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diff --git a/src/autohuston.cpp b/src/autohuston.cpp
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+// autohuston.cpp
+
+#define STRICT
+#define D3D_OVERLOADS
+
+#include <windows.h>
+#include <stdio.h>
+#include <d3d.h>
+
+#include "struct.h"
+#include "D3DEngine.h"
+#include "D3DMath.h"
+#include "event.h"
+#include "misc.h"
+#include "iman.h"
+#include "math3d.h"
+#include "particule.h"
+#include "terrain.h"
+#include "camera.h"
+#include "object.h"
+#include "interface.h"
+#include "button.h"
+#include "window.h"
+#include "auto.h"
+#include "autohuston.h"
+
+
+
+
+// Constructeur de l'objet.
+
+CAutoHuston::CAutoHuston(CInstanceManager* iMan, CObject* object)
+ : CAuto(iMan, object)
+{
+ D3DVECTOR pos;
+ int i;
+
+ CAuto::CAuto(iMan, object);
+
+ for ( i=0 ; i<HUSTONMAXLENS ; i++ )
+ {
+ m_lens[i].parti = -1;
+ }
+
+ pos = m_object->RetPosition(0);
+ m_lens[0].type = PARTISELR;
+ m_lens[1].type = PARTISELR;
+ m_lens[2].type = PARTISELR;
+ m_lens[3].type = PARTISELR;
+ m_lens[0].pos = pos+D3DVECTOR(0.0f+13.0f, 34.0f, 30.0f );
+ m_lens[1].pos = pos+D3DVECTOR(0.0f-13.0f, 34.0f, 30.0f );
+ m_lens[2].pos = pos+D3DVECTOR(0.0f , 34.0f, 30.0f+13.0f);
+ m_lens[3].pos = pos+D3DVECTOR(0.0f , 34.0f, 30.0f-13.0f);
+ m_lens[0].dim = 4.0f;
+ m_lens[1].dim = 4.0f;
+ m_lens[2].dim = 4.0f;
+ m_lens[3].dim = 4.0f;
+ m_lens[0].total = 1.0f;
+ m_lens[1].total = 1.0f;
+ m_lens[2].total = 1.0f;
+ m_lens[3].total = 1.0f;
+ m_lens[0].off = 0.4f;
+ m_lens[1].off = 0.4f;
+ m_lens[2].off = 0.4f;
+ m_lens[3].off = 0.4f;
+
+ // Pièce sous radar.
+ i = 4;
+ m_lens[i].type = PARTISELR;
+ m_lens[i].pos = pos+D3DVECTOR(-7.0f, 9.9f, 40.1f);
+ m_lens[i].dim = 1.8f;
+ m_lens[i].total = 0.4f;
+ m_lens[i].off = 0.2f;
+ i ++;
+
+ m_lens[i].type = PARTISELY;
+ m_lens[i].pos = pos+D3DVECTOR(-7.0f, 7.2f, 34.8f);
+ m_lens[i].dim = 0.4f;
+ m_lens[i].total = 0.7f;
+ m_lens[i].off = 0.3f;
+ i ++;
+ m_lens[i].type = PARTISELY;
+ m_lens[i].pos = pos+D3DVECTOR(-7.0f, 6.5f, 34.3f);
+ m_lens[i].dim = 0.4f;
+ m_lens[i].total = 0.7f;
+ m_lens[i].off = 0.3f;
+ i ++;
+ m_lens[i].type = PARTISELR;
+ m_lens[i].pos = pos+D3DVECTOR(-7.0f, 6.5f, 33.4f);
+ m_lens[i].dim = 0.4f;
+ m_lens[i].total = 0.0f;
+ m_lens[i].off = 0.0f;
+ i ++;
+ m_lens[i].type = PARTISELR;
+ m_lens[i].pos = pos+D3DVECTOR(-7.0f, 6.5f, 33.0f);
+ m_lens[i].dim = 0.4f;
+ m_lens[i].total = 1.0f;
+ m_lens[i].off = 0.5f;
+ i ++;
+
+ m_lens[i].type = PARTISELY;
+ m_lens[i].pos = pos+D3DVECTOR(-7.0f, 8.5f, 14.0f);
+ m_lens[i].dim = 1.2f;
+ m_lens[i].total = 0.8f;
+ m_lens[i].off = 0.2f;
+ i ++;
+
+ m_lens[i].type = PARTISELR;
+ m_lens[i].pos = pos+D3DVECTOR(4.0f, 6.0f, 8.6f);
+ m_lens[i].dim = 1.0f;
+ m_lens[i].total = 0.9f;
+ m_lens[i].off = 0.7f;
+ i ++;
+
+ // Pièce avec 3 fenêtres.
+ m_lens[i].type = PARTISELR;
+ m_lens[i].pos = pos+D3DVECTOR(-7.0f, 9.9f, -19.9f);
+ m_lens[i].dim = 1.0f;
+ m_lens[i].total = 0.6f;
+ m_lens[i].off = 0.3f;
+ i ++;
+
+ m_lens[i].type = PARTISELY;
+ m_lens[i].pos = pos+D3DVECTOR(-7.0f, 7.2f, 34.8f-60.0f);
+ m_lens[i].dim = 0.4f;
+ m_lens[i].total = 0.7f;
+ m_lens[i].off = 0.3f;
+ i ++;
+ m_lens[i].type = PARTISELY;
+ m_lens[i].pos = pos+D3DVECTOR(-7.0f, 6.5f, 34.3f-60.0f);
+ m_lens[i].dim = 0.4f;
+ m_lens[i].total = 0.0f;
+ m_lens[i].off = 0.0f;
+ i ++;
+ m_lens[i].type = PARTISELR;
+ m_lens[i].pos = pos+D3DVECTOR(-7.0f, 6.5f, 33.4f-60.0f);
+ m_lens[i].dim = 0.4f;
+ m_lens[i].total = 0.6f;
+ m_lens[i].off = 0.4f;
+ i ++;
+ m_lens[i].type = PARTISELR;
+ m_lens[i].pos = pos+D3DVECTOR(-7.0f, 6.5f, 33.0f-60.0f);
+ m_lens[i].dim = 0.4f;
+ m_lens[i].total = 0.8f;
+ m_lens[i].off = 0.2f;
+ i ++;
+
+ m_lens[i].type = PARTISELY;
+ m_lens[i].pos = pos+D3DVECTOR(-6.5f, 13.5f, -37.0f);
+ m_lens[i].dim = 1.0f;
+ m_lens[i].total = 0.0f;
+ m_lens[i].off = 0.0f;
+ i ++;
+
+ m_lens[i].type = PARTISELY;
+ m_lens[i].pos = pos+D3DVECTOR(-7.0f, 12.2f, -39.8f);
+ m_lens[i].dim = 1.8f;
+ m_lens[i].total = 1.5f;
+ m_lens[i].off = 0.5f;
+ i ++;
+
+ m_lens[i].type = PARTISELY;
+ m_lens[i].pos = pos+D3DVECTOR(-7.0f, 8.5f, -47.0f);
+ m_lens[i].dim = 0.6f;
+ m_lens[i].total = 0.7f;
+ m_lens[i].off = 0.5f;
+ i ++;
+
+ m_lensTotal = i;
+
+ Init();
+}
+
+// Destructeur de l'objet.
+
+CAutoHuston::~CAutoHuston()
+{
+ CAuto::~CAuto();
+}
+
+
+// Détruit l'objet.
+
+void CAutoHuston::DeleteObject(BOOL bAll)
+{
+ CAuto::DeleteObject(bAll);
+}
+
+
+// Initialise l'objet.
+
+void CAutoHuston::Init()
+{
+ m_time = 0.0f;
+
+ m_progress = 0.0f;
+ m_speed = 1.0f/2.0f;
+}
+
+
+// Démarre l'objet.
+
+void CAutoHuston::Start(int param)
+{
+}
+
+
+// Gestion d'un événement.
+
+BOOL CAutoHuston::EventProcess(const Event &event)
+{
+ D3DVECTOR speed;
+ FPOINT dim;
+ float angle;
+ int i;
+
+ CAuto::EventProcess(event);
+
+ if ( m_engine->RetPause() ) return TRUE;
+
+ angle = -m_time*1.0f;
+ m_object->SetAngleY(1, angle); // fait tourner le radar
+ angle = sinf(m_time*4.0f)*0.3f;
+ m_object->SetAngleX(2, angle);
+
+ if ( event.event != EVENT_FRAME ) return TRUE;
+
+ m_progress += event.rTime*m_speed;
+
+ // Fait clignotter les clés.
+ speed = D3DVECTOR(0.0f, 0.0f, 0.0f);
+ for ( i=0 ; i<m_lensTotal ; i++ )
+ {
+ if ( m_lens[i].total != 0.0f &&
+ Mod(m_time, m_lens[i].total) < m_lens[i].off )
+ {
+ if ( m_lens[i].parti != -1 )
+ {
+ m_particule->DeleteParticule(m_lens[i].parti);
+ m_lens[i].parti = -1;
+ }
+ }
+ else
+ {
+ if ( m_lens[i].parti == -1 )
+ {
+ dim.x = m_lens[i].dim;
+ dim.y = dim.x;
+ m_lens[i].parti = m_particule->CreateParticule(m_lens[i].pos, speed, dim, m_lens[i].type, 1.0f, 0.0f, 0.0f);
+ }
+ }
+ }
+
+ return TRUE;
+}
+
+// Stoppe l'automate.
+
+BOOL CAutoHuston::Abort()
+{
+ return TRUE;
+}
+
+
+// Crée toute l'interface lorsque l'objet est sélectionné.
+
+BOOL CAutoHuston::CreateInterface(BOOL bSelect)
+{
+ CWindow* pw;
+ FPOINT pos, ddim;
+ float ox, oy, sx, sy;
+
+ CAuto::CreateInterface(bSelect);
+
+ if ( !bSelect ) return TRUE;
+
+ pw = (CWindow*)m_interface->SearchControl(EVENT_WINDOW0);
+ if ( pw == 0 ) return FALSE;
+
+ ox = 3.0f/640.0f;
+ oy = 3.0f/480.0f;
+ sx = 33.0f/640.0f;
+ sy = 33.0f/480.0f;
+
+ pos.x = ox+sx*0.0f;
+ pos.y = oy+sy*0;
+ ddim.x = 66.0f/640.0f;
+ ddim.y = 66.0f/480.0f;
+ pw->CreateGroup(pos, ddim, 115, EVENT_OBJECT_TYPE);
+
+ return TRUE;
+}
+
+
+// Retourne une erreur liée à l'état de l'automate.
+
+Error CAutoHuston::RetError()
+{
+ return ERR_OK;
+}
+