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-rw-r--r--src/app/app.cpp10
-rw-r--r--src/common/profile.h4
-rw-r--r--src/plugins/pluginmanager.cpp4
-rw-r--r--src/ui/maindialog.cpp440
-rw-r--r--src/ui/maindialog.h5
5 files changed, 166 insertions, 297 deletions
diff --git a/src/app/app.cpp b/src/app/app.cpp
index d6fc2dd..79ccdbf 100644
--- a/src/app/app.cpp
+++ b/src/app/app.cpp
@@ -327,24 +327,24 @@ bool CApplication::Create()
m_deviceConfig.fullScreen = false;
//Create the sound instance.
- if (!GetProfile()->InitCurrentDirectory()) {
+ if (!GetProfile().InitCurrentDirectory()) {
GetLogger()->Warn("Config not found. Default values will be used!\n");
m_sound = new CSoundInterface();
} else {
std::string path;
- if (GetProfile()->GetLocalProfileString("Resources", "Data", path))
+ if (GetProfile().GetLocalProfileString("Resources", "Data", path))
m_dataPath = path;
m_pluginManager->LoadFromProfile();
m_sound = static_cast<CSoundInterface*>(CInstanceManager::GetInstancePointer()->SearchInstance(CLASS_SOUND));
if (!m_sound) {
- GetLogger()->Error("Sound not loaded!\n");
- return false;
+ GetLogger()->Error("Sound not loaded, falling back to fake sound!\n");
+ m_sound = new CSoundInterface();
}
m_sound->Create(true);
- if (GetProfile()->GetLocalProfileString("Resources", "Sound", path))
+ if (GetProfile().GetLocalProfileString("Resources", "Sound", path))
m_sound->CacheAll(path);
else
m_sound->CacheAll(m_dataPath);
diff --git a/src/common/profile.h b/src/common/profile.h
index ed948ff..facb414 100644
--- a/src/common/profile.h
+++ b/src/common/profile.h
@@ -107,6 +107,6 @@ class CProfile : public CSingleton<CProfile>
};
//! Global function to get profile instance
-inline CProfile* GetProfile() {
- return CProfile::GetInstancePointer();
+inline CProfile & GetProfile() {
+ return *CProfile::GetInstancePointer();
}
diff --git a/src/plugins/pluginmanager.cpp b/src/plugins/pluginmanager.cpp
index 561e9ab..39d1d17 100644
--- a/src/plugins/pluginmanager.cpp
+++ b/src/plugins/pluginmanager.cpp
@@ -40,8 +40,8 @@ CPluginManager::~CPluginManager()
void CPluginManager::LoadFromProfile()
{
GetLogger()->Info("Trying to load from profile...\n");
- std::vector< std::string > dirs = GetProfile()->GetLocalProfileSection("Plugins", "Path");
- std::vector< std::string > plugins = GetProfile()->GetLocalProfileSection("Plugins", "File");
+ std::vector< std::string > dirs = GetProfile().GetLocalProfileSection("Plugins", "Path");
+ std::vector< std::string > plugins = GetProfile().GetLocalProfileSection("Plugins", "File");
GetLogger()->Info("Path %d, files %d\n", dirs.size(), plugins.size());
for (std::string dir : dirs)
diff --git a/src/ui/maindialog.cpp b/src/ui/maindialog.cpp
index ac3f472..f07fc38 100644
--- a/src/ui/maindialog.cpp
+++ b/src/ui/maindialog.cpp
@@ -3575,12 +3575,12 @@ void CMainDialog::NiceParticle(Math::Point mouse, bool bPress)
void CMainDialog::SetUserDir(char *base, int rank)
{
- char dir[100];
+ std::string dir;
if ( strcmp(base, "user") == 0 && rank >= 100 )
{
- sprintf(dir, "%s/%s", m_userDir.c_str(), m_userList[rank/100-1]);
- UserDir(true, dir);
+ dir = m_userDir + "/" + m_userList.at(rank/100-1);
+ UserDir(true, dir.c_str());
}
else
{
@@ -3628,14 +3628,10 @@ void CMainDialog::ReadNameList()
{
CWindow* pw;
CList* pl;
- long hFile;
//struct _finddata_t fBuffer;
- bool bDo;
char dir[MAX_FNAME];
- char temp[MAX_FNAME];
// char filenames[MAX_FNAME][100];
std::vector<std::string> fileNames;
- int nbFilenames, i;
pw = static_cast<CWindow*>(m_interface->SearchControl(EVENT_WINDOW5));
if ( pw == 0 ) return;
@@ -3643,7 +3639,6 @@ void CMainDialog::ReadNameList()
if ( pl == 0 ) return;
pl->Flush();
- nbFilenames = 0;
try
{
@@ -3671,8 +3666,7 @@ void CMainDialog::ReadNameList()
}
- fileNames.push_back("Test");
- for ( i=0 ; i<fileNames.size() ; ++i )
+ for (size_t i=0 ; i<fileNames.size() ; ++i )
{
pl->SetName(i, fileNames.at(i).c_str());
}
@@ -3847,7 +3841,7 @@ void CMainDialog::NameSelect()
GetGamerFace(m_main->GetGamerName());
- GetProfile()->SetLocalProfileString("Gamer", "LastName", m_main->GetGamerName());
+ GetProfile().SetLocalProfileString("Gamer", "LastName", m_main->GetGamerName());
}
// Creates a new player.
@@ -4283,12 +4277,10 @@ void CMainDialog::DefPerso()
bool CMainDialog::IsIOReadScene()
{
FILE* file;
- // char filename[100];
std::string filename;
//TODO: Change this to point user dir acocrding to operating system
filename = m_savegameDir + "/" + m_main->GetGamerName() + "/" + "save" + m_sceneName[0] + "000/data.sav";
- // sprintf(filename, "%s\\%s\\save%c%.3d\\data.sav", m_savegameDir, m_main->GetGamerName(), m_sceneName[0], 0);
file = fopen(filename.c_str(), "r");
if ( file == NULL ) return false;
fclose(file);
@@ -4419,7 +4411,6 @@ void CMainDialog::IOReadList()
void CMainDialog::IOUpdateList()
{
- FILE* file = NULL;
CWindow* pw;
CList* pl;
CButton* pb;
@@ -4440,7 +4431,6 @@ void CMainDialog::IOUpdateList()
std::ostringstream rankStream;
rankStream << std::setfill('0') << std::setw(3) << sel;
filename = m_savegameDir + "/" + m_main->GetGamerName() + "/save" + m_sceneName[0] + rankStream.str()+ "/screen.png";
- // sprintf(filename, "%s\\%s\\save%c%.3d\\screen.png", m_savegameDir, m_main->GetGamerName(), m_sceneName[0], sel);
if ( m_phase == PHASE_WRITE ||
m_phase == PHASE_WRITEs )
@@ -4470,13 +4460,9 @@ void CMainDialog::IOUpdateList()
void CMainDialog::IODeleteScene()
{
- CWindow* pw;
- CList* pl;
- char dir[100];
- char old[100];
- long hFile;
- //struct _finddata_t fBuffer;
- int sel, max, i;
+ CWindow* pw;
+ CList* pl;
+ int sel;
pw = static_cast<CWindow*>(m_interface->SearchControl(EVENT_WINDOW5));
if ( pw == 0 ) return;
@@ -4506,38 +4492,7 @@ void CMainDialog::IODeleteScene()
{
GetLogger()->Error("Error on removing directory %s : %s\n", e.what());
}
- /* TODO: remove files
- // Deletes all the contents of the file.
- sprintf(dir, "%s/%s/save%c%.3d/*", m_savegameDir, m_main->GetGamerName(), m_sceneName[0], sel);
- hFile = _findfirst(dir, &fBuffer);
- if ( hFile != -1 )
- {
- do
- {
- if ( fBuffer.name[0] != '.' )
- {
- sprintf(dir, "%s/%s/save%c%.3d/%s", m_savegameDir, m_main->GetGamerName(), m_sceneName[0], sel, fBuffer.name);
- remove(dir);
- }
- }
- while ( _findnext(hFile, &fBuffer) == 0 );
- }
-
- sprintf(dir, "%s/%s/save%c%.3d", m_savegameDir, m_main->GetGamerName(), m_sceneName[0], sel);
- if ( _rmdir(dir) != 0 )
- {
- m_sound->Play(SOUND_TZOING);
- return;
- }*/
- /* TODO: rename
- max = pl->GetTotal();
- for ( i=sel+1 ; i<max ; i++ )
- {
- sprintf(old, "%s/%s/save%c%.3d", m_savegameDir, m_main->GetGamerName(), m_sceneName[0], i);
- sprintf(dir, "%s/%s/save%c%.3d", m_savegameDir, m_main->GetGamerName(), m_sceneName[0], i-1);
- rename(old, dir);
- }*/
IOReadList();
}
@@ -4567,7 +4522,6 @@ bool CMainDialog::IOWriteScene()
std::ostringstream selectStream;
//TODO: Change this to point user dir according to operating system
- // sprintf(filename, "%s\\%s\\save%c%.3d", m_savegameDir, m_main->GetGamerName(), m_sceneName[0], sel);
GetLogger()->Debug("Creating save directory\n");
selectStream << std::setfill('0') << std::setw(3) << sel;
directoryName = m_savegameDir + "/" + m_main->GetGamerName() + "/" + "save" + m_sceneName[0] + selectStream.str();
@@ -4607,7 +4561,6 @@ bool CMainDialog::IOReadScene()
if ( sel == -1 ) return false;
//TODO: Change this to point user dir according to operating system
- // sprintf(filename, "%s\\%s\\save%c%.3d", m_savegameDir, m_main->GetGamerName(), m_sceneName[0], sel);
std::string fileName;
std::string fileCbot;
std::string directoryName;
@@ -4644,7 +4597,7 @@ bool CMainDialog::IOReadScene()
OpString(line, "dir", dir);
for ( i=0 ; i<m_userTotal ; i++ )
{
- if ( strcmp(m_userList[i], dir) == 0 )
+ if ( strcmp(m_userList[i].c_str(), dir) == 0 )
{
m_sceneRank += (i+1)*100;
break;
@@ -4711,14 +4664,13 @@ void CMainDialog::UpdateSceneChap(int &chap)
FILE* file = NULL;
CWindow* pw;
CList* pl;
- long hFile;
//struct _finddata_t fileBuffer;
std::string fileName;
char op[100];
char line[500];
char name[100];
int i, j;
- bool bPassed, bDo;
+ bool bPassed;
memset(op, 0, 100);
memset(line, 0, 500);
@@ -4734,37 +4686,16 @@ void CMainDialog::UpdateSceneChap(int &chap)
if ( m_phase == PHASE_USER )
{
j = 0;
- /* TODO: list files
- hFile = _findfirst("user/*", &fileBuffer);
- if ( hFile != -1 )
- {
- do
- {
- if ( (fileBuffer.attrib & _A_SUBDIR) != 0 &&
- fileBuffer.name[0] != '.' )
- {
- strcpy(m_userList[j++], fileBuffer.name);
- }
- }
- while ( _findnext(hFile, &fileBuffer) == 0 && j < 100 );
- }*/
- m_userTotal = j;
+ fs::directory_iterator dirIt(m_savegameDir), dirEndIt;
- do // sorts all names:
+ BOOST_FOREACH (const fs::path & p, std::make_pair(dirIt, dirEndIt))
{
- bDo = false;
- for ( i=0 ; i<m_userTotal-1 ; i++ )
+ if (fs::is_directory(p))
{
- if ( strcmp(m_userList[i], m_userList[i+1]) > 0 )
- {
- strcpy(name, m_userList[i]);
- strcpy(m_userList[i], m_userList[i+1]);
- strcpy(m_userList[i+1], name);
- bDo = true;
- }
+ m_userList.push_back(p.leaf().string());
}
}
- while ( bDo );
+ m_userTotal = m_userList.size();
for ( j=0 ; j<m_userTotal ; j++ )
{
@@ -4772,7 +4703,7 @@ void CMainDialog::UpdateSceneChap(int &chap)
file = fopen(fileName.c_str(), "r");
if ( file == NULL )
{
- strcpy(name, m_userList[j]);
+ strcpy(name, m_userList[j].c_str());
}
else
{
@@ -5543,123 +5474,62 @@ void CMainDialog::SetupMemorize()
char key[500];
char num[10];
- /* TODO: profile
- SetLocalProfileString("Directory", "scene", m_sceneDir);
- SetLocalProfileString("Directory", "savegame", m_savegameDir);
- SetLocalProfileString("Directory", "public", m_publicDir);
- SetLocalProfileString("Directory", "user", m_userDir);
- SetLocalProfileString("Directory", "files", m_filesDir);
-
- iValue = m_engine->GetTotoMode();
- SetLocalProfileInt("Setup", "TotoMode", iValue);
-
- iValue = m_bTooltip;
- SetLocalProfileInt("Setup", "Tooltips", iValue);
-
- iValue = m_bGlint;
- SetLocalProfileInt("Setup", "InterfaceGlint", iValue);
-
- iValue = m_bRain;
- SetLocalProfileInt("Setup", "InterfaceGlint", iValue);
-
- iValue = m_engine->GetNiceMouse();
- SetLocalProfileInt("Setup", "NiceMouse", iValue);
-
- iValue = m_bSoluce4;
- SetLocalProfileInt("Setup", "Soluce4", iValue);
-
- iValue = m_bMovies;
- SetLocalProfileInt("Setup", "Movies", iValue);
-
- iValue = m_bNiceReset;
- SetLocalProfileInt("Setup", "NiceReset", iValue);
-
- iValue = m_bHimselfDamage;
- SetLocalProfileInt("Setup", "HimselfDamage", iValue);
-
- iValue = m_bCameraScroll;
- SetLocalProfileInt("Setup", "CameraScroll", iValue);
-
- iValue = m_bCameraInvertX;
- SetLocalProfileInt("Setup", "CameraInvertX", iValue);
-
- iValue = m_bEffect;
- SetLocalProfileInt("Setup", "InterfaceEffect", iValue);
-
- iValue = m_engine->GetShadow();
- SetLocalProfileInt("Setup", "GroundShadow", iValue);
-
- iValue = m_engine->GetGroundSpot();
- SetLocalProfileInt("Setup", "GroundSpot", iValue);
-
- iValue = m_engine->GetDirty();
- SetLocalProfileInt("Setup", "ObjectDirty", iValue);
-
- iValue = m_engine->GetFog();
- SetLocalProfileInt("Setup", "FogMode", iValue);
-
- iValue = m_engine->GetLensMode();
- SetLocalProfileInt("Setup", "LensMode", iValue);
-
- iValue = m_engine->GetSkyMode();
- SetLocalProfileInt("Setup", "SkyMode", iValue);
-
- iValue = m_engine->GetPlanetMode();
- SetLocalProfileInt("Setup", "PlanetMode", iValue);
-
- iValue = m_engine->GetLightMode();
- SetLocalProfileInt("Setup", "LightMode", iValue);
-
- iValue = m_engine->GetJoystick();
- SetLocalProfileInt("Setup", "UseJoystick", iValue);
-
- fValue = m_engine->GetParticleDensity();
- SetLocalProfileFloat("Setup", "ParticleDensity", fValue);
-
- fValue = m_engine->GetClippingDistance();
- SetLocalProfileFloat("Setup", "ClippingDistance", fValue);
-
- fValue = m_engine->GetObjectDetail();
- SetLocalProfileFloat("Setup", "ObjectDetail", fValue);
-
- fValue = m_engine->GetGadgetQuantity();
- SetLocalProfileFloat("Setup", "GadgetQuantity", fValue);
-
- iValue = m_engine->GetTextureQuality();
- SetLocalProfileInt("Setup", "TextureQuality", iValue);
-
- iValue = m_sound->GetAudioVolume();
- SetLocalProfileInt("Setup", "AudioVolume", iValue);
-
- iValue = m_sound->GetMidiVolume();
- SetLocalProfileInt("Setup", "MidiVolume", iValue);
-
- iValue = m_sound->GetSound3D();
- SetLocalProfileInt("Setup", "Sound3D", iValue);
-
- iValue = m_engine->GetEditIndentMode();
- SetLocalProfileInt("Setup", "EditIndentMode", iValue);
-
- iValue = m_engine->GetEditIndentValue();
- SetLocalProfileInt("Setup", "EditIndentValue", iValue);*/
-
- /* key[0] = 0;
- for ( i=0 ; i<100 ; i++ )
- {
- if ( m_engine->GetKey(i, 0) == 0 ) break;
-
- for ( j=0 ; j<2 ; j++ )
- {
- iValue = m_engine->GetKey(i, j);
- sprintf(num, "%d%c", iValue, j==0?'+':' ');
- strcat(key, num);
- }
- }*/
+ GetProfile().SetLocalProfileString("Directory", "scene", m_sceneDir);
+ GetProfile().SetLocalProfileString("Directory", "savegame", m_savegameDir);
+ GetProfile().SetLocalProfileString("Directory", "public", m_publicDir);
+ GetProfile().SetLocalProfileString("Directory", "user", m_userDir);
+ GetProfile().SetLocalProfileString("Directory", "files", m_filesDir);
+ GetProfile().SetLocalProfileInt("Setup", "Tooltips", m_bTooltip);
+ GetProfile().SetLocalProfileInt("Setup", "InterfaceGlint", m_bGlint);
+ GetProfile().SetLocalProfileInt("Setup", "InterfaceGlint", m_bRain);
+ GetProfile().SetLocalProfileInt("Setup", "Soluce4", m_bSoluce4);
+ GetProfile().SetLocalProfileInt("Setup", "Movies", m_bMovies);
+ GetProfile().SetLocalProfileInt("Setup", "NiceReset", m_bNiceReset);
+ GetProfile().SetLocalProfileInt("Setup", "HimselfDamage", m_bHimselfDamage);
+ GetProfile().SetLocalProfileInt("Setup", "CameraScroll", m_bCameraScroll);
+ GetProfile().SetLocalProfileInt("Setup", "CameraInvertX", m_bCameraInvertX);
+ GetProfile().SetLocalProfileInt("Setup", "InterfaceEffect", m_bEffect);
+ GetProfile().SetLocalProfileInt("Setup", "GroundShadow", m_engine->GetShadow());
+ GetProfile().SetLocalProfileInt("Setup", "GroundSpot", m_engine->GetGroundSpot());
+ GetProfile().SetLocalProfileInt("Setup", "ObjectDirty", m_engine->GetDirty());
+ GetProfile().SetLocalProfileInt("Setup", "FogMode", m_engine->GetFog());
+ GetProfile().SetLocalProfileInt("Setup", "LensMode", m_engine->GetLensMode());
+ GetProfile().SetLocalProfileInt("Setup", "SkyMode", m_engine->GetSkyMode());
+ GetProfile().SetLocalProfileInt("Setup", "PlanetMode", m_engine->GetPlanetMode());
+ GetProfile().SetLocalProfileInt("Setup", "LightMode", m_engine->GetLightMode());
+ GetProfile().SetLocalProfileFloat("Setup", "ParticleDensity", m_engine->GetParticleDensity());
+ GetProfile().SetLocalProfileFloat("Setup", "ClippingDistance", m_engine->GetClippingDistance());
+ GetProfile().SetLocalProfileFloat("Setup", "ObjectDetail", m_engine->GetObjectDetail());
+ GetProfile().SetLocalProfileFloat("Setup", "GadgetQuantity", m_engine->GetGadgetQuantity());
+ GetProfile().SetLocalProfileInt("Setup", "TextureQuality", m_engine->GetTextureQuality());
+ GetProfile().SetLocalProfileInt("Setup", "TotoMode", m_engine->GetTotoMode());
+ GetProfile().SetLocalProfileInt("Setup", "AudioVolume", m_sound->GetAudioVolume());
+ GetProfile().SetLocalProfileInt("Setup", "Sound3D", m_sound->GetSound3D());
+ GetProfile().SetLocalProfileInt("Setup", "EditIndentMode", m_engine->GetEditIndentMode());
+ GetProfile().SetLocalProfileInt("Setup", "EditIndentValue", m_engine->GetEditIndentValue());
+
+
+ // GetProfile()->SetLocalProfileInt("Setup", "NiceMouse", m_engine->GetNiceMouse());
+ // GetProfile()->SetLocalProfileInt("Setup", "UseJoystick", m_engine->GetJoystick());
+ // GetProfile()->SetLocalProfileInt("Setup", "MidiVolume", m_sound->GetMidiVolume());
+
+ // key[0] = 0;
+ // for ( i=0 ; i<100 ; i++ )
+ // {
+ // if ( m_engine->GetKey(i, 0) == 0 ) break;
+
+ // for ( j=0 ; j<2 ; j++ )
+ // {
+ // iValue = m_engine->GetKey(i, j);
+ // sprintf(num, "%d%c", iValue, j==0?'+':' ');
+ // strcat(key, num);
+ // }
+ // }
/* TODO: profile
SetLocalProfileString("Setup", "KeyMap", key); */
-/* TODO: #if _NET
+#if _NET
if ( m_accessEnable )
{
iValue = m_accessMission;
@@ -5668,13 +5538,11 @@ void CMainDialog::SetupMemorize()
iValue = m_accessUser;
SetLocalProfileInt("Setup", "AccessUser", iValue);
}
-#endif */
+#endif
- /* TODO: profile
- iValue = m_bDeleteGamer;
- SetLocalProfileInt("Setup", "DeleteGamer", iValue); */
+ GetProfile().SetLocalProfileInt("Setup", "DeleteGamer", m_bDeleteGamer);
- // TODO: write profile
+ // TODO: write graphic engine profile
//m_engine->WriteProfile();
}
@@ -5682,234 +5550,234 @@ void CMainDialog::SetupMemorize()
void CMainDialog::SetupRecall()
{
- float fValue;
- int iValue, i, j;
- char key[500];
- char* p;
+ float fValue;
+ int iValue, i, j;
+ std::string key;
+ char* p;
- /* TODO: profile
- if ( GetLocalProfileString("Directory", "scene", key, MAX_FNAME) )
+ if ( GetProfile().GetLocalProfileString("Directory", "scene", key) )
{
- strcpy(m_sceneDir, key);
+ m_sceneDir = key;
}
- if ( GetLocalProfileString("Directory", "savegame", key, MAX_FNAME) )
+ if ( GetProfile().GetLocalProfileString("Directory", "savegame", key) )
{
- strcpy(m_savegameDir, key);
+ m_savegameDir = key;
}
- if ( GetLocalProfileString("Directory", "public", key, MAX_FNAME) )
+ if ( GetProfile().GetLocalProfileString("Directory", "public", key) )
{
- strcpy(m_publicDir, key);
+ m_publicDir = key;
}
- if ( GetLocalProfileString("Directory", "user", key, MAX_FNAME) )
+ if ( GetProfile().GetLocalProfileString("Directory", "user", key) )
{
- strcpy(m_userDir, key);
+ m_userDir = key;
}
- if ( GetLocalProfileString("Directory", "files", key, MAX_FNAME) )
+ if ( GetProfile().GetLocalProfileString("Directory", "files", key) )
{
- strcpy(m_filesDir, key);
+ m_filesDir = key;
}
- if ( GetLocalProfileInt("Setup", "TotoMode", iValue) )
+ if ( GetProfile().GetLocalProfileInt("Setup", "TotoMode", iValue) )
{
m_engine->SetTotoMode(iValue);
}
- if ( GetLocalProfileInt("Setup", "Tooltips", iValue) )
+ if ( GetProfile().GetLocalProfileInt("Setup", "Tooltips", iValue) )
{
m_bTooltip = iValue;
}
- if ( GetLocalProfileInt("Setup", "InterfaceGlint", iValue) )
+ if ( GetProfile().GetLocalProfileInt("Setup", "InterfaceGlint", iValue) )
{
m_bGlint = iValue;
}
- if ( GetLocalProfileInt("Setup", "InterfaceGlint", iValue) )
+ if ( GetProfile().GetLocalProfileInt("Setup", "InterfaceGlint", iValue) )
{
m_bRain = iValue;
}
- if ( GetLocalProfileInt("Setup", "NiceMouse", iValue) )
- {
- m_engine->SetNiceMouse(iValue);
- }
+ // TODO
+ // if ( GetProfile().GetLocalProfileInt("Setup", "NiceMouse", iValue) )
+ // {
+ // m_engine->SetNiceMouse(iValue);
+ // }
- if ( GetLocalProfileInt("Setup", "Soluce4", iValue) )
+ if ( GetProfile().GetLocalProfileInt("Setup", "Soluce4", iValue) )
{
m_bSoluce4 = iValue;
}
- if ( GetLocalProfileInt("Setup", "Movies", iValue) )
+ if ( GetProfile().GetLocalProfileInt("Setup", "Movies", iValue) )
{
m_bMovies = iValue;
}
- if ( GetLocalProfileInt("Setup", "NiceReset", iValue) )
+ if ( GetProfile().GetLocalProfileInt("Setup", "NiceReset", iValue) )
{
m_bNiceReset = iValue;
}
- if ( GetLocalProfileInt("Setup", "HimselfDamage", iValue) )
+ if ( GetProfile().GetLocalProfileInt("Setup", "HimselfDamage", iValue) )
{
m_bHimselfDamage = iValue;
}
- if ( GetLocalProfileInt("Setup", "CameraScroll", iValue) )
+ if ( GetProfile().GetLocalProfileInt("Setup", "CameraScroll", iValue) )
{
m_bCameraScroll = iValue;
m_camera->SetCameraScroll(m_bCameraScroll);
}
- if ( GetLocalProfileInt("Setup", "CameraInvertX", iValue) )
+ if ( GetProfile().GetLocalProfileInt("Setup", "CameraInvertX", iValue) )
{
m_bCameraInvertX = iValue;
m_camera->SetCameraInvertX(m_bCameraInvertX);
}
- if ( GetLocalProfileInt("Setup", "CameraInvertY", iValue) )
+ if ( GetProfile().GetLocalProfileInt("Setup", "CameraInvertY", iValue) )
{
m_bCameraInvertY = iValue;
m_camera->SetCameraInvertY(m_bCameraInvertY);
}
- if ( GetLocalProfileInt("Setup", "InterfaceEffect", iValue) )
+ if ( GetProfile().GetLocalProfileInt("Setup", "InterfaceEffect", iValue) )
{
m_bEffect = iValue;
}
- if ( GetLocalProfileInt("Setup", "GroundShadow", iValue) )
+ if ( GetProfile().GetLocalProfileInt("Setup", "GroundShadow", iValue) )
{
m_engine->SetShadow(iValue);
}
- if ( GetLocalProfileInt("Setup", "GroundSpot", iValue) )
+ if ( GetProfile().GetLocalProfileInt("Setup", "GroundSpot", iValue) )
{
m_engine->SetGroundSpot(iValue);
}
- if ( GetLocalProfileInt("Setup", "ObjectDirty", iValue) )
+ if ( GetProfile().GetLocalProfileInt("Setup", "ObjectDirty", iValue) )
{
m_engine->SetDirty(iValue);
}
- if ( GetLocalProfileInt("Setup", "FogMode", iValue) )
+ if ( GetProfile().GetLocalProfileInt("Setup", "FogMode", iValue) )
{
m_engine->SetFog(iValue);
- m_camera->SetOverBaseColor(Gfx::Color(0.0f, 0.0f, 0.0f, 0.0f))); // TODO: color ok?
+ m_camera->SetOverBaseColor(Gfx::Color(0.0f, 0.0f, 0.0f, 0.0f)); // TODO: color ok?
}
- if ( GetLocalProfileInt("Setup", "LensMode", iValue) )
+ if ( GetProfile().GetLocalProfileInt("Setup", "LensMode", iValue) )
{
m_engine->SetLensMode(iValue);
}
- if ( GetLocalProfileInt("Setup", "SkyMode", iValue) )
+ if ( GetProfile().GetLocalProfileInt("Setup", "SkyMode", iValue) )
{
m_engine->SetSkyMode(iValue);
}
- if ( GetLocalProfileInt("Setup", "PlanetMode", iValue) )
+ if ( GetProfile().GetLocalProfileInt("Setup", "PlanetMode", iValue) )
{
m_engine->SetPlanetMode(iValue);
}
- if ( GetLocalProfileInt("Setup", "LightMode", iValue) )
+ if ( GetProfile().GetLocalProfileInt("Setup", "LightMode", iValue) )
{
m_engine->SetLightMode(iValue);
}
+ // TODO
+ // if ( GetProfile().GetLocalProfileInt("Setup", "UseJoystick", iValue) )
+ // {
+ // m_engine->SetJoystick(iValue);
+ // }
- if ( GetLocalProfileInt("Setup", "UseJoystick", iValue) )
- {
- m_engine->SetJoystick(iValue);
- }
-
- if ( GetLocalProfileFloat("Setup", "ParticleDensity", fValue) )
+ if ( GetProfile().GetLocalProfileFloat("Setup", "ParticleDensity", fValue) )
{
m_engine->SetParticleDensity(fValue);
}
- if ( GetLocalProfileFloat("Setup", "ClippingDistance", fValue) )
+ if ( GetProfile().GetLocalProfileFloat("Setup", "ClippingDistance", fValue) )
{
m_engine->SetClippingDistance(fValue);
}
- if ( GetLocalProfileFloat("Setup", "ObjectDetail", fValue) )
+ if ( GetProfile().GetLocalProfileFloat("Setup", "ObjectDetail", fValue) )
{
m_engine->SetObjectDetail(fValue);
}
- if ( GetLocalProfileFloat("Setup", "GadgetQuantity", fValue) )
+ if ( GetProfile().GetLocalProfileFloat("Setup", "GadgetQuantity", fValue) )
{
m_engine->SetGadgetQuantity(fValue);
}
- if ( GetLocalProfileInt("Setup", "TextureQuality", iValue) )
+ if ( GetProfile().GetLocalProfileInt("Setup", "TextureQuality", iValue) )
{
m_engine->SetTextureQuality(iValue);
}
- if ( GetLocalProfileInt("Setup", "AudioVolume", iValue) )
+ if ( GetProfile().GetLocalProfileInt("Setup", "AudioVolume", iValue) )
{
m_sound->SetAudioVolume(iValue);
}
- if ( GetLocalProfileInt("Setup", "MidiVolume", iValue) )
- {
- m_sound->SetMidiVolume(iValue);
- }
+ // TODO
+ // if ( GetLocalProfileInt("Setup", "MidiVolume", iValue) )
+ // {
+ // m_sound->SetMidiVolume(iValue);
+ // }
- if ( GetLocalProfileInt("Setup", "EditIndentMode", iValue) )
+ if ( GetProfile().GetLocalProfileInt("Setup", "EditIndentMode", iValue) )
{
m_engine->SetEditIndentMode(iValue);
}
- if ( GetLocalProfileInt("Setup", "EditIndentValue", iValue) )
+ if ( GetProfile().GetLocalProfileInt("Setup", "EditIndentValue", iValue) )
{
m_engine->SetEditIndentValue(iValue);
}
- if ( GetLocalProfileString("Setup", "KeyMap", key, 500) )
- {
- p = key;
- for ( i=0 ; i<100 ; i++ )
- {
- if ( p[0] == 0 ) break;
-
- for ( j=0 ; j<2 ; j++ )
- {
- sscanf(p, "%d", &iValue);
- m_engine->SetKey(i, j, iValue);
- while ( *p >= '0' && *p <= '9' ) p++;
- while ( *p == ' ' || *p == '+' ) p++;
- }
- }
- } */
-
-/* TODO: #if _NET
+ // if ( GetLocalProfileString("Setup", "KeyMap", key, 500) )
+ // {
+ // p = key;
+ // for ( i=0 ; i<100 ; i++ )
+ // {
+ // if ( p[0] == 0 ) break;
+
+ // for ( j=0 ; j<2 ; j++ )
+ // {
+ // sscanf(p, "%d", &iValue);
+ // m_engine->SetKey(i, j, iValue);
+ // while ( *p >= '0' && *p <= '9' ) p++;
+ // while ( *p == ' ' || *p == '+' ) p++;
+ // }
+ // }
+ // }
+
+#if _NET
if ( m_accessEnable )
{
- if ( GetLocalProfileInt("Setup", "AccessMission", iValue) )
+ if ( GetProfile().GetLocalProfileInt("Setup", "AccessMission", iValue) )
{
m_accessMission = iValue;
}
- if ( GetLocalProfileInt("Setup", "AccessUser", iValue) )
+ if ( GetProfile().GetLocalProfileInt("Setup", "AccessUser", iValue) )
{
m_accessUser = iValue;
}
}
-#endif */
+#endif
- /* TODO: profile
- if ( GetLocalProfileInt("Setup", "DeleteGamer", iValue) )
+ if ( GetProfile().GetLocalProfileInt("Setup", "DeleteGamer", iValue) )
{
m_bDeleteGamer = iValue;
- } */
+ }
}
@@ -6604,14 +6472,14 @@ int CMainDialog::GetSceneRank()
// Returns folder name of the scene that user selected to play.
-char* CMainDialog::GetSceneDir()
+const char* CMainDialog::GetSceneDir()
{
int i;
i = (m_sceneRank/100)-1;
if ( i < 0 || i >= m_userTotal ) return 0;
- return m_userList[i];
+ return m_userList[i].c_str();
}
// Whether to show the solution.
diff --git a/src/ui/maindialog.h b/src/ui/maindialog.h
index c67ca37..51c6f2e 100644
--- a/src/ui/maindialog.h
+++ b/src/ui/maindialog.h
@@ -78,7 +78,7 @@ public:
std::string & GetStackRead();
char* GetSceneName();
int GetSceneRank();
- char* GetSceneDir();
+ const char* GetSceneDir();
bool GetSceneSoluce();
std::string & GetSavegameDir();
std::string & GetPublicDir();
@@ -215,7 +215,8 @@ protected:
bool m_bDeleteGamer;
int m_userTotal;
- char m_userList[USERLISTMAX][100];
+
+ std::vector<std::string> m_userList;
int m_shotDelay; // number of frames before copy
std::string m_shotName; // generate a file name