonClose->SetIcon(11); // x
+ GetResource(RES_TEXT, RT_WINDOW_CLOSE, res);
+ m_buttonClose->SetTooltip(res);
+ }
+}
+
+
+void CWindow::SetTrashEvent(bool bTrash)
+{
+ m_bTrashEvent = bTrash;
+}
+
+bool CWindow::RetTrashEvent()
+{
+ return m_bTrashEvent;
+}
+
+
+// Returns the message from the button "reduce".
+
+EventMsg CWindow::RetEventMsgReduce()
+{
+ if ( m_buttonReduce == 0 ) return EVENT_NULL;
+ return m_buttonReduce->RetEventMsg();
+}
+
+// Returns the message from the button "full".
+
+EventMsg CWindow::RetEventMsgFull()
+{
+ if ( m_buttonFull == 0 ) return EVENT_NULL;
+ return m_buttonFull->RetEventMsg();
+}
+
+// Returns the message from the button "close".
+
+EventMsg CWindow::RetEventMsgClose()
+{
+ if ( m_buttonClose == 0 ) return EVENT_NULL;
+ return m_buttonClose->RetEventMsg();
+}
+
+
+// Detects whether the mouse is in an edge of the window, to resize it.
+// Bit returns: 0 = left, 1 = down, 2 = right, 3 = up, 1 = all.
+
+int CWindow::BorderDetect(Math::Point pos)
+{
+ Math::Point dim;
+ float h;
+ int flags;
+
+ if ( m_bMaximized || m_bMinimized || m_bFixed ) return 0;
+
+ flags = 0;
+ if ( pos.x < m_pos.x+0.030f )
+ {
+ flags |= (1<<0);
+ }
+ if ( pos.y < m_pos.y+0.020f )
+ {
+ flags |= (1<<1);
+ }
+ if ( pos.x > m_pos.x+m_dim.x-0.030f )
+ {
+ flags |= (1<<2);
+ }
+ if ( pos.y > m_pos.y+m_dim.y-0.020f )
+ {
+ flags |= (1<<3);
+ }
+
+ if ( pos.x > m_pos.x+ 0.015f &&
+ pos.x < m_pos.x+m_dim.x-0.015f &&
+ pos.y > m_pos.y+ 0.010f &&
+ pos.y < m_pos.y+m_dim.y-0.010f )
+ {
+ flags = 0;
+ }
+
+ if ( flags == 0 )
+ {
+ h = m_engine->RetText()->RetHeight(m_fontSize, m_fontType);
+ dim.y = h*1.2f;
+ dim.x = dim.y*0.75f;
+ if ( pos.x < m_pos.x+m_dim.x-0.01f-dim.x*3.0f &&
+ pos.y >= m_pos.y+m_dim.y-0.01f-h*1.2f )
+ {
+ flags = -1;
+ }
+ }
+
+ return flags;
+}
+
+// Management of an event.
+
+bool CWindow::EventProcess(const Event &event)
+{
+ Math::Point pos;
+ int i, flags;
+
+ if ( event.event == EVENT_MOUSEMOVE )
+ {
+ if ( m_bCapture )
+ {
+ m_engine->SetMouseType(m_pressMouse);
+ }
+ else
+ {
+ m_pressMouse = D3DMOUSENORM;
+
+ if ( m_name[0] != 0 && m_bMovable && // title bar?
+ Detect(event.pos) )
+ {
+ flags = BorderDetect(event.pos);
+ if ( flags == -1 )
+ {
+ m_pressMouse = D3DMOUSEMOVE; // +
+ }
+ else if ( ((flags & (1<<0)) && (flags & (1<<3))) ||
+ ((flags & (1<<1)) && (flags & (1<<2))) )
+ {
+ m_pressMouse = D3DMOUSEMOVEI; // \ //
+ }
+ else if ( ((flags & (1<<0)) && (flags & (1<<1))) ||
+ ((flags & (1<<2)) && (flags & (1<<3))) )
+ {
+ m_pressMouse = D3DMOUSEMOVED; // /
+ }
+ else if ( (flags & (1<<0)) || (flags & (1<<2)) )
+ {
+ m_pressMouse = D3DMOUSEMOVEH; // -
+ }
+ else if ( (flags & (1<<1)) || (flags & (1<<3)) )
+ {
+ m_pressMouse = D3DMOUSEMOVEV; // |
+ }
+ }
+
+ if ( m_pressMouse != D3DMOUSENORM )
+ {
+ m_engine->SetMouseType(m_pressMouse);
+ }
+ }
+ }
+
+ if ( !m_bCapture )
+ {
+ for ( i=MAXWINDOW-1 ; i>=0 ; i-- )
+ {
+ if ( m_table[i] != 0 )
+ {
+ if ( !m_table[i]->EventProcess(event) )
+ {
+ return false;
+ }
+ }
+ }
+
+ if ( m_buttonReduce != 0 )
+ {
+ m_buttonReduce->EventProcess(event);
+ }
+ if ( m_buttonFull != 0 )
+ {
+ m_buttonFull->EventProcess(event);
+ }
+ if ( m_buttonClose != 0 )
+ {
+ m_buttonClose->EventProcess(event);
+ }
+ }
+
+ if ( m_bTrashEvent && event.event == EVENT_LBUTTONDOWN )
+ {
+ if ( Detect(event.pos) )
+ {
+ if ( m_name[0] != 0 && m_bMovable ) // title bar?
+ {
+ m_pressFlags = BorderDetect(event.pos);
+ if ( m_pressFlags != 0 )
+ {
+ m_bCapture = true;
+ m_pressPos = event.pos;
+ }
+ }
+ return false;
+ }
+ }
+
+ if ( event.event == EVENT_MOUSEMOVE && m_bCapture )
+ {
+ pos = event.pos;
+ if ( m_pressFlags == -1 ) // all moves?
+ {
+ m_pos.x += pos.x-m_pressPos.x;
+ m_pos.y += pos.y-m_pressPos.y;
+ }
+ else
+ {
+ if ( m_pressFlags & (1<<0) ) // left edge?
+ {
+ if ( pos.x > m_pressPos.x+m_dim.x-m_minDim.x )
+ {
+ pos.x = m_pressPos.x+m_dim.x-m_minDim.x;
+ }
+ m_pos.x += pos.x-m_pressPos.x;
+ m_dim.x -= pos.x-m_pressPos.x;
+ }
+ if ( m_pressFlags & (1<<1) ) // bottom edge?
+ {
+ if ( pos.y > m_pressPos.y+m_dim.y-m_minDim.y )
+ {
+ pos.y = m_pressPos.y+m_dim.y-m_minDim.y;
+ }
+ m_pos.y += pos.y-m_pressPos.y;
+ m_dim.y -= pos.y-m_pressPos.y;
+ }
+ if ( m_pressFlags & (1<<2) ) // right edge?
+ {
+ if ( pos.x < m_pressPos.x-m_dim.x+m_minDim.x )
+ {
+ pos.x = m_pressPos.x-m_dim.x+m_minDim.x;
+ }
+ m_dim.x += pos.x-m_pressPos.x;
+ }
+ if ( m_pressFlags & (1<<3) ) // top edge?
+ {
+ if ( pos.y < m_pressPos.y-m_dim.y+m_minDim.y )
+ {
+ pos.y = m_pressPos.y-m_dim.y+m_minDim.y;
+ }
+ m_dim.y += pos.y-m_pressPos.y;
+ }
+ }
+ m_pressPos = pos;
+ AdjustButtons();
+
+ Event newEvent = event;
+ newEvent.event = m_eventMsg;
+ m_event->AddEvent(newEvent);
+ }
+
+ if ( event.event == EVENT_LBUTTONUP && m_bCapture )
+ {
+ m_bCapture = false;
+ }
+
+ return true;
+}
+
+
+// Draws the window.
+
+void CWindow::Draw()
+{
+ Math::Point pos, dim;
+ float width, h, sw;
+ int i;
+
+ if ( (m_state & STATE_VISIBLE) == 0 ) return;
+
+ if ( m_state & STATE_SHADOW )
+ {
+ DrawShadow(m_pos, m_dim);
+ }
+
+ DrawVertex(m_pos, m_dim, m_icon); // draws the background
+
+ if ( m_name[0] != 0 ) // title bar?
+ {
+ h = m_engine->RetText()->RetHeight(m_fontSize, m_fontType);
+
+ // Draws the shadow under the title bar.
+ {
+ Math::Point sPos, sDim;
+
+ pos.x = m_pos.x+0.01f;
+ dim.x = m_dim.x-0.02f;
+ pos.y = m_pos.y+m_dim.y-0.01f-h*1.2f;
+ dim.y = h*1.2f;
+ DrawShadow(pos, dim);
+ }
+
+ width = m_dim.x;
+ if ( m_bRedim ) width -= h*1.2f*0.75f*2.0f;
+ if ( m_bClosable ) width -= h*1.2f*0.75f;
+
+ pos.x = m_pos.x+0.01f;
+ dim.x = width-0.02f;
+ pos.y = m_pos.y+m_dim.y-0.01f-h*1.2f;
+ dim.y = h*1.2f;
+ DrawVertex(pos, dim, (m_state&STATE_ENABLE)?2:9);
+
+ sw = m_engine->RetText()->RetStringWidth(m_name, strlen(m_name), m_fontSize, m_fontStretch, m_fontType);
+
+ if ( m_state&STATE_ENABLE )
+ {
+ pos.x = m_pos.x+0.015f;
+ dim.x = (width-sw-0.06f)/2.0f;
+ pos.y = m_pos.y+m_dim.y-0.01f-h*1.0f;
+ dim.y = h*0.8f;
+ DrawHach(pos, dim); // left hatch
+ pos.x = m_pos.x+width-dim.x-0.015f;
+ DrawHach(pos, dim); // right hatch
+ }
+
+ pos.x = m_pos.x+width/2.0f;
+ pos.y = m_pos.y+m_dim.y-0.01f-h*1.10f;
+ m_engine->RetText()->DrawText(m_name, pos, width, 0, m_fontSize, m_fontStretch, m_fontType, 0);
+
+ if ( m_buttonReduce != 0 )
+ {
+ m_buttonReduce->Draw();
+ }
+
+ if ( m_buttonFull != 0 )
+ {
+ m_buttonFull->Draw();
+ }
+
+ if ( m_buttonClose != 0 )
+ {
+ m_buttonClose->Draw();
+ }
+ }
+
+ for ( i=0 ; i<MAXWINDOW ; i++ )
+ {
+ if ( m_table[i] != 0 )
+ {
+ m_table[i]->Draw();
+ }
+ }
+}
+
+// Draws a rectangle.
+
+void CWindow::DrawVertex(Math::Point pos, Math::Point dim, int icon)
+{
+ Math::Point p1, p2, uv1, uv2, corner;
+ float dp;
+ int i;
+
+ dp = 0.5f/256.0f;
+
+ if ( icon == 0 )
+ {
+ m_engine->SetTexture("button2.tga");
+ m_engine->SetState(D3DSTATETTw);
+ uv1.x = 64.0f/256.0f; // dark blue transparent
+ uv1.y = 64.0f/256.0f;
+ uv2.x = 128.0f/256.0f;
+ uv2.y = 128.0f/256.0f;
+ uv1.x += dp;
+ uv1.y += dp;
+ uv2.x -= dp;
+ uv2.y -= dp;
+ corner.x = 14.0f/640.0f;
+ corner.y = 14.0f/480.0f;
+ DrawIcon(pos, dim, uv1, uv2, corner, 8.0f/256.0f);
+ }
+ else if ( icon == 1 )
+ {
+ m_engine->SetTexture("button1.tga");
+ m_engine->SetState(D3DSTATENORMAL);
+ uv1.x = 128.0f/256.0f; // yellow tooltip
+ uv1.y = 0.0f/256.0f;
+ uv2.x = 224.0f/256.0f;
+ uv2.y = 16.0f/256.0f;
+ uv1.x += dp;
+ uv1.y += dp;
+ uv2.x -= dp;
+ uv2.y -= dp;
+ DrawIcon(pos, dim, uv1, uv2, 8.0f/256.0f);
+ }
+ else if ( icon == 2 )
+ {
+ m_engine->SetTexture("button1.tga");
+ m_engine->SetState(D3DSTATENORMAL);
+ uv1.x = 128.0f/256.0f; // yellow
+ uv1.y = 16.0f/256.0f;
+ uv2.x = 224.0f/256.0f;
+ uv2.y = 32.0f/256.0f;
+ uv1.x += dp;
+ uv1.y += dp;
+ uv2.x -= dp;
+ uv2.y -= dp;
+ DrawIcon(pos, dim, uv1, uv2, 8.0f/256.0f);
+ }
+ else if ( icon == 3 )
+ {
+ m_engine->SetTexture("button2.tga");
+ m_engine->SetState(D3DSTATETTb);
+ uv1.x = 0.0f/256.0f; // transparent blue bar with yellow upper
+ uv1.y = 64.0f/256.0f;
+ uv2.x = 64.0f/256.0f;
+ uv2.y = 128.0f/256.0f;
+ uv1.x += dp;
+ uv1.y += dp;
+ uv2.x -= dp;
+ uv2.y -= dp;
+ DrawIcon(pos, dim, uv1, uv2, 8.0f/256.0f);
+ }
+ else if ( icon == 4 ) // SatCom ?
+ {
+ pos.x -= 50.0f/640.0f;
+ pos.y -= 30.0f/480.0f;
+ dim.x += 100.0f/640.0f;
+ dim.y += 60.0f/480.0f;
+
+ m_engine->SetTexture("human.tga");
+ m_engine->SetState(D3DSTATENORMAL);
+ uv1.x = 140.0f/256.0f;
+ uv1.y = 32.0f/256.0f;
+ uv2.x = 182.0f/256.0f;
+ uv2.y = 64.0f/256.0f;
+ uv1.x += dp;
+ uv1.y += dp;
+ uv2.x -= dp;
+ uv2.y -= dp;
+ DrawIcon(pos, dim, uv1, uv2); // clothing
+
+ pos.x += 20.0f/640.0f;
+ pos.y -= 10.0f/480.0f;
+ dim.x -= 20.0f/640.0f;
+ dim.y += 0.0f/480.0f;
+
+ m_engine->SetTexture("button2.tga");
+ m_engine->SetState(D3DSTATETTw);
+ uv1.x = 192.0f/256.0f;
+ uv1.y = 32.0f/256.0f;
+ uv2.x = 224.0f/256.0f;
+ uv2.y = 64.0f/256.0f;
+ uv1.x += dp;
+ uv1.y += dp;
+ uv2.x -= dp;
+ uv2.y -= dp;
+ corner.x = 30.0f/640.0f;
+ corner.y = 30.0f/480.0f;
+ DrawIcon(pos, dim, uv1, uv2, corner, 5.0f/256.0f); // shadow
+
+ pos.x += 0.0f/640.0f;
+ pos.y += 20.0f/480.0f;
+ dim.x -= 20.0f/640.0f;
+ dim.y -= 20.0f/480.0f;
+
+ m_engine->SetTexture("button1.tga");
+ m_engine->SetState(D3DSTATENORMAL);
+ uv1.x = 64.0f/256.0f;
+ uv1.y = 0.0f/256.0f;
+ uv2.x = 96.0f/256.0f;
+ uv2.y = 32.0f/256.0f;
+ uv1.x += dp;
+ uv1.y += dp;
+ uv2.x -= dp;
+ uv2.y -= dp;
+ corner.x = 14.0f/640.0f;
+ corner.y = 14.0f/480.0f;
+ DrawIcon(pos, dim, uv1, uv2, corner, 8.0f/256.0f); // outside blue
+
+ pos.x += 20.0f/640.0f;
+ pos.y += 10.0f/480.0f;
+ dim.x -= 40.0f/640.0f;
+ dim.y -= 20.0f/480.0f;
+
+ uv1.x = 96.0f/256.0f;
+ uv1.y = 0.0f/256.0f;
+ uv2.x = 128.0f/256.0f;
+ uv2.y = 32.0f/256.0f;
+ uv1.x += dp;
+ uv1.y += dp;
+ uv2.x -= dp;
+ uv2.y -= dp;
+ corner.x = 14.0f/640.0f;
+ corner.y = 14.0f/480.0f;
+ DrawIcon(pos, dim, uv1, uv2, corner, 8.0f/256.0f); // inside blue
+
+ pos.x += 10.0f/640.0f;
+ pos.y += 10.0f/480.0f;
+ dim.x -= 20.0f/640.0f;
+ dim.y -= 20.0f/480.0f;
+
+ m_engine->SetTexture("button3.tga");
+ uv1.x = 0.0f/256.0f;
+ uv1.y = 224.0f/256.0f;
+ uv2.x = 32.0f/256.0f;
+ uv2.y = 256.0f/256.0f;
+ uv1.x += dp;
+ uv1.y += dp;
+ uv2.x -= dp;
+ uv2.y -= dp;
+ DrawIcon(pos, dim, uv1, uv2); // dark blue background
+
+ m_engine->SetTexture("button2.tga");
+ uv1.x = 224.0f/256.0f;
+ uv1.y = 224.0f/256.0f;
+ uv2.x = 249.0f/256.0f;
+ uv2.y = 235.0f/256.0f;
+ uv1.x += dp;
+ uv1.y += dp;
+ uv2.x -= dp;
+ uv2.y -= dp;
+ pos.x = 20.0f/640.0f;
+ pos.y = 70.0f/480.0f;
+ dim.x = 25.0f/640.0f;
+ dim.y = 11.0f/480.0f;
+ for ( i=0 ; i<5 ; i++ )
+ {
+ DrawIcon(pos, dim, uv1, uv2); // = bottom/left
+ pos.y += 15.0f/480.0f;
+ }
+ pos.y = (480.0f-70.0f-11.0f)/480.0f;
+ for ( i=0 ; i<5 ; i++ )
+ {
+ DrawIcon(pos, dim, uv1, uv2); // = top/left
+ pos.y -= 15.0f/480.0f;
+ }
+ pos.x = (640.0f-25.0f-20.0f)/640.0f;
+ pos.y = 70.0f/480.0f;
+ for ( i=0 ; i<5 ; i++ )
+ {
+ DrawIcon(pos, dim, uv1, uv2); // = bottom/right
+ pos.y += 15.0f/480.0f;
+ }
+ pos.y = (480.0f-70.0f-11.0f)/480.0f;
+ for ( i=0 ; i<5 ; i++ )
+ {
+ DrawIcon(pos, dim, uv1, uv2); // = top/right
+ pos.y -= 15.0f/480.0f;
+ }
+
+ uv1.x = 208.0f/256.0f;
+ uv1.y = 224.0f/256.0f;
+ uv2.x = 224.0f/256.0f;
+ uv2.y = 240.0f/256.0f;
+ uv1.x += dp;
+ uv1.y += dp;
+ uv2.x -= dp;
+ uv2.y -= dp;
+ dim.x = 10.0f/640.0f;
+ dim.y = 10.0f/480.0f;
+ pos.x = 534.0f/640.0f;
+ pos.y = 430.0f/480.0f;
+ for ( i=0 ; i<3 ; i++ )
+ {
+ DrawIcon(pos, dim, uv1, uv2); // micro
+ pos.x += 12.0f/640.0f;
+ }
+ pos.x = 528.0f/640.0f;
+ pos.y -= 12.0f/480.0f;
+ for ( i=0 ; i<4 ; i++ )
+ {
+ DrawIcon(pos, dim, uv1, uv2); // micro
+ pos.x += 12.0f/640.0f;
+ }
+ pos.x = 534.0f/640.0f;
+ pos.y -= 12.0f/480.0f;
+ for ( i=0 ; i<3 ; i++ )
+ {
+ DrawIcon(pos, dim, uv1, uv2); // micro
+ pos.x += 12.0f/640.0f;
+ }
+ }
+ else if ( icon == 5 )
+ {
+ m_engine->SetTexture("button2.tga");
+ m_engine->SetState(D3DSTATETTb);
+ uv1.x = 64.0f/256.0f; // transparent green
+ uv1.y = 160.0f/256.0f;
+ uv2.x = 160.0f/256.0f;
+ uv2.y = 176.0f/256.0f;
+ uv1.x += dp;
+ uv1.y += dp;
+ uv2.x -= dp;
+ uv2.y -= dp;
+ DrawIcon(pos, dim, uv1, uv2, 8.0f/256.0f);
+ }
+ else if ( icon == 6 )
+ {
+ m_engine->SetTexture("button2.tga");
+ m_engine->SetState(D3DSTATETTb);
+ uv1.x = 64.0f/256.0f; // transparent red
+ uv1.y = 176.0f/256.0f;
+ uv2.x = 160.0f/256.0f;
+ uv2.y = 192.0f/256.0f;
+ uv1.x += dp;
+ uv1.y += dp;
+ uv2.x -= dp;
+ uv2.y -= dp;
+ DrawIcon(pos, dim, uv1, uv2, 8.0f/256.0f);
+ }
+ else if ( icon == 7 )
+ {
+ m_engine->SetTexture("button2.tga");
+ m_engine->SetState(D3DSTATETTb);
+ uv1.x = 64.0f/256.0f; // transparent blue
+ uv1.y = 192.0f/256.0f;
+ uv2.x = 160.0f/256.0f;
+ uv2.y = 208.0f/256.0f;
+ uv1.x += dp;
+ uv1.y += dp;
+ uv2.x -= dp;
+ uv2.y -= dp;
+ DrawIcon(pos, dim, uv1, uv2, 8.0f/256.0f);
+ }
+ else if ( icon == 8 )
+ {
+ m_engine->SetTexture("button1.tga");
+ m_engine->SetState(D3DSTATENORMAL);
+ uv1.x = 0.0f/256.0f; // opaque orange
+ uv1.y = 0.0f/256.0f;
+ uv2.x = 32.0f/256.0f;
+ uv2.y = 32.0f/256.0f;
+ uv1.x += dp;
+ uv1.y += dp;
+ uv2.x -= dp;
+ uv2.y -= dp;
+ corner.x = 14.0f/640.0f;
+ corner.y = 14.0f/480.0f;
+ DrawIcon(pos, dim, uv1, uv2, corner, 8.0f/256.0f);
+ }
+ else if ( icon == 9 )
+ {
+ m_engine->SetTexture("button2.tga");
+ m_engine->SetState(D3DSTATENORMAL);
+ uv1.x = 32.0f/256.0f; // opaque gray
+ uv1.y = 32.0f/256.0f;
+ uv2.x = 64.0f/256.0f;
+ uv2.y = 64.0f/256.0f;
+ uv1.x += dp;
+ uv1.y += dp;
+ uv2.x -= dp;
+ uv2.y -= dp;
+ corner.x = 14.0f/640.0f;
+ corner.y = 14.0f/480.0f;
+ DrawIcon(pos, dim, uv1, uv2, corner, 8.0f/256.0f);
+ }
+ else if ( icon == 10 )
+ {
+ // nothing (in the background image)!
+ }
+ else if ( icon == 11 )
+ {
+ m_engine->SetTexture("button2.tga");
+ m_engine->SetState(D3DSTATETTb);
+ uv1.x = 64.0f/256.0f; // transparent yellow
+ uv1.y = 224.0f/256.0f;
+ uv2.x = 160.0f/256.0f;
+ uv2.y = 240.0f/256.0f;
+ uv1.x += dp;
+ uv1.y += dp;
+ uv2.x -= dp;
+ uv2.y -= dp;
+ DrawIcon(pos, dim, uv1, uv2, 8.0f/256.0f);
+ }
+ else if ( icon == 12 )
+ {
+ m_engine->SetTexture("button1.tga");
+ m_engine->SetState(D3DSTATENORMAL);
+ uv1.x = 128.0f/256.0f; // dirty opaque gray
+ uv1.y = 128.0f/256.0f;
+ uv2.x = 160.0f/256.0f;
+ uv2.y = 160.0f/256.0f;
+ uv1.x += dp;
+ uv1.y += dp;
+ uv2.x -= dp;
+ uv2.y -= dp;
+ corner.x = 6.0f/640.0f;
+ corner.y = 6.0f/480.0f;
+ DrawIcon(pos, dim, uv1, uv2, corner, 5.0f/256.0f);
+ }
+ else if ( icon == 13 )
+ {
+ m_engine->SetTexture("button1.tga");
+ m_engine->SetState(D3DSTATENORMAL);
+ uv1.x = 192.0f/256.0f; // dirty opaque blue
+ uv1.y = 128.0f/256.0f;
+ uv2.x = 224.0f/256.0f;
+ uv2.y = 160.0f/256.0f;
+ uv1.x += dp;
+ uv1.y += dp;
+ uv2.x -= dp;
+ uv2.y -= dp;
+ corner.x = 6.0f/640.0f;
+ corner.y = 6.0f/480.0f;
+ DrawIcon(pos, dim, uv1, uv2, corner, 5.0f/256.0f);
+ }
+ else if ( icon == 14 )
+ {
+ m_engine->SetTexture("button1.tga");
+ m_engine->SetState(D3DSTATENORMAL);
+ uv1.x = 160.0f/256.0f; // dirty opaque red
+ uv1.y = 128.0f/256.0f;
+ uv2.x = 192.0f/256.0f;
+ uv2.y = 160.0f/256.0f;
+ uv1.x += dp;
+ uv1.y += dp;
+ uv2.x -= dp;
+ uv2.y -= dp;
+ corner.x = 6.0f/640.0f;
+ corner.y = 6.0f/480.0f;
+ DrawIcon(pos, dim, uv1, uv2, corner, 5.0f/256.0f);
+ }
+}
+
+// Draws hatching.
+
+void CWindow::DrawHach(Math::Point pos, Math::Point dim)
+{
+#if _NEWLOOK
+#else
+ Math::Point ppos, ddim, uv1, uv2;
+ float dp, max, ndim;
+ bool bStop;
+
+ dp = 0.5f/256.0f;
+
+ m_engine->SetTexture("button2.tga");
+ m_engine->SetState(D3DSTATENORMAL);
+ uv1.x = 64.0f/256.0f; // hatching
+ uv1.y = 208.0f/256.0f;
+ uv2.x = 145.0f/256.0f;
+ uv2.y = 224.0f/256.0f;
+ uv1.x += dp;
+ uv1.y += dp;
+ uv2.x -= dp;
+ uv2.y -= dp;
+
+ max = dim.y*(uv2.x-uv1.x)/(uv2.y-uv1.y);
+
+ ppos = pos;
+ ddim = dim;
+ bStop = false;
+ do
+ {
+ ddim.x = max;
+ if ( ppos.x+ddim.x > pos.x+dim.x )
+ {
+ ndim = pos.x+dim.x-ppos.x;
+ uv2.x = uv1.x+(uv2.x-uv1.x)*(ndim/ddim.x);
+ ddim.x = ndim;
+ bStop = true;
+ }
+ DrawIcon(ppos, ddim, uv1, uv2);
+
+ ppos.x += ddim.x;
+ }
+ while ( !bStop );
+#endif
+}
+