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authorPiotr Dziwinski <piotrdz@gmail.com>2013-01-27 22:08:33 +0100
committerPiotr Dziwinski <piotrdz@gmail.com>2013-01-27 22:08:33 +0100
commit3f41f97fc47fca22634dc858c3ecdb39d0d27e32 (patch)
tree069c738f9991c522546bd853cbe1d553a2c7fc79 /tools
parenta937a7b6ec081ab546505e5ab1fcd9b3723a6f4b (diff)
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Updated and improved Blender script
* min/max -> lod level change in model format * split objects based on LOD * lod_level, state & var_tex2 saved as properties in Blender objects * UI dialogs
Diffstat (limited to 'tools')
-rw-r--r--tools/blender-scripts.py600
1 files changed, 382 insertions, 218 deletions
diff --git a/tools/blender-scripts.py b/tools/blender-scripts.py
index 53c9b5f..c2361c7 100644
--- a/tools/blender-scripts.py
+++ b/tools/blender-scripts.py
@@ -26,6 +26,11 @@ import os
import copy
import math
+
+##
+# Data types & helper functions
+##
+
FUZZY_TOLERANCE = 1e-5
class ColobotError(Exception):
@@ -66,6 +71,8 @@ class ColobotMaterial:
self.specular = array.array('f', [0.0, 0.0, 0.0, 0.0])
self.tex1 = ''
self.tex2 = ''
+ self.var_tex2 = False
+ self.state = 0
def __hash__(self):
return 1
@@ -75,19 +82,28 @@ class ColobotMaterial:
fuzzy_equal_v(self.ambient, other.ambient) and
fuzzy_equal_v(self.specular, other.specular) and
self.tex1 == other.tex1 and
- self.tex2 == other.tex2)
+ self.tex2 == other.tex2 and
+ self.var_tex2 == other.var_tex2 and
+ self.state == other.state)
+
+class ColobotTexPair:
+ """Pair of 2 textures"""
+ def __init__(self):
+ self.tex1 = ''
+ self.tex2 = ''
+
+ def __hash__(self):
+ return 1
+
+ def __eq__(self, other):
+ return self.tex1 == other.tex1 and self.tex2 == other.tex2
class ColobotTriangle:
"""Triangle as saved in Colobot model file"""
def __init__(self):
self.p = [ColobotVertex(), ColobotVertex(), ColobotVertex()]
self.mat = ColobotMaterial()
- self.tex1 = ''
- self.tex2 = ''
- self.var_tex2 = False
- self.state = 0
- self.min = 0.0
- self.max = 0.0
+ self.lod_level = 0
class ColobotModel:
"""Colobot model (content of model file)"""
@@ -95,8 +111,49 @@ class ColobotModel:
self.version = 1
self.triangles = []
- def append(self, model):
- self.triangles.extend(model.triangles)
+ def get_lod_level_list(self):
+ lod_level_set = set()
+ for t in self.triangles:
+ lod_level_set.add(t.lod_level)
+
+ return list(lod_level_set)
+
+ def get_tex_pair_list(self):
+ tex_pair_set = set()
+ for t in self.triangles:
+ tex_pair = ColobotTexPair()
+ tex_pair.tex1 = t.mat.tex1
+ tex_pair.tex2 = t.mat.tex2
+ tex_pair_set.add(tex_pair)
+
+ return list(tex_pair_set)
+
+ def get_triangle_list(self, lod_level):
+ triangles = []
+ for t in self.triangles:
+ if (t.lod_level == lod_level):
+ triangles.append(t)
+
+ return triangles
+
+ def get_vertex_list(self, lod_level):
+ vertex_set = set()
+
+ for t in self.triangles:
+ if (t.lod_level == lod_level):
+ for i in range(0, 3):
+ vertex_set.add(t.p[i])
+
+ return list(vertex_set)
+
+ def get_material_list(self, lod_level):
+ material_set = set()
+
+ for t in self.triangles:
+ if (t.lod_level == lod_level):
+ material_set.add(t.mat)
+
+ return list(material_set)
def v3to4(vec):
return array.array('f', [vec[0], vec[1], vec[2], 0.0])
@@ -104,7 +161,14 @@ def v3to4(vec):
def v4to3(vec):
return array.array('f', [vec[0], vec[1], vec[2]])
+
+##
+# Model file input/output
+##
+
def write_colobot_model(filename, model):
+ float_format = "{:g}".format
+
file = open(filename, 'w')
file.write('# Colobot text model\n')
@@ -120,24 +184,23 @@ def write_colobot_model(filename, model):
for i in range(0, 3):
p = t.p[i]
file.write('p' + str(i+1))
- file.write(' c ' + ' '.join(map(str, p.coord )))
- file.write(' n ' + ' '.join(map(str, p.normal)))
- file.write(' t1 ' + ' '.join(map(str, p.t1)))
- file.write(' t2 ' + ' '.join(map(str, p.t2)))
+ file.write(' c ' + ' '.join(map(float_format, p.coord )))
+ file.write(' n ' + ' '.join(map(float_format, p.normal)))
+ file.write(' t1 ' + ' '.join(map(float_format, p.t1)))
+ file.write(' t2 ' + ' '.join(map(float_format, p.t2)))
file.write('\n')
file.write('mat')
- file.write(' dif ' + ' '.join(map(str, t.mat.diffuse)))
- file.write(' amb ' + ' '.join(map(str, t.mat.ambient)))
- file.write(' spc ' + ' '.join(map(str, t.mat.specular)))
+ file.write(' dif ' + ' '.join(map(float_format, t.mat.diffuse)))
+ file.write(' amb ' + ' '.join(map(float_format, t.mat.ambient)))
+ file.write(' spc ' + ' '.join(map(float_format, t.mat.specular)))
file.write('\n')
- file.write('tex1 ' + t.tex1 + '\n')
- file.write('tex2 ' + t.tex2 + '\n')
- file.write('var_tex2 ' + ( 'Y' if t.var_tex2 else 'N' + '\n' ) )
- file.write('min ' + str(t.min) + '\n')
- file.write('max ' + str(t.max) + '\n')
- file.write('state ' + str(t.state) + '\n')
+ file.write('tex1 ' + t.mat.tex1 + '\n')
+ file.write('tex2 ' + t.mat.tex2 + '\n')
+ file.write('var_tex2 ' + ( 'Y' if t.mat.var_tex2 else 'N' + '\n' ) )
+ file.write('lod_level ' + str(t.lod_level) + '\n')
+ file.write('state ' + str(t.mat.state) + '\n')
file.write('\n')
file.close()
@@ -216,14 +279,14 @@ def read_colobot_model(filename):
tokens, index = token_next_line(lines, index)
if (tokens[0] != 'version'):
- raise ColobotError('Invalid header')
+ raise ColobotError("Invalid header", "version")
model.version = int(tokens[1])
if (model.version != 1):
- raise ColobotError('Unknown model file version')
+ raise ColobotError("Unknown model file version")
tokens, index = token_next_line(lines, index)
if (tokens[0] != 'total_triangles'):
- raise ColobotError('Invalid header')
+ raise ColobotError("Invalid header", "total_triangles")
numTriangles = int(tokens[1])
for i in range(0, numTriangles):
@@ -231,90 +294,88 @@ def read_colobot_model(filename):
tokens, index = token_next_line(lines, index)
if (tokens[0] != 'p1'):
- raise ColobotError('Invalid triangle')
+ raise ColobotError("Invalid triangle", "p1")
t.p[0] = read_colobot_vertex(tokens)
tokens, index = token_next_line(lines, index)
if (tokens[0] != 'p2'):
- raise ColobotError('Invalid triangle')
+ raise ColobotError("Invalid triangle", "p2")
t.p[1] = read_colobot_vertex(tokens)
tokens, index = token_next_line(lines, index)
if (tokens[0] != 'p3'):
- raise ColobotError('Invalid triangle')
+ raise ColobotError("Invalid triangle", "p3")
t.p[2] = read_colobot_vertex(tokens)
tokens, index = token_next_line(lines, index)
if (tokens[0] != 'mat'):
- raise ColobotError('Invalid triangle')
+ raise ColobotError("Invalid triangle", "mat")
t.mat = read_colobot_material(tokens)
tokens, index = token_next_line(lines, index)
if (tokens[0] != 'tex1'):
- raise ColobotError('Invalid triangle')
+ raise ColobotError("Invalid triangle", "tex1")
if (len(tokens) > 1):
- t.tex1 = tokens[1]
+ t.mat.tex1 = tokens[1]
tokens, index = token_next_line(lines, index)
if (tokens[0] != 'tex2'):
- raise ColobotError('Invalid triangle')
+ raise ColobotError("Invalid triangle", "tex2")
if (len(tokens) > 1):
- t.tex2 = tokens[1]
+ t.mat.tex2 = tokens[1]
tokens, index = token_next_line(lines, index)
if (tokens[0] != 'var_tex2'):
- raise ColobotError('Invalid triangle')
- t.var_tex2 = tokens[1] == 'Y'
-
- tokens, index = token_next_line(lines, index)
- if (tokens[0] != 'min'):
- raise ColobotError('Invalid triangle')
- t.min = float(tokens[1])
+ raise ColobotError("Invalid triangle", "var_tex2")
+ t.mat.var_tex2 = tokens[1] == 'Y'
tokens, index = token_next_line(lines, index)
- if (tokens[0] != 'max'):
- raise ColobotError('Invalid triangle')
- t.max = float(tokens[1])
+ if (tokens[0] != 'lod_level'):
+ raise ColobotError("Invalid triangle", "lod_level")
+ t.lod_level = int(tokens[1])
tokens, index = token_next_line(lines, index)
if (tokens[0] != 'state'):
- raise ColobotError('Invalid triangle')
- t.state = int(tokens[1])
+ raise ColobotError("Invalid triangle", "state")
+ t.mat.state = int(tokens[1])
model.triangles.append(t)
-
return model
-def mesh_to_colobot_model(mesh, scene, defaults):
- model = ColobotModel()
- if (mesh.type != 'MESH'):
+##
+# Mesh conversion functions
+##
+
+def append_obj_to_colobot_model(obj, model, scene, defaults):
+
+ if (obj.type != 'MESH'):
raise ColobotError('Only mesh meshs can be exported')
- for poly in mesh.data.polygons:
+ for poly in obj.data.polygons:
if (poly.loop_total > 3):
raise ColobotError('Cannot export polygons with > 3 vertices!')
- for i, poly in enumerate(mesh.data.polygons):
+ for i, poly in enumerate(obj.data.polygons):
t = ColobotTriangle()
j = 0
for loop_index in poly.loop_indices:
- v = mesh.data.vertices[mesh.data.loops[loop_index].vertex_index]
+ v = obj.data.vertices[obj.data.loops[loop_index].vertex_index]
t.p[j].coord = copy.copy(v.co)
t.p[j].normal = copy.copy(v.normal)
- if (len(mesh.data.uv_layers) >= 1):
- t.p[j].t1 = copy.copy(mesh.data.uv_layers[0].data[loop_index].uv)
+ if (len(obj.data.uv_layers) >= 1):
+ t.p[j].t1 = copy.copy(obj.data.uv_layers[0].data[loop_index].uv)
t.p[j].t1[1] = 1.0 - t.p[j].t1[1]
- if (len(mesh.data.uv_layers) >= 2):
- t.p[j].t2 = copy.copy(mesh.data.uv_layers[1].data[loop_index].uv)
+ if (len(obj.data.uv_layers) >= 2):
+ t.p[j].t2 = copy.copy(obj.data.uv_layers[1].data[loop_index].uv)
t.p[j].t2[1] = 1.0 - t.p[j].t2[1]
j = j + 1
- mat = mesh.data.materials[poly.material_index]
+ mat = obj.data.materials[poly.material_index]
t.mat.diffuse = v3to4(mat.diffuse_color)
t.mat.diffuse[3] = mat.alpha
t.mat.ambient = v3to4(scene.world.ambient_color * mat.ambient)
@@ -327,95 +388,15 @@ def mesh_to_colobot_model(mesh, scene, defaults):
if (mat.texture_slots[1] != None):
t.tex2 = bpy.path.basename(mat.texture_slots[1].texture.image.filepath)
- t.var_tex2 = mesh.get('var_tex2', defaults['var_tex2'])
- t.state = mesh.get('state', defaults['state'])
- t.min = mesh.get('min', defaults['min'])
- t.max = mesh.get('max', defaults['max'])
-
- model.triangles.append(t)
-
- return model
-
-
-def colobot_model_to_mesh(model, mesh_name, texture_dir):
- mesh = bpy.data.meshes.new(name=mesh_name)
-
- vertex_set = set()
-
- for t in model.triangles:
- for i in range(0, 3):
- vertex_set.add(t.p[i])
-
- vertex_list = list(vertex_set)
-
- mat_set = set()
-
- for t in model.triangles:
- mat = t.mat
- mat.tex1 = t.tex1
- mat.tex2 = t.tex2
- mat_set.add(mat)
-
- mat_list = list(mat_set)
-
- uv1map = False
- uv2map = False
-
- zero_t = array.array('f', [0.0, 0.0])
-
- for v in vertex_list:
- if ((not uv1map) and (v.t1 != zero_t)):
- uv1map = True
- if ((not uv2map) and (v.t2 != zero_t)):
- uv2map = True
-
- mesh.vertices.add(len(vertex_list))
-
- for i, v in enumerate(mesh.vertices):
- v.co = copy.copy(vertex_list[i].coord)
- v.normal = copy.copy(vertex_list[i].normal)
+ t.var_tex2 = mat.get('var_tex2', defaults['var_tex2'])
+ t.state = mat.get('state', defaults['state'])
- for i, m in enumerate(mat_list):
- material = bpy.data.materials.new(name=mesh_name + '_mat_' + str(i+1))
- material.diffuse_color = v4to3(m.diffuse)
- material.ambient = (m.ambient[0] + m.ambient[1] + m.ambient[2]) / 3.0
- material.alpha = (m.diffuse[3] + m.ambient[3]) / 2.0
- material.specular_color = v4to3(m.specular)
- material.specular_alpha = m.specular[3]
+ t.lod_level = int(obj.data.get('lod_level', defaults['lod_level']))
- mesh.materials.append(material)
-
- mesh.tessfaces.add(len(model.triangles))
+ model.triangles.append(t)
- for i, f in enumerate(mesh.tessfaces):
- t = model.triangles[i]
- mat = t.mat
- mat.tex1 = t.tex1
- mat.tex2 = t.tex2
- f.material_index = mat_list.index(mat)
- for i in range(0, 3):
- f.vertices[i] = vertex_list.index(t.p[i])
-
- if uv1map:
- uvlay1 = mesh.tessface_uv_textures.new(name='UV_1')
- for i, f in enumerate(uvlay1.data):
- f.uv1[0] = model.triangles[i].p[0].t1[0]
- f.uv1[1] = 1.0 - model.triangles[i].p[0].t1[1]
- f.uv2[0] = model.triangles[i].p[1].t1[0]
- f.uv2[1] = 1.0 - model.triangles[i].p[1].t1[1]
- f.uv3[0] = model.triangles[i].p[2].t1[0]
- f.uv3[1] = 1.0 - model.triangles[i].p[2].t1[1]
-
- if uv2map:
- uvlay2 = mesh.tessface_uv_textures.new(name='UV_2')
- for i, f in enumerate(uvlay2.data):
- f.uv1[0] = model.triangles[i].p[0].t2[0]
- f.uv1[1] = 1.0 - model.triangles[i].p[0].t2[1]
- f.uv2[0] = model.triangles[i].p[1].t2[0]
- f.uv2[1] = 1.0 - model.triangles[i].p[1].t2[1]
- f.uv3[0] = model.triangles[i].p[2].t2[0]
- f.uv3[1] = 1.0 - model.triangles[i].p[2].t2[1]
+def colobot_model_to_meshes(model, base_mesh_name, texture_dir):
def load_tex(name):
import os
import sys
@@ -424,7 +405,6 @@ def colobot_model_to_mesh(model, mesh_name, texture_dir):
if (name == ''):
return None, None
- encoding = sys.getfilesystemencoding()
image = load_image(name, texture_dir, recursive=True, place_holder=True)
texture = None
if image:
@@ -433,52 +413,198 @@ def colobot_model_to_mesh(model, mesh_name, texture_dir):
texture.image = image
return image, texture
- for i, m in enumerate(mat_list):
+ class Texture:
+ def __init__(self):
+ self.image1 = None
+ self.image2 = None
+ self.tex1 = None
+ self.tex2 = None
+
+ tex_dict = dict()
+ tex_pair_list = model.get_tex_pair_list()
+ for tex_pair in tex_pair_list:
+ tex_object = Texture()
+ tex_object.image1, tex_object.tex1 = load_tex(tex_pair.tex1)
+ tex_object.image2, tex_object.tex2 = load_tex(tex_pair.tex2)
+ tex_dict[tex_pair] = tex_object
- image1, tex1 = load_tex(m.tex1)
- if image1:
- mtex = mesh.materials[i].texture_slots.add()
- mtex.texture = tex1
- mtex.texture_coords = 'UV'
- mtex.uv_layer = 'UV_1'
- mtex.use_map_color_diffuse = True
+ meshes = []
- for j, face in enumerate(mesh.uv_textures[0].data):
- if (model.triangles[j].tex1 == m.tex1):
- face.image = image1
+ index = 0
+ lod_levels = model.get_lod_level_list()
+ for lod_level in lod_levels:
+ index = index + 1
+ mesh = bpy.data.meshes.new(name=base_mesh_name + str(index))
+
+ triangle_list = model.get_triangle_list(lod_level)
+ vertex_list = model.get_vertex_list(lod_level)
+ material_list = model.get_material_list(lod_level)
+
+ uv1map = False
+ uv2map = False
+
+ zero_t = array.array('f', [0.0, 0.0])
+
+ for v in vertex_list:
+ if ((not uv1map) and (v.t1 != zero_t)):
+ uv1map = True
+ if ((not uv2map) and (v.t2 != zero_t)):
+ uv2map = True
+
+ mesh.vertices.add(len(vertex_list))
+
+ for i, v in enumerate(mesh.vertices):
+ v.co = copy.copy(vertex_list[i].coord)
+ v.normal = copy.copy(vertex_list[i].normal)
+
+ for i, m in enumerate(material_list):
+ material = bpy.data.materials.new(name=base_mesh_name + str(index) + '_mat_' + str(i+1))
+ material.diffuse_color = v4to3(m.diffuse)
+ material.ambient = (m.ambient[0] + m.ambient[1] + m.ambient[2]) / 3.0
+ material.alpha = (m.diffuse[3] + m.ambient[3]) / 2.0
+ material.specular_color = v4to3(m.specular)
+ material.specular_alpha = m.specular[3]
+
+ material.var_tex2 = m.var_tex2
+ material.state = m.state
+
+ mesh.materials.append(material)
+
+ mesh.tessfaces.add(len(triangle_list))
+
+ for i, f in enumerate(mesh.tessfaces):
+ t = triangle_list[i]
+ f.material_index = material_list.index(t.mat)
+ for i in range(0, 3):
+ f.vertices[i] = vertex_list.index(t.p[i])
+
+ if uv1map:
+ uvlay1 = mesh.tessface_uv_textures.new(name='UV_1')
+ for i, f in enumerate(uvlay1.data):
+ f.uv1[0] = triangle_list[i].p[0].t1[0]
+ f.uv1[1] = 1.0 - triangle_list[i].p[0].t1[1]
+ f.uv2[0] = triangle_list[i].p[1].t1[0]
+ f.uv2[1] = 1.0 - triangle_list[i].p[1].t1[1]
+ f.uv3[0] = triangle_list[i].p[2].t1[0]
+ f.uv3[1] = 1.0 - triangle_list[i].p[2].t1[1]
+
+ if uv2map:
+ uvlay2 = mesh.tessface_uv_textures.new(name='UV_2')
+ for i, f in enumerate(uvlay2.data):
+ f.uv1[0] = triangle_list[i].p[0].t2[0]
+ f.uv1[1] = 1.0 - triangle_list[i].p[0].t2[1]
+ f.uv2[0] = triangle_list[i].p[1].t2[0]
+ f.uv2[1] = 1.0 - triangle_list[i].p[1].t2[1]
+ f.uv3[0] = triangle_list[i].p[2].t2[0]
+ f.uv3[1] = 1.0 - triangle_list[i].p[2].t2[1]
+
+ for i, m in enumerate(material_list):
+ tex_pair = ColobotTexPair()
+ tex_pair.tex1 = m.tex1
+ tex_pair.tex2 = m.tex2
+ tex_object = tex_dict[tex_pair]
+
+ if tex_object and tex_object.image1:
+ mtex = mesh.materials[i].texture_slots.add()
+ mtex.texture = tex_object.tex1
+ mtex.texture_coords = 'UV'
+ mtex.uv_layer = 'UV_1'
+ mtex.use_map_color_diffuse = True
+
+ for j, face in enumerate(mesh.uv_textures[0].data):
+ if (triangle_list[j].tex1 == m.tex1):
+ face.image = tex_object.image1
+
+ if tex_object and tex_object.image2:
+ mtex = mesh.materials[i].texture_slots.add()
+ mtex.texture = tex_object.tex2
+ mtex.texture_coords = 'UV'
+ mtex.uv_layer = 'UV_2'
+ mtex.use_map_color_diffuse = True
+
+ for j, face in enumerate(mesh.uv_textures[1].data):
+ if (triangle_list[j].tex2 == m.tex2):
+ face.image = tex_object.image2
+
+ mesh.lod_level = str(lod_level)
+
+ mesh.validate()
+ mesh.update()
+
+ meshes.append(mesh)
+
+ return meshes
+
+
+##
+# Export UI dialog & operator
+##
+
+EXPORT_FILEPATH = ''
+
+class ExportColobotDialog(bpy.types.Operator):
+ bl_idname = 'object.export_colobot_dialog'
+ bl_label = "Dialog for Colobot export"
+
+ mode = bpy.props.EnumProperty(
+ name="Mode",
+ items = [('overwrite', "Overwrite", "Overwrite existing model triangles"),
+ ('append', "Append", "Append triangles to existing model")],
+ default='overwrite')
+
+ default_lod_level = bpy.props.EnumProperty(
+ name="Default LOD level",
+ items = [('0', "Constant", "Constant (always visible)"),
+ ('1', "Low", "Low (visible at furthest distance)"),
+ ('2', "Medium", "Medium (visible at medium distance)"),
+ ('3', "High", "High (visible at closest distance)")],
+ default='0')
+
+ default_var_tex2 = bpy.props.BoolProperty(name="Default variable 2nd texture", default=False)
+
+ default_state = bpy.props.IntProperty(name="Default state", default=0)
- image2, tex2 = load_tex(m.tex2)
- if image2:
- mtex = mesh.materials[i].texture_slots.add()
- mtex.texture = tex2
- mtex.texture_coords = 'UV'
- mtex.uv_layer = 'UV_2'
- mtex.use_map_color_diffuse = True
+ def execute(self, context):
+ global EXPORT_FILEPATH
+ try:
+ defaults = { 'lod_level': self.default_lod_level,
+ 'var_tex2': self.default_var_tex2,
+ 'state': self.default_state }
- for face in mesh.uv_textures[1].data:
- if (model.triangles[j].tex2 == m.tex2):
- face.image = image2
+ model = ColobotModel()
+ if (self.mode == 'append'):
+ model = read_colobot_model(EXPORT_FILEPATH)
- mesh.validate()
- mesh.update()
+ for obj in context.selected_objects:
+ rot = obj.rotation_euler
+ rot[0] = rot[0] + math.radians(270)
+ obj.rotation_euler = rot
+
+ append_obj_to_colobot_model(obj, model, context.scene, defaults)
+
+ rot = obj.rotation_euler
+ rot[0] = rot[0] + math.radians(90)
+ obj.rotation_euler = rot
+
+ write_colobot_model(EXPORT_FILEPATH, model)
+
+ except ColobotError as e:
+ self.report({'ERROR'}, e.args.join(": "))
+ return {'FINISHED'}
+
+ self.report({'INFO'}, 'Export OK')
+ return {'FINISHED'}
+
+ def invoke(self, context, event):
+ context.window_manager.invoke_props_dialog(self, width=500)
+ return {'RUNNING_MODAL'}
- return mesh
class ExportColobot(bpy.types.Operator):
"""Exporter to Colobot text format"""
bl_idname = "export.colobot"
bl_label = "Export to Colobot"
- # TODO: set the following in a UI dialog or panel
-
- # Variable tex2
- DEFAULT_VAR_TEX2 = False
- # Min & max LOD
- DEFAULT_MIN = 0.0
- DEFAULT_MAX = 0.0
- # Render state
- DEFAULT_STATE = 0
-
filepath = bpy.props.StringProperty(subtype="FILE_PATH")
@classmethod
@@ -486,26 +612,9 @@ class ExportColobot(bpy.types.Operator):
return context.object is not None
def execute(self, context):
- defaults = {
- 'var_tex2': self.DEFAULT_VAR_TEX2,
- 'min': self.DEFAULT_MIN,
- 'max': self.DEFAULT_MAX,
- 'state': self.DEFAULT_STATE }
- try:
- obj = context.object
- temp_ROT = obj.rotation_euler
- temp_ROT[0] = temp_ROT[0] + math.radians(270)
- obj.rotation_euler = temp_ROT
- model = mesh_to_colobot_model(context.object, context.scene, defaults)
- write_colobot_model(self.filepath, model)
- temp_ROT = obj.rotation_euler
- temp_ROT[0] = temp_ROT[0] + math.radians(90)
- obj.rotation_euler = temp_ROT
- except ColobotError as e:
- self.report({'ERROR'}, e.args[0])
- return {'FINISHED'}
-
- self.report({'INFO'}, 'Export OK')
+ global EXPORT_FILEPATH
+ EXPORT_FILEPATH = self.filepath
+ bpy.ops.object.export_colobot_dialog('INVOKE_DEFAULT')
return {'FINISHED'}
def invoke(self, context, event):
@@ -513,11 +622,58 @@ class ExportColobot(bpy.types.Operator):
return {'RUNNING_MODAL'}
-# For menu item
-def export_menu_func(self, context):
- self.layout.operator_context = 'INVOKE_DEFAULT'
- self.layout.operator(ExportColobot.bl_idname, text="Colobot (Text Format)")
+##
+# Import UI dialog & operator
+#
+
+IMPORT_FILEPATH = ''
+
+class ImportColobotDialog(bpy.types.Operator):
+ bl_idname = 'object.import_colobot_dialog'
+ bl_label = "Dialog for Colobot import"
+
+ lod_separate_layers = bpy.props.BoolProperty(name="LOD levels to separate layers", default=True)
+ texture_dir = bpy.props.StringProperty(name="Texture directory", subtype="DIR_PATH")
+
+ def execute(self, context):
+ global IMPORT_FILEPATH
+ try:
+ texture_dir = self.texture_dir
+ if (texture_dir == ""):
+ texture_dir = os.path.dirname(IMPORT_FILEPATH)
+
+ model = read_colobot_model(IMPORT_FILEPATH)
+ meshes = colobot_model_to_meshes(model, 'ColobotMesh_', texture_dir)
+ index = 0
+ for mesh in meshes:
+ index = index + 1
+ obj = bpy.data.objects.new('ColobotMesh_' + str(index), mesh)
+
+ rot = obj.rotation_euler
+ rot[0] = rot[0] + math.radians(90)
+ obj.rotation_euler = rot
+
+ bpy.context.scene.objects.link(obj)
+ bpy.context.scene.objects.active = obj
+ obj.select = True
+
+ # TODO: doesn't seem to work...
+ if (self.lod_separate_layers):
+ layers = obj.layers
+ for i in range(0, len(layers)):
+ layers[i] = int(mesh.lod_level) == i
+ obj.layers = layers
+
+ except ColobotError as e:
+ self.report({'ERROR'}, e.args.join(": "))
+ return {'FINISHED'}
+
+ self.report({'INFO'}, 'Import OK')
+ return {'FINISHED'}
+ def invoke(self, context, event):
+ context.window_manager.invoke_props_dialog(self, width=500)
+ return {'RUNNING_MODAL'}
class ImportColobot(bpy.types.Operator):
@@ -532,21 +688,9 @@ class ImportColobot(bpy.types.Operator):
return True
def execute(self, context):
- try:
- model = read_colobot_model(self.filepath)
- mesh = colobot_model_to_mesh(model, 'ColobotMesh', os.path.dirname(self.filepath))
- obj = bpy.data.objects.new('ColobotMesh', mesh)
- temp_ROT = obj.rotation_euler
- temp_ROT[0] = temp_ROT[0] + math.radians(90)
- obj.rotation_euler = temp_ROT
- bpy.context.scene.objects.link(obj)
- bpy.context.scene.objects.active = obj
- obj.select = True
- except ColobotError as e:
- self.report({'ERROR'}, e.args[0])
- return {'FINISHED'}
-
- self.report({'INFO'}, 'Import OK')
+ global IMPORT_FILEPATH
+ IMPORT_FILEPATH = self.filepath
+ bpy.ops.object.import_colobot_dialog('INVOKE_DEFAULT')
return {'FINISHED'}
def invoke(self, context, event):
@@ -554,14 +698,34 @@ class ImportColobot(bpy.types.Operator):
return {'RUNNING_MODAL'}
-# For menu item
+##
+# Registration
+##
+
+# Callback functions for menu items
+def export_menu_func(self, context):
+ self.layout.operator_context = 'INVOKE_DEFAULT'
+ self.layout.operator(ExportColobot.bl_idname, text="Colobot (Text Format)")
+
def import_menu_func(self, context):
self.layout.operator_context = 'INVOKE_DEFAULT'
self.layout.operator(ImportColobot.bl_idname, text="Colobot (Text Format)")
-
+# Custom properties for materials
+def register_material_props():
+ bpy.types.Mesh.lod_level = bpy.props.EnumProperty(name="LOD level",
+ items = [('0', "Constant", "Constant (always visible)"),
+ ('1', "Low", "Low (visible at furthest distance)"),
+ ('2', "Medium", "Medium (visible at medium distance)"),
+ ('3', "High", "High (visible at closest distance)")])
+ bpy.types.Material.var_tex2 = bpy.props.BoolProperty(name="Variable 2nd texture", description="2nd texture shall be set to dirtyXX.png")
+ bpy.types.Material.state = bpy.props.IntProperty(name="State", description="Engine render state")
+
+# Add-on registration
def register():
bpy.utils.register_module(__name__)
+ register_material_props()
+
bpy.types.INFO_MT_file_export.append(export_menu_func)
bpy.types.INFO_MT_file_import.append(import_menu_func)