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authorkrzys-h <krzys_h@interia.pl>2013-05-01 19:44:55 +0200
committerkrzys-h <krzys_h@interia.pl>2013-05-01 19:44:55 +0200
commit23e3e552f3a93b382e494d0a60ab22c266d1dcd1 (patch)
tree67de78e9b6126d70ec2940ca191207fc89b028b9 /src/ui
parent9e1870f6bdb24e278c06929b8bd13225a7fdf8d3 (diff)
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Made colobot.ini & savegame dir location depended on build type
For Debug, it's current dir For Release it's like it was before Made on @CoLoRaptor's request :)
Diffstat (limited to 'src/ui')
-rw-r--r--src/ui/maindialog.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/ui/maindialog.cpp b/src/ui/maindialog.cpp
index 699cb7b..2a8bb42 100644
--- a/src/ui/maindialog.cpp
+++ b/src/ui/maindialog.cpp
@@ -174,7 +174,11 @@ CMainDialog::CMainDialog()
m_sceneDir = "levels";
+ #ifdef NDEBUG
m_savegameDir = GetSystemUtils()->savegameDirectoryLocation();
+ #else
+ m_savegameDir = "savegame";
+ #endif
m_publicDir = "program";
m_userDir = "user";
m_filesDir = "files";