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+/*
+ This file is part of Warzone 2100.
+ Copyright (C) 2007 Giel van Schijndel
+ Copyright (C) 2007-2009 Warzone Resurrection Project
+
+ Warzone 2100 is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 2 of the License, or
+ (at your option) any later version.
+
+ Warzone 2100 is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with Warzone 2100; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+
+ $Revision: 9336 $
+ $Id: utf.h 9336 2010-01-18 19:10:17Z cypr $
+ $HeadURL: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk/lib/framework/utf.h $
+*/
+
+#ifndef __INCLUDE_LIB_FRAMEWORK_UTF8_H__
+#define __INCLUDE_LIB_FRAMEWORK_UTF8_H__
+
+/* Allow frame header files to be singly included */
+#define FRAME_LIB_INCLUDE
+
+#include "types.h"
+
+#ifdef __cplusplus
+extern "C"
+{
+#endif //__cplusplus
+
+/** Used to store a UTF-32 character in
+ */
+typedef uint32_t utf_32_char;
+
+/** Used to store a UTF-16 character in (this is <em>not</em> necessarily a
+ * full Unicode codepoint)
+ */
+typedef uint16_t utf_16_char;
+
+/** Decodes a single Unicode character from the given UTF-16 string.
+ *
+ * \param utf16_char Points to a character string that should contain at
+ * least one valid UTF-16 character sequence.
+ * \param[out] next_char Will be modified to point to the first character
+ * following the UTF-16 character sequence.
+ *
+ * \return The Unicode character encoded as UTF-32 with native endianness.
+ */
+utf_32_char UTF16DecodeChar(const utf_16_char *utf16_char, const utf_16_char **next_char);
+
+/** Decodes a single Unicode character from the given UTF-8 string.
+ *
+ * \param utf8_char Points to a character string that should contain at
+ * least one valid UTF-8 character sequence.
+ * \param[out] next_char Will be modified to point to the first character
+ * following the UTF-8 character sequence.
+ *
+ * \return The Unicode character encoded as UTF-32 with native endianness.
+ */
+utf_32_char UTF8DecodeChar(const char *utf8_char, const char **next_char);
+
+/** Determines the amount of unicode codepoints in a UTF-8 encoded string
+ * \param utf8_string the UTF-8 encoded string to count
+ * \return the amount of codepoints found in the UTF-8 string
+ */
+size_t UTF8CharacterCount(const char *utf8_string);
+
+size_t UTF16CharacterCount(const uint16_t *utf16);
+
+/** Encodes a UTF-16 encoded unicode string to a UTF-8 encoded string
+ * \param unicode_string the UTF-16 encoded unicode string to encode into UTF-8
+ * \param[out] nbytes the number of bytes allocated, may be NULL
+ * \return a UTF-8 encoded unicode nul terminated string (use free() to deallocate it)
+ */
+char *UTF16toUTF8(const utf_16_char *unicode_string, size_t *nbytes);
+
+/** Decodes a UTF-8 encoded string to a UTF-16 encoded string (native endianess)
+ * \param utf8_string a UTF-8 encoded nul terminated string
+ * \param[out] nbytes the number of bytes allocated, may be NULL
+ * \return a UTF-16 encoded unicode nul terminated string (use free() to deallocate it)
+ */
+utf_16_char *UTF8toUTF16(const char *utf8_string, size_t *nbytes);
+
+char *UTF8CharacterAtOffset(const char *utf8_string, size_t index);
+utf_16_char *UTF16CharacterAtOffset(const utf_16_char *utf16_string, size_t index);
+
+/** Encodes a UTF-32 string to a UTF-8 encoded string
+ * \param unicode_string the UTF-32 string to encode into UTF-8
+ * \param[out] nbytes the number of bytes allocated, may be NULL
+ * \return a UTF-8 encoded unicode nul terminated string (use free() to deallocate it)
+ */
+char *UTF32toUTF8(const utf_32_char *unicode_string, size_t *nbytes);
+
+/** Decodes a UTF-8 encoded string to a UTF-32 string
+ * \param utf8_string a UTF-8 encoded nul terminated string
+ * \param[out] nbytes the number of bytes allocated, may be NULL
+ * \return a UTF-32 nul terminated string (use free() to deallocate it)
+ */
+utf_32_char *UTF8toUTF32(const char *utf8_string, size_t *nbytes);
+
+/** Returns number of characters, not including terminating nul. */
+size_t utf32len(const utf_32_char *unicode_string);
+
+#ifdef __cplusplus
+}
+#endif //__cplusplus
+
+#endif // __INCLUDE_LIB_FRAMEWORK_UTF8_H__