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diff --git a/lib/clipboard/COPYING.README b/lib/clipboard/COPYING.README new file mode 100644 index 0000000..2f8aad8 --- /dev/null +++ b/lib/clipboard/COPYING.README @@ -0,0 +1,72 @@ +Warzone 2100 Source & Data +-------------------------- + +This document replaces the file "readme.txt" as present in the Warzone 2100 GPL + release of December 6th 2004. + +1) These source and data files are provided as is with no guarantees: + - No assistance or support will be offered or given. + - Everything you will require to make a build of the game should be here. If + it isn't, you'll have to improvise. + - None of us here at Pivotal Games are in a position to be able to offer any + help with making this work. + +2) Everything included (source code and data), as well as the not included + videos and music, is released under the terms of the GNU General Public + License, version 2 or (at your option) any later version. + Please be sure to read the entirety of this license, but the summary is that + you're free to do what you want with the source subject to making the full + source code freely available in the event of the distribution of new + binaries. + +3) Following exception to the GPL is granted: + ------ + Linking Warzone 2100 statically or dynamically with other modules is making + a combined work based on Warzone 2100. Thus, the terms and conditions of + the GNU General Public License cover the whole combination. + + In addition, as a special exception, the copyright holders of Warzone 2100 + give you permission to combine Warzone 2100 with code included in the + standard release of libraries that are accessible, redistributable and + linkable free of charge. You may copy and distribute such a system + following the terms of the GNU GPL for Warzone 2100 and the licenses of the + other code concerned. + + Note that people who make modified versions of Warzone 2100 are not + obligated to grant this special exception for their modified versions; it + is their choice whether to do so. The GNU General Public License gives + permission to release a modified version without this exception; this + exception also makes it possible to release a modified version which + carries forward this exception. + ------ + +4) Permission is granted to use the name "Warzone 2100", the logos, stories, + texts and related materials. + +5) Permission is granted to copy and distribute unaltered copies and/or images + of the original game discs in any medium, provided that they are distributed + free of charge and retain their original copyright and trademark notices. + +Finally, the primary motivation for this release is for entertainment and + educational purposes. On the subject of the latter, don't be surprised to see + some pretty gnarly old-school C code in here; the game was a classic, but large + areas of the code aren't pretty; OO design and C++ evangelists beware! We + haven't spent any time cleaning the code or making it pretty - what you see is + what you're getting, warts n' all. + +Thank you to Jonathan Kemp of Eidos Europe for permitting the release. Thanks to + Martin Severn for allowing to use his soundtrack. Thanks to Jason Walker for + helping to facilitate the release of the movies and sound tracks, as well as + clarifying the meaning of this license. Thanks also to Frank Lamboy for + assistance with the release and for campaigning along with many many others + over the years for the source to be made available. +The correspondence, online petitions and persistence made this possible. We were + constantly amazed at the community support for Warzone even after all this + time; it's nice to be able to give something back, assuming you can get it to + compile... ;-) + +Original - 6th December 2004 +Alex M - ex Pumpkin Studios (Eidos) + +Amended - 10th June 2008 +Jason W - Eidos |